REVEEEEEENGE, OU RMT

REVEEEEEENGE, Standard Ladder RMT

Having had moderate success with my previous two teams on the ladder, I decided to make a new team centered around Pokemon I have never played with before. I felt like this would be an exercise to help me improve my skills as well as an opportunity to get familiar with a new set of Pokemons. Anywho on to the Pokemon.

" I am awful"

My first selection was Scizor. Since getting back I have been dying to try it. With Bullet Punch and Technician Scizor is capable of revenge killing many threats with a STAB priority attack. I was also told that its usage is to go down with Latias being absent in OU, so I figured why not?
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Originally I had plans for Machamp who I have never played with to be paired with Scizor. However, after going through Scizor's analysis an additional time, I decided to add Flygon to my team. Flygon is immune to Ground type attacks and has the added bonus of being immune to Electric type attacks.
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Having two Choice item Pokemon on my team I decided to try my hand at Wish Passing. Jirachi and Blissey came to mind but having played with Jirachi a lot and loathing Blissey I decided to go with Vaporeon who could eliminate specific threats like Gyarados, Salamence, or Infernape while being immune to Water attacks.
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Save a Fighting type resist the team seemed to be working well. I remembered Flygon's analysis mentioned pairing Scizor and Flygon with Infernape. Since Vaporeon does a good job of removing Pokemon like Salamence and Gyarados off the field, why the hell not?
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I started looking for a lead. I had my eyes on Metagross who is a very sturdy Pokemon with a sky high attack stat. He looked amazing, priority STAB attack, durable, the ability to OHKO some of its counters, and access to Stealth Rock. However I did not like the fact he only had one immunity, and a weakness to Fire and Ground type attacks. While already covered on my team, I felt his weaknesses would hurt me more than help me and so came Swampert! I've noticed MixPert with Protect in the lead slot a lot more often recently and with good reason. The ability to scout attacks and take hits is great. Swampert also brought an additional immunity as well as a resistance to Rock and Steel type attacks.
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For my last slot I wanted to have additional resistances or immunities. Rotom-W is immune to Fighting, Normal, and Ground attacks and looked like an interesting Pokemon. A third Choice item on my team with only one sweeper wasnt looking pretty. So, I decided on Celebi who even though has seven weaknesses, has the ability to recover off entry hazards damage. With a Life Orb equipped and the ability to recover health, Celebi would make great use of Leaf Storm.
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The only type not covered is Flying >.>

Spreads and Movesets:

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(Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Protect
- Stealth Rock
- Earthquake
- Ice Beam

Pretty standard MixPert. He is reliable, he gets his job done and takes hits well. He is immune to Sandstorm damage which is a plus, to me at least. He survives LO Mence Draco Meteor and OHKOs him with Ice Beam after Life Orb. Contemplating switching the EV spread around a bit so that I can OHKO Dragonite with Ice Beam.
---
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(Suicune) @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Electric]
- Hydro Pump
- Ice Beam

With its natural bulk Suicune is an efficient sweeper. Calm Mind further boosts his ability to damage many Pokemon with Hydro Pump while HP Electric serves to stop Gyarados and opposing Water type Pokemon in their tracks. Ice Beam allows me to deal with Dragonite, Salamence, and Flygon swiftly. Gliscor and Breeloom are also taken care of iffen they wants ta bang!

A Gyarados and Salamence counter in one package.

---
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(Infernape) (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/252 Spd/192 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Hidden Power [Ice]
- Grass Knot

Though Infernape boasts a huge movepool, I feel like I was under-utilizing him in the Sword Dancing set. Rather than aim to sweep with Infernape, I will aim to handle various threats. With this set my only hard counter is Vaporeon who can shrug off both Grass Knot and Close Combat. Swampert is destroyed by Grass Knot and after Stealth Rocks Gyarados is 2HKOd. Starmie has to be careful because I have a chance to OHKO it on the switch with proper prediction.

Blissey, Skarmory, Gliscor, Salamence, Scizor, Celebi, Jirachi, Metagross, Heatran, Tyranitar, Forrestress, AND SO MANY MORE. All gone.

