I just recently returned to Showdown after a several (ten?) year hiatus. I haven't played any of the Pokemon games past gen 3 and getting to learn all the new mons and mechanics has been interesting to say the least! After messing around with different team compositions, I found my preferred playstyle to be balanced, with a mix of bulky mons that can switch into a lot of hits and others that hit fast and hard. I've become comfortable with this team, but my Elo is only around mid- to high-1200s so I definitely feel like I can make improvements. I'm looking forward to any advice I can get!
Tauros-Paldea-Aqua @ Leftovers
Ability: Intimidate
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Body Press
- Raging Bull
- Tera Blast
- Bulk Up
Tauros-Paldea-Aqua is the most polarizing member on my team. Thanks to its good typing, physical defense stats, and Intimidate, Tauros HARD counter several physical threats upon switch-in, and after a couple Bulk Ups it becomes an oppressive physical tank able to take any hit and retaliate with a powerful Body Press or Raging Bull. But on the flip side, Tauros is dead weight against mixed and special attackers due to its poor special defense and speed.
Favorable matchups: Samurott-Hisui, Ursaluna, Kingambit, Great Tusk, Arcanine-Hisui, Baxcalibur. Tera Fairy can surprise and help check some variants of Dragonite, Dragapult, and Walking Wake.
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Steel
EVs: 248 HP / 108 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hurricane
- Heat Wave
- Roost
Great overall offensive and defensive presence. Zapdos can take most unboosted attacks and either Roost off the damage or hit back with a respectable special attack stat. The Static ability is great for punishing physical attackers and U-Turn abusers. The speed EVs are for outpacing max speed Great Tusk and OHKOing with Hurricane.
Favorable matchups: Great Tusk, Sneasler, Corviknight, Rillaboom, Meowscarada, Tauros-Paldea-Water, Lilligant-Hisui, Scizor.
Hydreigon @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Earth Power
- Nasty Plot
- Substitute
Substitute Hydreigon can catch a lot of teams off guard. A sub on a switch or status move usually leads to a mini sweep, if not a total sweep if the opponent's Hydreigon answers are already gone. I do miss being able to fire off raw Draco Meteors, but I've had a ton of success with this set.
Favorable matchups: Rotom-Wash, Heatran, Toxapex, Clodsire, Skeledirge
Gholdengo @ Covert Cloak
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Nasty Plot
- Recover
Great check against more passive mons and status setters. This is my go-to Garganacl counter as well as just a good all-around special attacker.
Favorable matchups: Garganacl, Amoonguss, Breloom, Corviknight
Meowscarada @ Heavy-Duty Boots
Ability: Overgrow
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- Sucker Punch
- U-turn
Meowscarada has awesome speed and decent attack power. Good for revenge killing and picking off weakened opponents. Knock Off is a great spammable move for either dealing tons of damage to ghosts and psychics or removing items. Sucker Punch helps get surprise kills against faster or boosted opponents. U-Turn is fine for a little bit of chip damage here and there, but I'm finding that it doesn't really help me scout and pivot since a lot of mons actually want to stay in with Meowscarada in an attempt to damage or knock it out, so I'm considering other moves (Spikes?) in this slot.
Favorable matchups: Weakened mons, Gholdengo, Dragapult via Sucker Punch
Arcanine-Hisui @ Life Orb
Ability: Rock Head
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Head Smash
- Extreme Speed
- Close Combat
Arcanine plays a kamikaze wall breaker role for the team. I've opted for Life Orb instead of Choice Band because it hits nearly as hard while also granting Arcanine the freedom to continue to smash whatever mon is brought in front of it. Tera Grass is great for surviving a ground or water attack and getting off a couple more big hits before going down.
Favorable matchups: Anything slower than it :P
Some thoughts:
![](http://www.serebii.net/pokedex-sv/icon/new/128-a.png)
Tauros-Paldea-Aqua @ Leftovers
Ability: Intimidate
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Body Press
- Raging Bull
- Tera Blast
- Bulk Up
Tauros-Paldea-Aqua is the most polarizing member on my team. Thanks to its good typing, physical defense stats, and Intimidate, Tauros HARD counter several physical threats upon switch-in, and after a couple Bulk Ups it becomes an oppressive physical tank able to take any hit and retaliate with a powerful Body Press or Raging Bull. But on the flip side, Tauros is dead weight against mixed and special attackers due to its poor special defense and speed.
