rewindman vs deadfox081 subref: c$fp

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little gk

competitive oosos player
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sorry about the wait!!!

Looking for a quick battle:
Open Challange
2 vs 2 doubles
1 Day DQ, 2 Day for Ref
no recovers, 5 chills

No fully evolved pokes please, mid-evos are ok
Arena:
Just on the shore of the Lake Valor. There is plenty of water provided by the lake and soft ground perfect for digging. Azelf may make an appearance and may decide to attack with psychic or any other attack it has in its arsenal.

I'll take that one.

Switch = impossible
1 Ability
No items
just a reminder, rewindman is the seeker
 
Let's go, Hyperion and Tangle!

Servine (Tangle)(F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
EC:4/9
MC:1
DC:5/5

Abilities:
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW)(Can be enabled)
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Level moves :
Tackle
Leer
Vine Whip
Wrap
Growth
Grass Mixer
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm

Glare
Twister
Mirror Coat

Hidden Power (Fire 7)
Taunt
Reflect
Substitute



Beldum [Hyperion] (N/A)
Nature: Adamant

Type:
[Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 30
EC: 2/9
MC: 2
DC: 1/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

Attacks:
Take Down
Headbutt
Iron Defense
Iron Head
Zen Headbutt
 
Slica with Inner Focus and Staba with Lightning Rod, get out there! (these are as I PMed them, because they've both changed a little since)


Rhyhorn [Staba] (M)
Nature: Adamant (+1 Attack, -1 Special Attack)

Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus..
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25

EC: 2/9
MC: 0
DC: 2/5

Abilities:

Lighting Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Attacks:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Take Down
Drill Run
Stone Edge
Megahorn

Earthquake
Rock Slide
Bulldoze

Crunch
Ice Fang
Dragon Rush


Slica [Sneasel] (M)

Nature: Adamant (+1 Attack, -1 Special Attack)

Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility

Brick Break
Aerial Ace
Shadow Claw

Ice Punch
Bite
Fake Out


EDIT: Oh right, actions too, do'h.

Slica, I don't want any funny business going on so you should start with a Taunt on that there Tangle. Then just dish out the hurt with and Ice Punch followed by an Aerial Ace, both once again aimed at Tangle.

Staba, Your priority is to lay the hurt on Hyperion. Go with a Drill Run, then Bulldoze it, then go for another Drill Run. Let's hope you don't get flinch-haxed too often.

Summary
Slica: Taunt (Tangle) > Ice Punch (Tangle) > Aerial Ace (Tangle)
Staba: Drill Run (Hyperion) > Bulldoze (Hyperion) > Drill Run (Hyperion)
 
I forgot abilities!
Tangle has Contrary while Hyperion has its regular Clear Body!

hmm, this looks like an interesting battle, let's get rid of them one at a time! since we can hit that rhydon for two super effective hits, lets do that.

Tangle, start off by enabling your Contrary ability. Since it is an enabled ability, and you were just sent out, i don't have to forfeit an action or the turn advantage! I will be enabling this ability for the rest of the match.

Start of with a Leaf Storm against Staba, allowing you to get a very juicy special attack boost! Follow up with a Giga Drain against Staba again, allowing you to heal off health from that ice punch. Finish it off with one last Leaf Storm, once gain increasing your special and making the rock/ground time with he hadn't messed with a grass type!

Hyperion, it's time to have some fun! Lead with an Iron Head, dealing some nice damage to that rhyno! follow it up with an Iron Defense, may as well boost some to take hits better. Follow it up with another Iron Head!
Of course, if any opponent happens to faint, just target the other one!

Summary:
Tangle: Leaf Storm (Staby) - Giga Drain (Staby) - Leaf Storm (Staby)
Hyperion: Iron head (Staby) - Iron Defense - Iron Head (Staby)
 

Servine (Tangle)(F)
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 83
Energy: 100
Status:
Boosts/Drops:

Beldum [Hyperion] (N/A)
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 30
Energy: 100
Status:
Boosts/Drops:


Rhyhorn [Staba] (M)
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25

Slica [Sneasel] (M)
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115


Each trainer has sent out their Pokemon, and the battle is beginning! Slica the Sneasel starts this match off with a Taunt at Tangle the Servine. Tangle starts off with a very powerful move, Leaf Storm, at Staba the Rhyhorn for massive damage, more than I have ever seen in a single move! Hyperion the Beldum also attacks Staba, with an Iron Head. Staba fights back at Hyperion with a Drill Run for some good damage. Slica uses Aerial Ace on Tangle to start the second round of moves. Tangle is still attacking Staba, with a Giga Drain to heal a bit. Hyperion uses Iron Defense to help absorb damage. Staba Bulldozes Hyperion, and its Iron Defenses caused some recoil. Slica is still trying to deal some damage to Tangle, using Ice Punch. Tangle once again uses Leaf Storm, easily enough to KO Staba. This is a very quick KO, but Slica is untouched! I seemed to have spoke too soon, Hyperion is using Iron Head for some good damage. Let's look at how things are going:



Servine (Tangle)(F)
HP: 72
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 83
Energy: 79
Status: Taunt (3 actions)
Boosts/Drops: +3 Special Attack

Beldum [Hyperion] (N/A)
HP: 55
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 30
Energy: 85
Status:
Boosts/Drops: +2 Defense, -1 Speed


Rhyhorn [Staba] (M)
HP: -40
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
Energy: KO
Status:KO
Boosts/Drops:KO

Slica [Sneasel] (M)
HP: 71
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Energy: 81
Status:
Boosts/Drops:

Action 1:
Slica: Taunt(Tangle): 9 Energy
Tangle: Leaf Storm(Staba): [14 + 3 + (3-2) * 1.5] * 2.25 = 41.625, rounds to 42 Damage, 8 Energy
Hyperion: Iron Head(Staba): 8 + 3 + (3-3) * 1.5 = 11 Damage, 4 Energy
Staba: Drill Run(Hyperion): [8 + 3 + (4-3) * 1.5] * 1.5 = 18.75, rounds to 19 Damage, 5 Energy

Action 2:
Slica: Ice Punch(Tangle): [8 + 3 + (4-3) * 1.5] * 1.5 = 18.875, rounds to 19 Damage, 5 Energy
Tangle: Giga Drain(Staba): [8 + 3 + (5-2) * 1.5] * 2.25 = 34.875, rounds to 35 Damage, 5 Energy, 12 Healed
Hyperion: Iron Defense(Staba): 7 Energy, 4 Damage back at Hyperion
Staba: Bulldoze(Hyperion): [6 + 3 + (4-3) * 1.5] * 1.5 = 15.75, rounds to 16 Damage, 4 Energy

Action 3:
Slica: Aerial Ace(Tangle): [6 + (4-3) * 1.5] * 1.5 = 11.25, rounds to 11 Damage, 5 Energy
Tangle: Leaf Storm(Staba): [14 + 3 + (5-2) * 1.5] * 2.25 = 48.375, rounds to 48 Damage, 8 Energy
Hyperion: Iron Head(Slica): [8 + 3 + (3-2) * 1.5] * 1.5 = 18.875, rounds to 19 Damage, 4 Energy


Deadfox's actions.
 
Quick question, I activated tangle's contrary ability last round, so shouldn't she have +3 special attack instead of -3?
 
Okey dokey, double grass weaknesses are less than cool.

Slica, I guess we can just try our best to get you a KO. Keep on Ice Punching Tangle.

Slica: Ice Punch (Tangle)*3
 
It's allright, take your time. I may as well post actions since im here,
Hyperion, I want you to spam Iron Head 3 times at Slica, time to rack up damage! Tangle, use Hidden Power Fire agasint Silca, followed by another Leaf Storm, and finish it with a Hidden Power fire

Hyperion: Iron Head x3
Tangle: Hidden Power Fire - Leaf Storm - Hidden Power Fire
 
I just want to point out that after making the changes to last round (factoring in Tangle's Contrary), I calculated that Tangle's second Leaf Storm did 48 damage, over-killing Staba by 40. Just think about that.


Servine (Tangle)(F)
HP: 72
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 83
Energy: 79
Status: Taunt (3 actions)
Boosts/Drops: +3 Special Attack

Beldum [Hyperion] (N/A)
HP: 55
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 30
Energy: 85
Status:
Boosts/Drops: +2 Defense, -1 Speed


Slica [Sneasel] (M)
HP: 71
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Energy: 81
Status:
Boosts/Drops:

Slica is starting this second round, already with his teammate KOed. Slica uses Ice Punch at Tangle, who responds by releasing her inner Hidden Power, which appears to be Fire. Slow as it is, Hyperion uses an Iron Head on Slica, who already seems to be getting worn out. Slica, persevering through, uses another Ice Punch at Tangle. Slica once again uses her classic Leaf Storm, boosting herself even more. Hyperion can see that Slica can hardly stand, and charges with another Iron Head. From this collision, it appears that Slica is knocked out.


Servine (Tangle)(F)
HP: 72
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 83
Energy: 66
Status: Taunt (1 actions)
Boosts/Drops: +3 Special Attack

Beldum [Hyperion] (N/A)
HP: 55
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 30
Energy: 73
Status:
Boosts/Drops: +1 Defense, -1 Speed


Slica [Sneasel] (M)
HP: -3
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Energy: KO
Status: KO
Boosts/Drops: KO

Action 1:
Slica: Ice Punch(Tangle): [8 + 3 + (4-3) * 1.5] * 1.5 = 18.875, rounds to 19 Damage, 5 Energy
Tangle: Hidden Power Fire 7: [7 + (6-3) * 1.5] * 1.5 = 17.25, round to 17 Damage, 5 Energy
Hyperion: Iron Head: [8 + 3 + (3-2) * 1.5] * 1.5 = 18.875, rounds to 19 Damage, 4 Energy

Action 2:
Slica: Ice Punch(Tangle): [8 + 3 + (4-3) * 1.5] * 1.5 = 18.875, rounds to 19 Damage, 9 Energy
Tangle: Leaf Storm: 14 + 3 + (6-3) * 1.5 = 21.5, rounds to 22 Damage, 8 Energy
Hyperion: Iron Head: [8 + 3 + (3-2) * 1.5] * 1.5 = 18.875, rounds to 19 Damage, 8 Energy


Nice match everbody, rewindman wins and deadfox081 loses. Just a bit of advice for both of you in the future (especially rewindman), you should probably do calculations yourself before posting your actions: Hyperion did not need to attack Staba at all, it was just unnecessary. Anyway, claims:

rewindman and deadfox081 each get 2 TC;
Tangle, Hyperion, Staba, and Slica each get 1 EC, 2 MC, and 1 DC (except Tangle gets no DC);
Tangle and Hyperion each get 1 KOC;
C$FP gets 4 RC.
 
GG rewind, just a really bad match up for me with the grass type vs my bugger all speed ground/rock.

Also cheers for stepping in C$, but you made some slight errors in the calcs. The stage boosts from Contrary Leaf Storms are added in after the base damage and what not, and not multiplied by type effectiveness. It wouldn't have made any difference but could be important for the future.
 
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