Rinse and Repeat

Hi folks, I'm new here. I've been playing Pokemon since RBY days, but usually went the collection route instead of competitive battling (490/493 on my Diamond cart). Anyway, I found Smogon a while back and found the forums and strategy guides to be very interesting. I lurked for months, reading war stories, RMTs, and looking at Pokemon analyses. I decided to try my hand at competitive battling.

I was turned off by the fact that OU had such a solid "core" of Pokemon. Most teams used the same dozen Pokemon. UU looked much more enjoyable. In fact, I was sad to see so many cool Pokemon confined to the "lower" tier and decided I would join them down there. I've never even tried OU battling. Next time the tutor program rolls around, I may dip my feet in those waters, but until then, I'm fine down here with the underdogs. Many more Pokemon were viable and the variety made battling tons of fun. I started off with a balanced team, then tried Rain Dance and Sunny Day teams (very fun).

When I was playing one day, I got my whole team swept by a lead who simply statted up and swept. It didn't seem like it required too much prediction, just raw power and a disregard for conventional leads. I began wondering how people would react to a team that simply statted up then tried to steamroll you. From there I devised my Hyper Offense team. The basic strategy is: Stat-up, sweep, faint, rinse, repeat. DO NOT switch out under any circumstances, just sacrifice your sweeper to get the next in for free. I've found it has been quite successful but could definitely use some pointers. In particular, I didn't try anything exciting with my EV spreads. Maybe that's okay since they're all sweepers, but still...just my newbiness showing.

Anyway, I've been battling competitively for about three months now, about a month with this specific team. I decided I was experienced now to not look like a dunce when I posted my team so...here I am!


(Edits in bold)


HYPER OFFENSE
A study in UU sweeping

At a Glance
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The Team

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Iggy (Sceptile) @ Focus Sash
Overgrow
4 HP, 252 Attack, 252 Speed
Jolly
-Swords Dance
-Leaf Blade
-Protect
-Rock Slide

Sceptile was the first Pokemon I came up with for the team. I know many Hyper Offense teams lead with, perhaps, Uxie to dualscreen and then Memento or something to bring in a sweeper. I, however, was interested in the concept of a unique lead. Not a traditional one that puts up rocks or taunts. Not an anti that simply stops the other lead from laying rocks. I wanted to try out a lead that put the opposing team immediately on the defense. And what better way to put them on the defense than the fastest Swords Dancer in UU? Bonus: Sceptile's my favorite Pokemon too!

Many people don't know what to expect when they see lead Sceptile. Frequently, they just go about their usual lead business - rocks, spikes, etc. This gives Sceptile a free Swords Dance. And once she has a dance under her belt, she is a force to be reckoned with. Her three attacking moves yield almost guaranteed neutral damage (with the exception of the rare pure grass type, Tangrowth or Leafeon for example...but they're not usually leads).

The Focus Sash guarantees a Swords Dance or (if the lead is particularly scary - something that might have Ice Shard and could 2HKO me) I get a free attack in before croaking. Her biggest weakness is Uxie. She can't 2HKO and if I use Swords Dance to get the 2HKO, I usually just end up yawned or something, which breaks momentum. As you know, I hate switching my frail sweepers into unknown attacks. However, it's better if she's put to sleep early as that gives my opponent one less way to break momentum later on via the Sleep Clause. I hate to trash Sceptile so early, though.

I'm currently experimenting with Protect in place of Earthquake to counter Ambipom leads. The loss of Earthquake is certainly being felt. A common switchin to Sceptile is Venusaur and an Sword Danced Earthquake was a 2HKO, but now I can't really do anything.



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Hitmonjitsu (Hitmonlee) @ Life Orb
Limber
4 HP, 252 Attack, 252 Speed
Adamant
-Brick Break
-Sucker Punch
-Bullet Punch
-Rapid Spin

Hitmonlee has been the Pokemon on the team I've switched around the most. She joined the team initially as a Rapid Spinner for Moltres. I tried out Blaziken for a bit after Moltres got the axe, but found she just couldn't deal the damage I wanted and my Alakazam really missed the Rapid Spin support too. Next up was Swords Dance Kabutops as a check to Rain Dance teams, a powerful sweeper, and a surprise Rapid Spinner, but I found the overlap between her and Feraligatr to be too annoying...so I went back to where I started.

