NU Rhyperior [QC 2/2] [GP 2/2]

Stories

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[OVERVIEW]

Everything about Rhyperior perfectly embodies what it means to be a tank: monstrous physical bulk and Attack, a shockingly colorful movepool, and multiple amazing defensive abilities. Even when not completely invested into offenses, Rhyperior's great EdgeQuake coverage can be quite difficult to pivot around. Options like Dragon Tail and Roar in tandem with entry hazard support make Rhyperior even more difficult to deal with, while Swords Dance sets can allow Rhyperior to cleave through bulky Water- and Grass-types like Slowbro, Vaporeon, and Tsareena, typically with the help of a timely defensive Terastallization. Solid Rock means Rhyperior's two 4x weaknesses to Water and Grass aren't as bad as they seem. There is no shortage of amazing Ground-types in NU, so Rhyperior faces some pretty stiff competition from the likes of Flygon, Krookodile, and Swampert, butA Rhyperior's raw strength and bulk among these is unmatched. Rhyperior's poor Speed often mandates very speedy teammates like Noivern and Inteleon, lest its whole team gets blitzed before they can even act, although with proper investment, Rhyperior can outpace the likes of Slowbro, Vileplume, and Vaporeon and threaten them with its boosted attacks. Teams using Swords Dance Rhyperior may struggle to find a teammate that can feasibly use Stealth Rock without stacking type weaknesses with Rhyperior and also occupying a very poor Speed tier, such as the aforementioned Ground-types as well as Rock- and Steel-types like Diancie, Registeel, and Copperajah. Despite Rhyperior's amazing physical bulk and Solid Rock ability, attackers like Thundurus, Lycanroc-D, and Munkidori which it may switch into frequently, have super effective coverage to hit Rhyperior.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Rock Blast / Stone Edge
move 4: Dragon Tail / Ice Punch / Megahorn
item: Leftovers
ability: Solid Rock
nature: Impish
evs: 252 HP / 16 Def / 240 SpD
tera type: Water / Dragon / Fairy

[SET COMMENTS]
Set Details
====

Rock Blast may be preferable to Stone Edge for the OHKO on Focus Sash leads like Froslass and Galvantula, as well as damaging Pokemon hiding behind a Substitute like Chandelure and Mew. Although, Stone Edge has some merits of consistency for always OHKOing Flying-types like Noivern and Thundurus that Rock Blast may miss out on. Dragon Tail works especially well with entry hazard support from the likes of Spikes Klefki and Quagsire, along with Knock Off from Pokemon like Mienshao and Reuniclus to remove Heavy-Duty Boots. Ice Punch lets Rhyperior punish Grass-type switch-ins, 2HKOing Tsareena and Brambleghast and pressuring Vileplume. Alternatively, Ice Punch also allows Rhyperior to check Dragon Dance Flygon in a pinch, which is one of few Pokemon capable of resisting Rhyperior's STAB combination. Megahorn gives Rhyperior a way to threaten Grass-types like Tsareena and Wo-Chien while also hitting Slowbro super effectively. The given Defense EVs and Impish nature reach a jump point for an extra stat, with the rest dumped into Special Defense to better take on special wallbreakers like Toxtricity and Chandelure. Alternatively, an Adamant nature with 16 Attack EVs can be used to always 2HKO Slowbro with Megahorn after Stealth Rock. Tera Water and Dragon invert Rhyperior's weaknesess to Water and Grass, with the former offering a resistance to Ice and the latter handling the combination of both Fire- and Grass-type attacks, improving Rhyperior's matchup against sun teams. Tera Fairy flips Rhyperior's matchup against common Fighting-types like Mienshao, Lucario, and Infernape.

Rhyperior works excellently on entry hazard stacking teams, especially given its positive matchup against Defog users like Noivern and Talonflame and ability to effectively bait Tsareena. Spikes users like Klefki and Alolan Sandslash offer a Grass resistance to Rhyperior while appreciating the Fire resistance granted from Rhyperior's Rock typing. Fighting-types like Mienshao and Infernape invite in Flying-types like Talonflame and Thundurus, which Rhyperior can take great advantage of. These Fighting-types, as well as special walls like Reuniclus and Alolan Muk, are great at removing Heavy-Duty Boots for Rhyperior's hazards and phazing to shine. Grass-types like Vileplume, Tsareena, and Wo-Chien are great at sponging Water- and Grass-type attacks for Rhyperior. Ghost-types like Chandelure and Hisuian Typhlosion can block Rapid Spin in a pinch to help ensure Rhyperior's hazard-stacking endeavors are seen through.

[SET]
name: Swords Dance Wallbreaker
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Substitute / Megahorn / Stealth Rock
item: Leftovers / Custap Berry
ability: Solid Rock
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe or 108 HP / 196 Atk / 204 Spe
tera type: Water / Dragon / Fairy

[SET COMMENTS]
Set Details
====

Thanks to Rhyperior's absurd natural bulk, it can easily boost with Swords Dance and hit harder than almost anything can retaliate with. Additionally, because of its near-perfect STAB combination, Rhyperior needs very little in the way of extra moves, so Substitute is a great option to protect it from status moves from slower Pokemon like Toxic Quagsire and Leech Seed Vileplume. With Tera Water or Grass, bulky Water-types like Slowbro, Vaporeon, and Milotic suddenly become setup fodder, unable to even break Rhyperior's Substitute with a single attack. Rhyperior may opt to use Megahorn over Substitute, which offers a way to remove Grass-types like Tsareena and Brute Bonnet in a single hit without a Swords Dance boost while also netting a very notable OHKO on Slowbro at +2. Rhyperior's immense bulk and poor Speed makes Custap Berry an item seemingly designed for it, letting it trade hits until its HP gets very low and is able to be picked off, but not before it unleashes one final blow. Rhyperior may also use Stealth Rock on teams that mandate it, as Rhyperior's EdgeQuake coverage is often sufficient without the extra coverage of Megahorn or utility of Substitute. 192 Attack EVs are the minimum needed to OHKO Slowbro with +2 Megahorn, while 204 Speed EVs give Rhyperior the jump on Vaporeon. This EV spread gives Rhyperior some extra bulk, but 252 Atk / 4 SpD / 252 Spe is acceptable to maximize its overall offensive profile.

Swords Dance Rhyperior is amazing at luring in and removing physical walls like Slowbro, Swampert, and Vileplume, so Pokemon that struggle to break through these like Choice Scarf Mienshao and Dragon Dance Feraligatr are great teammates. Despite Rhyperior's ability to effectively beat many Grass- and Water-types one-on-one, it will need to commit to Terastallizing to do so. Talonflame, Noivern, and Alolan Muk do great jobs at effectively checking Grass-types for Rhyperior, while Basculegion, Thundurus, and Tsareena are good Water-type checks. Fast sweepers like Inteleon, Noivern, and Choice Scarf Munkidori greatly appreciate Rhyperior's wallbreaking capabilities, often able to clean up after Rhyperior punches holes in the opposition. With an offensive EV spread, Rhyperior may find itself much more susceptible to being revenge killed by fast Fighting-types and special attackers. Fighting-types like Mienshao and Gallade can be managed with the likes of Talonflame, Vileplume, and Bellibolt, while special attackers like Munkidori, Toxtricity, and Sylveon can be managed with Klefki, Alolan Muk, or Assault Vest Magnezone.

[STRATEGY COMMENTS]
Other Options
====

Rhyperior can use its amazing overall bulk and a timely defensive Terastallization to pull off a Rock Polish set, although it often finds itself too slow to pull off sweeps even if it gets the opportunity to use both Swords Dance and Rock Polish. Roar can be used over Dragon Tail for an accurate phazing move that thwarts Fairy-types like Sylveon and Tera Fairy Mew, but extra chip damage and the inability to be blocked by Taunt are usually preferred. Smack Down can be used to alleviate prediction on Rhyperior's part, letting it spam Earthquake more freely, but the power of Stone Edge is greatly missed. Rhyperior can use Temper Flare or Heat Crash as an accurate way to hit Grass-types, with the former doubling in power after a Stone Edge miss, but they tend to lack the same power that Megahorn has while not hitting as many Pokemon. Lightning Rod can be used in conjunction with a Tera type weak to Electric to bait in Thundurus and Rotom-H, but this usually isn’t worth it, as it forces Rhyperior to Terastallize, and Solid Rock is better in every other situation. Tera Grass allows Rhyperior to take Grass-, Water-, and Ground-type attacks from Tsareena, Milotic, and Flygon, but they tend to carry super effective coverage like Triple Axel, Ice Beam, and U-turn. Tera Flying alleviates Rhyperior's Fighting- and Ground-type weaknesses; however, it leaves Rhyperior weak to Stealth Rock and Electric-types. Tera Steel Rhyperior retains its resistance to Normal-type attacks while becoming more suited to take on special attackers like Munkidori, Mew, and Dragalge.


