Rise From the Ashes (pt 1)

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Rules said:
3v3 FE Singles
3 subs
Items = All
Switch = OK
Megas = 1
Z-Moves = 1
Recoveries/Chills = 2/Infinite
First order determined by coinflip
Team nightblitz42

Rotom (Nybble) (-)
Types: Electric/Ghost

Abilities:
Levitate

Nature: Modest (+SpA, -Atk)

Stats:
HP: 80
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
All appliances:
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Base Rank Total: 20

Type: Flying/Electric | Size: 1 | Weight: 2
Type: Ice/Electric | Size: 4 | Weight: 5
Type: Fire/Electric | Size: 2 | Weight: 3
Type: Grass/Electric | Size: 2 | Weight: 3
Type: Water/Electric | Size: 3 | Weight: 4

MC: 0

Attacks (26):
Physical (3)

Astonish
Foul Play
Secret Power

Special (11)
Dark Pulse
Discharge
Electroweb
Hex
Mud-Slap
Shadow Ball
Shock Wave
Signal Beam
Thunder Shock
Uproar
Volt Switch

Other (12)
Charge
Confuse Ray
Defog
Double Team
Light Screen
Pain Split
Protect
Reflect
Telekinesis
Thunder Wave
Trick
Will-O-Wisp

Zoroark (Cobalt) (Male)


Types: Dark

Abilities:
Illusion

Nature: Timid (+Speed, -Attack, +17% Accuracy)

Stats:
HP:
90
Atk: 3 (-)
Def: 3
SpA: 5
SpD: 3
Spe: 121 (+17% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 22

MC: MAXXED (+5CC)

Attacks (MAXXED/79):
Physical
Aerial Ace
Bounce
Counter
Covet
Cut
Dig
Facade
Feint Attack
Fling
Foul Play
Frustration
Fury Swipes
Giga Impact
Knock Off
Low Kick
Low Sweep
Night Slash
Payback
Punishment
Pursuit
Rock Smash
Retaliate
Return
Scratch
Secret Power
Sucker Punch
Thief
Throat Chop
U-Turn

Special
Dark Pulse
Extrasensory
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Ice)
Hyper Beam
Hyper Voice
Incinerate
Night Daze
Round
Shadow Ball
Shadow Claw
Sludge Bomb
Snarl
Snore
Uproar

Other
Agility
Attract
Calm Mind
Captivate
Confide
Copycat
Detect
Double Team
Embargo
Fake Tears
Hone Claws
Imprison
Laser Focus
Leer
Memento
Nasty Plot
Protect
Psych Up
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic
Trick


Ariados (Vapor) (Female)
Types: Bug/Poison

Abilities:
Swarm / Insomnia / Sniper (UNLOCKED)

Nature: Brave (+Atk, -Spe, -10% Eva)

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 34 (-10% Eva)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

MC: 0

Attacks (38):
Level Up

Absorb
Bug Bite
Constrict
Cross Poison
Fell Stinger
Focus Energy
Fury Swipes
Infestation
Leech Life
Night Shade
Poison Sting
Scary Face
Shadow Sneak
Spider Web
Sticky Web
String Shot
Swords Dance
Toxic Thread
Venom Drench

Egg
Baton Pass
Disable
Electroweb
Lunge
Megahorn
Night Slash
Poison Jab
Toxic Spikes

Tutor
Bounce
Foul Play
Stomping Tantrum
Throat Chop

TM/HM
Dig
Endure
Giga Impact
Protect
Solar Beam
Toxic
Venoshock


Team P2X7

Tomohawk [Saber] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Intimidate:
(Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 20

MC: 5

Moves (55/86):

Level-up:

Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Heat Wave
Sky Drop
Rest
Hurricane
Healing Wish

Egg Moves:
Air Cutter
Baton Pass
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Nature Power (*)
Rapid Spin

TM Moves:
Toxic
Hidden Power [Ice]
Hyper Beam
Protect
SolarBeam
Return (*)
Brick Break (*)
Double Team (*)
Reflect
Focus Blast
Substitute (*)
Roost
Incinerate
Quash
Bulldoze
Rock Slide (*)
Grass Knot

Tutor Moves:
After You
Bounce
Focus Punch
Helping Hand
Sky Attack
Sleep Talk
Snatch
Tailwind
Uproar


Charizard [Charizard] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Fire / Flying
Fire: Fire STAB; immune to Burn status. Brighten Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability unless under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (HA Unlocked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (115.00) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Charizard [Charizard] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Fire / Dragon
Fire: Fire STAB; immune to Burn status. Brighten Command.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (I.e. -1 BAP on Aqua Jet against Garchomp). Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Tough Claws: (Passive) This Pokemon has has sharp claws that enhance the Base Attack Power of all of its contact attacks by two (2).