Hitmonlee is still, however, probably the weakest link on the team. She can deal some heavy damage with Close Combat and the double priority is a bonus for revenging Pokemon of any sort. However I wonder how well a revenger fits on this team? Sure, she'll finish off the weakened enemy, but then she just sits there helplessly as I don't want to switch anyone else in to die to a random blow. Alakazam is almost useless with rocks up, though and Hitmonlee is almost assuredly the most aggressive spinner I could cook up. Tips would be highly appreciated.

Added Brick Break in place of Close Combat. The damage difference is not overwhelming and the ability to break screens is very useful. Also added Bullet Punch to avoid being setup bait for SubPlot or SubCM Mismagius.


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Crash (Aggron) @ Life Orb
Rock Head
252 Attack, 4 Defense, 252 Speed
Adamant
-Rock Polish
-Head Smash
-Aqua Tail
-Ice Punch

I originally had Rhyperior in this spot but found the water and grass weaknesses to be completely crippling given the slow speed. Aggron, however, is a BIT easier to bring in and after a Rock Polish turns into a freight train. After a single Rock Polish, she outspeeds the entire tier (barring stylish scarves, of course). I was stunned by this fact and many people don't seem to realize this in-battle either. My favorite is to bring her in on Swellow - a guaranteed Rock Polish and then proceed to destroy. Head Smash is incredible, dealing a hefty blow even to things that resist it. Aqua Tail and Ice Punch round out the coverage.

You would think the ground and fighting weaknesses would be dangerous, but they are usually quite easy to predict. And once she's got a Rock Polish up, it doesn't matter anyway. Anything that comes in to end her sweep will get a face full of Head Smash on the way out either way.



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Phoebe (Alakazam) @ Focus Sash
Synchronize
4 HP, 252 Special Attack, 252 Speed
Timid
-Psychic
-Focus Blast
-Grass Knot
-Signal Beam

I suppose there's room on my team SOMEWHERE for a Pokemon with something a little different. And here it is - the Focus Sash! When constructing the team, I saw I had plenty of fun steamrolling physical attackers but wanted a special attacker to smash some stuff too. I knew Alakazam to be a particularly feared special attacker out there - blindingly fast and powerful, but frail as a toothpick. It was at this point that I took a look at those weaknesses and tried to turn them into strengths, which is where Phoebe got her stylish sash.

She packs such a serious punch already, Life Orb only shortened her life and Leftovers bordered on useless when you die in one hit. Choice items were unacceptable on the team because I cannot be switching around willy nilly. The Sash turns many of her counters into guaranteed KOs. She can essentially outspeed and 2HKO the whole metagame and with a Sash that guarantees a kill each and every game, usually more. The only thing that cramps her style is Sucker Punch as she has no responses, but otherwise...damn that Sash makes her an unexpected powerhouse.



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Dundee (Feraligatr) @ Leftovers
Torrent
28 HP, 252 Special Attack, 228 Speed
Adamant
-Dragon Dance
-Waterfall
-Return
-Ice Punch

The Gyarados of UU does what she does best - tries to be Gyarados. After even one Dragon Dance, she becomes a force to be reckoned with. If she gets two in, God help the opposing team. I always get a laugh when my opponent switches Venusaur in to counter as I dance. After that one dance, Ice Punch almost always OHKOs what my opponent expected to be a hard counter! Waterfall will put a big dent into just about anything. The Aqua Jet may seem odd if I'm planning to boost my speed, but I've found it to be invaluable. It allows me to have another revenge killer. Additionally, once she starts dancing, people frequently bring in their priority to end her rampage. They get a nasty surprise when they get out-prioritized. A boosted Aqua Jet deals remarkable neutral damage. In particular, it's very fun against Fake-Outers and (especially) Sucker Punchers who find that they just did, essentially, nothing to this smiling gator.

The trouble comes when the omnipresent bulky waters come in. She is basically helpless against them. I usually just dance until I cannot take another hit, then blast them with Waterfall on my way out. I'm not too sure about the EVs, though. I just used the generic Smogon DD set, without question (tips are appreciated).

Turns out Aqua Jet is illegal with Dragon Dance. I also added leftovers to give him a bit more longevity and help him get more dances in. I'm really missing Aqua Jet so I'm considering switching DD to Swords Dance, but then I won't have the ability to outspeed almost everyone which really helps him. I'm actually far less happy with him now that he doesn't have both DD and Aqua Jet.



