Team nightblitz42Rules said:3v3 FE Singles
3 subs
Items = All
Switch = OK
Megas = 1
Z-Moves = 1
Recoveries/Chills = 2/Infinite
First order determined by coinflip
Rotom (Nybble) (-)
Types: Electric/Ghost
Abilities:
Levitate
Nature: Modest (+SpA, -Atk)
Stats:
HP: 80
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
All appliances:
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Base Rank Total: 20
Type: Flying/Electric | Size: 1 | Weight: 2
Type: Ice/Electric | Size: 4 | Weight: 5
Type: Fire/Electric | Size: 2 | Weight: 3
Type: Grass/Electric | Size: 2 | Weight: 3
Type: Water/Electric | Size: 3 | Weight: 4
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Base Rank Total: 20
MC: 0
Attacks (26):
Physical (3)
Astonish
Foul Play
Secret Power
Special (11)
Dark Pulse
Discharge
Electroweb
Hex
Mud-Slap
Shadow Ball
Shock Wave
Signal Beam
Thunder Shock
Uproar
Volt Switch
Other (12)
Charge
Confuse Ray
Defog
Double Team
Light Screen
Pain Split
Protect
Reflect
Telekinesis
Thunder Wave
Trick
Will-O-Wisp
Zoroark (Cobalt) (Male)
Types: Dark
Abilities:
Illusion
Nature: Timid (+Speed, -Attack, +17% Accuracy)
Stats:
HP: 90
Atk: 3 (-)
Def: 3
SpA: 5
SpD: 3
Spe: 121 (+17% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 22
MC: MAXXED (+5CC)
Attacks (MAXXED/79):
Physical
Aerial Ace
Bounce
Counter
Covet
Cut
Dig
Facade
Feint Attack
Fling
Foul Play
Frustration
Fury Swipes
Giga Impact
Knock Off
Low Kick
Low Sweep
Night Slash
Payback
Punishment
Pursuit
Rock Smash
Retaliate
Return
Scratch
Secret Power
Sucker Punch
Thief
Throat Chop
U-Turn
Special
Dark Pulse
Extrasensory
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Ice)
Hyper Beam
Hyper Voice
Incinerate
Night Daze
Round
Shadow Ball
Shadow Claw
Sludge Bomb
Snarl
Snore
Uproar
Other
Agility
Attract
Calm Mind
Captivate
Confide
Copycat
Detect
Double Team
Embargo
Fake Tears
Hone Claws
Imprison
Laser Focus
Leer
Memento
Nasty Plot
Protect
Psych Up
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic
Trick
Ariados (Vapor) (Female)
Types: Bug/Poison
Abilities:
Swarm / Insomnia / Sniper (UNLOCKED)
Nature: Brave (+Atk, -Spe, -10% Eva)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 34 (-10% Eva)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
MC: 0
Attacks (38):
Level Up
Absorb
Bug Bite
Constrict
Cross Poison
Fell Stinger
Focus Energy
Fury Swipes
Infestation
Leech Life
Night Shade
Poison Sting
Scary Face
Shadow Sneak
Spider Web
Sticky Web
String Shot
Swords Dance
Toxic Thread
Venom Drench
Egg
Baton Pass
Disable
Electroweb
Lunge
Megahorn
Night Slash
Poison Jab
Toxic Spikes
Tutor
Bounce
Foul Play
Stomping Tantrum
Throat Chop
TM/HM
Dig
Endure
Giga Impact
Protect
Solar Beam
Toxic
Venoshock
Team P2X7
Tomohawk [Saber] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 20
MC: 5
Moves (55/86):
Level-up:
Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Heat Wave
Sky Drop
Rest
Hurricane
Healing Wish
Egg Moves:
Air Cutter
Baton Pass
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Nature Power (*)
Rapid Spin
TM Moves:
Toxic
Hidden Power [Ice]
Hyper Beam
Protect
SolarBeam
Return (*)
Brick Break (*)
Double Team (*)
Reflect
Focus Blast
Substitute (*)
Roost
Incinerate
Quash
Bulldoze
Rock Slide (*)
Grass Knot
Tutor Moves:
After You
Bounce
Focus Punch
Helping Hand
Sky Attack
Sleep Talk
Snatch
Tailwind
Uproar
Charizard [Charizard] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Fire / Flying
Fire: Fire STAB; immune to Burn status. Brighten Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability unless under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (HA Unlocked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (115.00) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Charizard [Charizard] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Fire / Dragon
Fire: Fire STAB; immune to Burn status. Brighten Command.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (I.e. -1 BAP on Aqua Jet against Garchomp). Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Tough Claws: (Passive) This Pokemon has has sharp claws that enhance the Base Attack Power of all of its contact attacks by two (2).