Checks and Counters
====

**Bulky Water-types**: A 4x weakness to Water spells trouble for Rhyperior in a tier dominated by Slowbro, with other Water-types like Vaporeon, Milotic, and Swampert not far behind. Although Rhyperior has the tools to get around these Pokemon, they force a Terastallization at a minimum, not to mention a Scald burn can put Rhyperior out of commission for the entire game.

**Grass-types**: Grass-types like Tsareena, Brambleghast, and Brute Bonnet, although they don't particularly enjoy taking a powerful Stone Edge, can still pivot into Rhyperior and force a switch with their powerful STAB attacks. Bulkier Grass-types like Vileplume and Wo-Chien can find entry against Rhyperior fairly consistently.

**Strong Special Attackers**: Rhyperior's poor Special Defense and Speed leave it in the dust against pretty much any special wallbreaker; Inteleon, Chandelure, Venusaur, and Thundurus all have super effective coverage against Rhyperior, while other wallbreakers like Sylveon, Munkidori, and Toxtricity simply have the sheer strength to 2HKO Rhyperior even without coverage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/stories.400664/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/rabia.336073/
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited:

PowerOfMemes

SS NU, best NU
is a Pre-Contributor
add subtract comment
message me abt anyth vague/confusing; qc 1/2 when done

[OVERVIEW]

Everything about Rhyperior perfectly embodies what it means to be a tank; monstrous physical bulk and attack, a shockingly colorful movepool, and multiple amazing defensive abilities. Even when not completely invested into offenses, Rhyperior's infamous "EdgeQuake" coverage can be quite difficult to pivot around. Options like Dragon Tail in tandem with hazard support make Rhyperior even more difficult to deal with, but Swords Dance sets can allow Rhyperior to cleave through bulky Water- and Grass-types like Slowbro, Vaporeon, and Tsareena, typically with the help of a timely defensive Tera. Solid Rock means Rhyperior's two 4x weaknesses to Water and Grass aren't as bad as they seem, and with Lightning Rod and Tera Water, Rhyperior can effectively lure and wall Electric-types like Thundurus and Raikou. Amazing Ground-types are in no shortage in NU, so Rhyperior faces some pretty stiff competition from the likes of Flygon, Krookodile, and Swampert, but Rhyperior's raw strength and bulk is unmatched. Rhyperior's poor speed often mandates very speedy teammates like Noivern and Inteleon, lest its whole team gets blitzed before they can even act, although with proper investment, Rhyperior can outpace the likes of Slowbro, Vileplume, and Vaporeon and threaten them with its boosted attacks. Teams using Swords Dance Rhyperior may struggle to find a teammate that can feasibly use Stealth Rock without stacking type weaknesses with Rhyperior and also occupying a very low speed tier, such as the aforementioned Ground-types as well as Rock-types like Diancie and Steel-types like Registeel and Copperajah.

i’d mention how the prominent physical attackers tend to have super effective stab or coverage to beat you à la eq or cc from shao, gon, lycandusk, krook, ape. also, mention how its 4x weakness are really common with tsar, bro, n plume’s prevalence

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Dragon Tail / Ice Punch / Megahorn
item: Leftovers
ability: Solid Rock
nature: Impish
evs: 252 HP / 16 Defense / 240 SpD
tera type: Water / Grass / Dragon / Fairy

[SET COMMENTS]
Set Details
====

Rock Blast may be preferable to Stone Edge for the OHKO on Focus Sash leads like Froslass and Galvantula, as well as damaging Pokemon hiding behind a Substitute like Chandelure and Mew, Although Stone Edge has some merits of consistency for always OHKOing Flying-types like Noivern and Thundurus that Rock Blast may miss out on. i prefer rock blast over s edge but either order is fine, u just have to order the mentions the same way u slash it on the set. (u listed edge first but mentioned blast in comments :0) Dragon Tail works especially well with hazard support from the likes of Spikes Klefki and Quagsire, along with Knock Off from Pokemon like Mienshao and Reuniclus to remove Heavy-Duty Boots. Ice Punch lets Rhyperior punish Grass-type switchins, 2HKOing Tsareena and Brambleghast and applying pressure to Vileplume. Ice Punch also allows Rhyperior to check Dragon Dance Flygon in a pinch, which is one of few Pokemon capable of resisting Rhyperior's STAB combination. Megahorn can also be used to check incoming Grass-types while also hitting Slowbro super effectively. The given Defense EVs and Impish nature reach a jump point for an extra stat, with the rest dumped into Special Defense to better take on special wallbreakers like Toxtricity and Chandelure. However, a spread of 252 HP / 16 Atk / 240 SpD with an Adamant nature can be used to always 2HKO Slowbro with Megahorn after Stealth Rock. Tera Water, Grass, and Dragon all both invert Rhyperior's weakness to Water and Grass, with the former offering a resistance to Ice and the latter handling the combination of both Fire- and Grass-type attacks, making it an excellent choice at dealing with Sun teams. On the other hand, Tera Fairy flips Rhyperior's matchup against common Fighting-types like Mienshao, Lucario, and Infernape.

As mentioned before, Rhyperior works excellently on hazard stacking teams, especially given Rhyperior's positive matchup into Defog users like Noivern and Talonflame and ability to effectively bait Tsareena. Spikes users like Klefki and Alolan Sandslash offer a Grass resistance to Rhyperior while appreciating the Fire resistance granted from Rhyperior's Rock typing. Fighting-types like Mienshao and Infernape invite in Flying-types like Talonflame and Thundurus, which Rhyperior can take great advantage of. These aforementioned Fighting-types as well as special walls like Reuniclus and Alolan Muk are great at removing Heavy-Duty Boots for Rhyperior's hazards and phasing to shine.

i’d mention a ghost type to stop ur hazards from being spun away because the spinners still threaten u.

and i’d add a part for water/grass resistant mons; those types are a big issue for rhyp.


[SET]
name: Swords Dance Breaker Wallbreaker
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Stealth Rock Substitute / Megahorn / Substitute
item: Leftovers / Custap Berry
ability: Solid Rock / Lightning Rod
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Water / Grass Dragon / Fairy

[SET COMMENTS]
Set Details
====

Swords Dance allows Rhyperior to sponge hits using its absurd natural bulk and hit harder than anything could hope to hit it with, using its near perfect STAB combination, Rhyperior needs very little in the way of extra moves, thus Stealth Rock is preferred as it's difficult to encounter teammates that provide entry hazards and also don't stack weaknesses with Rhyperior or bring the Speed of a team down. Substitute is a great option to protect it from status moves from slower Pokemon like Toxic Quagsire and Leech Seed Vileplume. With Tera Water or Grass, bulky Water-types like Slowbro, Vaporeon, and Milotic suddenly become setup fodder, unable to even break Rhyperior's Substitute with a single attack. Rhyperior may opt to use Megahorn, which offers a way to remove Grass-types like Tsareena and Brute Bonnet in a single hit without a Swords Dance, while also netting a very notable OHKO on Slowbro while at +2 after Stealth Rock. Rhyperior can also run Substitute which is a great option to protect it from status moves from slower Pokemon like Toxic Quagsire and Leech Seed Vileplume; however, Rhyperior becomes very Tera-reliant while doing so. With Tera Water or Dragon, bulky Water-types like Slowbro, Vaporeon, and Milotic suddenly become setup fodder, unable to deal significant damage or even break Rhyperior's Substitute with a single attack. On the other hand, Rhyperior can take advantage of Fighting-types planning to take it out, like Infernape and Mienshao, with Tera Fairy, gifting it free setup opportunities. Rhyperior's immense bulk and poor Speed makes the Custap Berry an item seemingly designed for it, letting it trade hits until it gets very low and able to be picked off, but not before it unleashes one final blow. An alternative EV spread of 48 HP / 252 Atk / 208 Spe allows Rhyperior to have as much bulk as possible while outspeeding 4 Spe Vaporeon, so Rhyperior can Terastalize and use Substitute against it without risking a Scald burn.

