In Black And White
Technically, this is my second choice team... but nonetheless, it is still an honour! its a little more complex than my first team, and nowhere near as defensive as my first team, but you can draw a range of comparisons from both teams, still, i dont rely on my first team, i more or less give both teams equal battle time, this way i can learn to adapt to the varied styles both teams require.
Now For Some Colour
SWELLOW!
Role: Guts Scout
Nature: Jolly
Ability: Guts
Item: Flame Orb
EV's: 252 Attack, 252 Speed, 4 HP
Move 1: Protect
Move 2: Brave Bird
Move 3: Façade (Facade to you and me)
Move 4: U-Turn
I really like this, when guts in activated, nothing is safe from this demonic, suicidal bird. i chose the burn orb over the toxic orb for one very very simple reason... fixed damage. it is beyond me why some people give gutters a progressive damage status... what happens when it you and gutter alone to fend off multiple enemies, chances are one of the survivors is that pesky staller you couldn't finish off... honestly... anyway, Swellows move set covers a lot, brave bird is devastating to neutral opposition, Facade gains a massive 140, unboosted, couple that with STAB and the attack up from guts, Oh My! and U-turn just to flee while dealing damage!
ALAKAZAM!
Role: Specs Sweeper
Nature: Modest
Ability: Synchronize
Item: Choice specs
Move 1: Psychic
Move 2: Shadow Ball
Move 3: Energy Ball
Move 4: Focus Blast
EV's: 252 Special Attack, 252 Speed, 4 Defence
This is a monster, Pain in the ass to all non-spongy pokemon! Alakazam was once a member of my first team, but with a dip in form and after getting my ass handed to me because of it, i decided to drop it, but felt that it was too strong to leave out of any team, so it earned a spot in my second team, being the successor to Exeggutor! so far, its had some success, but also some failures... oh well, cant win them all!
MUK!
Role: Sludge Sponge/ Cursed
Nature: Sassy
Ability: Sticky Hold
Item: Black Sludge
EV's: 252 HP, 252 Attack, 4 Special Defence
Move 1: Curse
Move 2: Fire Blast
Move 3: Gunk Shot
Move 4: Shadow Sneak
Hmm... this is an odd ball, to say the least... Curse sets up Muk rather nicely, its super powered Special Defence can handle most Special Attacks and the increased defences are a welcome addition to an other dismal defence stat... Gunk Shot and Shadow sneak are also very happy to receive an attack boost, Sneak can earn a quick kill, while gunk shot uses its 30% poison chance to top use and can even kill! MUK was straight in to my second team, therefore no predecessors!
ROTOM!
Role: Dual Status
Nature: Modest
Ability: Levitate
Item: Focus Sash
EV's: 252 Special Attack, 252 speed, 2 HP
Move 1: Thunder Wave
Move 2: Thunderbolt
Move 3: Shadow Ball
Move 4: Will-o-Wisp
This little TV virus was the 1st UU/NU pokemon that i even raised! I glad i chose this over the various other UU/NU ghost available, but i liked the typing! I was confident that Rotom could preform and it did, thunder wave and Will-O-Wisp were just a pain in the ass of my enemy, and the focus sash just made it worse... Thunderbolt is a great move to have on Rotom, especially with the measly Special attack stat... Rotom is a successor of Spiritomb.
REGISTEEL!
Role: Mixed Defences
Nature: Careful
Ability: Clear Body
Item: Chesto Berry
EV's: 252 HP, 176 Special Defence, 80 Defence
Move 1: Rest
Move 2: Iron Head
Move 3: Earthquake
Move 4: Curse
What a Monster! Now i realize this is my second Curser, but they are for entirely different purposes. Muk is for offence, Registeel for defence. Registeel is more of a demotion if anything... replaced by Steelix but Registeel fits rather snuggly in the second team. after several curses, Registeel has lost a fair amount of health, resting with instant wake works brilliance, as it allows for slow sweeping or just stalling the hell out of them!
TAUROS!
Role: Choice Sweeper
Nature: Jolly
Ability: Intimidate
Item: Choice Band
Ev's: 252 Attack, 252 Speed, 4 HP
Move 1: Return
Move 2: Earthquake
Move 3: Stone Edge
Move 4: Pursuit
As you can see, my team lacked speed, before Tauros came in, i had to put up with being the slower, and it cost me... Also, as you can see, its a move set designed for a life orb, but the jolly nature hinders its attack, and i need the extra attack! return makes for a very powerful STAB move, earthquake and stone edge covers so much that would normally counter Tauros and pursuit for a lucky prediction switch! Tauros is the result of consistent battle testing, succeeding, Rhyperior, Relicanth, Rampardos, Ursaring, Marowak and Pinser!
Soo thats my Team, Please Rate and be honest! i need expert advise!
Thanks to Dragon fly cave for the sprites, and Google Images for the Images
All the best!
