Finally, after much confusion, 4th battle slots, and more, the battle shall commence!
Rickheg decides on items and actions
TheMogRunner decides on items and actions
Reffety-ref-ref
Open Challenge!
2v2 Doubles, mid stage pokemon
2 Recovories/ 2 Chills
1 DQ
You chose arena
And now, the teams!If Mogrunner's challenge is still open, I'll take it. I've got 2 mids ready to get back to battling.
I'm gonna ask that training items be allowed
Let's just go with the ASB arena, to ease me back into this
TheMogRunner said:Here you go!
Aches the Haunter
Haunter(*) [Aches] (M)
Nature:Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Personality:(to be added)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate:(Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
EC:5/9
MC:0
Stats:
Haunter
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 110 (+)
Accuracy Boost: 21%
Size Class: 3
Weight Class: 1
Base Rank Total: 15
Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Dark Pulse
Destiny Bond
Payback
Haze(*)
Ice Punch(*)
Disable(*)
Shadow Ball(*)
Dream Eater(*)
Venoshock(*)
Sludge Bomb
Taunt
(Attacks=18)
Rarity: 2
Riolu [Rum] (M)
Nature:Rash (+1 SpA, -1 SpD)
Personality:
Type:
Fighting:
These Pokemon come in two flavors. Either they are trained and disciplined masters of targeted strikes and ki attacks, or wild, savage Pokemon with innate battling instincts far above their peers. In either case, these Pokemon have powerful, dense muscles that allow them to throw targets of almost any weight if asked to do so, regardless of their own size. Their discipline allows them to Meditate and Cheer Up at a lower energy cost.
Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW)Prankster: (Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (UNLOCKED!)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC:5/6
MC:0
DC:5/5(UNLOCKED!)
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Bullet Punch
Hi Jump Kick
Blaze Kick
Ice Punch
Sky Uppercut
Swords dance
Brick Break
Shadow Claw
Substitute
Earthquake
(Attacks=19)
So, without any further delay, let's begin!rickheg said:
Asmodeus - Zweilous (M)Nature: Naughty (Adds one Rank to Attack; Subtract one Rank to Special Defense)
Type: Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three, but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2(-)
Spe: 58
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 4/9
MC: 6
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Outrage
Double Hit
Fire Fang
Ice Fang
Thunder Fang
Draco Meteor
Earth Power
Toxic
Taunt
Thunder Wave
Torment
Protect
Total Moves: 20
Kirlia (Mystic) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can Be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (DW Locked) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/9
MC: 4
DC: 2/5
Attacks:
Growl
Confusion
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Confuse Ray
Encore
Will-O-Wisp
Psychic
Thunderbolt
Hidden Power Ground (7)
Total Moves: 13
Thanks for reffing!!
Rickheg decides on items and actions
TheMogRunner decides on items and actions
Reffety-ref-ref