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 115 (115.00) (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 24


Charizard [Charizard] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Fire / Flying
Fire: Fire STAB; immune to Burn status. Brighten Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability unless under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Drought: (Trigger) Unless otherwise commanded by its trainer, when this Pokemon is sent out or when a Pokemon Mega Evolves into a Pokemon with this Ability, it summons blistering sunlight that scorches the field that last for 4 rounds (6 with Heat Rock), expending 10 EN to do so.

Command: Activate Drought - 9 En - summons Sunny weather to the field

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 115 (115.00) (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 25


MC: 5

Moves (59/???):

Level-Up:
Wing Attack
Heat Wave
Dragon Claw
Air Slash
Scratch (*)
Growl (*)
Ember (*)
Leer (*)
Metal Claw (*)
Smokescreen (*)
Dragon Rage (*)
Rage (*)
Scary Face (*)
Fire Fang (*)
Flame Burst
Flamethrower
Fire Spin

Egg Moves:
Air Cutter (*)
Beat Up
Counter (*)
Crunch
Dragon Pulse (*)
Dragon Rush
Flare Blitz (*)
Focus Punch (*)
Outrage

TM Moves:
Roar
Toxic
Protect (*)
Roost
Solar Beam
Earthquake
Fissure
Dig (*)
Reflect
Fire Blast (*)
Rock Tomb
Flame Charge
Rest
Focus Blast
Sky Drop
Will-O-Wisp (*)
Shadow Claw
Fly
Rock Slide
Sleep Talk
Substitute (*)
Rock Smash
Defog

Tutor Moves:
Blast Burn
Endure
Iron Tail
Mimic
Tailwind
Thunder Punch

Other:
Acrobatics
Bide
Block
Quick. Attack


Sveta [Kitsunoh] (F)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Type: Ghost / Steel
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will still be damaged every turn by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them vulnerable to Poison-type attacks and the Poison/Toxic Status.

Abilities:

Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP of moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-based increases in Ranks (such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) The Pokemon's body is well-trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, the Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Iron Fist (HA Unlocked): (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch).

Stats:
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (126.5) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 4

Moves (38/??):

Level-Up:
Bullet Punch
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Metal Burst
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Curse
Copycat
Fake Out
Iron Head
Revenge
ShadowStrike
Perish Song

Egg Moves:
Feather Dance
Meteor Mash
Phantom Force
Psycho Shift
Yawn

Tutor Moves:
Endeavor
Ice Punch
Knock Off
Magic Coat
Pain Split
Role Play
Snatch
Thunder Punch

TM Moves:
Taunt
Protect
Dig
Torment
Endure
Will-O-Wisp
Substitute


Wooo, time for a comeback boys! Today nightblitz is facing against P2X7 in a serious 3v3 match! nightblitz is bringing his trusty Zoroark mascot along with a versatile Rotom, and Ariados, the wrath of whom I personally received once!
On the opposite side of the field, P2X7 has a fearful team of Tomohawk, Charizard and Kitsunoh, with Charizard probably being his Mega of choice!
Interesting matchup options here, can't say I see Ariados doing much but hey, I might just be proven wrong!


Coin toss: 1-5000: nightblitz | 5001-10000: P2
rolled 8964. ==> P2!​

P2X7 sends out and equips
nightblitz42 sends out, equips and orders
P2X7 orders
I come back
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Sending in Rotom with Rotom Spin Fan and Eviolite.
"This is the perfect appliance for dealing with you. There's no way your two wings can keep up with the speed of my three fan bladezzz, Roto~"
Discharge > Air Slash > Discharge
IF Rotom is surrounded by Stealth Rocks when it is to act a3 THEN Defog a3.
IF Tomohawk is under D/E when Rotom would act THEN Air Slash and reset the queue.
IF Tomohawk is under P/E THEN Light Screen first instance, Reflect second, pushing back each time.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 1:
#Eviolite
Levitate
80/100
2/4/5/4/86
Status: OK!​
//VS//
#Candy
Intimidate/Prankster/Justified
100/100
2/3/5[6]/3/86
Status: OK!