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Wizrobe (Mismagius) @ Leftovers
Levitate
4 HP, 252 Special Attack, 252 Speed
Timid
-Nasty Plot
-Shadow Ball
-Hidden Power (Fighting)
-Substitute

Mismagius rounds out the team with another special option. Nasty Plot is an incredible move and Mismagius LOVES her new HG/SS toy. Shadow Ball and HP Fighting bring unresisted type coverage (very scary given the ability to double attacking power at the click of a button). Substitute allows her to laugh at anyone who tries to status or Sucker Punch her and, once she's hiding behind one, she becomes a whole lot scarier. Not too much to say. I frequently switch to her if any Fake Out leads bare their heads at Sceptile (she likes being able to come in later with her Sash intact and try a SD sweep). Aside from that, I usually leave her for the late game and after a Nasty Plot she becomes a pretty scary sweeper.

Mismagius is pretty strong after a Nasty Plot and not too intimidating without it, even with the Life Orb. I therefore added Leftovers to lengthen her stay and recover Substitute damage.







In Conclusion...

This team may seem a bit like I just smashed together a bunch of sweepers but I assure you it is more than that. I may not do any double switching or take part in stall battles and crazy mind games, but I have a lot of fun anyway. The hyper-aggressive lead puts my opponent on the defense and frequently, they scramble for purchase the whole battle as each scary sweeper they bring down just reveals another one. Each member of this team, bar Hitmonlee, has 6-0'ed an opposing team and it is this scary fact that really makes the team work.

As I said, I don't do any predictive switching, but when one of my sweepers goes down, I put a lot of thought into who comes in next. Things like: "Can Aggron get off a free Rock Polish? How about a Dragon Dance for Feraligatr? Do I need to get rid of hazards for the benefit of Alakazam?" I have answers to many common strategies I might encounter. I can stall out a Rain Dance team by throwing Alakazam in their way (taking down one of their sweepers with Grass Knot) and then waiting out the rain with Feraligatr. Once the rain stops, any member of the team can smash through the weaker team (Rain Dance teams are very frail and unreliable once the monsoon ends). Stat-uppers are faced with priority from Feraligatr and Hitmonlee to end their fun and make room for some stat-upping of my own. All in all, I play aggressively and either lose in less than twenty turns or (hopefully more often) win in twenty turns.

I'll also tell you all these stat-uppers have brought me frequent rage-quits as people helplessly lose their whole team to one Rock Polished Aggron or one Nasty Plotted Mismagius. Anyway, some tips would be highly appreciated and I'm very glad to have joined the community :)
 
Threatlist (I found this in another RMT, kudos to whoever made it!)

Offensive

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Absol - Haven't seen much of him. Set up with Feraligatr, KO with Waterfall

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Aggron - Hitmonlee can revenge it easily. If it's at full health, sacrifice Lee to Mach Punch it, then finish with Aqua Jet if he lives. Mismagius can also HP Fighting it to death.

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Alakazam - My own Zam counters it pretty well with Signal Beam. Mismagius can also help.

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Altaria - Feraligatr and Aggron can Ice Punch, Sceptile can Rock Slide.

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Ambipom - Very troublesome to my team. I don't like to lose Sceptile's scarf early so I either switch to Aggron or Mismagius to take the Fake Out. But at that point it's just a roll of the die to guess whether he has Payback, Low Kick, or (God help me) both.

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Arcanine - A frequent switch in to Sceptile. Does not enjoy even an Intimidated Earthquake. Then an Aqua Jet finishes him off after he takes out Sceptile.

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Azumarill - Falls in one hit to a boosted Aggron or Mismagius. Feraligatr can try to set up on it.

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Blaziken - Gets destroyed by this team. Hates Alakazam's Psychic, Feraligatr's Aqua Jet, Mismagius, etc.

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Drapion - Another switchin to Sceptile. Also dislikes taking an Earthquake. Can be dealt with by Hitmonlee or Feraligatr later on.

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Dugtrio - Destroyed by Feraligatr, Aggron takes out with Ice Punch after a Rock Polish.

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Feraligatr - Can end up in a setup battle with my own Feraligatr. Alakazam can battle it with Grass Knot.

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Hariyama - Zam again can take it out with Psychic.

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Hitmonlee - Has trouble with Mismagius, especially if I put up a Substitute. Setup bait.

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Hitmontop - Again, Mismagius can take the chance to set up.

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Houndoom - Feraligatr deals with it easily. Usually can just get a Dragon Dance as it runs away.

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Kabutops - Outside the rain, Hitmonlee and Feraligatr deal with it well (Feraligatr can usually setup a Dragon Dance then KO with Waterfall). In the rain, sacrifice Zam's focus sash to kill it with Grass Knot.

