Implemented Revisiting SS LC (Vullaby Suspect)

From the LC mods

SS LC tiering was incredibly controversial when it was the current generation, especially in the last couple months leading up to generation 9. Despite a common feeling that something needed to be changed, agreement on the next step never came, and before we knew it the new generation was upon us. Focus naturally left SS LC, but far from being frozen in time, metagame development has continued through LC's old generation tournaments. SS LC in its current state has had well over 2 years to ferment and mature without bans, yet it seems that the demand for change has only strengthened. Amid concerns of a dwindling player base in comparison to other LC old gens as a result of frustration with the metagame, we would like to engage with the player base to decide on the best way forward for the tier.

A couple tiering options have been floated, but it's worth briefly summarizing the common complaints before going into them. They broadly fall into two strands, which I'll summarize here. I will caveat this section by saying that I am trying to compress multiple similar-but-distinct viewpoints into one section. If you feel this section is in some way a mischaracterization, please clarify in the discussion.

1. Matchup issues / building restriction

The restrictions SS LC puts on creativity in the builder have long been the subject of ire, especially near the beginning of the last SCL of the generation. At the time Koffing was by far the most dominant fighting resist, with only Mareanie giving it slight competition; with the rest of building process consisting of adding Mienfoo, picking from one of two steel types and adding one defensive and one offensive Pokemon, teams were blending into one another heavily.

This began to shift at the end of SCL, with two new trends breaking the status quo: Morelull/Larvesta based teams and sun. The former greatly expanded fighting-resist variety; the latter began to virtually demand a water type on every team, with even that often not being enough. While the metagame certainly felt less same-y as a result of these trends, the new options combined with existing threats like Abra made many feel that the metagame was far too matchup-based. Building a team that didn't suffer badly against a fairly common archetype (or, in the case of Morellul, potentially a single move slot) was no trivial matter. The new relevance of 30% status abilities did little to endear people to the new meta, either.

The recent popularity of Toxic Spikes Koffing, a nasty matchup for any team lacking a grounded poison, has in some players' eyes caused the meta to come full-circle: once again it is difficult to justify bringing anything but Koffing and Mareanie-based teams. Even with this new trend decreasing metagame variety by a little, it still feels difficult to avoid accepting losses to common matchups. Whatever the trends of the season happen to be, feelings of paralysis in the builder have been some of the most consistent complaints since the generation was current.

2. Metagame "feel" / Lack of midgrounds

Soon after Vullaby's ban and the subsequent stabilization period, a strong portion of the player base started to campaign for its reintroduction. This contingent survives to this day, and their arguments have changed little. To them, Vullaby was actually a positive force in the metagame. Its bulk combined with Weak Armor allowed it to switch into a wide variety of threats once or twice per game and force them out. This option served as an invaluable midground option throughout the game, though it was difficult to know at what moment to use it. The mark of a top player was the ability to capitalize on the options Vullaby gave at the correct moment. The banning of Vullaby made the in-game play far less skill-expressive and enjoyable—or so they argue. This argument is a difficult one to communicate, as much of the player base only picked up SS LC only after Vullaby was banned. This newer half of the player base naturally has little reference for what play in the Vullaby metagame was like, much less how it compares to the current one. If we go down this route, it might be important to find a way to give them that reference as best as possible before any actual vote. It is also worth mentioning that Vullaby was resuspected while the generation was current—unsuccessfully. Still, given that the desire for changing SS LC is even higher now than it was then, if the majority of current players want Vullaby back we see no reason to keep it off the table.

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So, where do we go from here? The three most popular suspect options should be unsurprising to anyone who has been around LC long enough.

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Option 1: Free Vullaby

I've already gone over the basic argument for freeing Vullaby in the above, so little additional explanation is needed here. This is the only option that essentially reverts us back to a previously existing metagame, which could cause less instability than the other options—instability that is more difficult for past generations with less play to recover from. A large part of why Vullaby was banned in the first place was its deadly combination with offensive Porygon, so if people still find the core overwhelming upon Vullaby's hypothetical reintroduction, some have proposed going after the other member instead.