Stats:
HP: 90
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 115 (115.00) (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 24
Charizard [Charizard] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Fire / Flying
Fire: Fire STAB; immune to Burn status. Brighten Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability unless under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Drought: (Trigger) Unless otherwise commanded by its trainer, when this Pokemon is sent out or when a Pokemon Mega Evolves into a Pokemon with this Ability, it summons blistering sunlight that scorches the field that last for 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Command: Activate Drought - 9 En - summons Sunny weather to the field
Stats:
HP: 90
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 115 (115.00) (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 25
MC: 5
Moves (59/???):
Level-Up:
Wing Attack
Heat Wave
Dragon Claw
Air Slash
Scratch (*)
Growl (*)
Ember (*)
Leer (*)
Metal Claw (*)
Smokescreen (*)
Dragon Rage (*)
Rage (*)
Scary Face (*)
Fire Fang (*)
Flame Burst
Flamethrower
Fire Spin
Egg Moves:
Air Cutter (*)
Beat Up
Counter (*)
Crunch
Dragon Pulse (*)
Dragon Rush
Flare Blitz (*)
Focus Punch (*)
Outrage
TM Moves:
Roar
Toxic
Protect (*)
Roost
Solar Beam
Earthquake
Fissure
Dig (*)
Reflect
Fire Blast (*)
Rock Tomb
Flame Charge
Rest
Focus Blast
Sky Drop
Will-O-Wisp (*)
Shadow Claw
Fly
Rock Slide
Sleep Talk
Substitute (*)
Rock Smash
Defog
Tutor Moves:
Blast Burn
Endure
Iron Tail
Mimic
Tailwind
Thunder Punch
Other:
Acrobatics
Bide
Block
Quick. Attack
Sveta [Kitsunoh] (F)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Type: Ghost / Steel
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will still be damaged every turn by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them vulnerable to Poison-type attacks and the Poison/Toxic Status.
Abilities:
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP of moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-based increases in Ranks (such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) The Pokemon's body is well-trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, the Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Iron Fist (HA Unlocked): (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch).
Stats:
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (126.5) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 4
Moves (38/??):
Level-Up:
Bullet Punch
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Metal Burst
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Curse
Copycat
Fake Out
Iron Head
Revenge
ShadowStrike
Perish Song
Egg Moves:
Feather Dance
Meteor Mash
Phantom Force
Psycho Shift
Yawn
Tutor Moves:
Endeavor
Ice Punch
Knock Off
Magic Coat
Pain Split
Role Play
Snatch
Thunder Punch
TM Moves:
Taunt
Protect
Dig
Torment
Endure
Will-O-Wisp
Substitute
Wooo, time for a comeback boys! Today nightblitz is facing against P2X7 in a serious 3v3 match! nightblitz is bringing his trusty Zoroark mascot along with a versatile Rotom, and Ariados, the wrath of whom I personally received once!
On the opposite side of the field, P2X7 has a fearful team of Tomohawk, Charizard and Kitsunoh, with Charizard probably being his Mega of choice!
Interesting matchup options here, can't say I see Ariados doing much but hey, I might just be proven wrong!
Coin toss: 1-5000: nightblitz | 5001-10000: P2
rolled 8964. ==> P2!
On the opposite side of the field, P2X7 has a fearful team of Tomohawk, Charizard and Kitsunoh, with Charizard probably being his Mega of choice!
Interesting matchup options here, can't say I see Ariados doing much but hey, I might just be proven wrong!
Coin toss: 1-5000: nightblitz | 5001-10000: P2
rolled 8964. ==> P2!
P2X7 sends out and equips
nightblitz42 sends out, equips and orders
P2X7 orders
I come back