RU Rillaboom

[SET]
name: Choice Band
move 1: Wood Hammer
move 2: Knock Off
move 3: U-Turn
move 4: Earthquake / Superpower
item: Choice Band
ability: Overgrow
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Rillaboom sets itself apart from other Grass-types due to its unmatched access to a strong STAB move in Wood Hammer, which, alongside a good Speed tier, makes it one of the best offensive wallbreakers RU has to offer. It also offers useful resistances with its pure Grass typing, especially against opposing Ground-types such as Claydol, Gastrodon, and Mudsdale. Knock Off allows Rillaboom to remove important items from its common switch-ins in Charizard, Vileplume, and Xatu. U-turn can be used to bring other teammates into the field and keep pressure on common Wood Hammer switch-ins. Earthquake is a useful coverage move against many Steel-types like Copperajah, Silvally-Steel, and Togedemaru while also catching threatening Fire- and Poison-type switch-ins like Ninetales, Salazzle, and Toxicroak. Superpower can be used to hit opposing Steel-types a bit harder while also causing huge damage to Pokemon that can resist its other moves, such as Virizion and Drampa.

The EV spread maximizes Rillaboom's offensive potential on Attack and Speed, but it can afford to run an Adamant nature for increased power, despite failing to outspeed useful benchmarks like Drednaw, Vanilluxe, and especially Passimian. Rillaboom benefits the most from Pokemon that can beat common Wood Hammer switch-ins, such as Vileplume, Virizion, and Vikavolt. Special attackers like Salazzle and Charizard can scare out these Pokemon and benefit greatly from Rillaboom's ability to break through common special walls like Snorlax and Copperajah. On the other hand, Togedemaru, Aromatisse, and Steelix can offer defensive support against the aforementioned threats. Similarly, Rock-types such as Rhydon and Coalossal can switch into Fire-types that threaten Rillaboom with relative ease while benefiting from its resistances to Ground and Water.

[SET]
name: Choice Scarf
move 1: Wood Hammer
move 2: Knock Off
move 3: U-Turn
move 4: Earthquake
item: Choice Scarf
ability: Overgrow
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
When running a Choice Scarf, Rillaboom can turn into one of the best cleaners in RU thanks to the sheer power of Wood Hammer and its ability to outspeed the likes of Salazzle, Alolan Raichu, and Choice Scarf Passimian while also being a serviceable pivot against Ground-types such as Mudsdale, Claydol, and Rhydon. Knock Off allows it to remove opposing items and threaten the likes of Rotom, Xatu, and Haunter. U-turn allows Rillaboom to pivot out should a check come in while also being a safe option to revenge kill unboosted Indeedee and Alolan Raichu without recoil damage. For the last slot, Earthquake is able to revenge kill fast threats like Salazzle, Ninetales, and Rapidash.

Due to the revenge killing nature of this set, extra attention should be given to fast Pokemon Rillaboom can't revenge kill reliably, such as Virizion, Whimsicott, and Charizard. In this regard, partners like Xatu, Weezing, and Jellicent can check the aforementioned threats safely. This set can be used alongside other Choice Scarf users like Indeedee and Passimian to throw the opposition off and force mind games against opponents unaware of their Choice item. Alolan Raichu, Rotom, and Vikavolt enjoy Rillaboom's ability to bring them safely into the field by forcing its checks as it U-Turns out and can threaten the likes of Vileplume and Charizard, while Rillaboom can threaten opposing Ground-types for them.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Drum Beating
move 3: Acrobatics
move 4: Earthquake
item:
ability: Overgrow
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Running a Swords Dance set allows Rillaboom to beat some of its common checks due to itemless Acrobatics, which can threaten Pokemon such as Vileplume, Whimsicott, and Virizion, especially after a Swords Dance boost, while also offering unparalleled neutral coverage. Despite being weaker than Wood Hammer, Drum Beating offers immense utility by reducing the foes' Speed stat, which can be clutch against the likes of Ninetales, Salazzle, and Silvally while also having no recoil. For the last slot, Earthquake is useful against Fire- and Steel-types.