Swords Dance Rhyperior is amazing at luring in and removing physical walls like Slowbro, Swampert, and Vileplume, so Pokemon that struggle to break through these like Choice Scarf Mienshao and Dragon Dance Feraligatr are great teammates. Stealth Rock setters that don't stack weaknesses with Rhyperior nor bring down the team's overall speed tier too much are pretty rare, but Infernape, Mew, and Bombirdier all suffice. not an issue now :3.

i’d also add mons that can deal with water/grass types because: either you’re sr and don’t want to sack yourself, you’re megahorn and you only feel comfortable predicting rather than straight up tera, or you’re sub and you’re a tera hog. no matter which all of these would like simple ways to beat tsar/bro/quag/bbonnet without needing to tera like thundy (which also helps with knock and u-turn crippling and chipping)/ape (which can work with rhyp to overwhelm waters)/ and plume/tsar (which help with fights/grounds, respectively)

also, being offensive leaves you open to be easily killed by fightings and faster special attackers like shao/ape/gallade and munki/chandy/sylv. so, i’d pair it with plume/talon/bellibolt and regi/alolamuk/av zone, respectively. (this’d be two sentences/ideas to be clear)

optional: speed control frens like scarf intel/munki/mowtom helps with u being slow and beat fights/waters (with intel overwhelming waters and grasses alongside u [alternatively you can mention chandy/ape to handle grasses])


[STRATEGY COMMENTS]
Other Options
====

Rhyperior's lackluster special bulk and colorful movepool make an Assault Vest an appropriate item, although Rhyperior's utility from Stealth Rock and Swords Dance are typically too potent to justify dropping. Rhyperior can use its amazing overall bulk and a timely defensive Tera to pull off a Rock Polish set, although it often finds itself too slow to pull off sweeps even if it gets the opportunity to both Swords Dance and Rock Polish. Roar can be used over Dragon Tail for an accurate phazing move, but extra chip and the inability to be blocked by Taunt are usually preferred. Smack Down can be used to alleviate prediction on Rhyperior's part, letting it spam Earthquake more freely, but the power of Stone Edge is greatly missed. Swords Dance Rhyperior running Supercell Slam have the ability to nuke Water-types like Slowbro and Vaporeon without needing to burn their Tera, but it fails to hit much else. Rhyperior can use Temper Flare or Heat Crash as an accurate way to hit Grass-types, with the former doubling in power after a Stone Edge miss, but, overall, they tend to lack the same power that Megahorn has while, on top of that, not hitting as many Pokemon. Lightning Rod can be used in conjunction with a Tera type weak to Electric to bait in Thundurus and Rotom-H, but this usually isn’t worth it as it costs Rhyperior its Tera, and Solid Rock is better in every other situation. Tera Grass simultaneously allows Rhyperior to take Grass-, Water-, and Ground-type attacks from Tsareena, Milotic, and Flygon, but they tend to carry super effective coverage like Triple Axel, Ice Beam, or U-turn. Tera Flying alleviates Rhyperior's Fighting- and Ground-type weakness; however, it leaves it weak to hazards and Electric-types.

this thing gets so much coverage it’s not even funny. i has to control myself from putting ironpress here lmao

Checks and Counters
====

**Bulky Water-types**: A 4x weakness to Water spells trouble for Rhyperior in a tier dominated by Slowbro, with other Water-types like Vaporeon, Milotic, and Swampert not far behind. Although Rhyperior has the tools to get around these Pokemon, they come at a cost of opportunity and resources to pull off, not to mention a Scald burn can put Rhyperior out of commission for the entire game.

**Grass-types**: Grass-types like Tsareena, Brambleghast, and Brute Bonnet, although they don't particular enjoy taking a powerful Stone Edge or Megahorn, can still pivot into Rhyperior and force a switch with their powerful STAB attacks. Bulkier Grass-types like Vileplume, and Wo-Chien, and Dipplin can find entry against Rhyperior fairly consistently. dipplin while still being able to be pulled off well is still kinda an unmon with all our dragons/flyings/poisons/sun/fairies/u-turn

**Fast special attackers**: scarf munki literally does like half to you, inteleon isn’t even funny, chandy has energy ball but shadow ball does a ton too. oh spex breakers? yea they kill you for real now (also sylv gets a mention because you can get ohkoes by it :D) they can’t switch in tho

[CREDITS]
Written by:
https://www.smogon.com/forums/members/stories.400664/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 

Stories

now I am become eepy, taker of naps.
is a Top Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnus
add subtract comment
message me abt anyth vague/confusing; qc 1/2 when done

[OVERVIEW]

Everything about Rhyperior perfectly embodies what it means to be a tank; monstrous physical bulk and attack, a shockingly colorful movepool, and multiple amazing defensive abilities. Even when not completely invested into offenses, Rhyperior's infamous "EdgeQuake" coverage can be quite difficult to pivot around. Options like Dragon Tail in tandem with hazard support make Rhyperior even more difficult to deal with, but Swords Dance sets can allow Rhyperior to cleave through bulky Water- and Grass-types like Slowbro, Vaporeon, and Tsareena, typically with the help of a timely defensive Tera. Solid Rock means Rhyperior's two 4x weaknesses to Water and Grass aren't as bad as they seem, and with Lightning Rod and Tera Water, Rhyperior can effectively lure and wall Electric-types like Thundurus and Raikou. Amazing Ground-types are in no shortage in NU, so Rhyperior faces some pretty stiff competition from the likes of Flygon, Krookodile, and Swampert, but Rhyperior's raw strength and bulk is unmatched. Rhyperior's poor speed often mandates very speedy teammates like Noivern and Inteleon, lest its whole team gets blitzed before they can even act, although with proper investment, Rhyperior can outpace the likes of Slowbro, Vileplume, and Vaporeon and threaten them with its boosted attacks. Teams using Swords Dance Rhyperior may struggle to find a teammate that can feasibly use Stealth Rock without stacking type weaknesses with Rhyperior and also occupying a very low speed tier, such as the aforementioned Ground-types as well as Rock-types like Diancie and Steel-types like Registeel and Copperajah.

i’d mention how the prominent physical attackers tend to have super effective stab or coverage to beat you à la eq or cc from shao, gon, lycandusk, krook, ape. also, mention how its 4x weakness are really common with tsar, bro, n plume’s prevalence

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Dragon Tail / Ice Punch / Megahorn
item: Leftovers
ability: Solid Rock
nature: Impish
evs: 252 HP / 16 Defense / 240 SpD
tera type: Water / Grass / Dragon / Fairy

[SET COMMENTS]
Set Details
====

Rock Blast may be preferable to Stone Edge for the OHKO on Focus Sash leads like Froslass and Galvantula, as well as damaging Pokemon hiding behind a Substitute like Chandelure and Mew, Although Stone Edge has some merits of consistency for always OHKOing Flying-types like Noivern and Thundurus that Rock Blast may miss out on. i prefer rock blast over s edge but either order is fine, u just have to order the mentions the same way u slash it on the set. (u listed edge first but mentioned blast in comments :0) Dragon Tail works especially well with hazard support from the likes of Spikes Klefki and Quagsire, along with Knock Off from Pokemon like Mienshao and Reuniclus to remove Heavy-Duty Boots. Ice Punch lets Rhyperior punish Grass-type switchins, 2HKOing Tsareena and Brambleghast and applying pressure to Vileplume. Ice Punch also allows Rhyperior to check Dragon Dance Flygon in a pinch, which is one of few Pokemon capable of resisting Rhyperior's STAB combination. Megahorn can also be used to check incoming Grass-types while also hitting Slowbro super effectively. The given Defense EVs and Impish nature reach a jump point for an extra stat, with the rest dumped into Special Defense to better take on special wallbreakers like Toxtricity and Chandelure. However, a spread of 252 HP / 16 Atk / 240 SpD with an Adamant nature can be used to always 2HKO Slowbro with Megahorn after Stealth Rock. Tera Water, Grass, and Dragon all both invert Rhyperior's weakness to Water and Grass, with the former offering a resistance to Ice and the latter handling the combination of both Fire- and Grass-type attacks, making it an excellent choice at dealing with Sun teams. On the other hand, Tera Fairy flips Rhyperior's matchup against common Fighting-types like Mienshao, Lucario, and Infernape.

