Revised Latias-Hate

Hey so I really really really hate that Latias is OU. That pink little freak is far too versatile and evil to be allowed in OU. That said, everybody uses it, except of course for the kid who refuses to use Legendaries in OU. So then I resolved to make a team around beating that abomination into the ground. As it turned out, its quite effective against most teams on Shoddy so I thought I'd put it up here.

Swampert
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HP 252/Attack 4/Defense 252
Relaxed
Leftovers

Earthquake
Surf
Roar
Stealth Rock

One of my favorite leads, only because I've consistently lost against any team that has Swampert as a lead. Clearly the aim is to set up stealth rock and provide lovely coverage with those moves and to absorb physical hits and electric attacks. He's also fantastic for roaring away Calm Mind users. Whenever an Aerodactyl shows up I forgo Stealth Rock for Surf but end up losing a SR opportunity. Whenever I am in doubt at any point in the match, I switch to Swampert because he's quite bulky and can stand up to just about any pokemon that isn't rocking a grass type move.

Tyranitar
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HP 4/Attack 252/Speed 252
Jolly
Choice Scarf

Crunch
Pursuit
Earthquake
Stone Edge

So wonderful. I absolutely love what Tyranitar does for a team. With Choice Scarf he can take out quite a few threats. Able to take down Starmie and Infernape AND Salamence while absorbing trick is a beautiful thing. Also, he kills Latias. Getting a face full of pursuit is never a fun time. Sometimes when I do not feel like using strategy or when I just haven't got the opportunity to use one, I just send out Tyranitar and hammer away with Stone Edge or Crunch and beat up the opposing team until I get some sort of result. My biggest problem is deciding between Pursuit and Crunch, generally Pursuit doesn't even come close to a OHKO unless he pokemon ACTUALLY switches out. Given that sometimes I'm playing Pros, and sometimes n00bs and there's not good way to tell the difference, the prediction game doesn't work out in my favor too often. So I'm very open to replacing Pursuit, I was thinking perhaps with Aqua Tail since I believe it will give me some nice coverage and even something to do against opposing Infernape or Hippowdon. The sheer brutality that is Tyranitar will force many switches which plays in wonderfully with the fact that I usually get down a layer of spikes in addition to providing entry-hazard damage.

Blissey
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HP 24/Defense 252/Special Defense 232
Calm
Leftovers

Aromatherapy
Protect
Thunder Wave
Seismic Toss

It's a Blissey. We all know its job. Completely halts ANYTHING that relies on Special attack. It halts all ghost types so if they're on a team, they're useless. I also use the Aromatherapy variant because my only two attackers are Scizor and Tyranitar so if either of them are burned or paralyzed its basically game over. Seismic Toss helps me out-stall anything like a Ludicolo or a Suicune, both rely on SpD and HP for bulk. Thunderwave is so that Blissey can come in, annoy and once it becomes evident a switch will occur, she'll launch a Thunder Wave at whatever come in, hopefully it isn't Electivire.

Skarmory
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HP 252/Attack 64/Defense 176/Speed 16
Impish
Shed Shell

Spikes
Brave Bird
Whirlwind
Roost

I honestly never use Roost so I'm very open to other options. That said, the Skarm-Bliss combo is as effective as ever kids. I rarely get the chance to throw down spikes so I'm thinking about switching it to Stealth Rock just in case Swampert doesn't get to lay anything down. Brave Bird is for those odd fighting types that show up and wreck your day. Whirlwind is helpful for anything that tries to bulk up, sometimes I like to use Whirlwind when it's unexpected and I get a free shuffle through entry hazards.

The most common method I use to get Skarmory in to play is to bait the opposing player with Tyranitar or Blissey. That way the thing with the strongest Attack-stat/that which has the best fighting-type move on their team is on the field. Then I toss out Skarmory, something that pokemon can't do a thing about, my first move is always to use Whirlwind just in case they have a random fire-type move to heckle me with and it will also shuffle whatever counter they had waiting. Then I get a chance to toss out some spikes and gather my thoughts for the upcoming retribution.

