RM Platinum Team.

This is my OU team. Please rate it and tell me how it is. My Wi-Fi is not working now; so I'll get it fixed by the time my team is completed, so I can hit the net.

Team Overview
i_swampert.gif
i_breloom.gif
i_infernape.gif
i_gengar.gif
i_scizor-1.gif
i_vaporeon.gif

Team Detailed

swampert.png
@ Leftovers
Impish (+Spe -SpA), Torrent
EVs: 252Hp / 252Def / 6Spe
~Stealth Rock
~Earthquake
~Ice Punch
~Roar

Notes: I chose him as Stealth Rock lead because of his bulky Earthquake and Ice Beam moves. This guy's main aim is to Set up Stealth Rock and Shuffle them with Roar. Roar is great for scouting and shuffling the opponent's Pokémon through entry damage, and it can stop the opponent's sweep in a pinch. If I'm tired of Shuffling, we'll use Earthquake and Ice Beam. And the EVs are to make him bulky for taking some attacks from speedy pokemon while shuffling. And the 6Spe for Stealth Rock. And the nature to make him bulky with Def. again.

breloom.png
@ Poison Orb
Jolly (+Spe -SpA), Poison Heal
EVs: 22Hp / 236Atk / 252Spe
~Spore
~Focus Punch
~Seed Bomb
~Facade

Notes: Sing a lullaby with Spore and keep Punching them. Using Facade with Toxic Orb is good to handle flying types. Seed Bomb as a normal attack.
infernape.png
@ Muscle Band
Jolly(+Spe -SpA), Blaze
EVs: 6Hp / 252Atk / 252Spe
~Mach Punch
~Stone Edge
~Flare Blitz
~Swords Dance

Notes: With a physical 120 base power STAB move (and maybe even two!), Swords Dance Infernape is a major threat in terms of both sweeping and wall breaking. I'm taking in Mach Punch for opponents who try to take me out with EQ like a Dugtrio. Flare Blitz is a good choice for Infernape to deal some damage. Stone Edge will throw rocks at birds. Some people are saying that this guy goes down fast....... But his purpose is that!! Deal as much damage as possible without a strategy and faint!!!
gengar.png
@ Leftovers
Hasty (+Spe -Def), Levitate
EVs: 100Atk / 156SpA / 252Spe
~Subsitute
~Shadow Ball
~Focus Punch
~Thunder Bolt

Notes: A subgar with ThunderBolt instead of HP fire. A spin blocker too. I'll use him in early game. ThunderBolt for Craudaunt, Sharpedo and Scizor. Sub-Punch for other darks.


scizor.png
@ Choice Band
Adamant(+Atk -SpA), Technician
EVs: 80Hp / 252Atk / 176SpD / 4Spe
~Pursuit
~Bullet Punch
~U-Turn
~Superpower

Notes: This Scizor allows you to effectively counter most variation of Dragon-type attacks such as Draco Meteor, while maintaining its original hard-hitting Attack stat. The 4 Speed EVs allow you to outrun Vaporeon without Speed investments and makes you slower than opposing Scizors who may U-turn on you, attempting to scout your team. Otherwise, you can take 8 SpD EVs and put them into Speed. Another alternate EV spread that you could use is 160 HP / 176 Atk / 168 SpD / 4 Spe; it is never 2HKOed by Specs Draco Meteor, allowing Scizor to kill Latias / Salamence accordingly.

vaporeon.png
@ Leftovers
Bold(+Def -Atk), Water Absorb
EVs: 252Hp / 252Def / 6SpA
~Surf
~Wish
~Toxic
~Protect

Notes: A classic Vapy with Toxic instead of HP Electric. If Infernape is in trouble with a water type, Vappy's ready to help. And also to tackle Life Orb Heatran, Gyarados and Kingdra. A useful Wish support Vappy is!

So, this is it. Please rate it and tell me suggestions about how to help me with my team. Thanks.:D
I'm thinking of more Speed over Swampert. Need help.
In-Process:
Trying to get Vappy over Starmie,
Trying to get Gengar over Dusknoir.

Thinking on Aerodactyll lead with Skarmory.
 
starmie.png
{W} @ Life Orb
Timid(+Spe -SpA), Natural Cure
EVs: 6Hp / 252Atk / 252Spe
~Surf
~Thunder Bolt
~Psychic
~Ice Beam

I think you mean Sp.Atk :P

I'm shoddy testing this team now. I'll let you know the outcome. (I'll edit this post with my findings.)

EDIT:I really love Swampart lead nobody expects it and so far everybody has switched out to try and counter it, only to do 40% damage to him before getting roared out of there. Also does decent damage with ice Punch and EQ which suprised me, even when it's just neutral damage (decided to test it out)

Ok so far from what I've battled, Starmie and Breloom stand out as the sweepers (As expected as everybody has Scizor counter lol). So far I'm 4-0 (wins to losses) Starmie swept early game in 3 of those battles then breloom mopped up (lol sorry, I call my starmie mop :P) the reainder pokemon. In the other battle it was just good switchins that won me that match with infernape taking out 4 pokemon before dying and then Dusknoir (YES I KNOW LOL A TANK TAKING OUT A POKEMON ON HIS OWN IT WAS AWESOME) and starmie mopping up the last one.

