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rising like a rocket.... a stoutland rocket

dragonuser

The only thing I look up to is the sky
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Ok so after doing find battles on PO I ran across a stoutland. Now im sure you are like wtf a stoutland those things suck. I was the same way but under sand he is a boss. Oh and the rocket thing in the title is bcuz in like less than a day i gained 200 ladder points with this team and this team barely looses, loosing like 3 times i think so far. So I was wonderig if there was anyway to improve it and make it more refined. I have been unable to do anything and need some help so here it is :).

Team Building Process:

182px-508Stoutland.png


So of course I start wit stoutland.

182px-508Stoutland.png
155px-248Tyranitar.png


Since stoutland can only really shine in the sand then comes ttar.

182px-508Stoutland.png
155px-248Tyranitar.png
144px-645Landorus.png


Then landorus comes in since I just love him and with a scarf he acts as a great revenger.

182px-508Stoutland.png
155px-248Tyranitar.png
144px-645Landorus.png
200px-227Skarmory.png


Then i needed a wall tht could resist stoutlands and ttars fighting weakness.

182px-508Stoutland.png
155px-248Tyranitar.png
144px-645Landorus.png
200px-227Skarmory.png
200px-251Celebi.png


I then saw a rotom-w causing problems for my team so I put celebi in as even a hp fire does like 30%.

182px-508Stoutland.png
155px-248Tyranitar.png
144px-645Landorus.png
200px-227Skarmory.png
200px-251Celebi.png
Spr_5b_479W_s.png


And since I think tht rotom-w is one of the best pokes in the game i decided to put him as my sixth member.

In Depth

155px-248Tyranitar.png

Tyranitar (M) @ Leftovers​
Trait: Sand Stream
EVs: 220 HP / 4 Atk / 252 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Pursuit
- Superpower
- Stone Edge

My sp defensive tank. He can absorb nearly any sp attack in sand, barring water/ fighting sp attacks tht can easily be absorbed by celebi. Using this bulk I can easily set up rocks. This makes weathers like drought and hail less willing to switch in. i hav pursuit for trapping and killing latios. Superower lets me ko other ttars. And stone edge is where the toss up is. It was either tht or crunch and I felt like stone edge gives me more power and coverage. 32 speed evs let me outspeed most ttars as nearly all ttars have little to no speed investments. This guy has goo wall synergy with skarmory.

144px-645Landorus.png



Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -Atk)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]

The perfect revenge killer. In sand his ground/ rock attacks do huge amounts of damage and hp ice let me kill all genies and some dragons. u-turn is perfect for scouting and killing latios' if ttar didnt manage to take it down. Between this guy and stoutland I can effectively break countless walls due to sheer power and speed.

182px-508Stoutland.png



Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return/ Retaliate
- Crunch
- Fire Fang
- Wild Charge

The star of the team. Whenever a person thinks of a sand rush user they think of excadrill, but with landorus and ttar i just have to big of a weakness to water. This makes drizzle teams/ rotom-w able to walk rite over me. So this guy causes huge amounts of damage and half the people out there dont know about his ability. His attacks get great coverage and a stab banded return with max happiness does a ton of damage, easily 2hkos gliscor. I am currently debating between return/ retaliate as return gives more reliable power while retaliate is more circumstantial.

Spr_5b_479W_s.png



Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split


Such a great pokemon. Pain split keeps him healthy and willowisp cripples troubing physical attackers. This evspread also gives him a good amount ofbulk letting him survive everything but stab draco meteors/ outrages. Between his two stabs of thunderbolt and hydro pump he causes huge amounts of damage and like other rotom-w's is a force to be feared. He is my main threat to a skarmory, hich would otherwise wall my team.

200px-227Skarmory.png


Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Whirlwind
- Roost

My main physical wall tht takes care of fightng types. Also because of skarms nature its really easy to set up spikes on switches. This makes it even harder for other weathers to come in and lets me sowly wittle ther hp down. Brave bird stops me from being taunt bait and roost keeps him healthy. Whirlwind lets him phaze out pokes.


