After quite some research and egg steps, I think I've finally got something worth looking at:
Yanmega @ Wise glasses Rash Speed Boost
4 Def / 252 SpA / 252 Spe
Bug Buzz
Air Slash
Protect
Hypnosis
My starter in most cases, pretty good for scouting with protect (and speeding up w/ a speed boost), and then putting to sleep + killing/ switching into a counter.
Togekiss @ Leftovers Calm Serene Grace
252 HP / 4 SpA / 252 SpD
Air Slash
Aura Sphere
Thunder Wave
Roost
Prime annoyer :P, easy to switch into special attacks, and can strike back with thunder wave, and air slash/flinch the opponent to death.
Electivire @ Expert Belt Adamant Motor Drive
4 HP / 252 Att / 252 Spe
Thunder Punch
Earthquake
Cross Chop
Ice Punch
Standard Electivire.. usually switch him in based on an anticipated electric attack (usually towards togekiss, yanmega, or gyarados when I use him), and then roll right on through with usually super effective hits.
Salamence @ Choice Scarf Mild Intimidate
4 HP / 252 SpA / 252 Spe
Dragon Pulse
Flamethrower
Hydro Pump
Draco Meteor
Since I got pretty lucky with IVs on this guy, (maxed SpA) I decided to try the choice scarf instead of the usual specs with this set, and usually it does its job pretty well. While it's not an easy switch in, he can usually 1HKO pretty much any uncovered threat to my team with Draco Meteor, Dragon Pulse is for the standard, reliable attack slot, flamethrower and hydro pump are just for more type coverage.
Gliscor @ Leftovers Impish Sand Veil
252 HP / 4 Att / 252 Def
Earthquake
Ice Fang
Stealth Rock
Roost
I've found it pretty easy to switch into this guy by anticipating Earthquakes towards Electivire, but I guess that's not always a reliable method, so I've gotta work on that :P Earthquake is for a good STAB move, and Ice fang hits the dragons and grass types.
Infernape @ Life Orb Naive Blaze
24 Att / 252 SpA / 232 Spe
Flamethrower
Close Combat
Nasty Plot
Grass Knot
This guy basically just takes care of the guys who scare the pants off of most of my team. (Mainly ice)
I'd appreciate as much constructive criticism as possible, thanks!

4 Def / 252 SpA / 252 Spe
Bug Buzz
Air Slash
Protect
Hypnosis
My starter in most cases, pretty good for scouting with protect (and speeding up w/ a speed boost), and then putting to sleep + killing/ switching into a counter.

252 HP / 4 SpA / 252 SpD
Air Slash
Aura Sphere
Thunder Wave
Roost
Prime annoyer :P, easy to switch into special attacks, and can strike back with thunder wave, and air slash/flinch the opponent to death.

4 HP / 252 Att / 252 Spe
Thunder Punch
Earthquake
Cross Chop
Ice Punch
Standard Electivire.. usually switch him in based on an anticipated electric attack (usually towards togekiss, yanmega, or gyarados when I use him), and then roll right on through with usually super effective hits.

4 HP / 252 SpA / 252 Spe
Dragon Pulse
Flamethrower
Hydro Pump
Draco Meteor
Since I got pretty lucky with IVs on this guy, (maxed SpA) I decided to try the choice scarf instead of the usual specs with this set, and usually it does its job pretty well. While it's not an easy switch in, he can usually 1HKO pretty much any uncovered threat to my team with Draco Meteor, Dragon Pulse is for the standard, reliable attack slot, flamethrower and hydro pump are just for more type coverage.

252 HP / 4 Att / 252 Def
Earthquake
Ice Fang
Stealth Rock
Roost
I've found it pretty easy to switch into this guy by anticipating Earthquakes towards Electivire, but I guess that's not always a reliable method, so I've gotta work on that :P Earthquake is for a good STAB move, and Ice fang hits the dragons and grass types.

24 Att / 252 SpA / 232 Spe
Flamethrower
Close Combat
Nasty Plot
Grass Knot
This guy basically just takes care of the guys who scare the pants off of most of my team. (Mainly ice)
I'd appreciate as much constructive criticism as possible, thanks!