Batlle calcs said:
(2112 + 5795 + 3633 + 387 + 7569 + 1853 + 5075 + 9539 + 8830 + 4719 = 49512)

Tomohawk Intimidates Rotom!
-1 Atk Rotom (n.s.a.)

1st action

Tomohawk used Substitute!
-25 HP
Sub (25 HP)
-24 EN

Rotom used Discharge!
Crit: 2112 (400) No
Damage: (8[BAP]+3[STAB]+4[stat diff])*1.5 = 22.5 ==> 23 (Sub 2HP)
-5 EN

2nd action

Tomohawk used Stealth Rock!
Sneaky pebbles on nightblitz's side
-12 EN

Rotom used Air Slash!
Hit: 5795 (9120) Yes
Crit: 3633 (400) No
Damage: (8[BAP]+3[STAB]+4[stat diff])*1.5 = 22.5 ==> 23 Sub broke!
-5 EN

3rd action

Rotom used Defog!
No more sneaky pebbles
Tomohawk's Evasion fell!
-9 EN

Tomohawk used Whirlwind!
Bye Rotom, get a real item next time
-7 EN

Sendout:
Zoroark: 1 | Ariados: 2
rolled 1. ==> Zoroark!

Zoroark is sent out!
Summary said:
Rotom HP: 80 ==> 80
Rotom EN: 100 ==> 81
Tomohawk HP: 100 ==> 75
Tomohawk EN: 100 ==> 57
FIELD
Nothing


#Eviolite
Levitate
80/81
2/4/5/4/86
Status: -1 Atk (n.s.a.), switching out​
//VS//
#Candy
Intimidate/Prankster/Justified
75/57
2/3/5[6]/3/86
Status: OK!

You know a Trainer is confident in their Pokémon when the first thing they do in a match is equipping them with an item they absolutely can't use.
Fortunately for nightblitz, Rotom gets out relatively unscathed while Tomohawk sacrifices nearly half its EN for this round alone, though that was used to prevent big damage.
Now a naked (read: unable to use Illusion) Zoroark comes out against a Fighting-type that would love to eat Dark-type moves to power up. This doesn't sound like the best matchup ever, but P2 will have to watch out not to get ENKO'd early on.

nightblitz42 equips Zoroark
P2X7 orders
nightblitz42 orders
 
Stealth Rock - Aura Sphere - Aura Sphere
IF Zoroark is under the effects of a successful P/E move when you would use Aura Sphere, Chill that action instead.
IF Zoroark is in the evasive stage of Bounce when you would use Aura Sphere, use Hurricane that action instead.
IF Zoroark is in the evasive stage of Dig when you would use Aura Sphere, use Earth Power that action instead.

Note that Bulbapedia claims entry hazards bypass the Dark-type's immunity to Prankster.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 2:
#Eviolite
Levitate
80/81
2/4/5/4/86
Status: OK!

#Candy
Illusion
90/100
3/3/5[6]/3/121
Status: +17% Acc​
//VS//
#Candy
Intimidate/Prankster/Justified
75/57
2/3/5[6]/3/86
Status: OK!



Batlle calcs said:
(2797 + 1356 + 2511 + 5571 + 6433 = 18668)

1st action

Tomohawk used Stealth Rock!
sneaky pebbles on nightblitz's side
-12 EN

Zoroark used Copycat!
sneaky pebbles on P2's side
-14 EN

2nd action

Tomohawk used Aura Sphere!
Crit: 2797 (400) No
Damage: (8[BAP]+3[STAB]+1[RC]+6[stat diff])*1.5 = 27
-5 EN

Zoroark used Roar!
bye bye Tomohawk
-7 EN

3rd action

Zoroark used Torment!
Tormented (6a)
-9 EN

Tomohawk can't use Aura Sphere!
Sendout:
Charizard: 1 | Kitsunoh: 2
rolled 2. ==> Kitsunoh!

Kitsunoh is sent out!
Summary said:
Zoroark HP: 90 ==> 63
Zoroark EN: 100 ==> 70
Tomohawk HP: 75 ==> 75
Tomohawk EN: 57 ==> 40
FIELD
Stealth Rock (everywhere)


#Eviolite
Levitate
80/81
2/4/5/4/86
Status: OK!

