Hey so I really really really hate that Latias is OU. That pink little freak is far too versatile and evil to be allowed in OU. That said, everybody uses it, except of course for the kid who refuses to use Legendaries in OU. So then I resolved to make a team around beating that abomination into the ground. As it turned out, its quite effective against most teams on Shoddy so I thought I'd put it up here.
Swampert
HP 252/Attack 4/Defense 252
Relaxed
Leftovers
Earthquake
Surf
Roar
Stealth Rock
One of my favorite leads, only because I've consistently lost against any team that has Swampert as a lead. Clearly the aim is to set up stealth rock and provide lovely coverage with those moves and to absorb physical hits and electric attacks. He's also fantastic for roaring away Calm Mind users. Whenever an Aerodactyl shows up I forgo Stealth Rock for Surf but end up losing a SR opportunity. Whenever I am in doubt at any point in the match, I switch to Swampert because he's quite bulky and can stand up to just about any pokemon that isn't rocking a grass type move.
Tyranitar
HP 4/Attack 252/Speed 252
Jolly
Choice Scarf
Crunch
Pursuit
Earthquake
Stone Edge
So wonderful. I absolutely love what Tyranitar does for a team. With Choice Scarf he can take out quite a few threats. Able to take down Starmie and Infernape AND Salamence while absorbing trick is a beautiful thing. Also, he kills Latias. Getting a face full of pursuit is never a fun time. Sometimes when I do not feel like using strategy or when I just haven't got the opportunity to use one, I just send out Tyranitar and hammer away with Stone Edge or Crunch and beat up the opposing team until I get some sort of result. My biggest problem is deciding between Pursuit and Crunch, generally Pursuit doesn't even come close to a OHKO unless he pokemon ACTUALLY switches out. Given that sometimes I'm playing Pros, and sometimes n00bs and there's not good way to tell the difference, the prediction game doesn't work out in my favor too often. So I'm very open to replacing Pursuit, I was thinking perhaps with Aqua Tail since I believe it will give me some nice coverage and even something to do against opposing Infernape or Hippowdon. The sheer brutality that is Tyranitar will force many switches which plays in wonderfully with the fact that I usually get down a layer of spikes in addition to providing entry-hazard damage.
Blissey
HP 24/Defense 252/Special Defense 232
Calm
Leftovers
Aromatherapy
Protect
Thunder Wave
Seismic Toss
It's a Blissey. We all know its job. Completely halts ANYTHING that relies on Special attack. It halts all ghost types so if they're on a team, they're useless. I also use the Aromatherapy variant because my only two attackers are Scizor and Tyranitar so if either of them are burned or paralyzed its basically game over. Seismic Toss helps me out-stall anything like a Ludicolo or a Suicune, both rely on SpD and HP for bulk. Thunderwave is so that Blissey can come in, annoy and once it becomes evident a switch will occur, she'll launch a Thunder Wave at whatever come in, hopefully it isn't Electivire.
Skarmory
HP 252/Attack 64/Defense 176/Speed 16
Impish
Shed Shell
Spikes
Brave Bird
Whirlwind
Roost
I honestly never use Roost so I'm very open to other options. That said, the Skarm-Bliss combo is as effective as ever kids. I rarely get the chance to throw down spikes so I'm thinking about switching it to Stealth Rock just in case Swampert doesn't get to lay anything down. Brave Bird is for those odd fighting types that show up and wreck your day. Whirlwind is helpful for anything that tries to bulk up, sometimes I like to use Whirlwind when it's unexpected and I get a free shuffle through entry hazards.
The most common method I use to get Skarmory in to play is to bait the opposing player with Tyranitar or Blissey. That way the thing with the strongest Attack-stat/that which has the best fighting-type move on their team is on the field. Then I toss out Skarmory, something that pokemon can't do a thing about, my first move is always to use Whirlwind just in case they have a random fire-type move to heckle me with and it will also shuffle whatever counter they had waiting. Then I get a chance to toss out some spikes and gather my thoughts for the upcoming retribution.
Scizor
HP 240/Attack 252/Speed 16
Adamant
Choice Band
Bullet Punch
U-turn
Pursuit
Superpower
This Scizor has one purpose: To end Latias. By accomplishing that, he effectively nullifies any ghosts that come in to play. Bullet Punch is the old standby and I love spamming with it until I get results. I tend to bring in Scizor mid game once I've seen most of the enemy's team. If I haven't seen the team, scouting with U-Turns is highly effective.
As I said with Tyranitar, if I don't feel like using strategy or if I'm confident in my sweeping abilities, I just switch in Scizor and spam Bullet Punch until I win, or until they throw out something that scares me. I've given Scizor a larger amount of Speed EVs to guarantee that I outspeed any opposing Scizor that I find myself up against. Using Superpower to pound something on the switch is sometimes more effective than using U-turn so I wont ever consider changing that. Speaking of change, Scizor is non-negotiable. I need at least him on the team to threaten Latias because I'm still really really hung up on the pink little demon.
Rotom-H
HP 252/Defense 168/Speed 88
Bold
Leftovers
Confuse Ray
Thunder Wave
Overheat
Thunderbolt
This little guy can out-stall anything in the metagame. He can also deal with next to any sweeper because few pokemon out there consistently rock sets that can OHKO him. Whenever I am unsure as to what to do in a battle, I go to him. This tactic becomes evident when about half my opposing team is paralyzed from him and Blissey launching status all over the place.
This is also my answer to any rapid spinners that come my way. Also the fact that Rotom-H SCREEEEAMS Overheat suggests that it likely has a Choice item for the purposes of burning the steel types that plague OU. I use this to my advantage by constantly launching Confuse Ray and Thunder Wave at anything that comes in while the permanent sandstorm that is brought about by my Tyranitar as well as the Spikes and Stealth Rocks punish my opponent for trying to topple him.
My biggest problem with using Rotom is Heatran, I always get screwed over when I dare to actually use the move that makes him different. Another fear is that I've made the team too defensive and too bleed-oriented. Sometimes it comes back to bite me and I'm not quite sure how to handle it.
Threat List:
Infernape: Any variant that uses Grass Knot can defeat my entire team. By launching Grass, Fire, and Fighting, it can OHKO everything.
Roserade: Grass and status and fast. Nothing could be deadlier to this team. My only solution is Skarmory but if he goes to sleep, bad times.
Vaporeon: The one thing that I can't seem to out-stall. Also Blissey has trouble since she normally throws Toxic my way.
Breloom: Every single time a Breloom is on my opponent's team, I lose. I just don't understand how to combat that little jerk. Rotom-H should be a fantastic counter but it just doesn't seem to work out. If I could only paralyze Rotom then he would be the ultimate counter...
So I was thinking that adding a pokemon with some kind of Guts shenanigans would be quite beneficial.
Well let me know what you think. Feedback is great!
Swampert