---

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(Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Quick Attack
- U-turn
- Superpower

I chose Quick Attack over Pursuit on Scizor to be pick off some of the weakened Pokemon who resist Bullet Punch. Priority attacks are a beautiful thing and Scizor makes very good use of them with Technician. Scizor also stops sweeps, forces switches, and sends unsuspecting Blissey to the Poke Center.
---
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(Shaymin) @ Life Orb
Ability: Natural Cure
EVs: 32 HP/224 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Hidden Power [Fire]
- Seed Flare
- Rest

As suggested I replaced Celebi with Shaymin. While Celebi has a greater movepool and often seen as the superior Pokemon, Shaymin is still perfectly viable even in todays metagame. Not having seven weaknesses like Celebi and having Seed Flare is huge for Shaymin. This is my answer for Vaporeon as well as Starmie and other Bulky Waters. Ice Beam from Vaporeon and Starmie only 2HKOs me while I always OHKO Starmie and have a good chance to OHKO Vaporeon. Hidden Power Fire allows me to hit Pokemon like Skarmory, Scizor, and Breelom who would love a chance to bully Shaymin around. Oh and Earthpower means Jolteon can choke on an infinite supply of penis (takes care of Heatran too).
---
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(Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- U-turn
- Outrage
- Stone Edge

Ive been anxious to try Flygon for a while now. The only thing Flygon can do better than Salamence is revenge kill thanks to its immunity to Stealth Rocks and Electric attacks. U-Turn allows Flygon to scout better than Salamence. Flygon also gets a great STAB in the form of Earthquake. Much like Salamence, Flygon can also attempt a sweep with STAB Outrage once specific Pokemon are out of the way or weakened. Stone Edge allows me to hit Togekiss, Gyarados, and Salamence all in one package.
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I wasnt going to make another thread but Ive got no other resource to go to for help >.>

The NEW idea is to handle threats accordingly, playing smartly to prevent things like three layers of Spikes or a +2 Dragon Dance Tyranitar. While Pokemon like Scizor and Flygon are very predictable, Infernape and to a lesser extent Suicune and Shaymin are volatile threats capable of handling popular threats.

Threatlist:

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Aerodactyl -
While in the lead position, Swampert 2HKOs him with Ice Beam. Thanks to most Aerodactyl leads using Taunt on the first turn, they are dead after they put up Stealth Rock. His frailness means he really inst a problem to the rest of my team.

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Azelf -
In the lead position, I can scout for Grass Knot with Swampert. I then have the option of switching out to Vaporeon who can take his attacks as well as protect himself from Explosion.


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Breloom -
I can rely on my speed to eliminate him with Infernape or Shaymin.



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Dragonite -
In the lead spot Swampert can not OHKO him, however after Stealth Rocks Swampert can handle him well. Suicune, Infernape and Flygon also carry SE attacks and Scizor can pick him off with Bullet Punch.



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Electivire -
Flygon and Swampert can deal massive damage to it with STAB Ground attacks, exploiting its defenses (75/67/85). Shaymin can also strike it with SE damage while resisting Thunderbolt and Cross Chop watching only for Ice Punch/HP Ice.


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Empoleon -
Shaymin can handle most versions of him.


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Flygon -
Swampert can takem on just fine. Suicune survive his STAB attacks and retaliate with Ice Beam.

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Gengar -
Exploiting his frail defenses is the way to go.


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Gyarados -
Suicune is a hard counter for him with HP Electric. Flygon carries SE for him, outspeeding him after a Dragon Dance.


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Heatran -
Every Pokemon on my team can deal SE damage to it. Flygon, Suicune, and Swampert do it better than the others do.



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Heracross -
A lot of things hurt him.


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Infernape -
Suicune and Swampert can survive Close Combats but have to watch for Grass Knot. Flygon only fears an HP Ice on the switch.


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Jirachi -
Shouldnt be a problem for Swampert or Flygon. I gotta watch out for Choice Scarf Ice Punch.


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Jolteon -
Depending on his HP, Swampert and Flygon can handle him. Shaymin also resists Thunderbolt and takes laughable damage from HP Ice.


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Kingdra -
Tricky, but Shaymin can deal with it. Dont want to lock myself into Outrage >.>


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Lucario -
Shaymin doesnt fear him. Flygon and Swampert can deal with him.