200px-251Celebi.png


Celebi @ Leftovers
Trait: Natural Cure
EVs: 232 HP / 240 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Leaf Storm
- Thunder Wave
- Psychic
- Recover

Earlier this gen I was very underwhelmed by celebi. But man does he do his job, he takes out fighting types skarm cant and is really my only check to rotom-w tht would other wise hurt this team.... badly. thunder wave lets him play support while psychic/ leaf storm lets him do huge amounts of damage. I tried a nasty plot set but I was always switching celebi because of his weaknesses so they would always go to waste. This set seems perfect for him.


Testing:

200px-450Hippowdon.png

standard def wall hippowdon- in place of skarmory

Would ensure tht sand is up almost all the time, but im not sure ive never had both ttr and hippowdon on the same team, isnt tht a bit redundent? If someone could give me insight tht would b greatly appreciated
 
Threat List
Bolded and underlined stuff are major threats

Offensive Threats-

dpicon142.png
Aerodactyl - hmmm never really faced it wit this team but i guess landorus/ stoutland/rotom.
Ani286MS.png
Breloom - celebi/ skarmory
534.png
Conkeldurr - celebi
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555.png
Darmanitan - really stoutland/ landorus
386-speed.png
Deoxys-S - stoutland outspeeds and crunchs
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Dragonite - use me teams entry hazards to reak multiscale then use landorus hp ice to ko
Ani395MS.png
Empoleon - landorus stoutland/ celebi
196MS.png
Espeon -landorus/conk/ stoutland
530.png
Excadrill -landorus, rotom-w and if rapid spin insteado x scizor then celebi
Ani094MS.png
Gengar - landorus outspeeds and hits wit stone edge/ stoutland crunch.
Ani130MS.png
Gyarados - rotom/ skarmory
612.png
Haxorus - really i guess skarmory, landorus... havent faced him yet but can see him as a threat.
Ani485MS.png
Heatran - i abuse hazards/ weak moves to lower health / beak balloon. If balloon is broken/ no balloon then landorus easily kos.
dpicon214.png
Heracross - skarmory/ stoutland(not sure if fire fang will ko)
635.png
Hydreigon - really between landorus/ stoutland/ ttar this thing is dead especially choiced ones.
Ani392MS.png
Infernape - skarm/ rotom/ celebi(if it has stone edge instead of u-turn)
Ani385MS.png
Jirachi - landorus..... stoutland is also an easy 2hko wit crunch
Ani135MS.png
Jolteon - landorus/ stoutland/ celebi/ ttar
Ani230MS.png
Kingdra - never really faced it and would hate to
646.png
Kyurem - stoutland/ ttar.... noone uses this guy
645.png
Landorus - Landorus outspeeds and ohkos wit hp ice
381.png
Latios - for some people a devastatingly threatining poke.... for me im actually glad to see it. Pretty much means my opponents at a 6-5 already. if he does anything except surf ttar comesin and pursuit kills. If he surfs then ttar still comes in does as much damage wit pursuit as he can gets latios down to about 50% then i bring in landorus. They all think wow hes stupid and thinks they can outspeed and surf.... then i u-turn and kill.
549.png
Lilligant - skarm/ celebi twave/ stoutland
Ani448MS.png
Lucario - landorus
Ani068MS.png
Machamp - dont really like these things. Sure celebi can ohko wit psychic but if i get confused and hurt myself then i jus tlost celebi to payback... but watever not much of a problem.
Ani462MS.png
Magnezone - just last night one of these thought that they were a safe switch in to rotom.... only to get hydro pumpd in the face and get 90% done to them.
Ani473MS.png
Mamoswine - stoutland isnt hurt by ice shard and can ko wit fire fang. also rotom
Ani376MS.png
Metagross - landorus/ rotom for burn
620.png
Mienshao - i dont really like this guy because he spams u turns so celebi isnt safe around him. so really skarm but hi jump kick can still do lik 40 - 50%
579.png
Reuniclus - I fuckn hate these things. u-turn from landorus deos like 35% and then pursuit does about same, and i cant switch stotuland in because of FB and even then crunch does like 70%.
dpicon407.png
Roserade - celebi and skarm.
373.png
Salamence -I really just dont like mixmence. I never know wat wall to bring in and sometimes landorus has too little hp to switch in and hp ice. so ussually i need to sacrifice a poke so landorus can come in and hp ice.
586.png
Sawsbuck - skarm/ celebi usually walls
Ani212MS.png
Scizor - stoutland ohkos wit fire fang and if not rotom-w can burn.
560.png
Scrafty- landorus/ skarm
492-land.png
Shaymin - skarm/ landorus/ stoutland
561.png
Sigilyph - really skarm can phaze him out and then stoutland can ko him late game.