#Candy
Illusion
63/70
3/3/5[6]/3/121
Status: +17% Acc​
//VS//
#Candy
Intimidate/Prankster/Justified
75/40
2/3/5[6]/3/86
Status: Tormented (5a), switching out

This round was sponsored by Sneaky Pebbles™. Also brace yourselves for a fox vs fox match next round!

P2X7 equips Kitsunoh
nightblitz42 orders
P2X7 orders
I ref (hopefully on time)
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator

Dark Pulse > Punishment > Dark Pulse
IF under D/E THEN Dig, pushing back.
IF damaging Fighting-Type combination THEN Protect.
IF Metal Burst in combination THEN Agility, pushing back.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 3:
#Eviolite
Levitate
80/81
2/4/5/4/86
Status: OK!

#Candy
Illusion
63/70
3/3/5[6]/3/121
Status: +17% Acc​
//VS//
#WPolicy
Frisk/Limber/Iron Fist
90/100
4/3/1/3/127
Status: +19% Acc
#Candy
Intimidate/Prankster/Justified
75/40
2/3/5[6]/3/86
Status: OK!




Batlle calcs said:
(1628 + 4568 + 5679 + 8646 + 8589 + 1674)

Pointed stones dug into Kitsunoh!
-6 HP

1st action

Kitsunoh used Fake Out!
Crit: 1628 (400) No
Damage: (4[BAP]+2[stat diff])*1 = 6
-4 EN

Zoroark flinched!

2nd action

Zoroark used Punishment!
Crit: 4568 (400) No
Damage: (6[BAP]+3[STAB])*1.5 = 13.5 ==> 14
Kistunoh's Weakness Policy activated!
Kitsunoh's Attack raised sharply! (n.s.a.)
Kitsunoh's Special Attack raised sharply! (n.s.a.)
-7 EN

Kitsunoh used Revenge!
Crit: 5679 (400) No
Damage: (12[BAP]+2[stat diff])*1.5+(4) = 25
-8 EN

3rd action

Kitsunoh used Meteor Mash!
Crit: 8646 (400) No
Effect: 8589 (1920) No
Damage: (9[BAP]+3[STAB]+2[IF]+2[stat diff])*1+(4) = 20
-6 EN

Zoroark used Dark Pulse!
Crit: 1674 (400) No
Damage: (8[BAP]+3[STAB]+6[stat diff])*1.5 = 25.5 ==> 26
-5 EN
Summary said:
Zoroark HP: 63 ==> 12
Zoroark EN: 70 ==> 58
Kitsunoh HP: 90 ==> 44
Kitsunoh EN: 100 ==> 82
FIELD
Stealth Rock (everywhere)


#Eviolite
Levitate
80/81
2/4/5/4/86
Status: OK!

#Candy
Illusion
12/58
3/3/5[6]/3/121
Status: +17% Acc​
//VS//
#Nothing
Frisk/Limber/Iron Fist
44/82
4/3/1/3/127
Status: +19% Acc, +2 Atk (n.s.a), +2 SpA (n.s.a.)
#Candy
Intimidate/Prankster/Justified
75/40
2/3/5[6]/3/86
Status: OK!


A nice play by P2X7 prevents Kitsunoh from taking massive damage from Punishment and deal a sizeable chunk in return, and as Kitsunoh is brought to about 50% HP, Zoroark will likely fall to the next attack, which would enable P2 to "burn" their turn acting first without serious consequences.
nightblitz seems to be falling behind. Maybe a witty move could turn the tables?

P2X7 orders
nightblitz42 orders
I ref
 
IIRC Frisk negates Rare Candy's Rank boost.

Bullet Punch - Bullet Punch - Bullet Punch
IF Zoroark uses a Damaging Priority Move in a combination, Chill the first instance and push back.
IF Zororark is under the effects of a successful P/E move when you would act, Chill that action instead and push back.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
P2X7 Frisk negates its STAB boost but not its Rank boost.

Also, Zoroark doesn't learn Endure!? >:^(

[ Double Team (2 clones) + Detect] > Cooldown > [Dark Pulse + Night Daze]
IF the combo a1 is infeasible THEN I die.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
The above is right.
Also lulz that DIY combo, but alright, it looks plausible from both descriptions.

Round 4:
#Eviolite
Levitate
80/81
2/4/5/4/86
Status: OK!

