Talon's gif is massive...
Intersection felt like it had something missing - like there was something that kept me from enjoying it. It wasn’t a lack of defensive capability, or even the type and pokemon combination killing my illogical yet so logical brain. It felt passive. Even with that much investment, it felt like Scizor couldn’t hit - like all it was good for was an bulky pivot and nothing more. BD Azumarill wasn’t supported enough by the team and basically contributed nothing to the team’s offensive presence early-game. This is why even though it made me quite a lot weaker to some threats like Tornadus-T and Thundy, I prefer Specs Raikou on that team.![](http://i.imgur.com/5eo2l5B.png)
![](http://play.pokemonshowdown.com/sprites/xyani/diancie-mega.gif)
![](http://play.pokemonshowdown.com/sprites/xyani/scizor.gif)
![](http://play.pokemonshowdown.com/sprites/xyani/raikou.gif)
![](http://play.pokemonshowdown.com/sprites/xyani/landorus-therian.gif)
![](http://play.pokemonshowdown.com/sprites/xyani/starmie.gif)
![](http://play.pokemonshowdown.com/sprites/xyani/talonflame.gif)
Therefore, I went on my quest to build an offensive VoltTurn in of which the VoltTurn core was a large part of the offensive presence, and with teammates that are no slouch offensively either. Now, I present to you, my Mega Diancie VoltTurn HO.
![](http://i.imgur.com/PPTazff.png)
![](http://i.imgur.com/WHn0uhM.png)
![](http://www.serebii.net/pokedex-xy/icon/212.png)
![](http://www.serebii.net/pokedex-xy/icon/243.png)
![](http://www.serebii.net/pokedex-xy/icon/645-s.png)
![](http://www.serebii.net/pokedex-xy/icon/121.png)
![](http://www.serebii.net/pokedex-xy/icon/497.png)
![](http://www.serebii.net/pokedex-xy/icon/663.png)
![](http://i.imgur.com/InShdwv.png)
![](http://play.pokemonshowdown.com/sprites/xyani/diancie-mega.gif)
Radiance (Diancie) @ Diancite
Ability: Clear Body
EVs: 80 Atk / 176 SpA / 252 Spe
Naive Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
Mega Diancie is definitely quite the significantly buffed mega. It went from a mediocre tank that nobody really used half decently to a fearsome fast mixed attacker. Sure, it’s crystals might have as well as converted into glass in the process but that’s why Protect Attacker is one of, if not the most popular set around. Protect is good for much more than safe mega evolution - it lets you scout scarfers and moves while not having to worry about hazards being set that turn, worrying about nothing but opposing boosting. This set is quite standard with a variation on it. 80 Attack EVs allow Mega Diancie to OHKO Gengar with Diamond Storm, provide more general power that also makes it far more likely to OHKO Mega Alakazam, and 376 Atk / 400 SpA / 350 Spe sits really well with my brain. All-in-all, Mega Diancie provides a significant source of power, Mega Sableye killing, and a decent amount of indirect support even though it loses to the majority of rock setters.
![](http://play.pokemonshowdown.com/sprites/xyani/scizor.gif)
Carnelian (Scizor) (F) @ Choice Band
Ability: Technician
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Half a year ago, I couldn’t build with Scizor. Now, I can’t build without Scizor. I’ve used this exact set so many times I can’t help but feel I’d just be repeating myself by now, so I’ll just cover what the set does - even if it’s repetitive, it’s the important stuff. Scizor is a vital member of the team for many, many reasons. It provides my main method of dealing with psychic-types, is a decent revenge killer, and is capable of powering through Ferrothorn for Mega Diancie if it really has to.
![](http://play.pokemonshowdown.com/sprites/xyani/raikou.gif)
Corundum (Raikou) @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Extrasensory
- Hidden Power [Ice]
Raikou is my teambuilding crutch, and I don’t think that will get any better when Volt Absorb becomes legal. Specs Raikou provides another significant source of powerful pivoting. Unlike Scizor, it does not quite have the hardest hitting relevant pivot move of its STAB, but it’s often more than enough power. Whereas AV Raikou is a passive malformed sponge that can’t even guarantee the OHKO on Keldeo, Specs Raikou can actually almost always 2HKO Mixed Bulk Hippowdon after rocks. Extrasensory is run over Shadow Ball mostly to hit Mega Venusaur which Diancie hates. Specs Raikou completes the VoltTurn core, puts a bandage over the first two’s hatred of bulky waters, and provides a decent amount of speed as well.
![](http://play.pokemonshowdown.com/sprites/xyani/landorus-therian.gif)
Axinite (Landorus-Therian) (M) @ Soft Sand
Ability: Intimidate
EVs: 152 HP / 112 Atk / 244 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Smack Down
- Swords Dance
I use this set on one team and it finds its way on every VoltTurn I built after that, I swear. Lando-T is my rocks setter, possible win-condition against fatter builds. Rotom-W is the bane of more than just one member of this team so Smack Down turns it into a sitting duck, while Swords Dance is necessary for set-up. 112 Atk Adamant EVs provides the same attack as 252 Atk Jolly, the Speed investment speed creeps max speed Heatran, the rest is dumped into bulk. A more optimised EV spread - perhaps for nabbing a vital KO or living a vital hit would be nice though. Finally, Lando-T, of course, provides a major source of immediate and devastating screen shaking.