Alongside the standard offensive EV spread, this set runs no item in order to double the Base Power of Acrobatics. Despite running Earthquake, this set is the most vulnerable to Fire-types; therefore, partners like Jellicent and Rhydon are essential to keep these in check and can benefit immensely from this set's capability to remove Vileplume and Virizion. This set also benefits from having checks to defensive Pokemon such as Weezing and Xatu removed. Wallbreakers like Vanilluxe, Indeedee, and Alolan Raichu can do this job very well. Vikavolt is also a valuable partner, since it can set Sticky Web, allowing Rillaboom to pressure many faster Pokemon.

[CREDITS]
- Written by: [[Yay, 202363]]
- Quality checked by: [[aVocado, 56549], [Averardo, 409096]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited:

aVocado

@ Everstone
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
didnt know this was qc ready ;o

add vikavolt counters for the banded set as teammates (steelix etc, talked on discord)

while also being a safe option to revenge kill Indeedee
unboosted indeedee

for the SD acro set, add a line about purposely not having an item to boost acrobatics bp.

This set also benefits from having checks such as Weezing and Xatu
i assume you meant "checks to" not "checks such as"

good job otherwise, 1/2
 
Last edited:

Milak

Stoïque fierté
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Staff Alumnus
Amcheck
Add (AC=Add comma, AP=Add full stop, ASC=Add semicolon, AH=Add hyphen)
Remove (RC=Remove comma, RH=Remove hyphen)
Comments

[SET]
name: Choice Band
move 1: Wood Hammer
move 2: Knock Off
move 3: U-Turn
move 4: Earthquake / Superpower
item: Choice Band
ability: Overgrow
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Rillaboom sets itself apart from other Grass-types due to its unmatched access to a strong STAB in Wood Hammer, which alongside a good speed Speed tier, makes it one of the best offensive wallbreakers the tier RU has to offer. It also offers useful resistances on it's with its pure Grass typing(RH), especially against opposing Ground-types such as Claydol, Gastrodon, and Mudsdale. Knock Off allows Rillaboom to remove important items from it's its common checks (not sure if you wanted to categorize them as "checks" or "switch-ins") in Charizard, Vileplume, and Xatu. U-Turn U-turn can be used to bring other teammates into the field and keep pressure on common Wood Hammer switch-ins. Earthquake is a useful coverage move against many Steel-types like Copperajah, Silvally-Steel, and Togedemaru,(RC) while also catching threatening Fire-(AH) and Poison-type switch-ins from the likes of like Ninetales, Salazzle, and Toxicroak. Superpower can be used to hit opposing Steel-types a bit harder,(RC) while also causing huge damage to Pokemon that can resist it's its other moves, such as Virizion and Drampa.

Rillaboom The EV spread maxes out it's its offensive potential on Attack and Speed,(RC) and it but Rillaboom can afford to run an Adamant Nature nature for increased power, despite missing failing to outspeed useful benchmarks against the likes Drednaw, Vanilluxe, and especially,(RC) Passimian. Rillaboom benefits the best from Pokemon that can beat common Wood Hammer deterrents switch-ins, such as Vileplume, Virizion, and Vikavolt. Special attackers like Salazzle and Charizard can scare out these Pokemon and benefit greatly from Rillaboom's ability to break through common Special Defensive special walls like Snorlax and Copperajah. On the defensive side other hand, Togedemaru, Aromatisse,(AC) and Steelix can offer defensive counterplay support against the aforementioned threats. Similarly, Rock-types such as Rhydon and Coalossal can switch into Fire-types that threaten Rillaboom with relative ease,(RC) while benefitting benefiting from it's its resistances to Ground-(RH) and Water-types(RH).