As mentioned before, Rhyperior works excellently on hazard stacking teams, especially given Rhyperior's positive matchup into Defog users like Noivern and Talonflame and ability to effectively bait Tsareena. Spikes users like Klefki and Alolan Sandslash offer a Grass resistance to Rhyperior while appreciating the Fire resistance granted from Rhyperior's Rock typing. Fighting-types like Mienshao and Infernape invite in Flying-types like Talonflame and Thundurus, which Rhyperior can take great advantage of. These aforementioned Fighting-types as well as special walls like Reuniclus and Alolan Muk are great at removing Heavy-Duty Boots for Rhyperior's hazards and phasing to shine.

i’d mention a ghost type to stop ur hazards from being spun away because the spinners still threaten u.

and i’d add a part for water/grass resistant mons; those types are a big issue for rhyp.


[SET]
name: Swords Dance Breaker Wallbreaker
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Stealth Rock Substitute / Megahorn / Substitute
item: Leftovers / Custap Berry
ability: Solid Rock / Lightning Rod
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Water / Grass Dragon / Fairy

[SET COMMENTS]
Set Details
====

Swords Dance allows Rhyperior to sponge hits using its absurd natural bulk and hit harder than anything could hope to hit it with, using its near perfect STAB combination, Rhyperior needs very little in the way of extra moves, thus Stealth Rock is preferred as it's difficult to encounter teammates that provide entry hazards and also don't stack weaknesses with Rhyperior or bring the Speed of a team down. Substitute is a great option to protect it from status moves from slower Pokemon like Toxic Quagsire and Leech Seed Vileplume. With Tera Water or Grass, bulky Water-types like Slowbro, Vaporeon, and Milotic suddenly become setup fodder, unable to even break Rhyperior's Substitute with a single attack. Rhyperior may opt to use Megahorn, which offers a way to remove Grass-types like Tsareena and Brute Bonnet in a single hit without a Swords Dance, while also netting a very notable OHKO on Slowbro while at +2 after Stealth Rock. Rhyperior can also run Substitute which is a great option to protect it from status moves from slower Pokemon like Toxic Quagsire and Leech Seed Vileplume; however, Rhyperior becomes very Tera-reliant while doing so. With Tera Water or Dragon, bulky Water-types like Slowbro, Vaporeon, and Milotic suddenly become setup fodder, unable to deal significant damage or even break Rhyperior's Substitute with a single attack. On the other hand, Rhyperior can take advantage of Fighting-types planning to take it out, like Infernape and Mienshao, with Tera Fairy, gifting it free setup opportunities. Rhyperior's immense bulk and poor Speed makes the Custap Berry an item seemingly designed for it, letting it trade hits until it gets very low and able to be picked off, but not before it unleashes one final blow. An alternative EV spread of 48 HP / 252 Atk / 208 Spe allows Rhyperior to have as much bulk as possible while outspeeding 4 Spe Vaporeon, so Rhyperior can Terastalize and use Substitute against it without risking a Scald burn.

Swords Dance Rhyperior is amazing at luring in and removing physical walls like Slowbro, Swampert, and Vileplume, so Pokemon that struggle to break through these like Choice Scarf Mienshao and Dragon Dance Feraligatr are great teammates. Stealth Rock setters that don't stack weaknesses with Rhyperior nor bring down the team's overall speed tier too much are pretty rare, but Infernape, Mew, and Bombirdier all suffice. not an issue now :3.

i’d also add mons that can deal with water/grass types because: either you’re sr and don’t want to sack yourself, you’re megahorn and you only feel comfortable predicting rather than straight up tera, or you’re sub and you’re a tera hog. no matter which all of these would like simple ways to beat tsar/bro/quag/bbonnet without needing to tera like thundy (which also helps with knock and u-turn crippling and chipping)/ape (which can work with rhyp to overwhelm waters)/ and plume/tsar (which help with fights/grounds, respectively)

also, being offensive leaves you open to be easily killed by fightings and faster special attackers like shao/ape/gallade and munki/chandy/sylv. so, i’d pair it with plume/talon/bellibolt and regi/alolamuk/av zone, respectively. (this’d be two sentences/ideas to be clear)

optional: speed control frens like scarf intel/munki/mowtom helps with u being slow and beat fights/waters (with intel overwhelming waters and grasses alongside u [alternatively you can mention chandy/ape to handle grasses])


[STRATEGY COMMENTS]
Other Options
====

Rhyperior's lackluster special bulk and colorful movepool make an Assault Vest an appropriate item, although Rhyperior's utility from Stealth Rock and Swords Dance are typically too potent to justify dropping. Rhyperior can use its amazing overall bulk and a timely defensive Tera to pull off a Rock Polish set, although it often finds itself too slow to pull off sweeps even if it gets the opportunity to both Swords Dance and Rock Polish. Roar can be used over Dragon Tail for an accurate phazing move, but extra chip and the inability to be blocked by Taunt are usually preferred. Smack Down can be used to alleviate prediction on Rhyperior's part, letting it spam Earthquake more freely, but the power of Stone Edge is greatly missed. Swords Dance Rhyperior running Supercell Slam have the ability to nuke Water-types like Slowbro and Vaporeon without needing to burn their Tera, but it fails to hit much else. Rhyperior can use Temper Flare or Heat Crash as an accurate way to hit Grass-types, with the former doubling in power after a Stone Edge miss, but, overall, they tend to lack the same power that Megahorn has while, on top of that, not hitting as many Pokemon. Lightning Rod can be used in conjunction with a Tera type weak to Electric to bait in Thundurus and Rotom-H, but this usually isn’t worth it as it costs Rhyperior its Tera, and Solid Rock is better in every other situation. Tera Grass simultaneously allows Rhyperior to take Grass-, Water-, and Ground-type attacks from Tsareena, Milotic, and Flygon, but they tend to carry super effective coverage like Triple Axel, Ice Beam, or U-turn. Tera Flying alleviates Rhyperior's Fighting- and Ground-type weakness; however, it leaves it weak to hazards and Electric-types.

this thing gets so much coverage it’s not even funny. i has to control myself from putting ironpress here lmao

Checks and Counters
====

**Bulky Water-types**: A 4x weakness to Water spells trouble for Rhyperior in a tier dominated by Slowbro, with other Water-types like Vaporeon, Milotic, and Swampert not far behind. Although Rhyperior has the tools to get around these Pokemon, they come at a cost of opportunity and resources to pull off, not to mention a Scald burn can put Rhyperior out of commission for the entire game.

