So, I've been out of Pokemon for ages. I thought I'd have some fun and get back into it. I've been going with this for a short while, and whilst it seems to be doing fairly well, I can't help but feel that it could be tighter. Any fixes/suggestions are welcomed.
Parasprite (Jirachi) @ Expert Belt
Trait: Serene Grace
EVs: 152 Atk / 204 SAtk / 152 Spd
Naive Nature (+Spd, -SDef)
- Iron Head
- Fire Punch
- Hidden Power [Ice]
- Thunderbolt
Watch out, here come the Parasprites!
Mixed Jirachi is something I've grown to enjoy very much. Most suspect either a support lead or Superachi, meaning Scizor and Ferrothorn switch-ins are common. Sometimes his power is a tad underwhelming, but it does get the job done.
Rainbow Dash (Latias) (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Hidden Power [Fire]
It needs to be about 20% Cooler!
I'm very fond of Latias. I prefer it over Latios because she's slightly more bulky, but she still maintains some power. CM+Recover lets her build up her bulk and offences at the same time, whilst maintaining great coverage between Dragon and Fire.
Flim (Scizor) (M) @ Leftovers
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
I suppose by now you're wondering, about our peculiar mode of transport!
I'm very fond of bulky Scizor. At times, his speed can be dissapointing, and he has to be played carefully. However, he brings with him only one weakness alongside a great 130 attack.
Flam (Infernape) (M) @ Choice Scarf
Trait: Iron Fist
EVs:252 Atk, 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fire Punch
- Close Combat
- Stone Edge
- U-Turn
I say! Our mode of locomotion!
Infernape's fast, physical, but unfortunately frail. It's got SR going for it, but ideally, a more sturdy Physical fire type would be great.
Fluttershy (Celebi) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Earth Power
Fluttershy! Fluttershy! Fluttershy can really fly!
Defensive Power Celebi is beautiful. She can take hits as well as dish them out, alongside STAB Giga Drain and Leftovers for recovery. She's assertive too, with Earth Power and HP Fire to supplement her coverage. However, Dark and Bug type moves leave her fleeing. However, she's proven she can hold her own.
S. Armour (Keldeo-R) @ Leftovers
Trait: Justified
EVs: 252 SAtk / 252 Spd
Timid Nature (+SAtk, -Atk)
- Surf
- Secret Sword
- Hidden Power [Ice]
- Calm Mind
Oh, Shining Armour! I'll be there very Sooooooon!
Keldeo's finally available, and boy did it have an impact. Keldeo's very powerful, and is even mixed thanks to Secret Sword. He's a welcome addition to the team and definitely doesn't dissapoint.
So again, any pointers would be great for a returning player. Thanks in advance!

Parasprite (Jirachi) @ Expert Belt
Trait: Serene Grace
EVs: 152 Atk / 204 SAtk / 152 Spd
Naive Nature (+Spd, -SDef)
- Iron Head
- Fire Punch
- Hidden Power [Ice]
- Thunderbolt
Watch out, here come the Parasprites!
Mixed Jirachi is something I've grown to enjoy very much. Most suspect either a support lead or Superachi, meaning Scizor and Ferrothorn switch-ins are common. Sometimes his power is a tad underwhelming, but it does get the job done.

Rainbow Dash (Latias) (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Hidden Power [Fire]
It needs to be about 20% Cooler!
I'm very fond of Latias. I prefer it over Latios because she's slightly more bulky, but she still maintains some power. CM+Recover lets her build up her bulk and offences at the same time, whilst maintaining great coverage between Dragon and Fire.

Flim (Scizor) (M) @ Leftovers
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
I suppose by now you're wondering, about our peculiar mode of transport!
I'm very fond of bulky Scizor. At times, his speed can be dissapointing, and he has to be played carefully. However, he brings with him only one weakness alongside a great 130 attack.

Flam (Infernape) (M) @ Choice Scarf
Trait: Iron Fist
EVs:252 Atk, 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fire Punch
- Close Combat
- Stone Edge
- U-Turn
I say! Our mode of locomotion!
Infernape's fast, physical, but unfortunately frail. It's got SR going for it, but ideally, a more sturdy Physical fire type would be great.

Fluttershy (Celebi) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Earth Power
Fluttershy! Fluttershy! Fluttershy can really fly!
Defensive Power Celebi is beautiful. She can take hits as well as dish them out, alongside STAB Giga Drain and Leftovers for recovery. She's assertive too, with Earth Power and HP Fire to supplement her coverage. However, Dark and Bug type moves leave her fleeing. However, she's proven she can hold her own.

S. Armour (Keldeo-R) @ Leftovers
Trait: Justified
EVs: 252 SAtk / 252 Spd
Timid Nature (+SAtk, -Atk)
- Surf
- Secret Sword
- Hidden Power [Ice]
- Calm Mind
Oh, Shining Armour! I'll be there very Sooooooon!
Keldeo's finally available, and boy did it have an impact. Keldeo's very powerful, and is even mixed thanks to Secret Sword. He's a welcome addition to the team and definitely doesn't dissapoint.
So again, any pointers would be great for a returning player. Thanks in advance!