Favorable matchups: Samurott-Hisui, Ursaluna, Kingambit, Great Tusk, Arcanine-Hisui, Baxcalibur. Tera Fairy can surprise and help check some variants of Dragonite, Dragapult, and Walking Wake.
![](http://www.serebii.net/pokedex-sv/icon/new/145.png)
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Steel
EVs: 248 HP / 108 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hurricane
- Heat Wave
- Roost
Great overall offensive and defensive presence. Zapdos can take most unboosted attacks and either Roost off the damage or hit back with a respectable special attack stat. The Static ability is great for punishing physical attackers and U-Turn abusers. The speed EVs are for outpacing max speed Great Tusk and OHKOing with Hurricane.
Favorable matchups: Great Tusk, Sneasler, Corviknight, Rillaboom, Meowscarada, Tauros-Paldea-Water, Lilligant-Hisui, Scizor.
![](http://www.serebii.net/pokedex-sv/icon/new/635.png)
Hydreigon @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Earth Power
- Nasty Plot
- Substitute
Substitute Hydreigon can catch a lot of teams off guard. A sub on a switch or status move usually leads to a mini sweep, if not a total sweep if the opponent's Hydreigon answers are already gone. I do miss being able to fire off raw Draco Meteors, but I've had a ton of success with this set.
Favorable matchups: Rotom-Wash, Heatran, Toxapex, Clodsire, Skeledirge
![](http://www.serebii.net/pokedex-sv/icon/new/1000.png)
Gholdengo @ Covert Cloak
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Nasty Plot
- Recover
Great check against more passive mons and status setters. This is my go-to Garganacl counter as well as just a good all-around special attacker.
Favorable matchups: Garganacl, Amoonguss, Breloom, Corviknight
![](http://www.serebii.net/pokedex-sv/icon/new/908.png)
Meowscarada @ Heavy-Duty Boots
Ability: Overgrow
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- Sucker Punch
- U-turn
Meowscarada has awesome speed and decent attack power. Good for revenge killing and picking off weakened opponents. Knock Off is a great spammable move for either dealing tons of damage to ghosts and psychics or removing items. Sucker Punch helps get surprise kills against faster or boosted opponents. U-Turn is fine for a little bit of chip damage here and there, but I'm finding that it doesn't really help me scout and pivot since a lot of mons actually want to stay in with Meowscarada in an attempt to damage or knock it out, so I'm considering other moves (Spikes?) in this slot.
Favorable matchups: Weakened mons, Gholdengo, Dragapult via Sucker Punch
![](http://www.serebii.net/pokedex-sv/icon/new/059-h.png)
Arcanine-Hisui @ Life Orb
Ability: Rock Head
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Head Smash
- Extreme Speed
- Close Combat
Arcanine plays a kamikaze wall breaker role for the team. I've opted for Life Orb instead of Choice Band because it hits nearly as hard while also granting Arcanine the freedom to continue to smash whatever mon is brought in front of it. Tera Grass is great for surviving a ground or water attack and getting off a couple more big hits before going down.
Favorable matchups: Anything slower than it :P
Some thoughts:
- I don't have any way to remove entry hazards, but most my team doesn't really mind them due to boots or typing.
- I found it hard to make room for entry hazards, so my team doesn't run any.
- Tauros forces a lot of switches. It hard counters many physical attackers, so the opponent will always want to bring in something that counters it, which is a long list. Hazard stacking to take advantage of the switches is something to consider.
- I don't have a dedicated special wall. I tried Assault Vest Ursaluna for a while but it's hits felt too underwhelming. I'm not sure I need a special wall, but it's difficult to deal with a lot of mons after a couple Calm Minds or Nasty Plots.
- Zamazenta, Enamorus, and Choice Band Basculegion-F mess me up.