Doubles Rhyperior

Overview
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With a base 140 Attack and a good offensive movepool, Rhyperior is a powerful attacker. Not only that, but Rhyperior's 115 / 130 defenses and Solid Rock make it a bulky physical tank. However, Rhyperior's poor Special Defense as well as its poor defensive typing are easily exploited by common Pokemon such as Rotom-W, Mega Charizard Y, and Grass-types. It is very susceptible to the common Intimidate and burns, which hinder its attacking potential. Lastly, its poor Speed means it needs Trick Room support in order to function.

Bulky Attacker
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name: Bulky Attacker
move 1: Earthquake
move 2: Rock Slide / Stone Edge
move 3: Ice Punch / Stone Edge
move 4: Protect
ability: Solid Rock
item: Life Orb / Sitrus Berry
evs: 252 HP/ 252 Atk /4 SpD
nature: Brave
ivs: 0 Spe


Moves
========

Earthquake is Rhyperior's most powerful STAB and spread move. Rock Slide is its secondary STAB and spread move which does not affect its teammates and can hit Pokemon with Levitate and Flying-, Ice-, and Grass-types harder than Earthquake. Stone Edge is a viable option that allows Rhyperior to hit a single target much harder than it would with Rock Slide while avoiding Wide Guard. Ice Punch can cover Dragon-, Grass-, and Ground-types and should be used with Life Orb in order to OHKO Landorus-T at -1. Protect is a great utility move which increases Rhyperior's longevity out of Trick Room.


Set Details
========

Sitrus Berry allows Rhyperior to last longer and avoid being 2HKOed from attacks such as Heatran's Earth Power and Mega Gardevoir's Hyper Voice. Life Orb greatly boosts Rhyperior's Attack, but can wear it down quickly. Maximum HP and Attack investment allow Rhyperior to be bulky and deal as much damage as possible, while 0 Speed EVs and a Brave nature make Rhyperior as fast as possible in Trick Room.

Usage Tips
========
Rhyperior's main goal should be to take advantage of Trick Room and deal a lot of damage with its powerful STAB and spread moves. However, exert caution, as it tends to be worn down easily if left outside of Trick Room due to its poor Speed. Thus, Rhyperior and its Trick Room partner should be preserved until it intends to sweep. Next, Intimidate and Wide Guard users should be weakened or eliminated if possible, as they can stop Rhyperior’s Trick Room rampage cold by cutting down Rhyperior's Attack and preventing it from using its spread moves.


Team Options
========

A Trick Room user is a mandatory partner, as Rhyperior finds itself outclassed by other bulky Pokemon without it. Flying-types and Pokemon with Levitate are necessary partners as well, as they are immune to Rhyperior's Earthquake. Cresselia is a great choice; besides being a bulky Trick Room setter, it is immune to Earthquake and can boost Rhyperior's attacks with Helping Hand. It can also take down Hitmontop and Landorus-T, two Pokemon that can stop Rhyperior with Intimidate with Psyshock and Ice Beam, respectively. Grass-types are good options, as they synergize well with Rhyperior by soaking up Grass- and Water-type moves that Rhyperior hates. Gourgeist and Trevenant are Trick Room setters that fall into this category, while Ammonguss can redirect attacks away from Rhyperior with Rage Powder. Feint users such as Hitmontop and Mega Pinsir synergize well with Rhyperior, as they can break through Wide Guard and hit Pokemon trying to Protect stall Trick Room turns. Pokemon with the abilities Defiant and Competitive, such as Bisharp and Milotic, capitalize on Intimidate users trying to lower Rhyperior's Attack.

Other Options
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Lightning Rod can be used to redirect Electric-type attacks away from Rhyperior's teammates, but forces Rhyperior to sacrifice the bulk that Solid Rock gives. Megahorn can hit Cresselia and Grass-types that would otherwise be able to switch into Rhyperior. Drill Run can be used, as it bypasses Wide Guard, hits harder than Earthquake on a single target, and does not affect Rhyperior's teammates. Substitute is an option to avoid burns as well as take advantage of Pokemon that use Protect to stall out Trick Room turns. A Swords Dance set can be run to boost Rhyperior's Attack and aid it in sweeping. A Rock Polish set can be run to bypass its poor Speed without the aid of Trick Room; however, this will require significant Speed investment to make it worthwhile, detracting from Rhyperior's bulk. Stealth Rock can be used to cut down the longevity of Pokemon such as Mega Charizard Y, Talonflame, Rotom-H, Pinsir, and Volcarona. Rindo Berry and Passho Berry weaken Grass- and Water-type attacks that would normally KO Rhyperior, allowing Rhyperior to 2HKO them in return. Lum Berry allows Rhyperior to avoid burns and other statuses once. Assault Vest sacrifices the utility of Protect, but boosts Rhyperior's poor Special Defense to decent levels; it should be used alongside Sandstorm or Light Screen to allow Rhyperior to survive many super effective special attacks. Weakness Policy takes advantage of Rhyperior's many weaknesses and bulk with Solid Rock.