#Candy
Illusion
12/58
3/3/5[6]/3/121
Status: +17% Acc​
//VS//
#Nothing
Frisk/Limber/Iron Fist
44/82
4/3/1/3/127
Status: +19% Acc, +2 Atk (n.s.a), +2 SpA (n.s.a.)
#Candy
Intimidate/Prankster/Justified
75/40
2/3/5[6]/3/86
Status: OK!




Batlle calcs said:
(1388 + 1071 + 735 + 3751 + 7748 = 14693)

1st action

Zoroark used SUPER SENSES CLONING!
2 clones popped up!
Ready to protect itself (and the clones)!
-22.5 ==> -23 EN

Kitsunoh used Bullet Punch!
Damage: (4[BAP]+3[STAB]+2[IF]+2[stat diff])*1+(4) = 15 Detect'd
-3 EN
-6 EN Zoroark

2nd action

Kitsunoh used Bullet Punch!
Damage: (4[BAP]+3[STAB]+2[IF]+2[stat diff])*1+(4) = 15 Detect'd
-7 EN
-9 EN Zoroark

Zoroark cools down!

3rd action

Kitsunoh used Bullet Punch!
Clone hit: rolled 1. (1) ==> Hit the real one!
Crit: 1388 (400) No
Damage: (4[BAP]+3[STAB]+2[IF]+2[stat diff])*1+(4) = 15 KO!
-11 EN
Summary said:
Zoroark HP: 12 ==> 0
Zoroark EN: 58 ==> 20
Kitsunoh HP: 44 ==> 44
Kitsunoh EN: 82 ==> 61
FIELD
Stealth Rock (everywhere)


#Eviolite
Levitate
80/81
2/4/5/4/86
Status: OK!

#Candy
Illusion
0/20
3/3/5/3/121
Status: KO!
//VS//
#Nothing
Frisk/Limber/Iron Fist
44/61
4/3/1/3/127
Status: +19% Acc, +2 Atk (n.s.a), +2 SpA (n.s.a.)
#Candy
Intimidate/Prankster/Justified
75/40
2/3/5[6]/3/86
Status: OK!


I mean, even with the combo being deemed feasible, you still died. Is there something I'm not getting or did RNG stomp you today?

nightblitz42 replaces Zoroark, equips and orders
P2X7 orders
I ref
 

nightblitz42

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Not good, not good... I really needed a break there...

Sending in Ariados with Rare Candy.

Night Slash > Foul Play > Night Slash
IF Pain Split THEN Protect, pushing back; do NOT perform consecutively.
IF under D/E THEN Dig, pushing back.
ONCE IF Will-o-Wisp THEN Focus Energy, pushing back.
 

TMan87

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Round 5:
#Eviolite
Levitate
80/81
2/4/5/4/86
Status: OK!
#Candy
Illusion
0/20
3/3/5/3/121
Status: KO!

#Candy
Swarm/Insomnia/Sniper
90/100
4[6]/3/3/3/34
Status: -10% Eva​
//VS//
#Nothing
Frisk/Limber/Iron Fist
44/61
4/3/1/3/127
Status: +19% Acc, +2 Atk (n.s.a), +2 SpA (n.s.a.)
#Candy
Intimidate/Prankster/Justified
75/40
2/3/5[6]/3/86
Status: OK!




Batlle calcs said:
(1537 + 8027 + 4122 + 209 + 8528 = 22423)

Stealth Rock -12 HP Ariados

1st action

Kitsunoh used Imprison!
Imprisoned Dig, Protect and Endure! (6a)
-10 EN

Ariados used Night Slash!
Crit: 1537 (1200) No
Damage: (7[BAP]+6[stat diff])*1.5 = 19.5 ==> 20
-5 EN

2nd action

Kitsunoh vanished!

Ariados used Foul Play!
miss
-7 EN

Kitsunoh used Phantom Force!
Crit: 8027 (400) No
Damage: (9[BAP]+3[STAB]+2[stat diff])*1+(4) = 18
-11 EN

3rd action

Kitsunoh vanished!

Ariados used Night Slash!
miss
-5 EN

Kitsunoh used Phantom Force!
Crit: 4122 (400) No
Damage: (9[BAP]+3[STAB]+2[stat diff])*1+(4) = 18
-15 EN
Summary said:
Ariados HP: 90 ==> 42
Ariados EN: 100 ==> 83
Kitsunoh HP: 44 ==> 24
Kitsunoh EN: 61 ==> 25
FIELD
Stealth Rock (everywhere)


#Eviolite
Levitate
80/81
2/4/5/4/86
Status: OK!
#Candy
Illusion
0/20
3/3/5/3/121
Status: KO!