Option 2: Ban Diglett

With its ability to remove frail and Ground-weak Pokémon from the field throughout the game, Diglett is perhaps the single most overwhelming presence at the building stage. Seeing it removed could improve the fighting type variety greatly, allowing Mareanie to compete much more easily with Koffing. It could also make Pokémon traditionally held down by Diglett viable, like Trubbish and Chinchou. This shift could add much-needed variety to the meta, and shift standard team structures for the better.

Option 3: Ban Mienfoo

This is probably the least popular option, as it would most require reworking the metagame from the ground up. Most who consider it broken in the current meta fault its U-turn combined with Diglett—remove the latter and Mienfoo would likely be fine. Still, considering that unhappiness with SS LC has been a near constant for some, the most radical option does have some appeal. It would completely change the building meta, lessening the need for a solid fighting resist and removing the ever-present menace of U-turn + Diglett.

Option 4: Do Nothing

The players who are happy with the meta as is should not be overlooked here, many of whom strongly disagree with the premises of the complaints summarized above. I encourage those people to post here, as if more of the player base than we thought is happy with the meta, we should not change it.

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I am obviously not without a horse in this race, so I'll use this spoiler to separate my opinion from the more neutral OP. I agree with both of the common complaints: for me, SS LC is both horrible to build in and boring to play. I have always been a proponent of freeing Vullaby, but I also think that banning Diglett has a chance of resulting in a more enjoyable meta. The results for banning Diglett are less predictable, however; I am confident that freeing Vullaby would result in a more expressive meta, but have no idea what banning Diglett will do. I am always curious to explore new options, though, so given this my support for either option is about equal.

Banning Mienfoo seems a bit too radical for an old generation metagame, especially since Diglett is more the culprit of the toxic aspects of its presence. It is hard to overstate my dislike for the current metagame however, so I'd still prefer banning Mienfoo over no action. The threshold of how bad the problems are for interfering with an old generation is higher, but for me we have far passed it. So, my preference is as so: Free Vullaby = Ban Diglett > Ban Mienfoo > No action. I won't be tipping the scales for this preference; for the purposes of actually voting, I have no more weight than anyone else, and the path will be selected by consensus.

Unless a strong consensus is apparent in this discussion, I will release a poll in a while that will precede any action. I look forward to hearing everyone's thoughts!
 
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Hi. I'll briefly restructure my thoughts again in this thread, although I have posted them over in the LC subforum not too long ago. Bottom line is, I like current SS, I did vote unban in the latest Vullaby suspect and am ambivalent towards its return, and I think the other two options are not feasible.
I havent experienced the same issues with current SS that others have. I can go into it in detail, but I think it hardly matters, people already feel the way they feel at this point. When Vullaby was retested, it didn't feel broken to me anymore, so I voted unban. The main reason I don't completely support this path is Nasty Plot Vullaby being a problematic set, that will too often flinch it's way to victory where it "should" lose due to both stabmoves having a chance to do so. Sure, this set exists in other generations too, but I don't at all miss it in SSLC and it is for me the main drawback of unbanning the bird.
I think banning Diglett warps the metagame just as much if not more than banning Mienfoo, and not for the better. The replay has been deleted, but there was a game where both sides had a Mareanie Mienfoo core, and it took over 80 turns before a single pokémon got KOed. This is an extreme example, but I generally think that without diglett, games will turn into bigger pivot fests with way more room for error in positioning, as punishing it will become way harder. It also means several other threats will likely go overboard, as Diglett is important for keeping strong attackers like Abra in check. While you can make the point to just ban whatever's broken after Diglett goes, we are in an oldgen phase, so this will likely mean an even longer time before SSLC can become a stabilized oldgen.
Banning Mienfoo is in my mind completely unfathomable. It's not broken. It's not overcentralizing, as there are plenty of different ways to switch into it or take advantage of it offensively. It isn't unpredictable in it's sets, most it will vary is one moveslot in the vast majority of cases. What removing Mienfoo does do, however, is remove yet another option for midgrounds, as it's ability to pivot into neutral targets with Regenerator is exactly that in many situations. I think the tier completely falls apart without it, and not in a good way.
 