Checks & Counters
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**Speed Control**: Without Trick Room, Rhyperior will be easily worn down and KOed. Thus, cutting off Trick Room support by means of Taunt or Spore will weaken Rhyperior.

**Intimidate and Burns**: Rhyperior, as a physical attacker, does not like the Attack drop Intimidate causes and will thus usually be forced to switch out. Hitmontop and Landorus-T are good users of Intimidate and can switch into Rhyperior's STAB attacks easily. Scrafty has better bulk than Hitmontop and does not have to deal with the defense drop from Close Combat. Good Will-O-Wisp users that check Rhyperior are Mew and Gourgeist.

**Utility Moves**: Wide Guard prevents Rhyperior from using its two STAB spread moves, Rock Slide and Earthquake, but Rhyperior can bypass this by running Stone Edge or Ice Punch. Good examples include Aegislash and Hitmontop, which both resist Stone Edge and can use Wide Guard.

**Offensive Typing Advantage**: Bulky Grass-types such as Amoonguss, Mega Venusaur, and Ferrothorn can switch into Rhyperior and hurt it with their Grass-type STAB moves. Breloom is not as bulky, but it resists Rhyperior's STAB moves and can Bullet Seed or Spore. Rotom-W in particular can switch into Earthquake due to Levitate, take a Stone Edge, and OHKO Rhyperior with Hydro Pump. Checking Rhyperior is much easier, as its 4x weaknesses to Water and Grass are easily exploited by Pokemon such as Mega Charizard Y and Shaymin-S, which can OHKO Rhyperior with Solarbeam and Seed Flare, respectively, although they must avoid Rock Slide. Water-types such as Politoed and Mega Gyarados can knock Rhyperior out with their Water-type STAB moves.
 
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I don't think Assault Vest needs its own set. In set details of the first set, just mention how assault vest boosts its special defense and forces it to use a coverage move instead of Protect. The sets are identical otherwise.

Put in more partners for Trick Room setters. For example. Trevenant walls the Grass- and Water-types that threaten Rhyperior. Also in team options mention Pokemon that can sponge the attacks threatening it, don't just put Follow Me users. Also mention teammates that don't care about Earthquake, such as Levitate Pokemon and Flying-types

In usage tips, mention how it is Rhyperior's job to maintain offensive pressure, using Protect or switching out only when threatened.

Stealth Rock in Other Options as a gimmicky way to check Charizard, Talonflame, or Pinsir I guess.

Make sure your checks and counters use this new **ajsdhfkaj** format. Check out the 6th Gen Analysis guide for more detail.

I am not QC so that what you will. :)
 
lol you can't actually think this is ready for QC, it needs beefed up so badly. dem usage tips

but while i'm here, time for some suggestions:
-Main set should have Stone Edge slashed next to both Megahorn and Rock Slide—does more damage to almost every viable grass-type than megahorn (exception breloom), punches thru wide guard, has enough power to actually ko things.
-rhyp is one of the only pokemon that can use Weakness Policy effectively thanks to massive physical bulk + solid rock, i would slash that in with LO/Sitrus
-mention that if you're running Ice punch you should definitely do LO because otherwise you dont ohko landog
-in checks/counters, burn/intimidate/stopping trick room setters/wide guard

more to come when you flesh this shit out
 
If you run 248 Jolly with tailwind support it outspeeds max speed skymin..
It's not so slow that tailwind can't be used.. I think that might deserve a mention.
 
Give some examples of Pokemon that exploit Rhyperior's typing in the Overview (Grass-, Water-types, etc.)

make this the set:
name: Bulky Attacker
move 1: Earthquake
move 2: Rock Slide / Stone Edge
move 3: Ice Punch / Stone Edge
move 4: Protect
ability: Solid Rock
item: Life Orb / Sitrus Berry
evs: 252 HP/ 252 Atk /4 SpD
nature: Brave
ivs: 0 Spe

Since Megahorn is just for Cress, I would just put it in OO. Add some parnters that can beat Cress, like Scizor and Bisharp.

Put the mentions of Lum, Assault Vest, and Weakness Policy in OO as well. People think that all of a Pokemon's bad strategies belong in oo, but that shouldn't be the case. Emphasize that they are all good items, but are more situational in battle. Life Orb and Sitrus Berry are much more reliable for a bulky attacker, and Rhyperior doesn't need 4 items slashed.

In usage tips, talk about how Rhyperior should try to stay out of battle until Trick Room is up, using Protect and switching out when necessary. It works well as a late game sweeper so talk about keeping it (and a Trick Room setting partner) alive until the time to sweep.