**Grass-types**: Grass-types like Tsareena, Brambleghast, and Brute Bonnet, although they don't particular enjoy taking a powerful Stone Edge or Megahorn, can still pivot into Rhyperior and force a switch with their powerful STAB attacks. Bulkier Grass-types like Vileplume, and Wo-Chien, and Dipplin can find entry against Rhyperior fairly consistently. dipplin while still being able to be pulled off well is still kinda an unmon with all our dragons/flyings/poisons/sun/fairies/u-turn

**Fast special attackers**: scarf munki literally does like half to you, inteleon isn’t even funny, chandy has energy ball but shadow ball does a ton too. oh spex breakers? yea they kill you for real now (also sylv gets a mention because you can get ohkoes by it :D) they can’t switch in tho

[CREDITS]
Written by:
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Quality checked by:
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Implemented, but I put Stealth Rock last on the Swords Dance set, I think Rhyperior really needs the utility of Substitute and Megahorn to make that set good. Ready for #2 now though :heart:
 

Rabia

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GP & NU Leader
[OVERVIEW]

Everything about Rhyperior perfectly embodies what it means to be a tank; monstrous physical bulk and attack, a shockingly colorful movepool, and multiple amazing defensive abilities. Even when not completely invested into offenses, Rhyperior's infamous "EdgeQuake" coverage can be quite difficult to pivot around. Options like Dragon Tail in tandem with hazard support make Rhyperior even more difficult to deal with, but Swords Dance sets can allow Rhyperior to cleave through bulky Water- and Grass-types like Slowbro, Vaporeon, and Tsareena, typically with the help of a timely defensive Tera. Solid Rock means Rhyperior's two 4x weaknesses to Water and Grass aren't as bad as they seem, and with Lightning Rod and Tera Water, Rhyperior can effectively lure and wall Electric-types like Thundurus and Raikou. You pretty concisely kill the use case for Lightning Rod in Other Options, so I'm unsure how worthwhile it is to bring it up here Amazing Ground-types are in no shortage in NU, so Rhyperior faces some pretty stiff competition from the likes of Flygon, Krookodile, and Swampert, but Rhyperior's raw strength and bulk is unmatched. Rhyperior's poor speed often mandates very speedy teammates like Noivern and Inteleon, lest its whole team gets blitzed before they can even act, although with proper investment, Rhyperior can outpace the likes of Slowbro, Vileplume, and Vaporeon and threaten them with its boosted attacks. Teams using Swords Dance Rhyperior may struggle to find a teammate that can feasibly use Stealth Rock without stacking type weaknesses with Rhyperior and also occupying a very low speed tier, such as the aforementioned Ground-types as well as Rock-types like Diancie and Steel-types like Registeel and Copperajah. Despite Rhyperior's amazing physical bulk, many physical attackers boast super effective coverage against it like Lycanroc-D, Krookodile, and Infernape. There's something about this last sentence that I don't like idk LMAO, maybe it's that two of the three examples beat you via typing anyway? Maybe it'd work better if you refocused it to coverage issues in general and how even in spite of Solid Rock, attackers like Incineroar, Thundurus, Lycanroc-D, and Munkidori will frequently have super effective coverage for you (could even try to work in Toxtricity given the Tera Normal Boomburst calcs are satanic).

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Rock Blast / Stone Edge
move 4: Dragon Tail / Ice Punch / Megahorn
item: Leftovers
ability: Solid Rock
nature: Impish
evs: 252 HP / 16 Def / 240 SpD
tera type: Water / Dragon / Fairy

[SET COMMENTS]
Set Details
====

Rock Blast may be preferable to Stone Edge for the OHKO on Focus Sash leads like Froslass and Galvantula, as well as damaging Pokemon hiding behind a Substitute like Chandelure and Mew, Although,(comma) Stone Edge has some merits of consistency for always OHKOing Flying-types like Noivern and Thundurus that Rock Blast may miss out on. Dragon Tail works especially well with hazard support from the likes of Spikes Klefki and Quagsire, along with Knock Off from Pokemon like Mienshao and Reuniclus to remove Heavy-Duty Boots. Ice Punch lets Rhyperior punish Grass-type switchins, 2HKOing Tsareena and Brambleghast and applying pressure to Vileplume. Ice Punch also allows Rhyperior to check Dragon Dance Flygon in a pinch, which is one of few Pokemon capable of resisting Rhyperior's STAB combination. Megahorn gives Rhyperior a way to threaten Grass-types like Tsareena and Wo-Chien, while also hitting Slowbro super effectively. The given Defense EVs and Impish nature reach a jump point for an extra stat, with the rest dumped into Special Defense to better take on special wallbreakers like Toxtricity and Chandelure. Alternatively, an Adamant nature with 16 Attack EVs can be used to always 2HKO Slowbro with Megahorn after Stealth Rock. Tera Water and Dragon invert Rhyperior's weakness to Water and Grass, with the former offering a resistance to Ice and the latter handling the combination of both Fire- and Grass-type attacks, making it an excellent choice at dealing with Sun teams. Tera Fairy flips Rhyperior's matchup against common Fighting-types like Mienshao, Lucario, and Infernape.

As mentioned before, Rhyperior works excellently on hazard stacking teams, especially given Rhyperior's positive matchup into Defog users like Noivern and Talonflame and ability to effectively bait Tsareena. Spikes users like Klefki and Alolan Sandslash offer a Grass resistance to Rhyperior while appreciating the Fire resistance granted from Rhyperior's Rock typing. Fighting-types like Mienshao and Infernape invite in Flying-types like Talonflame and Thundurus, which Rhyperior can take great advantage of. These aforementioned Fighting-types as well as special walls like Reuniclus and Alolan Muk are great at removing Heavy-Duty Boots for Rhyperior's hazards and phasing to shine. Grass-types like Vileplume, Tsareena, and Wo-Chien are great at sponging Water- and Grass-type attacks for Rhyperior. Ghost-types like Chandelure and Hisuian Typhlosion can block Rapid Spin in a pinch to help ensure Rhyperior's hazard-stacking endeavors are seen through.

[SET]
name: Swords Dance Wallbreaker
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Substitute / Megahorn / Stealth Rock
item: Leftovers / Custap Berry
ability: Solid Rock
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe There's an EV spread that lets you OHKO Slowbro with +2 Megahorn, and idt you really NEED maximum Speed on this Rhyperior anyway. You can keep the 252/252 EV spread, but it may be worth considering something that makes use of Rhyperior's defensive profile.
tera type: Water / Dragon / Fairy

[SET COMMENTS]
Set Details
====

Swords Dance allows Rhyperior to sponge hits using its absurd natural bulk and hit harder than anything could hope to hit it with, using its near perfect STAB combination, Rhyperior needs very little in the way of extra moves, thus Substitute is a great option to protect it from status moves from slower Pokemon like Toxic Quagsire and Leech Seed Vileplume. With Tera Water or Grass, bulky Water-types like Slowbro, Vaporeon, and Milotic suddenly become setup fodder, unable to even break Rhyperior's Substitute with a single attack. Rhyperior may opt to use Megahorn, which offers a way to remove Grass-types like Tsareena and Brute Bonnet in a single hit without a Swords Dance, while also netting a very notable OHKO on Slowbro while at +2. Rhyperior's immense bulk and poor Speed makes the Custap Berry an item seemingly designed for it, letting it trade hits until it gets very low and able to be picked off, but not before it unleashes one final blow. Rhyperior may also use Stealth Rock on teams that mandate it as its EdgeQuake coverage is often sufficient without the extra coverage of Megahorn or utility of Substitute.

Swords Dance Rhyperior is amazing at luring in and removing physical walls like Slowbro, Swampert, and Vileplume, so Pokemon that struggle to break through these like Choice Scarf Mienshao and Dragon Dance Feraligatr are great teammates. Despite Rhyperior's ability to effectively 1v1 many Grass- and Water-types, it will need to commit to using Tera to do so. Talonflame, Noivern, and Alolan Muk do great jobs at effectively checking Grass-types for Rhyperior, while Basculegion, Thundurus, and Tsareena are good Water-type checks. Fast sweepers like Inteleon, Noivern, and Choice Scarf Munkidori greatly appreciate Rhyperior's wallbreaking capabilities, often able to clean up after Rhyperior punches holes in the opposition. With an offensive EV spread, Rhyperior may find itself much more susceptible to being revenge killed by fast Fighting-types and Special attackers. Fighting-types like Mienshao and Gallade can be managed with the likes of Talonflame, Vileplume, and Bellibolt, while special attackers like Munkidoro, Toxtricity, and Sylveon can be managed with Klefki, Alolan Muk or Assault Vest Magnezone.