[SET]
name: Choice Scarf
move 1: Wood Hammer
move 2: Knock Off
move 3: U-Turn
move 4: Earthquake
item: Choice Scarf
ability: Overgrow
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
When running a Choice Scarf, Rillaboom can turn into one of the best cleaners in RarelyUsed RU thanks to the sheer power of Wood Hammer and a good speed tier, able its ability to outspeed the likes of Salazzle, Raichu-Alola Alolan Raichu, and Choice Scarf Passimian,(RC) while also being a serviceable pivot against ground-types Ground-types such as Mudsdale, Claydol,(AC) and Rhydon. Knock Off allows it to remove opposing items and threaten Pokemon the likes of Rotom, Xatu, and Haunter. U-Turn U-turn the move that allows Rillaboom to be a Choice Scarf user the most by letting it pivot out should a check come in,(RC) while also being a safe option to revenge kill unboosted Indeedee and Raichu-Alola Alolan Raichu without recoil damage. On the last slot, Earthquake is able to revenge kill fast threats like Salazzle, Ninetales, and Rapidash.

Due to the revenge killing nature of this set, extra attention should be given to fast Pokemon Rillaboom can't revenge kill reliably, such as Virizion, Whimsicott, and Charizard. In this regard, partners like Xatu, Weezing, and Jellicent can check the aforementioned threats safely. This set can be used alongside other Pokemon that commonly run Choice Scarf users like Indeedee and Passimian to throw the opposition off,(RC) and Indeedee and Passimian can force mindgames against opponents that don't beware unaware of their offensive Choice item sets. Raichu-Alola Alolan Raichu, Rotom,(AC) and Vikavolt enjoy Rillaboom's ability to bring them safely into the field by forcing it's its checks as it U-Turns out,(RC) forming powerful cores, as they and can threaten the likes of Vileplume and Charizard, as while Rillaboom can threaten opposing Ground-types for them (optional).

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Drum Beating
move 3: Acrobatics
move 4: Earthquake
item:
ability: Overgrow
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Running a Swords Dance set allows Rillaboom to beat some of it's its common checks due to itemless Acrobatics, that which can threaten Pokemon such as Vileplume, Whimsicott, and Virizion, especially after a Swords Dance boost, while also offering unparalleled neutral coverage. Despite being weaker than Wood Hammer, Drum Beating offers immense utility by dropping the opposition reducing the foes' Speed stat, which can be clutch against the likes of Ninetales, Salazzle,(AC) and Silvally,(RC) while also having no recoil to chip itself. On the last slot, Earthquake is useful against many Fire- and Steel-types the tier has to offer.

Alongside the standard offensive EV spread distribution, this set runs no item so Acrobatics' Base Power is doubled to double the Base Power of Acrobatics. Despite running Earthquake, this set is the most vulnerable to Fire-types,(AC) as Rillaboom can get (worn down? Something is missing here);(RC->ASC) and therefore,(AC) partners like Jellicent or Rhydon are essential to keep these in check,(RC) which also and can benefit immensely from this set's capability to remove Vileplume and Virizion. This set also benefits from having checks to defensive Pokemon such as Weezing and Xatu removed.(RC->AP) and wWallbreakers like Vanilluxe, Indeedee, and Raichu-Alola Alolan Raichu can do this job very well. Vikavolt is also a valuable partner, since it can set Sticky Web on the field, allowing Rillaboom to pressure many faster Pokemon.

[CREDITS]
- Written by: [[Yay, 202363]]
- Quality checked by: [[aVocado, 56549], [Averardo, 409096]]
- Grammar checked by: [[username1, userid1]]
 
  • Like
Reactions: Yay

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
add remove (comments)
[SET]
name: Choice Band
move 1: Wood Hammer
move 2: Knock Off
move 3: U-Turn
move 4: Earthquake / Superpower
item: Choice Band
ability: Overgrow
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Rillaboom sets itself apart from other Grass-types due to its unmatched access to a strong STAB move in Wood Hammer, which, (AC) alongside a good Speed tier, makes it one of the best offensive wallbreakers RU has to offer. It also offers useful resistances with its pure Grass typing, especially against opposing Ground-types such as Claydol, Gastrodon, and Mudsdale. Knock Off allows Rillaboom to remove important items from its common switch-ins in Charizard, Vileplume, and Xatu. U-turn can be used to bring other teammates into the field and keep pressure on common Wood Hammer switch-ins. Earthquake is a useful coverage move against many Steel-types like Copperajah, Silvally-Steel, and Togedemaru while also catching threatening Fire- and Poison-type switch-ins like Ninetales, Salazzle, and Toxicroak. Superpower can be used to hit opposing Steel-types a bit harder while also causing huge damage to Pokemon that can resist its other moves, such as Virizion and Drampa.