![](http://play.pokemonshowdown.com/sprites/xyani/starmie.gif)
Aragonite (Starmie) @ Life Orb
Ability: Analytic
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Thunderbolt
Starmie continues to be one of the most reliable spinners in existence after Aegislash remained caged like the overcentralizing possessed blade it is. Starmie is possibly the most disposable and pressured member of the team - it’s extremely valuable as the team’s only water resist but also often my first decision to sack. A defensive set can be done but then Mega Gyarados sets up and wins 70% of the time with just a little bit of prior damage on Scizor or forces a Lando-T sack. Thunderbolt was selected over Psyshock to prevent Mega Gyarados from setting up on it while also doing decent damage to bulky waters.
![](http://play.pokemonshowdown.com/sprites/xyani/talonflame.gif)
Cuprite (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
![](http://i.imgur.com/xScTSHe.png)
This is a team that I have greatly enjoyed using, but there’s also another reason why I’m RMT’ing it. It’s not that I believe that it’s ‘good enough’, it’s that I believe that it’s not the optimal build for this team. Thank you for reading (or skimming), and I’ll appreciate just about any reasonable rate.
![](http://i.imgur.com/WaLarJw.png)
![](http://www.serebii.net/attackdex/type/water.gif)
![](http://www.serebii.net/pokedex-xy/icon/625.png)
![](http://www.serebii.net/pokedex-xy/icon/479w.png)
![](http://i.imgur.com/79FKbJn.png)
All of 'em I can find, regardless of win/loss
http://replay.pokemonshowdown.com/ou-232795862 - Only one with Serp, had some connection issues
http://replay.pokemonshowdown.com/ou-232847927
http://replay.pokemonshowdown.com/ou-232849802
http://replay.pokemonshowdown.com/ou-232855701
http://replay.pokemonshowdown.com/ou-232861051
http://replay.pokemonshowdown.com/ou-233078326
http://replay.pokemonshowdown.com/ou-233081118
http://replay.pokemonshowdown.com/ou-233082724
http://replay.pokemonshowdown.com/ou-233136928
http://replay.pokemonshowdown.com/ou-233139092
http://replay.pokemonshowdown.com/ou-233364517
http://replay.pokemonshowdown.com/ou-233364784
http://replay.pokemonshowdown.com/ou-232795862 - Only one with Serp, had some connection issues
http://replay.pokemonshowdown.com/ou-232847927
http://replay.pokemonshowdown.com/ou-232849802
http://replay.pokemonshowdown.com/ou-232855701
http://replay.pokemonshowdown.com/ou-232861051
http://replay.pokemonshowdown.com/ou-233078326
http://replay.pokemonshowdown.com/ou-233081118
http://replay.pokemonshowdown.com/ou-233082724
http://replay.pokemonshowdown.com/ou-233136928
http://replay.pokemonshowdown.com/ou-233139092
http://replay.pokemonshowdown.com/ou-233364517
http://replay.pokemonshowdown.com/ou-233364784
Mega Manectric Build:
Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Overheat
- Thunderbolt
- Hidden Power [Ice]
Carnelian (Scizor) (F) @ Choice Band
Ability: Technician
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 32 HP / 252 SpA / 224 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Axinite (Landorus-Therian) @ Soft Sand
Ability: Intimidate
EVs: 152 HP / 112 Atk / 244 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Smack Down
- Swords Dance
Aragonite (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Thunderbolt
Serperior @ Life Orb
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Glare
- Hidden Power [Fire]
Some pretty major problems with a +2 Bisharp but if you can, then don't let it set up. The loss of one choice user helps in such an endeavor.
Mega Lopunny Build: (Used suggestions by soulgazer)
Lopunny @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Ice Punch
Carnelian (Scizor) (F) @ Choice Band
Ability: Technician
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Axinite (Landorus-Therian) @ Soft Sand
Ability: Intimidate
EVs: 152 HP / 112 Atk / 244 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Smack Down
- Swords Dance
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
Cuprite (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Rather weak to fast and powerful electrics on one hand, nor is it really HO anymore. On the other hand, it can actually take hits.
Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Overheat
- Thunderbolt
- Hidden Power [Ice]
Carnelian (Scizor) (F) @ Choice Band
Ability: Technician
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 32 HP / 252 SpA / 224 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Axinite (Landorus-Therian) @ Soft Sand
Ability: Intimidate
EVs: 152 HP / 112 Atk / 244 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Smack Down
- Swords Dance
Aragonite (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Thunderbolt
Serperior @ Life Orb
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Glare
- Hidden Power [Fire]
Some pretty major problems with a +2 Bisharp but if you can, then don't let it set up. The loss of one choice user helps in such an endeavor.
Mega Lopunny Build: (Used suggestions by soulgazer)
Lopunny @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Ice Punch
Carnelian (Scizor) (F) @ Choice Band
Ability: Technician
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Axinite (Landorus-Therian) @ Soft Sand
Ability: Intimidate
EVs: 152 HP / 112 Atk / 244 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Smack Down
- Swords Dance
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
Cuprite (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Rather weak to fast and powerful electrics on one hand, nor is it really HO anymore. On the other hand, it can actually take hits.
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