So recently I have been getting into UU more as I am tired of the same stuff over and over in OU. This is the team I made several months ago with three major adjustments since.
Team Preview
I already know what you are thinking 4/6 mons weak to ghost but surprisingly in the several months I have used this team it has never been a problem. Anyways I started with a core that has worked quite well as the three of them have stayed throughout the changes I have made and that is the Zangoose, Gardevoir Gallade core. It provides a lot of offensive pressure that doesn't really need too much support to preform well allowing me to experiment with the other three party slots which finally led to me coming here as I would like to hear suggestions about this team. Here is the team breakdown.
Rylyn (Gallade) (M) @ Choice Scarf
Ability: Steadfast
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Psycho Cut
- Ice Punch
- Poison JabAh yes by far the best Gallade set I have used. The Choice Scarf is for out speeding all of the non-Scarfed competition and if I need use a different move I have many options to switch into. Additionally it has a fairly nice special bulk and can take a hit or two. I gave it CC and Psycho Cut for STAB. Ice punch is for coverage against predicted Flying, Grass and Dragon switch ins. And last but most certainly not least is my ace in the hole Poison Jab for punishing Fairy switch ins and revenging killing them. This Gallade has laid many Florges and it's ilk to rest more often then any other member of my team.
Kenmoore (Rotom-Heat) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Volt Switch
- Overheat
- Pain Split
- Will-O-WispThis is my mostly all around switch in to problem situations as it is bulky enough to take pretty much all not super effective hits and even can take some of them. Also it is the only Pokemon on this team weak to Stealth Rock which is a flaw that almost all of my OU teams have. It has Volt Switch for Pivots and Overheat for general damage. Pain Split and Leftovers for recovery. Will-O-Wisp is pretty much mandatory on all Rotom and I didn't buck the trend as it can stop most physical sweepers in their tracks. I had considered running T-Wave instead of Pain Split as most people would only expect W-O-W and it would help cripple special sweepers that would other than residual damage be unaffected.
Lelani (Gardevoir) (F) @ Choice Scarf
Ability: Synchronize
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Moonblast
- Thunderbolt
- Shadow BallThis is my Late Game Sweeper as it brings a lot of type coverage to the field and its Scarf can allow to outspeed and put down many pokemon kept in reserve for the endgame. Its move set can hit everything fairly well save for Quagsire and Gastrodon. It has Psychic and Moonblast for STAB. Thunderbolt is on it for coverage against Water and Flying and Shadow Ball threatens Ghost types and other Psychics. I really like this on the team because I am good at lining up endgame maneuvers consisting of me knocking out all the opposing pokemon that resist or can shrug off a particular attack from my Gardevoir then finish them off with that move if it comes to that.
Patrick (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Psychic
- Ice Beam
- ThunderboltBehold the Greninja of UU. Whats not to say about Starmie it is fast and carries a lot of coverage with out being needing to be choiced to help it. I use it to revenge kill and pick off switch ins. The Life Orb for that extra bit of damage. It also has utility as a status absorber with Natural Cure. It's moveset consists of STAB Surf and Psychic. Ice Beam is for Dragons and Grass Types. Thunderbolt is for other Water Types and Flying Pokemon.
Feedback would be greatly appreciated especially with Metagross as I am looking for a more permanent member for that spot preferably with Stealth Rocks but I can make do without. Thank You for your time.
Team Preview






I already know what you are thinking 4/6 mons weak to ghost but surprisingly in the several months I have used this team it has never been a problem. Anyways I started with a core that has worked quite well as the three of them have stayed throughout the changes I have made and that is the Zangoose, Gardevoir Gallade core. It provides a lot of offensive pressure that doesn't really need too much support to preform well allowing me to experiment with the other three party slots which finally led to me coming here as I would like to hear suggestions about this team. Here is the team breakdown.
Amaterasu (Zangoose) (F) @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Facade
- Close Combat
- Night Slash
- Quick Attack
This is my favorite choice for lead as it dosen't really have any problems except against fortress leads and I often take out two or more pokemon with this before it finally goes down. The Toxic Orb is for Toxic Boost and status blocking if I switch it out but normally it stays in until it goes down. Poisoned Toxic Boost STAB Facade's massive 280 base power allows it to crush anything that dosen't resist it and I have Close Combat for Steel types and bulky Umbreon. Night Slash for the few Ghost that I encounter. It also does two other invaluable things in status blocking and if it yet lives switches into ghost type moves. Ability: Toxic Boost
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Facade
- Close Combat
- Night Slash
- Quick Attack
Rylyn (Gallade) (M) @ Choice Scarf
Ability: Steadfast
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Psycho Cut
- Ice Punch
- Poison Jab
Kenmoore (Rotom-Heat) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Volt Switch
- Overheat
- Pain Split
- Will-O-Wisp
Lelani (Gardevoir) (F) @ Choice Scarf
Ability: Synchronize
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Moonblast
- Thunderbolt
- Shadow Ball
Sgt (Metagross) @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Stealth Rock
This pokemon is the wild card on my team as its spot has been changed all three times I have redone this team first it was Mega-Medicham which was removed when that was banned and then a defensive Stealth Rock Swampert and finally this. I often set up early-mid game rocks and bait out spinners and defoggers then either hammer them upon switching in or retreat to another pokemon to begin the mind games. I gave it Meteor Mash over Bullet Punch because really other then Rocks and Forcing Switches to hit them or to switch myself to get a good position it does not linger on the field. It has the bulk to stay in on a great many things but I don't play it like that but it is often come in handy surviving a hard hit and revenging things in a pinch. I really don't care if it gets statused especially if it is sleep as that is what it is there for. Anyways I gave it Zen Headbutt as it's other STAB. Earthquake is there for general damage and hitting things that are weak against it.Ability: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Stealth Rock
Patrick (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Psychic
- Ice Beam
- Thunderbolt
Feedback would be greatly appreciated especially with Metagross as I am looking for a more permanent member for that spot preferably with Stealth Rocks but I can make do without. Thank You for your time.