Technically, this is my second choice team... but nonetheless, it is still an honour! its a little more complex than my first team, and nowhere near as defensive as my first team, but you can draw a range of comparisons from both teams, still, i dont rely on my first team, i more or less give both teams equal battle time, this way i can learn to adapt to the varied styles both teams require.
Now For Some Colour
SWELLOW!
Role: Guts Scout
Nature: Jolly
Ability: Guts
Item: Flame Orb
EV's: 252 Attack, 252 Speed, 4 HP
Move 1: Protect
Move 2: Brave Bird
Move 3: Façade (Facade to you and me)
Move 4: U-Turn
I really like this, when guts in activated, nothing is safe from this demonic, suicidal bird. i chose the burn orb over the toxic orb for one very very simple reason... fixed damage. it is beyond me why some people give gutters a progressive damage status... what happens when it you and gutter alone to fend off multiple enemies, chances are one of the survivors is that pesky staller you couldn't finish off... honestly... anyway, Swellows move set covers a lot, brave bird is devastating to neutral opposition, Facade gains a massive 140, unboosted, couple that with STAB and the attack up from guts, Oh My! and U-turn just to flee while dealing damage!
ALAKAZAM!
Role: Specs Sweeper
Nature: Modest
Ability: Synchronize
Item: Choice specs
Move 1: Psychic
Move 2: Shadow Ball
Move 3: Energy Ball
Move 4: Focus Blast
EV's: 252 Special Attack, 252 Speed, 4 Defence
This is a monster, Pain in the ass to all non-spongy pokemon! Alakazam was once a member of my first team, but with a dip in form and after getting my ass handed to me because of it, i decided to drop it, but felt that it was too strong to leave out of any team, so it earned a spot in my second team, being the successor to Exeggutor! so far, its had some success, but also some failures... oh well, cant win them all!
MUK!
Role: Sludge Sponge/ Cursed
Nature: Sassy
Ability: Sticky Hold
Item: Black Sludge
EV's: 252 HP, 252 Attack, 4 Special Defence
Move 1: Curse
Move 2: Fire Blast
Move 3: Gunk Shot
Move 4: Shadow Sneak
Hmm... this is an odd ball, to say the least... Curse sets up Muk rather nicely, its super powered Special Defence can handle most Special Attacks and the increased defences are a welcome addition to an other dismal defence stat... Gunk Shot and Shadow sneak are also very happy to receive an attack boost, Sneak can earn a quick kill, while gunk shot uses its 30% poison chance to top use and can even kill! MUK was straight in to my second team, therefore no predecessors!
ROTOM!
Role: Dual Status
Nature: Modest
Ability: Levitate
Item: Focus Sash
EV's: 252 Special Attack, 252 speed, 2 HP
Move 1: Thunder Wave
Move 2: Thunderbolt
Move 3: Shadow Ball
Move 4: Will-o-Wisp
This little TV virus was the 1st UU/NU pokemon that i even raised! I glad i chose this over the various other UU/NU ghost available, but i liked the typing! I was confident that Rotom could preform and it did, thunder wave and Will-O-Wisp were just a pain in the ass of my enemy, and the focus sash just made it worse... Thunderbolt is a great move to have on Rotom, especially with the measly Special attack stat... Rotom is a successor of Spiritomb.
REGISTEEL!
Role: Mixed Defences
Nature: Careful
Ability: Clear Body
Item: Chesto Berry
EV's: 252 HP, 176 Special Defence, 80 Defence
Move 1: Rest
Move 2: Iron Head
Move 3: Earthquake
Move 4: Curse
What a Monster! Now i realize this is my second Curser, but they are for entirely different purposes. Muk is for offence, Registeel for defence. Registeel is more of a demotion if anything... replaced by Steelix but Registeel fits rather snuggly in the second team. after several curses, Registeel has lost a fair amount of health, resting with instant wake works brilliance, as it allows for slow sweeping or just stalling the hell out of them!
TAUROS!
Role: Choice Sweeper
Nature: Jolly
Ability: Intimidate
Item: Choice Band
Ev's: 252 Attack, 252 Speed, 4 HP
Move 1: Return
Move 2: Earthquake
Move 3: Stone Edge
Move 4: Pursuit
As you can see, my team lacked speed, before Tauros came in, i had to put up with being the slower, and it cost me... Also, as you can see, its a move set designed for a life orb, but the jolly nature hinders its attack, and i need the extra attack! return makes for a very powerful STAB move, earthquake and stone edge covers so much that would normally counter Tauros and pursuit for a lucky prediction switch! Tauros is the result of consistent battle testing, succeeding, Rhyperior, Relicanth, Rampardos, Ursaring, Marowak and Pinser!
Soo thats my Team, Please Rate and be honest! i need expert advise!
Thanks to Dragon fly cave for the sprites, and Google Images for the Images
All the best!