[OVERVIEW]
As the only viable Sticky Web setter in DOU, Ribombee has a niche in the most aggressive of hyper offense teams as a unique speed control support option, albeit one with an inconsistent matchup spread. Ribombee's high Speed and Shield Dust, which prevents flinching from Fake Out, make it a reliable Sticky Web setter, stopped only by a combination of priority and the few faster Pokemon in the metagame such as Zeraora and Dragapult. It also has access to Tailwind, which gives its team the Speed advantage before foes switch in and out to activate Sticky Web. This support makes Ribombee quite effective against fast teams such as rain and Naganadel-centric teams, giving strong teammates such as Urshifu-R and Zygarde both a lasting and an immediate Speed advantage. Ribombee's biggest problems, however, are its one-dimensional, telegraphed kit and polarized matchups. It practically has to be led in every game in order to actually take advantage of Sticky Web. Further, Sticky Web is useless against common ungrounded foes such as Landorus and Zapdos, and the move is outright detrimental against slower, bulkier teams running Trick Room. Even more, its frailty gives it zero defensive utility, making it completely dead weight in matchups where Sticky Web isn't useful, and Steel-types such as Celesteela and Genesect easily exploit its STAB coverage. Ribombee's dependence on running into a workable matchup often leaves it outshined by more consistent and simpler speed control options such as Mew, Naganadel, and Assault Vest Kyurem-B.
[SET]
name: Speed Control
move 1: Sticky Web
move 2: Tailwind
move 3: Moonblast
move 4: Pollen Puff
item: Focus Sash
ability: Shield Dust
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
* Tailwind, in practice, is most useful immediately after setting Sticky Web, before the entry hazard actually takes effect.
* Moonblast is its main attacking option, giving good neutral coverage and hitting Dragon-types such as Kyurem-B and Zygarde, as well as Urshifu-R, super effectively.
* Pollen Puff comes in handy as a super effective option against Psychic-types such as Mew and Cresselia, as well as Rillaboom. It also has nifty utility in healing up a weakened attacker teammate, handy for coming off better when trading damage.
* Shield Dust is used specifically to prevent Fake Out from the likes of Rillaboom and Incineroar from flinching Ribombee, letting it set Sticky Web unopposed, and it also comes in handy for avoiding the Speed drop from Kyurem-B's Icy Wind.
* Focus Sash hides Ribombee's frailty a bit, helping it set both Sticky Web and Tailwind.
[STRATEGY COMMENTS]
Other Options
=============
Ally Switch lets Ribombee surprise foes by unexpectedly taking a hit for its partner. Getting KOed lets Ribombee give a free switch to a more offensive teammate once it's done providing speed control. Protect can be used because Ribombee is a common victim of double-targeting, as its main moveset is generally expected and inflexible, thus letting Ribombee waste an opponent's turn while preserving itself. Fake Tears alongside strong special attackers such as Nihilego and Heatran can be used to quickly overwhelm a specific foe, but its narrow applications make it an unappealing option.
[CREDITS]
- Written by: [[Memoric, 215000]]
- Quality checked by: [[dnagerbdager, 531334], [Yoda2798, 243661]]
- Grammar checked by: [[Finland, 517429]]
As the only viable Sticky Web setter in DOU, Ribombee has a niche in the most aggressive of hyper offense teams as a unique speed control support option, albeit one with an inconsistent matchup spread. Ribombee's high Speed and Shield Dust, which prevents flinching from Fake Out, make it a reliable Sticky Web setter, stopped only by a combination of priority and the few faster Pokemon in the metagame such as Zeraora and Dragapult. It also has access to Tailwind, which gives its team the Speed advantage before foes switch in and out to activate Sticky Web. This support makes Ribombee quite effective against fast teams such as rain and Naganadel-centric teams, giving strong teammates such as Urshifu-R and Zygarde both a lasting and an immediate Speed advantage. Ribombee's biggest problems, however, are its one-dimensional, telegraphed kit and polarized matchups. It practically has to be led in every game in order to actually take advantage of Sticky Web. Further, Sticky Web is useless against common ungrounded foes such as Landorus and Zapdos, and the move is outright detrimental against slower, bulkier teams running Trick Room. Even more, its frailty gives it zero defensive utility, making it completely dead weight in matchups where Sticky Web isn't useful, and Steel-types such as Celesteela and Genesect easily exploit its STAB coverage. Ribombee's dependence on running into a workable matchup often leaves it outshined by more consistent and simpler speed control options such as Mew, Naganadel, and Assault Vest Kyurem-B.
[SET]
name: Speed Control
move 1: Sticky Web
move 2: Tailwind
move 3: Moonblast
move 4: Pollen Puff
item: Focus Sash
ability: Shield Dust
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
* Tailwind, in practice, is most useful immediately after setting Sticky Web, before the entry hazard actually takes effect.
* Moonblast is its main attacking option, giving good neutral coverage and hitting Dragon-types such as Kyurem-B and Zygarde, as well as Urshifu-R, super effectively.
* Pollen Puff comes in handy as a super effective option against Psychic-types such as Mew and Cresselia, as well as Rillaboom. It also has nifty utility in healing up a weakened attacker teammate, handy for coming off better when trading damage.
* Shield Dust is used specifically to prevent Fake Out from the likes of Rillaboom and Incineroar from flinching Ribombee, letting it set Sticky Web unopposed, and it also comes in handy for avoiding the Speed drop from Kyurem-B's Icy Wind.
* Focus Sash hides Ribombee's frailty a bit, helping it set both Sticky Web and Tailwind.
[STRATEGY COMMENTS]
Other Options
=============
Ally Switch lets Ribombee surprise foes by unexpectedly taking a hit for its partner. Getting KOed lets Ribombee give a free switch to a more offensive teammate once it's done providing speed control. Protect can be used because Ribombee is a common victim of double-targeting, as its main moveset is generally expected and inflexible, thus letting Ribombee waste an opponent's turn while preserving itself. Fake Tears alongside strong special attackers such as Nihilego and Heatran can be used to quickly overwhelm a specific foe, but its narrow applications make it an unappealing option.
[CREDITS]
- Written by: [[Memoric, 215000]]
- Quality checked by: [[dnagerbdager, 531334], [Yoda2798, 243661]]
- Grammar checked by: [[Finland, 517429]]
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