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Leafeon - Ice Punch from Aggron and Feraligatr, Signal Beam from Alakazam.

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Ludicolo - Can be troublesome. Zam can Signal Beam it and Feraligatr can try to deal some damage with Ice Punch.

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Magmortar - Try to kill with Aqua Jet if possible. If it lives, revenge with Hitmonlee.

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Mesprit - Can't do a whole lot to Zam and Zam can Signal Beam it back.

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Milotic - Pretty irritating. Often comes in on Feraligatr. Statup then Waterfall as it finishes me off. Zam comes in for the Grass Knot revenge.

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Mismagius - Speed ties (at worst) with my own Mismagius. Usually send Missy in and cross my fingers that the opponent isn't +speed.

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Moltres - Comes in on Sceptile a lot...clearly not expecting rock slide. Feraligatr can deal with it fine as well.

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Nidoking - Alakazam, Sceptile, Feraligatr, and (Rock Polished) Aggron all deal with him fine.

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Omastar - Sceptile and Zam each have guaranteed OHKOs with a Focus Sash. Either one is in means Omastar is running away or dead.

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Poliwrath - Zam deals with it handily. Feraligatr does not like him one bit.

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Rhyperior - Falls to Feraligatr's Waterfall or Zam's Grass Knot with ease.

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Rotom - Surprisingly frail. Falls to +1 Waterfall from Feraligatr, any attack from Aggron, Shadow Ball from Missy. Hitmonlee does not like him one bit.

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Sceptile - Ice Punch or Signal Beam from Feraligatr or Zam.

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Scyther - Often comes in early against Sceptile and falls to Rock Slide. If he waits around to come in, Aggron laughs at him unless it carries Brick Break.

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Swellow - Aggron loves this guy. Switch in, free Rock Polish.

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Torterra - Ice Punch from Feraligatr OHKOs with ease, Zam can hit it with Grass Knot.

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Toxicroak - Feraligatr doesn't like him much. Zam can scare it away with Psychic but doesn't like Sucker Punch.

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Venusaur - Frequently comes in on Sceptile. Takes half his life from +2 Earthquake. If it's choiced, Aggron likes coming in on Sludge Bomb.


Defensive

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Altaria - Rock Slide from Sceptile (a frequent switchin). Ice Punch from Gatr and Aggron.

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Blastoise - Can't do much to Feraligatr. Use as setup bait or kill with Zam.

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Chansey - Any of my physical sweepers have no trouble.

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Claydol - Falls to Gatr, Mismagius, Zam...just about everyone.

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Clefable - Finally a use for Hitmonlee. He checks Clefable quite well.

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Cloyster - Hitmonlee and Zam handle okay. Sceptile and Aggron are fine if they've statted up.

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Donphan - Feraligatr deals with him fine.

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Hitmontop- Alakazam and Mismagius can threaten.

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Lanturn - Again, Zam's Grass Knot is a lifesaver. Otherwise just muscle through with Close Combat Hitmonlee or Shadow Ball Mismagius.

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Milotic - Stall it out with Grass Knot on Zam.

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Miltank - Blast him with Hitmonlee or Zam.

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Omastar - Zam and Sceptile handle him fine. Even Feraligatr does okay.

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Regirock - Feraligatr and Zam again have it covered.

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Registeel - Very troublesome. Hitmonlee can dent it, Sceptile can try a boosted Earthquake. Zam can cross her fingers with Focus Blast.

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Rotom - Not too much trouble again. Try a boosted Waterfall or Head Smash.

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Slowbro - A bit annoying. Try Mismagius or Alakazam.

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Slowking - Again, Mismagius and Zam.

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Spiritomb - Extremely annoying, especially if it throws around WoW's like crazy. Try to hurt it with a boosted Waterfall or something. If worse comes to worse, sacrifice Zam's Focus Sash to hit it with Grass Knot.

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Steelix - Lee, Zam, Sceptile, and Feraligatr all handle it okay.

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Tangrowth - Zam handles it okay. If boosted, Feraligatr gets the job done too.

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Torterra- Again, a boosted Ice Punch works wonders.

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Uxie - Very troublesome. Try to get Mismagius in for an easy kill. Otherwise, smack it with Waterfall or Signal Beam as needed.

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Venusaur - Zam handles him fine. A boosted Feraligatr can Ice Punch it.