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Machamp -
:|

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Magnezone -
If its not Scarfed, Ive got plenty of ways for it to die.


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Mamoswine -
Everything deals SE damage to it.


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Metagross -
Because of his movepool he can be tricky but Ive got lots of stuff for it.



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Ninjask -
Don't allow him a chance to pass Swords Dance :O



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Roserade -
Speed.


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Salamence -
Swampert! He can be revenge killed too.


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Scizor -
Napey and Shaymin?



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Smeargle -
Without a status absorber he can set up for free vs. anything not Infernape.


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Starmie -
Shaymin. Alternatively, U-Turn from Flygon then QA from Scizor.



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Togekiss -
With no hard counter my best bet is to outspeed it or revenge kill it.


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Tyranitar -
You better be Scarfed or youll get knocked out swiftly. Dragon Dance Tyranitar can be tricky as he often carries a Baibiri Berry.


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Weavile -
Ive only got to watch out for Ice Shard on Flygon or boosted neutral attacks on Swampert/Suicune.


Defensive Threats

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Blissey -
Scizor and Infernape hate your guts. Watch out.


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Bronzong -
I dont have a hard counter but plenty of Pokemon deal lots of damage to it.


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Celebi -
It doesnt like Bug attacks from Scizor or Flygon and Infernape is packing Fire Blast. Shaymin can deal with it kinda.

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Dusknoir -
:|

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Forretress -
Fire Blast and HP Fire. Ouch.


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Gliscor -
Suicune, Swampert, and Infernape all have a chance to OHKO.


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Hippowdon -
Suicune and Shaymin have SE STAB attacks. He wont like Grass Knot from Infernape


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Rotom-A -
ugh


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Skarmory -
Infernape

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Snorlax -
Infernape and Scizor can deal crazy damage to it.


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Suicune -
Shaymin?


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Swampert -
Shaymin?


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Tentacruel -
Swampthing and Shaymin kinda


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Vaporeon -
Shaymin loves you.


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Zapdos -
Depends.



 
It should be noted that Choiced Pokemon do not sweep. They clean up, they support, but never outright sweep.

I'd say this is perhaps one of the better teams here; you tried to support Scizor and Flygon, but unwittingly supported your SD Infernape in the process. Vaporeon is the instant "LoL, no" roadblock for all bulky waters... Save Suicunes... With Celebi acting as backup.

I applaud you for using Dual Priority Scizor; you're the only one on both CAL and Smogon who I've seen run it and declare it publicly. It's underrated, and means that neither Kingdra nor Gyarados nor Zapdos can count themselves safe from Scizor's assaults when they're at low, yet comfortably low health.

However:

Celebi honestly needs Thunder Wave. Instant paralysis support it one of the best things that Generation 4 gave to Celebi beyond Body Slamming stuff; the beauty is that the only type that is immune to Thunder Wave (Bar Electivire) is the Ground-type, and that instantly means only Natural Cure Pokemon can switch into Celebi- *Cough* BLISSEY *Cough* without going to hell turn two. Starmie does not count for obvious reasons. Run this over Psychic, since Leaf Storm is already dealing a hellish amount of damage to Machamp and it's a 2HKO anyways (Machamp is bulky. End of story.) with Psychic.

Note- You honestly have no reason to be running Lum Berry on Infernape at all. Infernape is too frail to waste turns statusing it when you could just kill the damn thing- You will appreciate Life Orb's extra damage.
 
Thius looks like a Nice Team.
I do suggest a Shaymin over Celebi since it covers Suicune much better. You lose a Fighting resistance however you also don't have a x4r weakness to Bug and a x2 weakness to Dark and Ghost. Shaymin can rest to heal itself if needed and STAB Seed Flare is much better than Celebi's leaf Storm.

Have a Nice Day!
 
Well then I guess its a learn to play issue for me >.>

Currently trying Heatran and Lucario over Scizor and Infernape.

Tormentran is one funny Pokemon
 
I hate you because this is an OU RMT. It has no Salamence. Play Suspect >:L

And Scizor certainly has not gone down (much) in usage. Latias' absence means 1) Salamence can now use its Specs set again, giving it even more usage, 2) random grass-types are being suggested left and right (mostly shaymin), so Salamence's usage is even higher, and 3) Scizor is one of the best checks to Salamence.