HP 252/Attack 4/Defense 252
Relaxed
Leftovers
Earthquake
Surf
Roar
Stealth Rock
One of my favorite leads, only because I've consistently lost against any team that has Swampert as a lead. Clearly the aim is to set up stealth rock and provide lovely coverage with those moves and to absorb physical hits and electric attacks. He's also fantastic for roaring away Calm Mind users. Whenever an Aerodactyl shows up I forgo Stealth Rock for Surf but end up losing a SR opportunity. Whenever I am in doubt at any point in the match, I switch to Swampert because he's quite bulky and can stand up to just about any pokemon that isn't rocking a grass type move.
Tyranitar

HP 4/Attack 252/Speed 252
Jolly
Choice Scarf
Crunch
Pursuit
Earthquake
Stone Edge
So wonderful. I absolutely love what Tyranitar does for a team. With Choice Scarf he can take out quite a few threats. Able to take down Starmie and Infernape AND Salamence while absorbing trick is a beautiful thing. Also, he kills Latias. Getting a face full of pursuit is never a fun time. Sometimes when I do not feel like using strategy or when I just haven't got the opportunity to use one, I just send out Tyranitar and hammer away with Stone Edge or Crunch and beat up the opposing team until I get some sort of result. My biggest problem is deciding between Pursuit and Crunch, generally Pursuit doesn't even come close to a OHKO unless he pokemon ACTUALLY switches out. Given that sometimes I'm playing Pros, and sometimes n00bs and there's not good way to tell the difference, the prediction game doesn't work out in my favor too often. So I'm very open to replacing Pursuit, I was thinking perhaps with Aqua Tail since I believe it will give me some nice coverage and even something to do against opposing Infernape or Hippowdon. The sheer brutality that is Tyranitar will force many switches which plays in wonderfully with the fact that I usually get down a layer of spikes in addition to providing entry-hazard damage.
Blissey