So far I have seen no spinners yet, but this is just shoddy battle OU ladder.

Will do more later but it's bed time.
 
Hey!

When looking at your team, you appear to have a slight weakness to Life Orb Heatran, a Pokémon which you have no safe switch into as Dusknoir is OHKOed by Fire Blast, and Starmie is taking 55.94% - 65.90% which isn't really making Starmie the ideal counter. Aside from this, Gyarados is also a threat to this team - Life Orb Gyarados is going to be doing a heck of a lot of damage to Starmie in particular if it decides to switch in on a +1 Earthquake / Stone Edge / Bounce. Yes, I understand that Dusknoir could act as your true counter, but even it is taking quite a lot of damage if it is hit beforehand. I believe you could possibly go ahead and incorporate Vaporeon over Dusknoir because this appears to be your best bet with dealing with threats such as Gyarados, Infernape, Heatran and even Kingdra. Not only does Vaporeon act as a good check, but it also provides useful Wish support for your team, and, as your team has problems with stall teams and thus residual damage, the team will benefit from this due to its prolonged suriviability. I suggest the following set:

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature (+Def, -Atk)
- Surf
- Hidden Power Electric
- Wish
- Protect

You may be concerned about losing your Rapid Spin blocker, but I reckon that this acts more effectively at countering the aforementioned threats and overall supports the team better; however, I do understand that losing Stealth Rock can be a pain anyway as you lose possible damage that you could use to your advantage with handling Pokémon such as Salamence, so I'd suggest that you could possibly replace Starmie with Substitute Gengar. The reason I suggest this is because it provides you with a Rapid Spin blocker, but also because it helps you beat stall who you still lose to otherwise. I would suggest the following set:

Gengar @ Leftovers
Ability: Levitate
EVs: 100 Atk / 156 SpA / 252 Spe
Hasty Nature (+Spe, -Def)
- Substitute
- Shadow Ball
- Focus Punch
- Hidden Power Fire

This Gengar also acts as a lure to defeat Scizors with Hidden Power Fire and also allows you 2HKO Tyranitar switch-ins. Gengar's addition to this team is possibly your best best when it comes to defeating stall and still acts as an effective sweeper. It also works well with countering Bullet Punch-less Lucario who may cause problems to this team, especially with the following suggestion: Choice Band Scizor > Life Orb Scizor. Choice Band Scizor is doing so much for you as you are more or less weak to certain variations of Latias and other Dragon-type Pokémon, especially MixMence to an extent. At the moment you are really unable to handle SpecsDraco Meteor from Latias without having to sacrifice a Pokémon first... even your current Scizor! I propose the following bulky variation of Scizor:

Scizor @ Choice Band
Ability: Technician
EVs: 80 HP / 252 Atk / 176 SpD / 4 Spe
Adamant Nature (+Atk, -SpA)
- Bullet Punch
- U-turn
- Superpower
- Pursuit

This Scizor allows you to effectively counter most variation of Dragon-type attacks such as Draco Meteor, while maintaining its original hard-hitting Attack stat. The 4 Speed EVs allow you to outrun Vaporeon without Speed investments and makes you slower than opposing Scizors who may U-turn on you, attempting to scout your team. Otherwise, you can take 8 SpD EVs and put them into Speed. Another alternate EV spread that you could use is 160 HP / 176 Atk / 168 SpD / 4 Spe; it is never 2HKOed by Specs Draco Meteor, allowing Scizor to kill Latias / Salamence accordingly.

With major changes aside, I would strongly advise that you use Close Combat > Mach Punch on Infernape as Infernape benefits more from its power, especially as it is losing to Swampert without it.

Thanks, and good luck with your team!
 
One little nitpick. With both Life Orb and Flare Blitz, your Infernape will not be surviving past three or four turns, which ruins the idea of using Sword's Dance to sweep. I suggest changing Life Orb to Expert Belt (boosts SE attacks by 20%) or Muscle Band (boosts all physical attacks by 10%), just to increase its survivability.
 
Hey!

When looking at your team, you appear to have a slight weakness to Life Orb Heatran, a Pokémon which you have no safe switch into as Dusknoir is OHKOed by Fire Blast, and Starmie is taking 55.94% - 65.90% which isn't really making Starmie the ideal counter. Aside from this, Gyarados is also a threat to this team - Life Orb Gyarados is going to be doing a heck of a lot of damage to Starmie in particular if it decides to switch in on a +1 Earthquake / Stone Edge / Bounce. Yes, I understand that Dusknoir could act as your true counter, but even it is taking quite a lot of damage if it is hit beforehand. I believe you could possibly go ahead and incorporate Vaporeon over Dusknoir because this appears to be your best bet with dealing with threats such as Gyarados, Infernape, Heatran and even Kingdra. Not only does Vaporeon act as a good check, but it also provides useful Wish support for your team, and, as your team has problems with stall teams and thus residual damage, the team will benefit from this due to its prolonged suriviability. I suggest the following set:

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature (+Def, -Atk)
- Surf
- Hidden Power Electric
- Wish
- Protect

You may be concerned about losing your Rapid Spin blocker, but I reckon that this acts more effectively at countering the aforementioned threats and overall supports the team better; however, I do understand that losing Stealth Rock can be a pain anyway as you lose possible damage that you could use to your advantage with handling Pokémon such as Salamence, so I'd suggest that you could possibly replace Starmie with Substitute Gengar. The reason I suggest this is because it provides you with a Rapid Spin blocker, but also because it helps you beat stall who you still lose to otherwise. I would suggest the following set:

Gengar @ Leftovers
Ability: Levitate
EVs: 100 Atk / 156 SpA / 252 Spe
Hasty Nature (+Spe, -Def)
- Substitute
- Shadow Ball
- Focus Punch
- Hidden Power Fire

This Gengar also acts as a lure to defeat Scizors with Hidden Power Fire and also allows you 2HKO Tyranitar switch-ins. Gengar's addition to this team is possibly your best best when it comes to defeating stall and still acts as an effective sweeper. It also works well with countering Bullet Punch-less Lucario who may cause problems to this team, especially with the following suggestion: Choice Band Scizor > Life Orb Scizor. Choice Band Scizor is doing so much for you as you are more or less weak to certain variations of Latias and other Dragon-type Pokémon, especially MixMence to an extent. At the moment you are really unable to handle SpecsDraco Meteor from Latias without having to sacrifice a Pokémon first... even your current Scizor! I propose the following bulky variation of Scizor:

Scizor @ Choice Band
Ability: Technician
EVs: 80 HP / 252 Atk / 176 SpD / 4 Spe
Adamant Nature (+Atk, -SpA)
- Bullet Punch
- U-turn
- Superpower
- Pursuit

This Scizor allows you to effectively counter most variation of Dragon-type attacks such as Draco Meteor, while maintaining its original hard-hitting Attack stat. The 4 Speed EVs allow you to outrun Vaporeon without Speed investments and makes you slower than opposing Scizors who may U-turn on you, attempting to scout your team. Otherwise, you can take 8 SpD EVs and put them into Speed. Another alternate EV spread that you could use is 160 HP / 176 Atk / 168 SpD / 4 Spe; it is never 2HKOed by Specs Draco Meteor, allowing Scizor to kill Latias / Salamence accordingly.

With major changes aside, I would strongly advise that you use Close Combat > Mach Punch on Infernape as Infernape benefits more from its power, especially as it is losing to Swampert without it.

Thanks, and good luck with your team!

Thanks for helping me out.
About the Close Combat over Mach Punch, Infernape is not good with Spe and Mach Punch with LO(now changed to Muscle Band) will attack first and deal a fair amount of damage.

And Vappy, I'm not sure about Hidden Power cause I don't know how to get HP as how I want it. If you can help me out with that, I will surely take in Vappy. Or 'ow 'bout Toxic instead of HP?

And Gengar, is the Standard - Hypnosis, Shadow Ball, Focus Blast, Thunderbolt/Explosion set ok? Because of same HP problem.
 
Will I replace Starmie with Vappy and Dusknoir with Gengar

Yes.

Also, for Hidden Power Fire, Gengar will require 30 IVs in Attack, Speed, and Special Attack; Vaporeon will require 30 IVs in Special Attack to have access to Hidden Power Electric.
 
just a small nitpick but your EVs on breloom are wrong. Right now 23 hp evs and 235 atk evs miss out on a new point by one ev so take one ev from hp and put it in attack or vice-versa and than you have the same stat in whatever lost the ev and a higher stat in whichever got the ev
 
Yes.

Also, for Hidden Power Fire, Gengar will require 30 IVs in Attack, Speed, and Special Attack; Vaporeon will require 30 IVs in Special Attack to have access to Hidden Power Electric.

Umm.......Will I use Fire Punch over HP on Gengar?
'Cause its base damage is 75 and I don't know how to get the specific EVs.

And vappy too, same prob. How's Toxic or Ice Beam?
 
Use Thunderbolt if you can't get a HP Fire Gengar, you're not as effective at luring Scizor, but it's the next best choice. Fire Punch will be too weak, seeing as it's physical.

I guess if you can't get a HP Electric Vappy then Toxic or Roar is the best choice, but a decent one shouldn't be too hard to find in a trade thread.
 
Use Thunderbolt if you can't get a HP Fire Gengar, you're not as effective at luring Scizor, but it's the next best choice. Fire Punch will be too weak, seeing as it's physical.

I guess if you can't get a HP Electric Vappy then Toxic or Roar is the best choice, but a decent one shouldn't be too hard to find in a trade thread.

Thanks, its changed.
And about that trade thingy, my Wi-Fi isn't working.
 
And I'm thinking of another lead Like, Trick and Hypnosis lead with Skarmory next?? or Aero Taunt lead with Skarmory....
 
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