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Anywho, you have a bit of a Skarmory weakness. Taunt Skarmory can set up Spikes on every member of your team except Infernape, but Infernape fails to even 2HKO it whereas Skarmory will phaze it away. It also avoids a 2HKO from Vaporeon. Skarmory that runs an attack can simply spam its Flying STAB after 3 layers of Spikes, given that you have no resistance.

In an attempt to change your team / Infernape as little as possible, here is a suggested, slightly changed Infernape set.

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@Life Orb
~Swords Dance
~Close Combat
~Stone Edge
~Fire Blast
Hasty l Naive
192 Atk l 64 SpA l 252 Spe

(I prefer Hasty, because the only 2 common things that can go before you that are physical are Flygon, which will kill you anyway, and Scizor, whereas many Special Attackers may outspeed you: Lead Azelf, whom uses Fire Blast over Psychic as an attack on a regular basis, Scarftran, Gengar, Scarf Rotom, etc.)

Close Combat is your 90% spammable attack on account of Fire Blast or Stone Edge 2HKOing everything that resists it. Fire Blast OHKOs Skarmory, thanks to the EV spread; even max/max HP/SpD Skarmory (yes, it exists) will always be KOd.
 
Hi, this looks like a cool team. I love the idea of using SD Infernape, as I always Champion that set myself, because Infernape is godly. GODLY.

Anywho, onto rating, the team itself seems pretty solid. But I feel like there are some slight changes you could make for it to be more efficient. I would suggest replacing Leaf Storm on Celebi with Grass Knot. Grass Knot doesn't lower your SpAtk, and will allow you to hit stuff after the drop, whereas with Leaf Storm you are basically Leaf Storming and then switching. I would also consider dropping Psychic and replacing it with Hidden Power [Fire]. This will allow you to take out Skarmory and Forretress, who have a relatively easy time setting up Spikes/Toxic Spikes on your current Celebi set. That may not seem so threatening, but Skarmory and Forretress combined to be #6 in usage, and since they serve pretty much the same function, that should be taken into account.

Vaporeon also seems like a weak link on this team. I understand its usefulness in Wish passing, but I feel like Suicune could do even better. Running a bulky CM set, Suicune becomes a very threatening sweeper, and even a psuedo wall. With its excellent natural bulk it can easily take hits with little investment after a few Calm Minds it can dish out and take quite a hefty amount of damage. Here is the set:

Suicune @ Leftovers | 252 HP / 252 Def / 4 Spe | Modest Nature
Calm Mind | Surf | Hidden Power [Electric] | Rest

One last little nitpick, on Flygon, I would suggest running Fire Blast instead of Stone Edge, so that you can hit Skarmory on the switch and other Steel-types.

tl;dr version:

Lead Pert
CMRest Cune
Celebi w/HP Fire and Grass Knot over Psychic and Leaf Storm
SD Ape :heart:
CB Scizor
Scarf Flygon w/Fire Blast > Stone Edge

Thats all I got, hope my changes helped and good luck. :toast:
 
Thanks for all the feedback guys. Ive tried all of your suggestions and a bit of mine. Id like to comment on a few things.


I switched out Scizor and Infernape for Lucario and Heatran. I tried the Tormentran set in combination with Dancing Lucario. While the addition of Heatran did not do much outside of facilitating the elimination of Skarmory and Scizor, Tormentran was a lot of fun. Struggle KOs are hilarious and I forced a lot of switches. In the end, the change wasn't welcomed. Ill leave Tormentran for the Stall Kiddies.

@ThePowerWithin:
Ill check the Suspect ladder out. Last time I tried it, the battles were taking too long to pop up and they were often repeats!

I tried the Infernape you posted but Im afraid I cant give you much feedback on it as I have not had many chances to bring him out.

@Alan/Breelom
Infernape is indeed an amazing Pokemon with a HUGE movepool.

The idea behind using Leaf Storm over Grass Knot on Celebi is because of Recover and Natural Cure. Im also guaranteed a OHKOs on Pokemon like Vaporeon and Tyranitar. I tried Thunder Wave over Psychic and then HP Fire over it and Ive got to say I prefer it. I like being capable of eliminating Scizor who is commonly Choice Banded >.>

I tried your suggestion for Suicune but went with a Timid + 3 Attack version. BoltBeam ftw.