dpicon235.png
Smeargle - usually let ttar goto sleep and then ko wit landorus/stoutland
Ani121MS.png
Starmie - landorus u-turn to stoutland crunch
639.png
Terakion -use any poke to break balloon then landorus eq, if not then skarm
642.png
Thundurus - landorus
641.png
Tornadus - landorus

Toxicroak -celebi
Ani248MS.png
Tyranitar - reason i put speed evs on mine is to outspeed and superpower other ttars.
003MS.png
Venusaur - celebi/ stoutland/ landorus
494.png
Victini - landorus
640.png
Virizion - celebi
637.png
Volcarona - ttar/ landorus
Ani461MS.png
Weavile - i dont like weaviles becaus they like pursuiting celebi but otherwise are ohkod by stoutland return.
571.png
Zoroark - Oh no guys I think I'm gonna lose to zoroark someone help me


Defensive Threats -

Ani242MS.png
Blissey - really i just spam physical attacks and end up koing
Ani437MS.png
Bronzong - stoutland
Ani251MS.png
Celebi - havent faced one yet but stoutland/ landorus u-turn
113.png
Chansey - See Blissey
386-defense.png
Deoxys-D - landorus/ stoutland
Ani356MS.png
Dusclops - stoutland/ rotom-w(hydro pump is a good 2hko usually
598.png
Ferrothorn - really only problem is in rain but then i just make sure to put ttar in and bring the never ending sand. it annoys me tht stoutland fire fang does 95%.... so its a 2hko, but so close to being a ohko.
Ani205MS.png
Forretress - stoutland

Gastrodon- celebi lol leaf storm to the face
Ani472MS.png
Gliscor -landorus/ celebi/ rotom/ stoutland easy 2hko wit return
Ani450MS.png
Hippowdon -celebi/ rotom
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Jellicent - celebi/ rotom
380.png
Latias - ttar, landorus, stoutland
198MS.png
Murkrow - hmmm never faced him idk so ill put him as threat
038MS.png
Ninetales -rocks/ my many stone edges/ eqs/ stab moves
186MS.png
Politoed - i use hazards to weaken and eventually he wont b able to switch out to the point tht celebi/ rotom can easily ko him
233.gif
Porygon2 - never faced it but can definetly see it being a problem
Ani479WMS.png
Rotom-W - not really, celebi walls him all day long
Ani227MS.png
Skarmory - idk lol should b easy 2hko wit fire fang but now tht im thinking bak I cant remember battling one, tht either means I defeated it easily and took no notice of itor noone battled me wit it... but rotom should b able to destroy

Slowbro - rotom thunderbolt
Ani143MS.png
Snorlax - really landorus eq shuld b an easy 2hko, then theres hazards so mayb ohko
Ani245MS.png
Suicune - rotom/celebi
Ani260MS.png
Swampert - celebi
dpicon073.png
Tentacruel - celebi/ landorus
Ani134MS.png
Vaporeon -landorus/ celebi/ rotom-w
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Whimsicott - really these things are walled to hell by grass types.... so celebi
Ani178MS.png
Xatu - landorus u-turn to stoutland/ rotom i forget if hes more defensive/ sp defensive
Ani145MS.png
Zapdos -landorus
 
why run timid nature on landorus your better off using naive

secondly why not try running a resttalk gyarados over rotom ive used it to AMAZING success
he can also be altered to suit both physical and special walls and with intimidate adding to it hes insane