I played this metagame in the most recent LCPL and LCWC, going positive by 3 or more games in both tournaments. I also loathe this metagame, for the same reasons as Tazz mentioned. I have not played SWSH LC when Vullaby was legal, but in general most people I have talked to thought that it was a much better metagame than our current one. It is also worth noting that Sticky Web, Zigzagoon, and Magby were all legal in that era and are not right now, so the builder will not be burdened by them. Vullaby may or may not have been broken, I did not play the Vullaby meta, but many people back then considered that banning supporting pieces such as Sticky Web and offensive teammates such as Porygon would be a better path to improve that metagame. Unbanning Vullaby may or may not fix the tier on its own, but if it doesn't there will likely be other alternative tiering action to improve the Metagame.

Banning Mienfoo would have a far less predictable result in what the metagame would look like. I believe Mienfoo is broken with Diglett and Koffing support and can only be reliably answered by other Koffing, but banning Diglett would change this and likely make Mienfoo easier to counter and offensively pressure with faster Pokemon that no longer fear trapping. Banning Diglett would have a much less predictable impact than unbanning Vullaby but less unpredictable than banning Mienfoo. I personally support a Diglett ban because it restricts offensive teams and threats such as Ponyta in the tier to an unreasonable degree, making defensive threats such as Tspike Koffing and Spikes Ferroseed much more dangerous since you cannot dependably speed up the game with most good Pokemon without getting revenge trapped and running out of steam. Banning Diglett will likely break Abra, whose Life Orb set fishes for teams without a Diglett, but if Abra becomes broken we can ban it too.

I currently consider banning Diglett > banning Mienfoo >>> do nothing, and I have not played Vullaby meta at all to give a good opinion on that, but also consider it potentially as good an option as banning Diglett. SWSH LC needs action, and I don't think there are important aspects to preserve in it so I would be happy to do a lot of stuff to attempt to make it a good tier.
 
Hi, I am one of the main people calling for some form of action post current gen as it feels very unsustainable with it not being very fun to build or play.

First and foremost, I support any form of action over none at all. The SWSH LC playerbase is dwindling and I believe the main reason for this is nobody wants to play it because this tier is centralized to the maximum. It being centralized isn't really inherently a bad thing but when its done to the extreme in a tier like this where you need basically five mandatory teamslots you really have to question if this is really the best version of the tier it can be. You need a poison for Mienfoo and so you don't get rolled and trolled by Toxic Spikes, you need a Water so you don't get 6-0ed by sun on preview, you need a Ground so you don't get 6-0ed by Magnemite on preview, and you need a steel type so you don't get 6-0ed by Porygon on preview. Thats not even all of the stuff you need to be able to cover in the builder.

Point being, theres so many things you have to cover in the builder and I was fine with that during current gen but lately the rise of primarily Toxic Spikes Koffing and Air Balloon Diglett has made it very unmanagable for you to reasonably cover everything that you need to on the average team unless you fully opt for a bulk oriented team structure. Some of our best breakers such as Ponyta and Abra that could be used to dismantle defensive cores are hindered basically near unusable as a result of us losing the ability to countertrap Diglett meaning when you load would be breakers you very quickly run out of steam to actually make reliable progress vs the opposing team. And even when you run defense oriented teams, you are constantly at risk of running into hazard stack which is a deadly matchup if you don't have enough breaking power but hazard stack teams have a near unplayable matchup vs Life Orb Abra. What all of this is trying to allude to is that as it stands, the tier in its current state is basically centered around what I would describe as defensive matchup fishing which makes this tier highly undesirable to build or play in its current state.