#Candy
Swarm/Insomnia/Sniper
42/83
4[6]/3/3/3/34
Status: -10% Eva​
//VS//
#Nothing
Frisk/Limber/Iron Fist
24/25
4/3/1/3/127
Status: +19% Acc, +2 Atk (n.s.a), +2 SpA (n.s.a.)
#Candy
Intimidate/Prankster/Justified
75/40
2/3/5[6]/3/86
Status: OK!


This round proves very fruitful for P2X7 as Ariados is brought to half HP in just three actions! Kitsunoh is really putting in work here (which is ironic considering how much nightblitz himself loves to use the Pokémon), and that Weakness Policy proves to be more than a niche choice: a nice +4 on Kitsunoh's rather middling damage can make a sharp difference!
Honestly? This looks pretty much in the bag for P2. However, it's not over til it's over, so let's watch some more and await shenanigans!

P2X7 orders
nightblitz42 orders
I ref
 
Meteor Mash - Meteor Mash - Meteor Mash
IF Ariados uses Stomping Tantrum, use Dig that action instead.
IF Ariados uses a Damaging Priority Move in a combination, use Bullet Punch + Meteor Mash combo that action instead.
IF Ariados uses Spider Web, use Magic Coat the first instance and disregard all other substitutions.
 

nightblitz42

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"Hah hah! You think you can trap me in my own webbing? That would be like drowning a Magikarp!"

Spider Web > Stomping Tantrum > Chill
 

TMan87

We shall bow to neither master nor god
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Round 6:
#Eviolite
Levitate
80/81
2/4/5/4/86
Status: OK!
#Candy
Illusion
0/20
3/3/5/3/121
Status: KO!

#Candy
Swarm/Insomnia/Sniper
42/83
4[6]/3/3/3/34
Status: -10% Eva​
//VS//
#Nothing
Frisk/Limber/Iron Fist
24/25
4/3/1/3/127
Status: +19% Acc, +2 Atk (n.s.a), +2 SpA (n.s.a.)
#Candy
Intimidate/Prankster/Justified
75/40
2/3/5[6]/3/86
Status: OK!




Batlle calcs said:
(7464 + 2579 + 8807 + 9093 + 1647 = 29590)

1st action

Kitsunoh used Magic Coat!
Reflecting status moves!
-10 EN

Ariados used Sticky Web!
Back to sender baby
Except it doesn't have any effect
-7 EN

2nd action

Kitsunoh used Meteor Mash!
Crit: 7464 (400) No
Effect: 2579 (1920) No
Damage: (9[BAP]+3[STAB]+2[IF]+2[stat diff])*1+(4) = 20
-6 EN

Ariados used Stomping Tantrum!
Crit: 8807 (400) No
Damage: (15[BAP]+6[stat diff])*1.5 = 31.5 ==> 32 KO!
-7 EN
Summary said:
Ariados HP: 42 ==> 22
Ariados EN: 83 ==> 69
Kitsunoh HP: 24 ==> 0
Kitsunoh EN: 25 ==> 9
FIELD
Stealth Rock (everywhere)

#Eviolite
Levitate
80/81
2/4/5/4/86
Status: OK!
#Candy
Illusion
0/20
3/3/5/3/121
Status: KO!

#Candy
Swarm/Insomnia/Sniper
22/69
4[6]/3/3/3/34
Status: -10% Eva​
//VS//
#Nothing
Frisk/Limber/Iron Fist
0/9
4/3/1/3/127
Status: KO!
#Candy
Intimidate/Prankster/Justified
75/40
2/3/5[6]/3/86
Status: OK!


Finally, the second fox is fallen after a VERY powerful Stomping Tantrum from Ariados. Trying to play the silky game with it apparently pissed it off enough to wreck havoc on the enemy. However, it's brought down to a silver of HP, Stealth Rock are still here, and P2 has a comfortable advantage.
Also, no Magikarps were harmed during this match.

P2X7 sends out and equips
nightblitz42 orders
P2X7 orders
 

nightblitz42

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Normally I hate ordering Endure going first, but I think it might work this time.

Endure > Bounce > Cross Poison
IF Bounce a3 THEN Bounce.
IF under P/E THEN Focus Energy, pushing back.
 

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