[STRATEGY COMMENTS]
Other Options
====

Rhyperior's lackluster special bulk and colorful movepool make an Assault Vest an appropriate item, although Rhyperior's utility from Stealth Rock and Swords Dance are typically too potent to justify dropping. meh, probably fine to axe this Rhyperior can use its amazing overall bulk and a timely defensive Tera to pull off a Rock Polish set, although it often finds itself too slow to pull off sweeps even if it gets the opportunity to both Swords Dance and Rock Polish. Roar can be used over Dragon Tail for an accurate phazing move, but extra chip and the inability to be blocked by Taunt are usually preferred. important imo to point out too that Roar bypasses Tera Fairy from Mew and friends Smack Down can be used to alleviate prediction on Rhyperior's part, letting it spam Earthquake more freely, but the power of Stone Edge is greatly missed. Swords Dance Rhyperior running Supercell Slam have the ability to nuke Water-types like Slowbro and Vaporeon without needing to burn their Tera, but it fails to hit much else. you don't need to Terastallize to beat Slowbro, and Vaporeon doesn't really run Speed like that? I think this can also be removed personally Rhyperior can use Temper Flare or Heat Crash as an accurate way to hit Grass-types, with the former doubling in power after a Stone Edge miss, but, overall, they tend to lack the same power that Megahorn has while, on top of that, not hitting as many Pokemon. Lightning Rod can be used in conjunction with a Tera type weak to Electric to bait in Thundurus and Rotom-H, but this usually isn’t worth it as it costs Rhyperior its Tera, and Solid Rock is better in every other situation. Tera Grass simultaneously allows Rhyperior to take Grass-, Water-, and Ground-type attacks from Tsareena, Milotic, and Flygon, but they tend to carry super effective coverage like Triple Axel, Ice Beam, or U-turn. Tera Flying alleviates Rhyperior's Fighting- and Ground-type weakness; however, it leaves it weak to hazards and Electric-types. I actually really like Steel for a Tera type, especially because some Rhyperior teams like to pretend that it's a Steel-type as is...

Checks and Counters
====

**Bulky Water-types**: A 4x weakness to Water spells trouble for Rhyperior in a tier dominated by Slowbro, with other Water-types like Vaporeon, Milotic, and Swampert not far behind. Although Rhyperior has the tools to get around these Pokemon, they come at a cost of opportunity and resources to pull off, not to mention a Scald burn can put Rhyperior out of commission for the entire game.

**Grass-types**: Grass-types like Tsareena, Brambleghast, and Brute Bonnet, although they don't particular enjoy taking a powerful Stone Edge, can still pivot into Rhyperior and force a switch with their powerful STAB attacks. Bulkier Grass-types like Vileplume and Wo-Chien can find entry against Rhyperior fairly consistently.

**Fast Strong Special Attackers**: Rhyperior's poor special defense and speed leave it in the dust against pretty much any special wallbreaker; Inteleon, Chandelure, Venusaur, and Thundurus all have super effective coverage against Rhyperior, while other wallbreakers like Sylveon, Munkidori, and Toxctricity simply have the sheer strength to 2HKO Rhyperior even without coverage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/stories.400664/
Quality checked by:
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https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
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https://www.smogon.com/forums/members/user6.105/

qc 2/2 when implemented
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[OVERVIEW]

Everything about Rhyperior perfectly embodies what it means to be a tank:(semicolon -> colon) monstrous physical bulk and attack, a shockingly colorful movepool, and multiple amazing defensive abilities. Even when not completely invested into offenses, Rhyperior's infamous "EdgeQuake" great EdgeQuake "infamous" is a negative word, and since EdgeQuake is a coined term you don't need to put quotes around it coverage can be quite difficult to pivot around. Options like Dragon Tail and Roar in tandem with entry hazard support make Rhyperior even more difficult to deal with, but while Swords Dance sets can allow Rhyperior to cleave through bulky Water- and Grass-types like Slowbro, Vaporeon, and Tsareena, typically with the help of a timely defensive Tera Terastallization. Solid Rock means Rhyperior's two 4x weaknesses to Water and Grass aren't as bad as they seem. Amazing Ground-types are in no shortage in NU, so Rhyperior faces some pretty stiff competition from the likes of Flygon, Krookodile, and Swampert, but Rhyperior's raw strength and bulk is unmatched. Rhyperior's poor speed often mandates very speedy teammates like Noivern and Inteleon, lest its whole team gets blitzed before they can even act, although with proper investment, Rhyperior can outpace the likes of Slowbro, Vileplume, and Vaporeon and threaten them with its boosted attacks. Teams using Swords Dance Rhyperior may struggle to find a teammate that can feasibly use Stealth Rock without stacking type weaknesses with Rhyperior and also occupying a very low speed poor Speed tier, such as the aforementioned Ground-types as well as Rock-types like Diancie and Steel-types like Diancie, Registeel,(comma) and Copperajah. Despite Rhyperior's amazing physical bulk and Solid Rock ability, attackers like Thundurus, Lycanroc-D, and Munkidori that it may switch into frequently have super effective coverage to hit Rhyperior.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Rock Blast / Stone Edge
move 4: Dragon Tail / Ice Punch / Megahorn
item: Leftovers
ability: Solid Rock
nature: Impish
evs: 252 HP / 16 Def / 240 SpD
tera type: Water / Dragon / Fairy

[SET COMMENTS]
Set Details
====

Rock Blast may be preferable to Stone Edge for the OHKO on Focus Sash leads like Froslass and Galvantula, as well as damaging Pokemon hiding behind a Substitute like Chandelure and Mew.(comma -> period) Although, Stone Edge has some merits of consistency for always OHKOing Flying-types like Noivern and Thundurus that Rock Blast may miss out on. Dragon Tail works especially well with entry hazard support from the likes of Spikes Klefki and Quagsire, along with Knock Off from Pokemon like Mienshao and Reuniclus to remove Heavy-Duty Boots. Alternatively, Ice Punch lets Rhyperior punish Grass-type switchins switch-ins, 2HKOing Tsareena and Brambleghast and applying pressure to pressuring Vileplume. Ice Punch also allows Rhyperior to check Dragon Dance Flygon in a pinch, which is one of few Pokemon capable of resisting Rhyperior's STAB combination. Megahorn gives Rhyperior a way to threaten Grass-types like Tsareena and Wo-Chien (remove comma) while also hitting Slowbro super effectively. The given Defense EVs and Impish nature reach a jump point for an extra stat, with the rest dumped into Special Defense to better take on special wallbreakers like Toxtricity and Chandelure. Alternatively, an Adamant nature with 16 Attack EVs can be used to always 2HKO Slowbro with Megahorn after Stealth Rock. Tera Water and Dragon invert Rhyperior's weakness weaknesses to Water and Grass, with the former offering a resistance to Ice and the latter handling the combination of both Fire- and Grass-type attacks, making it an excellent choice at dealing with Sun improving Rhyperior's matchup against sun teams. Tera Fairy flips Rhyperior's matchup against common Fighting-types like Mienshao, Lucario, and Infernape.

As mentioned before, Rhyperior works excellently on entry hazard stacking teams, especially given Rhyperior's its positive matchup into against Defog users like Noivern and Talonflame and ability to effectively bait Tsareena. Spikes users like Klefki and Alolan Sandslash offer a Grass resistance to Rhyperior while appreciating the Fire resistance granted from Rhyperior's Rock typing. Fighting-types like Mienshao and Infernape invite in Flying-types like Talonflame and Thundurus, which Rhyperior can take great advantage of. These aforementioned Fighting-types,(comma) as well as special walls like Reuniclus and Alolan Muk,(comma) are great at removing Heavy-Duty Boots for Rhyperior's hazards and phasing phazing to shine. Grass-types like Vileplume, Tsareena, and Wo-Chien are great at sponging Water- and Grass-type attacks for Rhyperior. Ghost-types like Chandelure and Hisuian Typhlosion can block Rapid Spin in a pinch to help ensure Rhyperior's hazard-stacking endeavors are seen through.