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Weezing - Very annoying if it throws WoW's around. Try to take it out with Zam's Psychic.
 
Just a quick rate. I see only two problems with your team. First, you listed Mismagius' ability as Torrent instead of Levitate. Second, Rotom is actually more dangerous than you think, especially Scarfed ones, which happen to be pretty common. If it switches in on you after one of your kills, you're in trouble. One option for it is to Trick its Scarf off, limiting whichever Pokemon you switch in. If you leave in your Pokemon, Rotom has a good chance of killing it. Aggron dies against HP Fighting, Alakazam and Mismagius against Shadow Ball, and Feraligatr will probably end up dead against Thunderbolt. Hope my comments helped!
 
Just a quick rate. I see only two problems with your team. First, you listed Mismagius' ability as Torrent instead of Levitate. Second, Rotom is actually more dangerous than you think, especially Scarfed ones, which happen to be pretty common. If it switches in on you after one of your kills, you're in trouble. One option for it is to Trick its Scarf off, limiting whichever Pokemon you switch in. If you leave in your Pokemon, Rotom has a good chance of killing it. Aggron dies against HP Fighting, Alakazam and Mismagius against Shadow Ball, and Feraligatr will probably end up dead against Thunderbolt. Hope my comments helped!

Good call, I fixed Mismagius's ability. My mistake :/

Thanks a lot! I'll try to find some more ways around Rotom. Scarfers in general are usually more of a boon to my team than anything. If I know something finished me off with a Scarf, I can usually switch someone in who will take at least neutral damage from that same attack and try to set up. And if Rotom has to go out and come back in against Feraligatr that has had the chance to set up, Aqua Jet will cause real pain.

Thanks a ton!
 
I think I just battled you a while ago at shoddy or the same team. Well, from an opponents perspective, walls with roar or skills that force you out may be a problem (unless you can take them out in 1 boosted attack). 4 out of your 6 pokemon needs to stat up before it really gets to do some damage and Alakazam is relying on that focus sash. I suggest you change one of them to be the typical revenge killer. Maybe put on specs on that Alakazam, something that can do immediate damage after one of your pokemon faints. Still as offensive but now maybe you can get that quick kill after one of your deaths. Also for Feraligatr, I run the same set as that but I put leftovers. Maybe it's just me but I feel like I can get an extra Dragon Dance with leftovers.
 
Sceptile-Loses to the two most common leads. Ambipom either 2HKOs you or OHKOs Mismagius with Payback. Uxie you can scarcely threaten while he can use whatever support moves he wants. I love Sceptile, but a standard SD Sceptile as a lead is vulnerable.

Hitmonlee-If he seems an inefficient choice, may I suggest alternate Rapid Spinners? Along with example Hyper Offense traits.

Blastoise-Can Water Spout, Fake Out, Yawn, and Toxic.
Donphan-Incredible atk, Head Smash, STAB Earthquake, Ice Shard, Rock Polish, Stealth Rock.
Hitmonchan-Close Combat, (Iron Fist) boosted Punchs (Mach Punch, Focus Punch, Elemental, Drain), Agility.
Hitmontop-Technician.
Kabutops-Known qualities to you, but Feraligatr may be a non-issue as you will see.

Aggron-What purpose is Ice Punch serving? You hit grass pokemon harder with STAB Head Smash (225 vs 150), and you have Aqua Tail for ground pokemon.
Rhyperior and Aggron are comparativley susceptible to grass and water moves. Aggron is still vulnerable to special grass and water moves, he is still vulnerable to Ice Beam (and it is typically accompanied by Surf), gains 4 resistances that scarcely matter (Bug, Dark, Psychic, Ghost) because he doesn't take special hits well and is susceptible to coverage moves, and Iron Head is an inferior STAB to Earthquake, I would say. Aggron has merits, but so does Rhyperior.

Alakazam-What can he switch in against? And for that matter, what can Hitmonlee switch in against. Both are very frail and lack many resistances, and Alakazam relies upon Hitmonlee.

Feraligatr-Aqua Jet+Dragon Dance is an illegal egg move combination, I found this out when planning to try it myself in the past.
Perhaps more bulk and less speed would be desirable? You only need to have him hit specific speed numbers, and Feraligatr has excellent bulk. Perhaps have him hit a Leftovers number as well?

Mismagius-Predictability means being much easier to deal with. I found Sub+NP Mismagius very dangerous when I first encountered it, but many Mismagius later I don't really consider it a threat at all. Mismagius has a great many powerful support moves available to it, this predictable set makes it scarcely a threat as far as I'm concerned.