DAMN YOU ROTOM!
 
I don't have much experience SD Inferanpe but Mach Punch could help against Scarftar and SDLuke trying to revenge you with EQ/Extremespeed.
 
Thinking of the following changes:

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(Infernape) (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/252 Spd/192 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Hidden Power [Ice]
- Grass Knot

Though Infernape boasts a huge movepool, I feel like I was under-utilizing him in the Sword Dancing set. Rather than aim to sweep with Infernape, I will aim to handle various threats. With this set my only hard counter is Vaporeon who can shrug off both Grass Knot and Close Combat. Swampert is destroyed by Grass Knot and after Stealth Rocks Gyarados is 2HKOd. Starmie has to be careful because I have a chance to OHKO it on the switch with proper prediction.

Blissey, Skarmory, Gliscor, Salamence, Scizor, Celebi, Jirachi, Metagross, Heatran, Tyranitar, Forrestress, AND SO MANY MORE. All gone.


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(Shaymin) @ Life Orb
Ability: Natural Cure
EVs: 32 HP/224 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Hidden Power [Fire]
- Seed Flare
- Rest

As suggested I replaced Celebi with Shaymin. While Celebi has a greater movepool and often seen as the superior Pokemon, Shaymin is still perfectly viable even in todays metagame. Not having seven weaknesses like Celebi and having Seed Flare is huge for Shaymin. This is my answer for Vaporeon as well as Starmie and other Bulky Waters. Ice Beam from Vaporeon and Starmie only 2HKOs me while I always OHKO Starmie and have a good chance to OHKO Vaporeon. Hidden Power Fire allows me to hit Pokemon like Skarmory, Scizor, and Breelom who would love a chance to bully Shaymin around. Oh and Earthpower means Jolteon can choke on an infinite supply of penis (takes care of Heatran too).


And Im keeping Flygon with Stone Edge because Togekiss is a problem.

Im also looking for an excuse to use Machamp as my lead!
 
I shall have a go at responding to your plea for a machamp as best I can.
Machamp
240 HP / 248 Atk / 16 SpD / 4 Spe
~ DynamicPunch
~ Bullet Punch
~ Payback
~ Ice Punch / Stone Edge

This lead is designed to combat nearly every lead in OU: suicide leads, sleep-inducing leads, and bulky leads are all handled effectively by this set. The idea is to dish out as much damage as possible, allowing your team to gain momentum at the start of the match. Suicide leads like Azelf and Aerodactyl are disposed of by the appropriate move followed by Bullet Punch. Sleep-inducing leads like Roserade, Smeargle, and Breloom are rendered useless thanks to Lum Berry. Bulky leads such as Swampert and Hippowdon have a fair amount of difficulty making a move due to the confusion provided by DynamicPunch.

It can ALSO take care of your rotom problem.

Hope I helped!
 
I shall have a go at responding to your plea for a machamp as best I can.
Machamp
240 HP / 248 Atk / 16 SpD / 4 Spe
~ DynamicPunch
~ Bullet Punch
~ Payback
~ Ice Punch / Stone Edge

This lead is designed to combat nearly every lead in OU: suicide leads, sleep-inducing leads, and bulky leads are all handled effectively by this set. The idea is to dish out as much damage as possible, allowing your team to gain momentum at the start of the match. Suicide leads like Azelf and Aerodactyl are disposed of by the appropriate move followed by Bullet Punch. Sleep-inducing leads like Roserade, Smeargle, and Breloom are rendered useless thanks to Lum Berry. Bulky leads such as Swampert and Hippowdon have a fair amount of difficulty making a move due to the confusion provided by DynamicPunch.

It can ALSO take care of your rotom problem.

Hope I helped!

Not really >.>

I grew to love Machamp on another team I built. Was hoping to have a variant of this current team with him. I was thinking of shifting Swampert and Scizor out for Heatran and Machamp.

Id have 4 Attack Machamp for a lead and a Heatran with Explosion/Fire Blast/Earth Power/ Stealth Rock
 
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