With all of that being said, what I think the best path of action for us to do is banning Diglett. Diglett invalidates a lot of our best breakers and is what I would say is the main reason of our biggest problem in my opinion being defensive matchup fishing. Freeing Vullaby is probably the second best option and I think that while it does keep the tier centralized, it centralizes the tier to a much smaller degree and in the end I think it really would give us more flexibility to work with in the builder while making it so you can also increase skill expression in game at the same time. Banning Mienfoo while being much less desirable because the metagame would actually have to be reworked from the ground up I do also consider it a better option than doing nothing at all because it directly assists Diglett in an unhealthy way that allows them to enable eachother maybe a little too well. And I really just can't get behind doing nothing at all because as I said earlier I think the metagame in its currently form is not sustainable and the playerbase for it will die. I would even support doing something like banning Vulpix before doing that because while its not really a direct reason that the metagame in its current state is bad, getting rid of it would at least potentially free up another team slot in the builder to try to make other threats more managable to handle.

tldr ban dig > unban vullaby > ban mienfoo > do literally anything >>> do nothing
 
Hi I think you all know me and why I can speak about SS.
I also think that SS LC is fine right now and needs no change. I have come to think recently that I have very high tolerance for this stuff, because rarely I agree with our bans. However, I am not fine with everyone, regardless of whether they've played the tier or not, complain about it. Constantly. It is so very tiring. So I want something done. However, I'm not fine with anything of course.
Since ultimately I like the tier as is (I do not think it's matchup based at all, l2p. I also don't think Koffing or Diglett invalidate all other fighting resists. Again, l2p. Lastly, I do not think T-Spikes Koffing kills the tier, it has its own issues, mostly being that it's low on the huge list of moves that Koffing wants to run, and even if they are set up it's not game over, l2p.), this would be my first option. I take dealing with annoying people if it means I get to play a metagame I like. However, I would also support a Diglett ban. I think, if any, that is the Pokémon that is constricting the tier too much. Undoubtebly, it does gatekeep a lot of good defensive Pokémon (mainly all fighting resists), and some offensive Pokémon as well (Pony, Abra, Magnemite). I think a metagame without its (likely) toxic presence is worth exploring, considering everyone fucking despises current gen anyway besides me and my guys.
I do NOT support a Vullaby unban, as that mon was stupidly broken. I don't care how good it made you feel when you used it because it activated your brainpower or whatever when you switched into HJK and activated Weak Armor, it was broken, it forced teambuilding way more than it is now, it was impossible to stop properly, it forced stupid 50/50s with Endure and created a lot of luck with Nasty Plot sets. I could MAYBE support it with the guarantee that Porygon would get banned immediately, but if I'm voting in good faith i will not vote for a metagame i despise.
Lastly, I'm actually undecided on a Mienfoo vote. Don't get me wrong, I don't think it's broken in the slightest, but ehhhhhhh it would shut people up for a time wouldn't it. Peace is nice.
I generally think that without diglett, games will turn into bigger pivot fests with way more room for error in positioning, as punishing it will become way harder.
Yeah I don't think I can agree with this at all. My biggest concern here is that we don't really care about that? Slow metagames are not bad, actually we usually should like slower, more methodical metagames than HO no thinking shitshows. Not that SS is like that rn, but slow metas have never been bad and will never be. See: GSC OU or ADV OU. Slow metagames reward planning ahead and awaraness, and I think we would welcome it. On that note, I don't even think it would happen lol Why would we care about Mareanie stall when Koffing exists? This is still LC everything dies to neutral hits.
we are in an oldgen phase, so this will likely mean an even longer time before SSLC can become a stabilized oldgen.
a bit too radical for an old generation metagame
Banning Mienfoo while being much less desirable because the metagame would actually have to be reworked from the ground up
https://www.smogon.com/forums/threads/adv-lc.3722418/
all of that means nothing to me.
You need a poison for Mienfoo and so you don't get rolled and trolled by Toxic Spikes, you need a Water so you don't get 6-0ed by sun on preview, you need a Ground so you don't get 6-0ed by Magnemite on preview, and you need a steel type so you don't get 6-0ed by Porygon on preview
I disagree with all of this. You don't need a poison type, you just need to play better vs Toxic Spikes Koffing if it even shows up. You don't need a water type for sun bc sun is bad, no one wins with it and most teams already have enough counterplay to it (rocks, fake out, ground types, waters ofc but not mandatory, tspikes). You also don't need a ground to not get 6-0ed by Magnemite, and I'm not saying this bc I think Mag is bad, I don't, but rather bc no ground type beats Magnemite anyway and we deal with it just fine. All of them die to Flash Cannon, and even then they always click Volt Switch anyway and get away with it (that's why it's good). And lastly, we do not need a steel type to not get steamrolled by Porygon. I don't even know where this is coming from. Lots of teams don't run steel types, and both the ones that do and the ones that don't beat Porygon bc it boosts its special attack on very few Pokémon. That's why we stopped using it in the first place lol
TL;DR unban gothita
 