Gyarados @ leftovers
Intimidate
248 hp 252 spdef/ 252 def 8 spd

sleep talk
rest
dragon tail
waterfall
 
also

a pursuit from your tar will not OHKO either latios or latios with ANY investment in def on the switch

so i suggest bumping up the attack evs to 154 to ensure a perfect OHKO on Latios with no def investment
 
LOL, stoutland is a freaking BAWS. didn't know he had sand rush. (: I'd personally run Nasty Plot over Thunder Wave on Celebi since Celebi doesnt worry about being slower then opponents usually. And if you decide to put Nasty Plot in then you can bring some of those EV's into some bulk. And with your Nasty Plot i'd switch Leaf Storm for Giga Drain which removes the need for Recover.. So my set is:

Celebi @ Leftovers
Timid/Modest
252 Sp. Attack/252 Speed

- Nasty Plot
- Giga Drain
- Earth Power
- Psychic

I think that set would be much more effective.
 
Thank you guys fo ur rates :D

@Cheesy333- wow i feel stupid lol of couse i shouldrun naive. and also i will defintly try out tht gyarados set :p Ill go test it rite away

EDIT: also for th pursuit on latios thing, it usually does 80-90%, letting stealth rock damage from initial switch/ upcoming switch rack up huge damage and when added with sand damage it usually kos or lets landorus hav an easy ko with u-turn

@katz- Ive tried the nasty plot set before but without max speed/ even with it everyone has a scarfer/ faster than like 328 speed poke tht has a SE move on celebi. Because of his large amounts of weaknesses especiall being ohko'd by u-turns(which ar fairly common) I always tend to switch him out and never really utilise nasty plots. Therefore I thought to try this set because leaf storm is instant power and psychic deals wit alot of fighting types, I can also twave incoming heatrans and mae them much easier to deal with. but thanks anyway :p

EDIT #2: After testing gyarados Ive realised tht it becomes almost impossible to kill a skarmory without rotom and even with max hp/ defence he still feels like a frail poke
 
Try retaliate instead of return on Stoutland. If you use it after one of your pokemon gets ko'd, you get 140bp plus STAB. It can OHKO so many things, and you will hit first more often than not too.

EDIT: Props for using Stoutland. I also use Stoutland and it's pretty damn good as a revenge killer.
 
Monty has a good point, because stoutland will outspeed mostly everything with sandrush retalliate is a better option. With stab, and choice band, and if you use retaliate after one of your pokes gets KO'd, Retaliate will have i believe a base power of 280 (or higher if I am mistaken)
 
ok so wit return i get 102 bp while wit retaliate I get 70/ 140 bp.... this extra base power will be useful in doing the extra damage to net a ko and if something will b ohkod by return then it will also most likely be ohkod by retaliate because they r most likely too frail...... but yea ill test it out and see how it works :)
 
It's impossible to loose, but it is possible to lose :)
Maybe expand descriptions a bit, and use return over retaliate.
If you lose the weather war to ninetales, and chlorophyll sweeper called victreebel can sweep you 6-0.
You could try a hippowdon over skarm to almost ensure you keep sandstorm, which helps against all weather teams, and enables stoutland not to be completely useless lategame, and still provides you with a good wall:

name: Physical Wall
move 1: Earthquake
move 2: Slack Off
move 3: Stealth Rock
move 4: Ice Fang / Roar
item: Leftovers
ability: Sand Stream
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

Also you could try earth power or HP fire over thunder wave on celebi to hit whatever you think is more threatening. gl
 
I like the idea of a second poke to set up sand and ensure tht it stays up, but isnt having ttar and hippowdon on the same team a bit redundant? But nevertheless I will test him out soon

and sadly replacing rotom-w with gyarados makes my team completly walled by skarmory and leaves bulk to be desired
 
Redundancy is good in cases where you are relying on it.