I applaud you for attempting unusual things (Sceptile lead, a Hyper Offense team), but your team could be much, much more threatening.

After I've gotten your input I'd be glad to suggest unusual traits to increase the team's potency. I wish you good will.
 
Hi there

I dont think focus sash is a very good item on Alakazam at all,i would much recommend using life orb since if you have to switch Alakazam in with SR up,your sash s completly ruined,getting some more raw power from life orb is always good on a sweeper such as Alakazam.Focus sash really won't get the job done since it is completely ruined if your spinner is down while entry hazards are up,or if you have to switch Alakazam in before you use Rapid Spin.

Hope i helped,gl with the team!
 
This team can be surprisingly effective. I tested it out a bit today and had decent results.

I actually find Hitmonlee plays a very important role that I don't think can be filled by any of the other rapid spinners. None of the others are as fast or as strong while having the priority. Hitmonlee also has Fighting and Dark type attacks not found elsewhere.

The biggest problems I had were against lead Hariyama, Feraligatr and Azumarill could cause some issues, scarf Rotom, and Technitop if Zam is down or sash is broken.

My main suggestions:
Hitmonlee: Replace CC with Break Brick. Break Brick allows you to deal with screens which otherwise ruin this team. Hitmonlee is primarily for priority and spinning, anyway.

Rhyperior over Aggron. The increased offensive power, especially from STAB EQ along with the fact that Rhyperior is basically never OHKO'd helps a lot. The paralysis immunity is also helpful if a troublesome enemy is trying to paralyze your team when Hitmonlee is down.

The pokemon I thought was least useful was Mismagius... but I couldn't come up with much to replace it. It's immunities make it powerful to deal with.

Edit:
When it comes to the lead discussion, yes SR would help, but in general I'd say it is actually relatively unnecessary. Not only that, but the only lead that gives Sceptile much problems are the fake out leads. Many people vastly underestimate the power of that Sceptile after a SD, and I rarely have had a case where I couldn't pull off the SD.
 
Welcome to Smogon!

I'm going to offer various fixes to your team, but feel free to deny them; I am not the best rater in the world. Still, I hope you take them to heart.

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This extremely offensive looking team catches my eye; the first thing I notice is that you lead with Sceptile. No. Here's an offensive lead who can setup Stealth Rock which is extremely crucial to an offensive team like yours.

i_omastar.gif
@ Focus Sash / Leftovers / Rindo Berry
~Stealth Rock
~Spikes
~Surf
~Hidden Power, [Grass]
Timid
Swift Swim
evs: 4 HP / 252 SpA / 252 Spe

Nearly always you get an instant KO, getting you a quick 5-6 or 2 layers of hazards up (SR + 1 Spikes) which is great. You are at a disadvantage against Taunt Leads, unfortunately.

Against bulky leads like Uxie, just start setting up; against "SR and attack" leads like Omastar and Rhyperior, kill them. Against Electrode, you will 2HKO; after Electrode's Rain Dance, you will outspeed. Unfortunately, you fall quickly to a Thunder, and Taunt completely messes you up.

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Second, I suggest you change Alakazam to Sceptile now that you aren't using it as a lead; I suggest you use a SubSeeder set, which draws out Mismagius' counters (it seems this team is based off of her) and can beat them all 1-on-1.

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@ Leftovers
~Substitute
~Leech Seed
~Focus Blast / Hidden Power [Ice]
~Leaf Storm
Timid
4 HP / 252 SpA / 252 Spe

The strategy behind SubSeeding, if you haven't yet learned, is to use Leech Seed to sap the opponent's HP and keep using Substitute to stall them out while taking minimal damage yourself thanks to Leech Seed + Leftovers. It is particularly efficient due to Sceptile's very high speed. Registeel, Mismagius' chief counter, loses as it is forced to attack you repeatedly or fall; a well-timed switch to Mismagius or Hitmonlee takes advantage of this.

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Next, I suggest you switch Aggron to a straight-up attacker; drop Rock Polish for Earthquake or Focus Punch, and if you want, you can also use a Choice Band.

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I also suggest you switch Feraligatr's set to a Swords Dancer.

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@ Life Orb
~Swords Dance
~Aqua Jet
~Return
~Waterfall
Adamant
212 HP / 252 Atk / 44 Spe

This set suits your needs more as it does more damage. Return + Waterfall hits everything but Shedinja. Milotic is outsped and 2HKOd with +2 Return. Offensive versions cannot OHKO Feraligatr and are OHKOd by +2 Return.