Scizor
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HP 240/Attack 252/Speed 16
Adamant
Choice Band

Bullet Punch
U-turn
Pursuit
Superpower

This Scizor has one purpose: To end Latias. By accomplishing that, he effectively nullifies any ghosts that come in to play. Bullet Punch is the old standby and I love spamming with it until I get results. I tend to bring in Scizor mid game once I've seen most of the enemy's team. If I haven't seen the team, scouting with U-Turns is highly effective.

As I said with Tyranitar, if I don't feel like using strategy or if I'm confident in my sweeping abilities, I just switch in Scizor and spam Bullet Punch until I win, or until they throw out something that scares me. I've given Scizor a larger amount of Speed EVs to guarantee that I outspeed any opposing Scizor that I find myself up against. Using Superpower to pound something on the switch is sometimes more effective than using U-turn so I wont ever consider changing that. Speaking of change, Scizor is non-negotiable. I need at least him on the team to threaten Latias because I'm still really really hung up on the pink little demon.

Rotom-H
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HP 252/Defense 168/Speed 88
Bold
Leftovers

Confuse Ray
Thunder Wave
Overheat
Thunderbolt

This little guy can out-stall anything in the metagame. He can also deal with next to any sweeper because few pokemon out there consistently rock sets that can OHKO him. Whenever I am unsure as to what to do in a battle, I go to him. This tactic becomes evident when about half my opposing team is paralyzed from him and Blissey launching status all over the place.

This is also my answer to any rapid spinners that come my way. Also the fact that Rotom-H SCREEEEAMS Overheat suggests that it likely has a Choice item for the purposes of burning the steel types that plague OU. I use this to my advantage by constantly launching Confuse Ray and Thunder Wave at anything that comes in while the permanent sandstorm that is brought about by my Tyranitar as well as the Spikes and Stealth Rocks punish my opponent for trying to topple him.

My biggest problem with using Rotom is Heatran, I always get screwed over when I dare to actually use the move that makes him different. Another fear is that I've made the team too defensive and too bleed-oriented. Sometimes it comes back to bite me and I'm not quite sure how to handle it.

Threat List:


Infernape: Any variant that uses Grass Knot can defeat my entire team. By launching Grass, Fire, and Fighting, it can OHKO everything.

Roserade: Grass and status and fast. Nothing could be deadlier to this team. My only solution is Skarmory but if he goes to sleep, bad times.

Vaporeon: The one thing that I can't seem to out-stall. Also Blissey has trouble since she normally throws Toxic my way.

Breloom: Every single time a Breloom is on my opponent's team, I lose. I just don't understand how to combat that little jerk. Rotom-H should be a fantastic counter but it just doesn't seem to work out. If I could only paralyze Rotom then he would be the ultimate counter...

So I was thinking that adding a pokemon with some kind of Guts shenanigans would be quite beneficial.

Well let me know what you think. Feedback is great!
 
Blissey probably wants a healing move. You should replace t-wave with wish, or sofboiled. wish would probably be best since you already use protect on that set.
One less T-waver is not going to hurt you too bad since rotom has t-wave as well.
 
A pokemon with heal bell would be very beneficial to the team. The cleric dancing Dragonite set, I find, is actually very good at this. UnSTABed ice beams or HP ice from common stallers hardly ever 2HKO with the given EVs, and with roost active it does even less. Also, by using toxic instead of the recommended DD, Dragonite becomes an effective staller as well. Dragonite solves your Infernape problem as it resists fighting, grass and fire, dragonite also cures the annoying status inflicted by roserade and scizor, I would have thought, deals with her, Vaporeon can be poisoned by Dragonite at which point blissey should manage against it, both of breloom's stabs are resisted by dragonite skarmory should do very well against it and if it falls asleep Dragonite can cure it. I would get rid of Swampert as it does little for the team but provide a lead, instead I would opt for Tyranitar as a lead and their are so many different options for tyranitar as a lead and anyone of them is effective.
 