Add Trevenant as a parnter since it synergizes AMAZINGLY with Rhyperior and it can set up Trick Room.

Also fix your checks and counters to match the approved tags here

Go Nollsters!
 
Trick Room is excellent for Rhyperior since Rock Slide can flinch and it makes Rhyperior essentially an extremely bulky sweeper. For this reason I suggest slashing Brave behind Adamant and noting 0 Speed IVs for when this is done.

Next, for non-TR sets, Avalanche > Ice Punch because Rhyperior will often be moving last and thus can get a base-120 power attack.

Finally, mention Talonflame as a good partner because it can remove Grass-types easily and lets Rhyperior freely spam Earthquake since Talonflame is immune to it.
 
You could put SD and Drill Run in OO if you want.

SD makes Rhyperior downright terrifying rather than something you can play around with Intimidate.

Drill Run has a few benefits. It circumvents Wide Guard, it does 7% more dmg than EQ to a single target, doesn't grounded hit partners and has double the chance to crit.
Quite often, only one of the opponent's Pokemon will not be floating and Rock Slide is the more spammable spread anyway due to flinch chance, better offensive coverage(imo) and not hitting teammates.
 
"Good Physical bulk and Solid Rock makes it a great physical wall."
reword this point to say it just lets rhyperior take physical hits with ease, as it implies rhyperior is primarily used as a wall, which obviously it isn't.

"Low speed means that it requires Trick Room support to work well."
I made the same mistake with conk, but this statement implies rhyperior isn't viable outside trick room, which isn't true. Simply say trick room support is useful/appreciated.

mention specific pokemon/types that give rhyperior trouble (grass, water etc) in the overview

instead of SET NAME, you should have the name of the set, in this case Bulky Attacker. "name: Bulky Attacker" should be below the row of #s. Also, make sure there's a space on either side of each / in the ev section.

"Earthquake is its main STAB move"
just say its a powerful stab spread move, as (like yungjake said) rock slide is arguably the main and most spammable stab move.

"Rock Slide hits flying types"
you make it sound like the only reason to use rock slide is to hit flying types. Obviously this isn't the case, so you should mention the other reasons to use it (good stab, spread, provides great coverage alongside eq, flinch chance).

I'll look back another time, also not qc so you don't have to do this
 
ok could you please format this better cxinlee? all these spaces make it p. hard to read when you're trying to go through it all and find things to fix. lemme know when you do and i'll come back and give this a check
 
Overview:
  • It doesn't appreciate Trick Room; it needs Trick Room. Otherwise it is totally outclassed by Tyranitar, Landoge, etc.
  • Mention that it is Intimidate/burn bait.
Moves:
  • Mention that Earthquake and Rock Slide are spread :/
  • Note that Stone Edge doesn't even hit the two most common wide guard users, Aegislash and Hitmontop, super effectively, say the ability to snipe threats such as Togekiss, Rotom-W and pretty much every other Ground-resists with way more damage than Rock slide is the main reason to use it.
  • Take out the Megahorn mention.
  • Emphasize that Ice Punch is only for Landoge and Breloom. It is not reliable to spam as an attack because it is very weak and other 4X weaknesses, such as Dragon/Flyings, are hit hard enough by Rock Slide/Stone Edge. When 2X effective, Stone Edge hits just as hard.
Set Details:
  • Mention it is max attack and HP because it is meant to be a powerhouse under Trick Room that deals a lot of spread damage to the team.
  • Lum Berry Fo Sho because it is easily useless with a Burn.
Usage Tips
  • Its job is to just smack everything around with its great spread moves and offensive STAB coverage.
  • Mention to use Protect very cautiously under Trick Room, because it needs to be on the offensive while it can.
  • Switch out on any Wide Guard user, because it don't stand a chance.
  • Easily crippled by burns and intimidate so it needs some smart prediction to stay healthy.
  • Also describe that a full Trick Room team is not a very reliable strategy so on more balanced teams, you need to keep both Rhyperior, and its partner with Trick Room, alive to achieve the sweep.
Team Options
  • Feint users such as Mega-Pinsir and Hitmontop synergize well with Rhyperior and allow it to break through Wide Guard and Protect users trying to stall Trick Room.
  • Add Amoonguss to the Grass-type list because it loves redirecting the Grass- and Water-type attacks aimed at Rhyperior.
  • Mention that Tyranitar it the only good Sand bringer in Doubles and that it sacrifices team synergy if used.
Other Options
  • Take out Avalanche. Rhyperior needs Trick Room to have a niche in Doubles.
  • Rindo and Passho Berries make Rhyperior a good lure because it 2HKOs most Water- and Grass-types, such as Rotom-W and Amoonguss, with Stone Edge.
Checks and Counters
  • Take Roar/Whirlwind out of Speed Control. They are bad. You could also move Taunt and Trick Room into **Utility** to save room, since they fit better there.
  • Don't say Amoonguss is threatened by Fire Punch, because it is not in the set. Also don't forget that a STAB Stone Edge does just as much damage as a super effective Ice Punch.
  • ADD WILL-O-WISP USERS TO ATTACK CONTROL!
  • Take out Megahorn since it isnt in the set.
  • In attack control mention that Hitmontop and Landoge easily switch into Rhyperior's STAB attacks.
  • Breloom can also switch into Rhyperior's STABs and threaten it with its STAB attacks and Spore.
  • Mention that Protect is an easy way to stall Trick Room turns.
  • Add Hitmontop and Aegislash to Wide Guard users.
OK that's enough i guess do these and I will stamp so another QC member can finish this.
 