The EV spread maxes out its maximizes Rillaboom's offensive potential on Attack and Speed, (AC) but Rillaboom it can afford to run an Adamant nature for increased power, despite failing to outspeed useful benchmarks like Drednaw, Vanilluxe, and especially Passimian. Rillaboom benefits the best most from Pokemon that can beat common Wood Hammer switch-ins, such as Vileplume, Virizion, and Vikavolt. Special attackers like Salazzle and Charizard can scare out these Pokemon and benefit greatly from Rillaboom's ability to break through common special walls like Snorlax and Copperajah. On the other hand, Togedemaru, Aromatisse, and Steelix can offer defensive support against the aforementioned threats. Similarly, Rock-types such as Rhydon and Coalossal can switch into Fire-types that threaten Rillaboom with relative ease while benefiting from its resistances to Ground and Water.

[SET]
name: Choice Scarf
move 1: Wood Hammer
move 2: Knock Off
move 3: U-Turn
move 4: Earthquake
item: Choice Scarf
ability: Overgrow
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
When running a Choice Scarf, Rillaboom can turn into one of the best cleaners in RU thanks to the sheer power of Wood Hammer and its ability to outspeed the likes of Salazzle, Alolan Raichu, and Choice Scarf Passimian while also being a serviceable pivot against Ground-types such as Mudsdale, Claydol, and Rhydon. Knock Off allows it to remove opposing items and threaten the likes of Rotom, Xatu, and Haunter. U-turn allows Rillaboom to pivot out should a check come in while also being a safe option to revenge kill unboosted Indeedee and Alolan Raichu without recoil damage. On For the last slot, Earthquake is able to revenge kill fast threats like Salazzle, Ninetales, and Rapidash.

Due to the revenge killing nature of this set, extra attention should be given to fast Pokemon Rillaboom can't revenge kill reliably, such as Virizion, Whimsicott, and Charizard. In this regard, partners like Xatu, Weezing, and Jellicent can check the aforementioned threats safely. This set can be used alongside other Choice Scarf users like Indeedee and Passimian to throw the opposition off and force mind games (space) against opponents unaware of their Choice item. Alolan Raichu, Rotom, and Vikavolt enjoy Rillaboom's ability to bring them safely into the field by forcing its checks as it U-Turns out and can threaten the likes of Vileplume and Charizard, while Rillaboom can threaten opposing Ground-types for them.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Drum Beating
move 3: Acrobatics
move 4: Earthquake
item:
ability: Overgrow
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Running a Swords Dance set allows Rillaboom to beat some of its common checks due to itemless Acrobatics, which can threaten Pokemon such as Vileplume, Whimsicott, and Virizion, especially after a Swords Dance boost, while also offering unparalleled neutral coverage. Despite being weaker than Wood Hammer, Drum Beating offers immense utility by reducing the foes' Speed stat, which can be clutch against the likes of Ninetales, Salazzle, and Silvally while also having no recoil. On For the last slot, Earthquake is useful against Fire- and Steel-types.

Alongside the standard offensive EV spread, this set runs no item so in order to double the Base Power of Acrobatics. Despite running Earthquake, this set is the most vulnerable to Fire-types; therefore, partners like Jellicent or and Rhydon are essential to keep these in check and can benefit immensely from this set's capability to remove Vileplume and Virizion. This set also benefits from having checks to defensive Pokemon such as Weezing and Xatu removed. Wallbreakers like Vanilluxe, Indeedee, and Alolan Raichu can do this job very well. Vikavolt is also a valuable partner, since it can set Sticky Web, allowing Rillaboom to pressure many faster Pokemon.

[CREDITS]
- Written by: [[Yay, 202363]]
- Quality checked by: [[aVocado, 56549], [Averardo, 409096]]
- Grammar checked by: [[Milak, 262594]] (unforunately amcheckers don't get credit for checking analyses, so you'll have to change this :()
1/1 :blobthumbsup:
Estronic-GP-small.gif
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top