[SET]
name: Swords Dance Wallbreaker
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Substitute / Megahorn / Stealth Rock
item: Leftovers / Custap Berry
ability: Solid Rock
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe or 108 HP / 192 Atk / 204 Spe changed second ev spread because I think there was extra speed creep for Vaporeon
tera type: Water / Dragon / Fairy

[SET COMMENTS]
Set Details
====

Swords Dance allows Rhyperior to sponge hits using its absurd natural bulk and hit harder than anything could hope to hit it with, using Thanks to Rhyperior's absurd natural bulk, it can easily boost with Swords Dance and hit harder than almost anything can retaliate with. Additionally, because of its near-perfect(hyphen) STAB combination, Rhyperior needs very little in the way of extra moves, thus so Substitute is a great option to protect it from status moves from slower Pokemon like Toxic Quagsire and Leech Seed Vileplume. With Tera Water or Grass, bulky Water-types like Slowbro, Vaporeon, and Milotic suddenly become setup fodder, unable to even break Rhyperior's Substitute with a single attack. Rhyperior may opt to use Megahorn over Substitute, which offers a way to remove Grass-types like Tsareena and Brute Bonnet in a single hit without a Swords Dance (remove comma) boost while also netting a very notable OHKO on Slowbro while at +2, even with the EV spread with 192 Attack EVs. Rhyperior's immense bulk and poor Speed makes the Custap Berry an item seemingly designed for it, letting it trade hits until it gets very low and able to be picked off, but not before it unleashes one final blow. Rhyperior may also use Stealth Rock on teams that mandate it,(comma) as its Rhyperior's EdgeQuake coverage is often sufficient without the extra coverage of Megahorn or utility of Substitute. 192 Attack EVs are the minimum needed to OHKO Slowbro with +2 Megahorn, while 204 Speed EVs give Rhyperior the jump on Vaporeon. This EV spread gives Rhyperior some extra bulk, but 252 Atk / 4 SpD / 252 Spe is acceptable to maximize its overall offensive profile.

Swords Dance Rhyperior is amazing at luring in and removing physical walls like Slowbro, Swampert, and Vileplume, so Pokemon that struggle to break through these like Choice Scarf Mienshao and Dragon Dance Feraligatr are great teammates. Despite Rhyperior's ability to effectively 1v1 beat many Grass- and Water-types one-on-one, it will need to commit to using Tera Terastallizing to do so. Talonflame, Noivern, and Alolan Muk do great jobs at effectively checking Grass-types for Rhyperior, while Basculegion, Thundurus, and Tsareena are good Water-type checks. Fast sweepers like Inteleon, Noivern, and Choice Scarf Munkidori greatly appreciate Rhyperior's wallbreaking capabilities, often able to clean up after Rhyperior punches holes in the opposition. With an offensive EV spread, Rhyperior may find itself much more susceptible to being revenge killed by fast Fighting-types and Special special attackers. Fighting-types like Mienshao and Gallade can be managed with the likes of Talonflame, Vileplume, and Bellibolt, while special attackers like Munkidoro Munkidori, Toxtricity, and Sylveon can be managed with Klefki, Alolan Muk or Assault Vest Magnezone.

[STRATEGY COMMENTS]
Other Options
====

Rhyperior can use its amazing overall bulk and a timely defensive Tera Terastallization to pull off a Rock Polish set, although it often finds itself too slow to pull off sweeps even if it gets the opportunity to use both Swords Dance and Rock Polish. Roar can be used over Dragon Tail for an accurate phazing move that thwarts Fairy-types like Sylveon and Tera Fairy Mew, but extra chip damage and the inability to be blocked by Taunt are usually preferred. Smack Down can be used to alleviate prediction on Rhyperior's part, letting it spam Earthquake more freely, but the power of Stone Edge is greatly missed. Rhyperior can use Temper Flare or Heat Crash as an accurate way to hit Grass-types, with the former doubling in power after a Stone Edge miss, but, overall, they tend to lack the same power that Megahorn has while, on top of that, not hitting as many Pokemon. Lightning Rod can be used in conjunction with a Tera type weak to Electric to bait in Thundurus and Rotom-H, but this usually isn’t worth it,(comma) as it costs Rhyperior its Tera forces Rhyperior to Terastallize, and Solid Rock is better in every other situation. Tera Grass simultaneously allows Rhyperior to take Grass-, Water-, and Ground-type attacks from Tsareena, Milotic, and Flygon, but they tend to carry super effective coverage like Triple Axel, Ice Beam, or and U-turn. Tera Flying alleviates Rhyperior's Fighting- and Ground-type weakness weaknesses; however, it leaves it Rhyperior weak to entry hazards and Electric-types. Tera Steel Rhyperior retains its resistance to Normal-type attacks while becoming more suited to take on special attackers like Munkidori, Mew, and Dragalge.

Checks and Counters
====

**Bulky Water-types**: A 4x weakness to Water spells trouble for Rhyperior in a tier dominated by Slowbro, with other Water-types like Vaporeon, Milotic, and Swampert not far behind. Although Rhyperior has the tools to get around these Pokemon, they come at a cost of opportunity and resources to pull off force a Terastallization at minimum, not to mention a Scald burn can put Rhyperior out of commission for the entire game.

**Grass-types**: Grass-types like Tsareena, Brambleghast, and Brute Bonnet, although they don't particular enjoy taking a powerful Stone Edge, can still pivot into Rhyperior and force a switch with their powerful STAB attacks. Bulkier Grass-types like Vileplume and Wo-Chien can find entry against Rhyperior fairly consistently.

**Strong Special Attackers**: Rhyperior's poor special defense Special Defense and speed leave it in the dust against pretty much any special wallbreaker; Inteleon, Chandelure, Venusaur, and Thundurus all have super effective coverage against Rhyperior, while other wallbreakers like Sylveon, Munkidori, and Toxctricity Toxtricity simply have the sheer strength to 2HKO Rhyperior even without coverage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/stories.400664/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/

gp 1/2 when implemented
 
2/2 GP Team done
There were a couple of implementation errors from the original check; I'd recommend using the method in this video (point 3 of 2nd post) to implement.
Add Remove Comment
[OVERVIEW]

Everything about Rhyperior perfectly embodies what it means to be a tank: monstrous physical bulk and Attack, caps a shockingly colorful movepool, and multiple amazing defensive abilities. Even when not completely invested into offenses, Rhyperior's great " EdgeQuake " remove quotes coverage can be quite difficult to pivot around. Options like Dragon Tail and Roar in tandem with entry hazard support make Rhyperior even more difficult to deal with, while Swords Dance sets can allow Rhyperior to cleave through bulky Water- and Grass-types like Slowbro, Vaporeon, and Tsareena, typically with the help of a timely defensive Terastallization. Solid Rock means that Rhyperior's two 4x weaknesses to Water and Grass aren't as bad as they seem. Amazing Ground-types There are in no shortage of amazing Ground-types in NU, so Rhyperior faces some pretty stiff competition from the likes of Flygon, Krookodile, and Swampert, but Rhyperior's raw strength and bulk among these is unmatched. Rhyperior's poor Speed caps often mandates very speedy teammates like Noivern and Inteleon, lest its whole team gets blitzed before they can even act, although with proper investment, Rhyperior can outpace the likes of Slowbro, Vileplume, and Vaporeon and threaten them with its boosted attacks. Teams using Swords Dance Rhyperior may struggle to find a teammate that can feasibly use Stealth Rock without stacking type weaknesses with Rhyperior and also occupying a very poor Speed caps tier, such as the aforementioned Ground-types as well as Rock- and Steel-types like Diancie, Registeel, and Copperajah. Despite Rhyperior's amazing physical bulk and Solid Rock ability, attackers like Thundurus, Lycanroc-D, and Munkidori, (AC) which that it may switch into frequently, (AC) have super effective coverage to hit Rhyperior.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Rock Blast / Stone Edge
move 4: Dragon Tail / Ice Punch / Megahorn
item: Leftovers
ability: Solid Rock
nature: Impish
evs: 252 HP / 16 Def / 240 SpD
tera type: Water / Dragon / Fairy

[SET COMMENTS]
Set Details
====

Rock Blast may be preferable to Stone Edge for the OHKO on Focus Sash leads like Froslass and Galvantula, as well as damaging Pokemon hiding behind a Substitute like Chandelure and Mew. Although, Stone Edge has some merits of consistency for always OHKOing Flying-types like Noivern and Thundurus that Rock Blast may miss out on. Dragon Tail works especially well with entry hazard support from the likes of Spikes Klefki and Quagsire, (RC) along with Knock Off from Pokemon like Mienshao and Reuniclus to remove Heavy-Duty Boots. Alternatively, Ice Punch lets Rhyperior punish Grass-type switch-ins, 2HKOing Tsareena and Brambleghast and pressuring Vileplume. Alternatively, Ice Punch also allows Rhyperior to check Dragon Dance Flygon in a pinch, which is one of the few Pokemon capable of resisting Rhyperior's STAB combination. Megahorn gives Rhyperior a way to threaten Grass-types like Tsareena and Wo-Chien while also hitting Slowbro super effectively. The given Defense EVs and Impish nature reach a jump point for an extra stat, with the rest dumped into Special Defense to better take on special wallbreakers like Toxtricity and Chandelure. Alternatively, an Adamant nature with 16 Attack EVs can be used to always 2HKO Slowbro with Megahorn after Stealth Rock damage. Tera Water and Dragon invert Rhyperior's weaknesess weaknesses to Water and Grass, with the former offering a resistance to Ice and the latter handling the combination of both Fire- and Grass-type attacks, improving Rhyperior's matchup against sun teams. Tera Fairy flips Rhyperior's matchup against common Fighting-types like Mienshao, Lucario, and Infernape.