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Good luck with the team.
 
This team can be surprisingly effective. I tested it out a bit today and had decent results.

I actually find Hitmonlee plays a very important role that I don't think can be filled by any of the other rapid spinners. None of the others are as fast or as strong while having the priority. Hitmonlee also has Fighting and Dark type attacks not found elsewhere.

The biggest problems I had were against lead Hariyama, Feraligatr and Azumarill could cause some issues, scarf Rotom, and Technitop if Zam is down or sash is broken.

My main suggestions:
Hitmonlee: Replace CC with Break Brick. Break Brick allows you to deal with screens which otherwise ruin this team. Hitmonlee is primarily for priority and spinning, anyway.

Rhyperior over Aggron. The increased offensive power, especially from STAB EQ along with the fact that Rhyperior is basically never OHKO'd helps a lot. The paralysis immunity is also helpful if a troublesome enemy is trying to paralyze your team when Hitmonlee is down.

The pokemon I thought was least useful was Mismagius... but I couldn't come up with much to replace it. It's immunities make it powerful to deal with.

Edit:
When it comes to the lead discussion, yes SR would help, but in general I'd say it is actually relatively unnecessary. Not only that, but the only lead that gives Sceptile much problems are the fake out leads. Many people vastly underestimate the power of that Sceptile after a SD, and I rarely have had a case where I couldn't pull off the SD.

Thanks a lot. It didn't occur to me to try out Brick Break. It seems so obvious now since I found myself to be pretty helpless against screens. Thanks for the tip. I'll try to fiddle around with Rhyperior again since the electric immunity would be invaluable. I love a good Head Smash though...

As for Mismagius, I see where you're coming from. Some time she can deal some crazy damage, but other times she just becomes death fodder. Not sure what to do with her.



Other commenters:

I've tried Zam with Life Orb but I found I really enjoy my unique set. I've found Rocks to not be all that common in UU and Hitmonlee does a pretty good job of removing them. Plus, if Zam gets in scot-free (which is honestly not that difficult) he is a great baiter. Many Pokemon who expect to straight up counter him end up killed instead with the aid of his Sash and he gets such great coverage that the lack of power is acceptable to me. Plus, it allows me to fake a scarf or specs and give a nasty surprise to the Darks that come in to eat my Psychics. Also, he can function as a pseudo-staller against Rain Dance. If I send him in, I get a free wasted turn of rain since they can't OHKO me and usually can OHKO their prized rain sweeper back with Grass Knot which simply wouldn't be possible without the sash.

As for Sceptile, he's probably my favorite member of the team. I really enjoy using him and he works more often than not. Yes Ambipom is a pain, but if I try out Rhyperior in place of Aggron, the Low Kick fear becomes a little less of an issue. The only time I don't get a successful SD in is if I don't really want to (hit Electrode with Earthquake when he tries to Taunt me, guaranteed OHKO on Omastar leads, etc.). I've found he is consistently underestimated after his SD as well. I'm gonna keep him around, I think :)
 
Hmm, just a little thing I don't think anyone else has mentioned, Hyper Offense teams are supposed to be based 5 physical or special attacker, that's right, only one type, and setup sweepers, which is obvious. So you have to get rid of Alakazam, and Mismagius to give the real meaning of Hyper Offense. I'd suggest getting rid of Alakazam for:
Rhyperior @ Life Orb
Solid Rock
Jolly
252 Att/4 def/252 Spe
EQ
Stone Edge
Megahorn
Rock Polish
Yes, I know you said you don't like the water/grass weakness... but if you didn't already know, Hyper offense teams are supposed to all have a counter to basically the same thing, so once you get rid of said counters/checks, you are able to sweep with the Pokemon you have left. :D
Nor for Mismagius, I'd suggest getting rid of him/her for SD Scyther. Here's the set:
Scyther @ Life Orb
Technician
Jolly
252 Att/4 SpD/252 Spe
Swords Dance
Aerial Ace
Brick Break/Bug Bite
Quick Attack/Bug Bite
Anyways, that's about all I can say since other's have said things I was going to say. Hope you can do well with your HO team and welcome to Smogon. ^_^
 
I would NOT drop Rock Polish on Aggron for one thing. I've used it, and as you've said, it's a total monster, especially if you can take out any Mach Punch users before you attempt the sweep.

