That's right, we're rejecting humanity with this team.
(Please understand that this is a meme team, and not meant to actually be good. if you have any other monke suggestions, let me know.)
Donkey Kong (Rillaboom) @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Knock Off
- High Horsepower
- Wood Hammer
HE'S THE LEADER OF THE BUNCH, YOU KNOW HIM WELL!
He's got grassy glide and grassy surge
and knock off for the item purge!
High Horsepower and wood hammer
this one's really quite the slammer!
(I'm not sorry)
Furious George (Primeape) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bulldoze
- Gunk Shot
- Close Combat
- Ice Punch
The most ANGERY member of the monke squad, primeape doesn't have any special tricks or gimmicks. Bulldoze is used over earthquake due to grassy terrain
Fire Monke (Infernape) @ Leftovers
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Flare Blitz
- Mach Punch
our blazing monke has earthquake, but only uses it if terrain is gone.
Ivory Monke (Oranguru) @ Life Orb
Ability: Inner Focus
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Psyshock
- Energy Ball
- Thunderbolt
- Calm Mind
Harambe might have sadly passed, but his spirit lives on in our calm and collected friend.
Rajang (Zeraora) @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Play Rough
Named after Monster Hunter's most terrifying primate, Zeraora is here to blast through opponents in the blink of an eye.
Evolved Monke? (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- High Jump Kick
- Psycho Cut
- Ice Punch
Medicham has partially evolved, but its strategy sure hasn't. Plus, Fake out is for cowards.
(Please understand that this is a meme team, and not meant to actually be good. if you have any other monke suggestions, let me know.)
Donkey Kong (Rillaboom) @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Knock Off
- High Horsepower
- Wood Hammer
HE'S THE LEADER OF THE BUNCH, YOU KNOW HIM WELL!
He's got grassy glide and grassy surge
and knock off for the item purge!
High Horsepower and wood hammer
this one's really quite the slammer!
(I'm not sorry)
Furious George (Primeape) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bulldoze
- Gunk Shot
- Close Combat
- Ice Punch
The most ANGERY member of the monke squad, primeape doesn't have any special tricks or gimmicks. Bulldoze is used over earthquake due to grassy terrain
Fire Monke (Infernape) @ Leftovers
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Flare Blitz
- Mach Punch
our blazing monke has earthquake, but only uses it if terrain is gone.
Ivory Monke (Oranguru) @ Life Orb
Ability: Inner Focus
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Psyshock
- Energy Ball
- Thunderbolt
- Calm Mind
Harambe might have sadly passed, but his spirit lives on in our calm and collected friend.
Rajang (Zeraora) @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Play Rough
Named after Monster Hunter's most terrifying primate, Zeraora is here to blast through opponents in the blink of an eye.
Evolved Monke? (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- High Jump Kick
- Psycho Cut
- Ice Punch
Medicham has partially evolved, but its strategy sure hasn't. Plus, Fake out is for cowards.