I agree with Hacker on this, he defined the current metagame pretty well. Every time I play ss lc I feel like it's extremely match up (mu) dependent, to a degree that it pretty much becomes a rock paper scissors game (in other metagames good and bad mu also exist, however they are winnable with great play). Based on how much the builder is restricted, the metagame takes away the chance of a player to overcome a bad mu with great play. This is a sign of a bad metagame.

Point being, theres so many things you have to cover in the builder and I was fine with that during current gen but lately the rise of primarily Toxic Spikes Koffing and Air Balloon Diglett has made it very unmanagable for you to reasonably cover everything that you need to on the average team unless you fully opt for a bulk oriented team structure.


What all of this is trying to allude to is that as it stands, the tier in its current state is basically centered around what I would describe as defensive matchup fishing which makes this tier highly undesirable to build or play in its current state.

In spite of this, there has been a trend in this thread and I am completely against it. The current bad situation of the metagame it's not a fair justification to ban whatever you like. If you don't genuinely believe that Diglett (dig) or Mienfoo (foo) are broken don't push for a ban of those.


I have played a lot of SS lc and I don't find dig broken and I don't find foo broken either. I'm in a hurry making this post and people has already have given arguments on those so I will not elaborate on this, however if I'm asked to do so I will edit this post later.


Taking into account that banning foo or dig are not viable choices to me and the metagame it's bad, I'm supporting a Vullaby (vull) unban. I think the consequences of it are the most predictable of the three candidates, because we already had a Vullaby metagame. Vullaby could be a healthy addition to the building and the metagame. Everything started to go south after the vull ban so let's go back on time.

Unban vull > do nothing > ban dig > ban foo
 
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We're ready to move ahead with a poll. PLEASE READ THE INSTRUCTIONS CAREFULLY, PARTICULARLY IF YOU WANT NO CHANGES TO THE META:

Only select 'yes' for the Pokemon you most want suspected. If it is a tossup between two, you may select 'yes' on both. If you do not want any changes to the meta, please select 'no' on all questions.

This instruction is also within the form itself.

https://forms.gle/HbXWie86WWcY12H29
 
I'm comfortable closing the poll now. We got 52 responses, so thanks to everyone who took the time to fill it out. Now for the results:

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While more people are dissatisfied with the current meta than are satisfied, a large portion of respondents feel neutral. It still seems best to move forward with a suspect, as according to the first question—

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—some of those who feel neutral about the metagame would still like to see a suspect. While nobody who posted in policy review had this position, it was represented on discord and in the metagame discussion thread. As for the three options:

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While both Vullaby and Diglett reached majorities, only Vullaby was above the necessary ban threshold. Therefore, we will be going forward with a Vullaby suspect test. Meeting any of the following requirements qualifies you to vote:

- 2 wins across the post-generation LCPLs and LCWCs
- Reaching round 4 in either SS LC Cup
- 2 wins in SSPL

Do not worry about telling me if you have one of these requirements, as I will collect the voter list later in the week. This thread will be open for discussion for around a week, with the vote going up after. I encourage everyone to contribute to the discussion; please let me know if you would like to post but do not have permissions.
 

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