I would suggest dropping the Sash on Alakazam, and elminating your spinner for something that better covers your team's weaknesses. If you don't like using Specs or LO Zam, then switch it with Sceptile as ThePowerWithin suggested, and use that Omastar as your lead. Or you could switch Zam with another special attacker, but I can't think of any that fit your team. Maybe a Calm Mind Sweeper Mesprit that takes care of everythign Aggron doesn't like.

I think Mismagius would benefit more from Leftovers than Life Orb. After Spiritomb and Pursuit users are gone, it can be dangerously hard to kill, but with Life Orb, it only lasts 8 turns max, if you only Sub once.

If you do drop Zam's Sash, or drop Zam altogether, you won't have much use for Hitmonlee anymore, so I'd suggest a Belly Drum Hariyama like this one-

Hariyama @ Flame Orb
Ability: Guts
EVs: 4 Hp/ 252 Atk/ 252 Spe
Jolly Nature

-Belly Drum
-Close Combat
-Bullet Punch
-Protect/Filler

OHKO's pretty much everything but Spiritomb, lasts three or four turns depending on if the opponent has priority.
 
Although I can't give a full rate, I can give a little advice - Drop EQ (or if you're not afraid of moltres at all, RS) on sceptile for protect, allowing you to beat ambi... as far as I can think, the only lead that you lose to without EQ is... maybe nidoking (but you're still hitting it with a 135 base leaf blade, which is good enough IMO). In all honesty though, it's not the best lead IMO... Maybe antilead houndoom? You have no fire types, so you decide.

In addition, Hitmonlee should always run either BP or SE on any set with CC and sucker punch as its sole attacking options... trust me, otherwise it's ghost type setup fodder... most notably for mismag

Oh and as Green00 pointed out DD is illegal with waterfall...

Lastly, try out endeavor on RP aggron. If you're against some physical wall that you know you can't beat and are at low HP, use endeavor to bring it down to virtually nothing and revenge it with any of your fast sweepers... it's gimmicky, I know, but it worked well enough for me
 
-Bump-


Over the past few days, my rating with this team has been climbing and I started reaching the higher echelons of UU - the ones populated by heavy stall. And now my win rate has plummetted. I don't really have very many responses to stall and it's showing now that that's about all I face. Pointers would be appreciated. Perhaps I ought to retire my trusty Sceptile lead I love so much (at the recommendation of several people I battled).
 
-Bump-


Over the past few days, my rating with this team has been climbing and I started reaching the higher echelons of UU - the ones populated by heavy stall. And now my win rate has plummetted. I don't really have very many responses to stall and it's showing now that that's about all I face. Pointers would be appreciated. Perhaps I ought to retire my trusty Sceptile lead I love so much (at the recommendation of several people I battled).

Hariyama @ Flame Orb
Ability: Guts
EVs: 4 Hp/ 252 Atk/ 252 Spe
Jolly Nature

-Belly Drum
-Close Combat
-Bullet Punch
-Protect/Filler

Name a standard UU stall team member that can handle this. You can outspeed and OHKO half of Weezlotic, and survive a hit from the other half to OHKO. The only thing you might fear is Uxie and a very Defensive Spiritomb.
 
Name a standard UU stall team member that can handle this. You can outspeed and OHKO half of Weezlotic, and survive a hit from the other half to OHKO. The only thing you might fear is Uxie and a very Defensive Spiritomb.

I'd second the belly drum Hariyama, especially if you're having issues with stall. Moreover as Hitmonlee seems a little out of place on your team.

My main suggestion, which I'm surprised noone has said already, would be to swap Focus Sash for LO on Zam and make it a Sub set. Both sets essentially accomplish the same thing - once in for free they get two attacks at least before dying. Only without sash you don't rely on Rapid Spin, especially as your lead cannot stop SR going up, and have more power to counter the slight loss of coverage. SubZam's survivability may be low, but I doubt it is any higher than FSZam. Give this a test at least.

I would definitely put Protect on Sceptile. Loss of coverage on Venu is unfortunate, but you really need to be able to beat Ambipom. The other issue with your lead is the loss of momentum you incur if you get tricked, but I'm not sure what to recommend to counter this.

Good luck!
 
I tried your team, and man oh man did gastrodon kill my whole team. After sceptile, got wiped out by another sceptile using dragon pulse, the gastrodon, stalled my team with a toxic/stockpile/recover/earth power set, and killed about 3 of my team. That's trouble, you should add gastrodon to your threat list.
 
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