What's up guys! Enough greetings, I'll go straight to the point. I made this team a long time ago, but forgot to post it here so you can give me some advice.
This teams works surprisingly well for a non legendary team, even with its flaws. I've been having some trouble with other teams (I'll mention them in threats section) but still manages pull off some wins.
Here is it, have fun rating, and be nice please!
Also, I need some help choosing a mega for the team. I would appreciate if you can suggest one
This teams works surprisingly well for a non legendary team, even with its flaws. I've been having some trouble with other teams (I'll mention them in threats section) but still manages pull off some wins.
Here is it, have fun rating, and be nice please!
Also, I need some help choosing a mega for the team. I would appreciate if you can suggest one
Sapo Clyde (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Focus Blast
- Perish Song
- Encore
The rain inducer. Damp Rock ensures the 8 turn drizzle, and the evs and nature allow him to be physically defensive. Scald hits decently under rain, and may leave burns. I prefer it instead of hydro pump for accuracy issues. Focus blast deals with tyranitar, ferrothorn and others. Perish song puts an end to those baton pass teams and puts pressure to switch ins that try to set up. Encore locks stealth rock and setup users, allowing other teammates to switch in and deal with them.
El OVNI (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 48 Def / 208 SDef / 252 HP
Careful Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Thunder Wave
A great mixed wall that loves the rain. Ferrothorn with rocky helmet leaves his mark with physical attackers who dare to touch it. The evs and nature are distributed to let him work as a mixed wall. Power whip hits hard water types and magic bouncer switch ins like espeon. Leech seed recovers hp and messes up with switches. Stealth rock for hazards. Thunder wave cripples switches and pokes trying to set up.
Batiman (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 48 Def / 216 Spd
Impish Nature
- Earthquake
- Knock Off
- Taunt
- Protect
Seeing gliscor in a rain team is a bit odd, but it has proven to work extremely well as a physical wall and a trusty lead. Toxic orb lets him be immune to status and provides a reliable recovery. The evs spread let him oustpeed adamant lucario and timid smeargle. STAB earthquake to hit foes (seriously, what else I can say?). Knock off gives him coverage and works well to to take out items from switch ins. Taunt works extremely well to screw smeargle, setup sweepers and walls. Also seems to work nicely with politoed's encore. Protect lets him scout and recover some hp with poison heal.
F.U.F.O. (Metagross) @ Assault Vest
Ability: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Zen Headbutt
- Meteor Mash
- Earthquake
- Rock Slide
An excellent physical tank, now working as a special tank also with the help of assault vest. Metagross really loves rain support, allowing him to tank fire attacks comfortably. The evs and nature let him hit hard and tank well. Zen headbutt deals with fighting and poison types (mega venusaur). Meteor mash nails fairy types, but can be changed to hammer arm for coverage. Earthquake adds even more coverage. Rock slide is a nasty surprise for talonflame and volcarona, OHKOing both, and serious damage for other flying types (except skarmory)
Randy Savage (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Azumarill likes water, making his aqua jets hit even harder. Choice band gives him maximum damage possible second to belly drum. Evs let him outspeed blissey and ohko her with superpower. Aqua jet revenge kills weakened pokes. Waterfall is another stab, hitting hard with the aid of rain. Play rough destroys anything that doesn't resist it, even other fairies. Superpower deals with ttar and chansey/blissey
Sabroson (Ludicolo) @ Life Orb
Ability: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Surf
- Giga Drain
- Focus Blast
- Ice Beam
The main boy in the rain team. Ludicolo comes back from the swift swim ban.. angry. Life orb boosts every single attack. Evs and nature are for special attack and speed under the rain. Surf is a trustworthy stab over hydro pump, cuz accuracy. Giga drain is another stab allowing him to devastate quagsire, swampert and others, and offers recovery from life orb recoil damage. Focus Blast hits hard the likes of bisharp, ttar and others. Ice beam slays dragons and x4 weaks to ice.
Alright, the team seems a bit non threatening, but it's a bit scary irl, but it has its weaknesses. That's why I'm asking for your help guys to make this team even more scarier.
I'll now note the threats/cons I've seen:
I'll now note the threats/cons I've seen:
- Sun Teams
- No clerics in the team
- Talonflame
- Mega Venusaur (if metagross is dead/asleep)
- Rotom W (If ferro is burned/dead, if ludicolo is dead/asleep)
- Electric types
- No mega evolution in the team
There you have the team. I would looove if you could suggest a mega evolution too, because I lack one. Again, thanks for your time and advice!