Rhyperior works excellently on entry hazard-stacking (hyphen) teams, especially given its positive matchup against Defog users like Noivern and Talonflame and ability to effectively bait Tsareena. Spikes users like Klefki and Alolan Sandslash offer a Grass resistance to Rhyperior while appreciating the Fire resistance granted from Rhyperior's Rock typing. Fighting-types like Mienshao and Infernape invite in Flying-types like Talonflame and Thundurus, which Rhyperior can take great advantage of. These Fighting-types, as well as special walls like Reuniclus and Alolan Muk, are great at removing Heavy-Duty Boots for Rhyperior and providing phazing to let Rypherior's hazards and phazing to shine. Grass-types like Vileplume, Tsareena, and Wo-Chien are great at sponging Water- and Grass-type attacks for Rhyperior. Ghost-types like Chandelure and Hisuian Typhlosion can block Rapid Spin in a pinch to help ensure Rhyperior's hazard-stacking endeavors are seen through.

[SET]
name: Swords Dance Wallbreaker
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Substitute / Megahorn / Stealth Rock
item: Leftovers / Custap Berry
ability: Solid Rock
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe or 108 HP / 192 Atk / 204 Spe
tera type: Water / Dragon / Fairy

[SET COMMENTS]
Set Details
====

Thanks to Rhyperior's absurd natural bulk, it can easily boost with Swords Dance and hit harder than almost anything can retaliate with. Additionally, because of its near-perfect STAB combination, Rhyperior needs very little in the way of extra moves, so Substitute is a great option to protect it from status moves from slower Pokemon like Toxic Quagsire and Leech Seed Vileplume. With Tera Water or Grass, bulky Water-types like Slowbro, Vaporeon, and Milotic suddenly become setup fodder, unable to even break Rhyperior's Substitute with a single attack. Rhyperior may opt to use Megahorn over Substitute, which offers a way to remove Grass-types like Tsareena and Brute Bonnet in a single hit without a Swords Dance boost while also netting a very notable OHKO on Slowbro at +2. Rhyperior's immense bulk and poor Speed makes Custap Berry an item seemingly designed for it, letting it trade hits until it its HP gets very low and is able to be picked off, but not before it unleashes one final blow. Rhyperior may also use Stealth Rock on teams that mandate it, as Rhyperior's EdgeQuake coverage is often sufficient without the extra coverage of Megahorn or utility of Substitute. 192 Attack EVs are the minimum needed to OHKO Slowbro with +2 Megahorn, while 204 Speed EVs give Rhyperior the jump on Vaporeon. This EV spread gives Rhyperior some extra bulk, but 252 Atk / 4 SpD / 252 Spe is acceptable to maximize its overall offensive profile.

Swords Dance Rhyperior is amazing at luring in and removing physical walls like Slowbro, Swampert, and Vileplume, so Pokemon that struggle to break through these like Choice Scarf Mienshao and Dragon Dance Feraligatr are great teammates. Despite Rhyperior's ability to effectively beat many Grass- and Water-types one-on-one, it will need to commit to Terastallizing to do so. Talonflame, Noivern, and Alolan Muk do great jobs at effectively checking Grass-types for Rhyperior, while Basculegion, Thundurus, and Tsareena are good Water-type checks. Fast sweepers like Inteleon, Noivern, and Choice Scarf Munkidori greatly appreciate Rhyperior's wallbreaking capabilities, often able to clean up after Rhyperior punches holes in the opposition. With an offensive EV spread, Rhyperior may find itself much more susceptible to being revenge killed by fast Fighting-types and special attackers. Fighting-types like Mienshao and Gallade can be managed with the likes of Talonflame, Vileplume, and Bellibolt, while special attackers like Munkidori, Toxtricity, and Sylveon can be managed with Klefki, Alolan Muk, (AC) or Assault Vest Magnezone.

[STRATEGY COMMENTS]
Other Options
====

Rhyperior can use its amazing overall bulk and a timely defensive Terastallization to pull off a Rock Polish set, although it often finds itself too slow to pull off sweeps even if it gets the opportunity to use both Swords Dance and Rock Polish. Roar can be used over Dragon Tail for an accurate phazing move that thwarts Fairy-types like Sylveon and Tera Fairy Mew, but extra chip damage and the inability to be blocked by Taunt are usually preferred. Smack Down can be used to alleviate prediction on Rhyperior's part, letting it spam Earthquake more freely, but the power of Stone Edge is greatly missed. Rhyperior can use Temper Flare or Heat Crash as an accurate way to hit Grass-types, with the former doubling in power after a Stone Edge miss, but, (RC) they tend to lack the same power that Megahorn has while, (RC) on top of that, not hitting as many Pokemon. Lightning Rod can be used in conjunction with a Tera type weak to Electric to bait in Thundurus and Rotom-H, but this usually isn’t worth it, as it forces Rhyperior to Terastallize, and Solid Rock is better in every other situation. Tera Grass allows Rhyperior to take Grass-, Water-, and Ground-type attacks from Tsareena, Milotic, and Flygon, but they tend to carry super effective coverage like Triple Axel, Ice Beam, and U-turn. Tera Flying alleviates Rhyperior's Fighting- and Ground-type weaknesses; however, Rhyperior it leaves it Rypherior weak to hazards Stealth Rock and Electric-types. Tera Steel Rhyperior retains its resistance to Normal-type attacks while becoming more suited to take on special attackers like Munkidori, Mew, and Dragalge.

Checks and Counters
====

**Bulky Water-types**: A 4x weakness to Water spells trouble for Rhyperior in a tier dominated by Slowbro, with other Water-types like Vaporeon, Milotic, and Swampert not far behind. Although Rhyperior has the tools to get around these Pokemon, they force a Terastallization at a minimum, not to mention a Scald burn can put Rhyperior out of commission for the entire game.

**Grass-types**: Grass-types like Tsareena, Brambleghast, and Brute Bonnet, although they don't particular particularly enjoy taking a powerful Stone Edge, can still pivot into Rhyperior and force a switch with their powerful STAB attacks. Bulkier Grass-types like Vileplume and Wo-Chien can find entry against Rhyperior fairly consistently.

**Strong Special Attackers**: Rhyperior's poor Special Defense and Speed caps leave it in the dust against pretty much any special wallbreaker; Inteleon, Chandelure, Venusaur, and Thundurus all have super effective coverage against Rhyperior, while other wallbreakers like Sylveon, Munkidori, and Toxtricity simply have the sheer strength to 2HKO Rhyperior even without coverage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/stories.400664/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/rabia.336073/
https://www.smogon.com/forums/members/user6.105/
 
Last edited:

PowerOfMemes

SS NU, best NU
is a Pre-Contributor
[SET]
name: Swords Dance Wallbreaker
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Substitute / Megahorn / Stealth Rock
item: Leftovers / Custap Berry
ability: Solid Rock
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe or 108 HP / 192 Atk / 204 Spe
tera type: Water / Dragon / Fairy
I was lookin over this and realized to second EV spread has 4 extra EVs unused; I'd put them into Speed, but I don't think this is too important overall. Just make sure they're added somewhere
 

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