  • Mention that feint partners also let Rhyperior hit through Wide Guard.
  • List different WoW users; Rotom-W would rather use hydro pump.
do these and QC 1/3
 
if you didnt see, cxinlee i stamped already in my last post.

Also please fix your formatting/font/idkwutsup so it looks like all of the other skeletons.
 
should be better now
ok, now you need to expand on the set details. also referring to rotom-w as a check instead of a counter is kinda dubious imo, considerin that it has both hpump + wow + levitate. speakin of wow your examples aren't very good (dusclops and gard? don't see gard with wow in doubles and dusclops is bad) so change those. alongside protect stallin out trick room you should probably say how opposing trick room can reverse the original trick room.
 
AC:
-Remove Light Screen support from AC. It's not particularly well suited for Rhyperior as it will not survive super-effective Water-type and Grass-type attacks with it.
Add Gourgiest alongside Trevenant. It has less fire power pair with Rhyperior, but it can take an EQ better if it needs too.

OO
-Remove Explosion. Rhyperior cannot learn it
-Remove Stealth Rock. Rhyperior should be smashing shit in TR, and it does not have the time to set up SR. Whilst useable in Doubles, SR isn't that good a move, and there are better users than Rhyperior anyways. Besides, Rhyperior has Rock Slide to deal with SR weak Pokemon.
-Add Substitute. Under TR, opponents constantly try to outstall Rhyperior through Protect or switching. These are free Substitute opportunities. With Rhyperior's intense firepower, it is scary if you can safely set up a Sub. The Sub can also offer protection when TR expires, or if you mispredict with Sub and it gets broken (as opposed to Swords Dance, which doesn't offer any protection).
-With the Assault Vest mention, add that it pairs well with sandstorm or Light Screen. With either one, it can survive a lot of super-effective special STAB attacks, including a 252+ Rotom-W Hydro Pump. 252+ SpA Rotom-W Hydro Pump vs. 252 HP / 4 SpD Assault Vest Solid Rock Rhyperior in Sand: 363-432 (83.6 - 99.5%) -- guaranteed 2HKO. Yeah I know I said to remove Light Screen in AC, but with Vest it stands out
-"Drill Run bypasses Wide Guard, hits harder than EQ against a single target, and does not affect your teammates." add the bold part

Counters
- "Ammonguss, with enough physical investment, can switch into any of its moves bar Ice Punch and 2HKO back with Giga Drain."Mention bulky Grass-types instead and then give examples, like Amoonguss, Gourgiest, Mega Venusaur and especially Ferrothorn who isn't weak to Ice Punch and resists Stone Edge. Gourgiest can also easily take one Ice Punch. Als mention Stone Edge with Ice Punch, as x2 Ice Punch deals the same damage as STAB Stone Edge.
-When mentioning Rotom-W, specifically mention that it is immune to EQ
-I'll add Scrafty alongside Hitmontop and Landorus-T. It fairs better against Rhyperior than Top thanks to better bulk, Drain Punch's healing, and no Def drops (which is bad cause it won't OHKO Rhyperior)
-When mentioning Rhyperior's 4x weakness, add that pretty much any Water-type and Grass-type attack will OHKO despite STAB. This can be exploited by Pokemon that can either take a hit like Suicune or Azumarill, or those that outspeed Rhyperior provided Trick Room isn't up, like Mega Charizard Y with Solarbeam.
 
Set
  • Don't forget to put the name on top of the ####### too
Moves
  • ''Ice Punch hits Landorus-t and should be used with Life Orb to OHKO it at -LO.'' kinda unclear, tidy this bit up
  • ''Note that Ice Punch should usually be used only for these two mons, as most of the time Stone Edge /Earthquake hit harder.'' Garchomp?????? just reword this to say you'll be spamming EQ / RS most of the time
Usage Tips
  • Mention utilizing resists and imunities to get free switchins
Other Options
  • ROCK POLISH - one of the most enjoyable sets I have ever played
Checks and Counters
  • ''Protect stalls out Trick Room turns.'' too vague, drop it.
  • Put you other bullet points under the correct tags
Looking good, make changes for 2/3
 
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