If you rely on traps, you use multiple pokemon that can dump the traps, and play ghosts to lock the traps in.

With weather, you have multiple pokemon who can put it up (passive is better) and if not, you an use an active weather move, especially since it's a lynchpin here.
 
Redundancy is good in cases where you are relying on it.

If you rely on traps, you use multiple pokemon that can dump the traps, and play ghosts to lock the traps in.

With weather, you have multiple pokemon who can put it up (passive is better) and if not, you an use an active weather move, especially since it's a lynchpin here.

wait i didnt get the traps part but wat i meant is like they both r weak to water and grass and sure they cover eachothers fighting/ice weakness almost every team carries a grasspoke/ move and EVERYONE has a strong water type so i mean like wont tht make two of my walls too weak to a certain type and make me rely too heavy on celebi who is bulky, but cant bear the brunt of multiple stab attacks continuosly from set up sweepers/ choiced pokes
 
Traps are Spikes and Stealth rock. I was talking more about the reliance here.

Thing is you're using only physical walls, so you're already looking at celebi being necessary to take the brunt of your opponent's spec attacks as well. The only way around this would be to remove your second spec sweeper (rotom wash) or remove one of your phys sweepers (most likely landorus since this build is supposed to focus on stoutland, though stoutland can be removed if you're fine with losing the flavor.
 
? ttar has max sp def lol + the sp def boost in sand and hippowdon would replace skarm as my main phys wall
 
Team Problems:
- Small Problem:

381.png



Latios Creates a small problem to your team if using a Choice Specs set because once your Tyranitar is dead, as it can OHKO Hippowdon with Surf, Skarmory with HP Fire, Celebi with Draco Meteor & Rotom-W with Draco Meteor.

He however isn't a major threat because you can wall his moves with smart switches.


- Large Problem:

640.png



Virizion is one of the best Sandstorm counters around, and it absolutely destroys Your team if it is running a Leftovers Calm Mind set, as most sets are. HP Ice destroys Celebi after +2 with Celebi's Psychic only dealing 37-44% which gives a 39% average. It also One HKO's Landorus. Giga Drain does a number on Rotom-W, Hippowdon, whilst still doing around 30-40% to Tyranitar and Aura Sphere or any other special fighting move can nearly One HKO All of your team members at +2 except Celebi.


Other then that your team is very well built, but may i suggest and alternative Stoutland Set.


508.gif

Stoutland (M) @ Life Orb
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Howl
- Crunch
- Fire Fang
- Wild Charge

This Stoutland works far more like Doryuuzu and has proven to be far more effective with Howl.
 
Team Problems:
- Small Problem:

381.png



Latios Creates a small problem to your team if using a Choice Specs set because once your Tyranitar is dead, as it can OHKO Hippowdon with Surf, Skarmory with HP Fire, Celebi with Draco Meteor & Rotom-W with Draco Meteor.

He however isn't a major threat because you can wall his moves with smart switches.


- Large Problem:

640.png



Virizion is one of the best Sandstorm counters around, and it absolutely destroys Your team if it is running a Leftovers Calm Mind set, as most sets are. HP Ice destroys Celebi after +2 with Celebi's Psychic only dealing 37-44% which gives a 39% average. It also One HKO's Landorus. Giga Drain does a number on Rotom-W, Hippowdon, whilst still doing around 30-40% to Tyranitar and Aura Sphere or any other special fighting move can nearly One HKO All of your team members at +2 except Celebi.


Other then that your team is very well built, but may i suggest and alternative Stoutland Set.


508.gif

Stoutland (M) @ Life Orb
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Howl
- Crunch
- Fire Fang
- Wild Charge

This Stoutland works far more like Doryuuzu and has proven to be far more effective with Howl.

so do u reccomend tht i swith skarm to hippowdon or stay with skarm?

and thanks for the set ill test it out, also for latios a landorus u-turn/ stoutland crunch hurts alot and on the correct switch, hes dead.
 
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