Rotom-H would be better with WoW instead of confuse ray. Cauz when he used T-wave your opponent thinks you only have that but no adn BAM WoW off and besides I think WoW is more useful than Parafusion.
 
Hi.

The main problem with this team is the lack of focus. You seem very focus on countering Latias while there are even more common and more dangerous threats that can handle your team. In addition, I really think your team's offensive capabilities are lacking, you need something to dish out good damage while sweeping efficiently.

Looking at your team, it is possible to patch up, multiple weaknesses to rather very common offensive threats mainly DD Gyarados, MixApe, SD Lucario. DD Gyarados is a huge threat to this team because it has plenty of opportunities to switch-in, set-up a few DDs and proceed to sweep. It can come in safely on Scizor locked onto Bullet Punch and Tyranitar locked onto Earthquake and Pursuit. None of the members of this team resist Water type moves which is worrying since nothing can switch-in. SD Lucario is also a dangerous threat to this team as it can set-up in Scizor locked onto Bullet Punch and Pursuit, as well as Tyranitar locked onto Pursuit, Crunch and Stone Edge. It can then set-up a SD and decimate your team as nothing can actually take it on. Other than being able to revenge kill it with Tyranitar which is not reliable at all, your team is unable to take on a MixApe. Your whole team is OHKOed / 2HKOed with the according move while it outspeeds five out of six of your Pokemons.

Another issue that is worth mentioning, is the lack of Wish support. Your team has five extremely bulky Pokemons that benefit a lot of recovery but do not pack a recovery move. If they get worn down quickly, this will open up holes in the team and an opposing sweeper may be able to beat it's counter because it is sufficiently worn down. The team would greatly benefit of Wish support.

Now, I noticed that Blissey is utterly useless on this team. Special attackers such as Rotom-A, Latias and many others are completely covered by a combination of Tyranitar and Scizor. Blissey is rather redundant with Tyranitar and Scizor on the team. I also don't like the fact that all it does is take hits while doing nothing in return. The best thing you can do here is use a Wish Vaporeon instead of Blissey as it counters both Infernape and DD Gyarados wonderfully while providing a water resist and Wish support which this team really needs. This is the set:

Vaporeon @ Leftovers | Water Absorb
Bold | 252 HP / 252 Def / 4 Spe
Surf | HP Electric | Wish | Protect

In order to help you against SD Lucario, there is a very simple fix -- just a simple EV Spread tweak on Rotom-H and you will have Lucario checked. Just use 252 HP / 68 Def / 188 Spe as the speed EV allow you to outspeed max speed Adamant Lucario before it can use Crunch. I want you to replace Thunderwave with Will-o-Wisp wich is needed to burn Lucario and render it useless. If you need want to have paralysis support on the team, you can try Discharge over Thunderbolt, but it isn't really an issue. Confuse Ray is useless considering the fact that it gets nullified on the switch. A better move would be Shadow Ball as it provides dual STAB and hits Latias and others really hard.

Now, I already mentioned that your team's offensive capabilities were a bit lacking. I really think that this is because you lack a good sweeper that isn't choiced that can sweep opposing teams. Choice Band on Scizor is rather useless on this team since you already have Scarf Tyranitar which is already an excelent revenge killer and a great Rotom-A / Latias counter without any doubt -- you don't need Pursuit support since you have Scarf Tar on the team. However, with a simple transition from CB Scizor to SD Scizor, your team's offensive capabilities will be greatly improved as you now have a very dangerous lone sweep that with it's bulk and Wish support from Vaporeon can sweep unprepared teams with ease.

Scizor @ Life Orb | Technician
Adamant | 248 HP / 252 Atk / 8 Spe
Swords Dance | Bullet Punch | Superpower | Bug Bite

Finally, I've got one more reccomendation to make. With the only downside of SD Scizor is making DD Salamence a bit more dangerous, a simple fix to this is replacing Surf on Swampert with Ice Beam which allows you to effectively counter Salamence by always OHKOing.

Hope this helps and good luck with your team.
 
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