HP 24/Defense 252/Special Defense 232
Calm
Leftovers
Aromatherapy
Protect
Thunder Wave
Seismic Toss
It's a Blissey. We all know its job. Completely halts ANYTHING that relies on Special attack. It halts all ghost types so if they're on a team, they're useless. I also use the Aromatherapy variant because my only two attackers are Scizor and Tyranitar so if either of them are burned or paralyzed its basically game over. Seismic Toss helps me out-stall anything like a Ludicolo or a Suicune, both rely on SpD and HP for bulk. Thunderwave is so that Blissey can come in, annoy and once it becomes evident a switch will occur, she'll launch a Thunder Wave at whatever come in, hopefully it isn't Electivire.
Skarmory

HP 252/Attack 64/Defense 176/Speed 16
Impish
Shed Shell
Spikes
Brave Bird
Whirlwind
Roost
I honestly never use Roost so I'm very open to other options. That said, the Skarm-Bliss combo is as effective as ever kids. I rarely get the chance to throw down spikes so I'm thinking about switching it to Stealth Rock just in case Swampert doesn't get to lay anything down. Brave Bird is for those odd fighting types that show up and wreck your day. Whirlwind is helpful for anything that tries to bulk up, sometimes I like to use Whirlwind when it's unexpected and I get a free shuffle through entry hazards.
The most common method I use to get Skarmory in to play is to bait the opposing player with Tyranitar or Blissey. That way the thing with the strongest Attack-stat/that which has the best fighting-type move on their team is on the field. Then I toss out Skarmory, something that pokemon can't do a thing about, my first move is always to use Whirlwind just in case they have a random fire-type move to heckle me with and it will also shuffle whatever counter they had waiting. Then I get a chance to toss out some spikes and gather my thoughts for the upcoming retribution.
Scizor

HP 240/Attack 252/Speed 16
Adamant
Choice Band
Bullet Punch
U-turn
Pursuit
Superpower
This Scizor has one purpose: To end Latias. By accomplishing that, he effectively nullifies any ghosts that come in to play. Bullet Punch is the old standby and I love spamming with it until I get results. I tend to bring in Scizor mid game once I've seen most of the enemy's team. If I haven't seen the team, scouting with U-Turns is highly effective.
As I said with Tyranitar, if I don't feel like using strategy or if I'm confident in my sweeping abilities, I just switch in Scizor and spam Bullet Punch until I win, or until they throw out something that scares me. I've given Scizor a larger amount of Speed EVs to guarantee that I outspeed any opposing Scizor that I find myself up against. Using Superpower to pound something on the switch is sometimes more effective than using U-turn so I wont ever consider changing that. Speaking of change, Scizor is non-negotiable. I need at least him on the team to threaten Latias because I'm still really really hung up on the pink little demon.
Rotom-H

HP 252/Defense 168/Speed 88
Bold
Leftovers
Confuse Ray
Thunder Wave
Overheat
Thunderbolt
This little guy can out-stall anything in the metagame. He can also deal with next to any sweeper because few pokemon out there consistently rock sets that can OHKO him. Whenever I am unsure as to what to do in a battle, I go to him. This tactic becomes evident when about half my opposing team is paralyzed from him and Blissey launching status all over the place.
This is also my answer to any rapid spinners that come my way. Also the fact that Rotom-H SCREEEEAMS Overheat suggests that it likely has a Choice item for the purposes of burning the steel types that plague OU. I use this to my advantage by constantly launching Confuse Ray and Thunder Wave at anything that comes in while the permanent sandstorm that is brought about by my Tyranitar as well as the Spikes and Stealth Rocks punish my opponent for trying to topple him.
My biggest problem with using Rotom is Heatran, I always get screwed over when I dare to actually use the move that makes him different. Another fear is that I've made the team too defensive and too bleed-oriented. Sometimes it comes back to bite me and I'm not quite sure how to handle it.
Threat List:
Infernape: Any variant that uses Grass Knot can defeat my entire team. By launching Grass, Fire, and Fighting, it can OHKO everything.
Roserade: Grass and status and fast. Nothing could be deadlier to this team. My only solution is Skarmory but if he goes to sleep, bad times.
Vaporeon: The one thing that I can't seem to out-stall. Also Blissey has trouble since she normally throws Toxic my way.
Breloom: Every single time a Breloom is on my opponent's team, I lose. I just don't understand how to combat that little jerk. Rotom-H should be a fantastic counter but it just doesn't seem to work out. If I could only paralyze Rotom then he would be the ultimate counter...
So I was thinking that adding a pokemon with some kind of Guts shenanigans would be quite beneficial.
Well let me know what you think. Feedback is great!