This is the first draft of my stall team. The general idea behind it is the same is most stall teams. I wanted a solid defensive core of 4 pokemon that dealt with most threats, leaving a slot or two for some other pokes to clean up and make dents in teams after spikes and poison damage starts to rack up. My main defensive core actually works pretty well, leaving few major weaknesses (apart from a huge Gyarados one). There are a few main problems which I have already noticed with this team though that I will go into later.
EDIT: Same basic principle, but it's now 5 walls to cover threats and an SD Garchomp on the end to clean up the scraps.
For now, onto the lineup:
Forretress---Spiritomb---Suicune---Gliscor---Blissey---Lucairo
---
You Spin Me Right Round
Forretress
Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/160 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Spikes
- Toxic Spikes
- Rapid Spin
- Gyro Ball
---
It's not a great lead, but it's my best choice out of the bunch as it can at least set up against other defensively minded leads such as Hippowdon. It's much more useful when it get's a chance to set up the Spikes and Toxic Spikes that my team relies on. Rapid Spin removes entry hazards, most notably the Toxic Spikes which I hate having on my side of the field. Gyro Ball lets me counter Weavile and hurts the common TTar leads, and Shed Shell stops Magnezone from setting up on me. I'm probably going to change the EVs later to more defence and less attack as I find it taking 2 or 3% more damage then I'd like it to against some attacks.
---
No Pressure
Spiritomb
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/56 SAtk/200 SDef
Calm nature (+SDef, -Atk)
- Calm Mind
- Dark Pulse
- Rest
- Sleep Talk
---
The somewhat unusual spread for this set has come about in response to dealing with specific threats to this team. The main thing that Spiritomb has to do is block rapid spin. It carries this out flawlessly by virtue of its ghost(/dark) typing. It also had to absorb status and counter Gengar and Azelf effectively, hence ResTalk and the calm nature with the current spread. I was originally running Shadow Ball/HP Fighting/Rest/Sleep Talk, but this had the tendency to sit around doing nothing apart from blocking spin and countering these threats. Therefore, I decided that it would be better to be able to take advantage of all those free turns by CMing up for a chance to actually hurt something. This set meets my needs, and allows me to counter Gengar and Azelf without any need to CM boost and set up in Gengar's face. In fact, it can set up on many weaker special attackers such as spinner Starmie, and should be able to outstall Blissey should it come down to that thanks to Toxic Spikes and Pressure. Entertainingly, this can also set up on the HP Ice SDLukes that can beat Gliscor, despite the fact that Luke resists Dark x4.
---
Dog
Suicune
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Hidden Power [Electric]
- Roar
---
My phazer, Gyarados counter and somewhat shaky SDChomp and MixApe counter. It does it's job fairly well, although lack of recovery outside of lefties and wish hurts it, and can effectively wall many things. It does well against the dangerous LOTar that can otherwise destroy my team, and it's 100/115/115 defences means that it's pretty hard to OHKO without a boost. Surf lets me take down Infernape, since I can beat most MixApes that carry HP ice over NP. Ice Beam takes down the troublesome dragons, and HP Electric allows me to counter Gyarados, who does laughable damage to Suicune whilst I usually 2HKO it, and have a guaranteed 2HKO with SR. This is probably my best answer to Heatran too, since it can actually hurt it.
(Suicune is going to be changed, probably to a Vaporeon running the same set, to counter MixApe better. I've chosen Vaporeon over Starmie since it can phaze stuff, which is important to spread spikes damage.)
---
The Punching Bag
Gliscor
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Roost
- Ice Fang
- Stealth Rock
---
Gliscor completes my physical defensive core, and takes care of Hera (who could otherwise sweep me), most SD Lucarios, ScarfChomp, TBolt TBoah, and many other physical pokes. The moveset is obvious, EQ for STAB and killing Luke, Ice Fang for dragons, SR because I don't have it anywhere else and roost to recover. Sand Veil is a great ability, as I can avoid many hits entirely with it.
---
Something a bit Special
Blissey
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/40 SAtk/216 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Toxic
- Flamethrower
---
WishBliss. Protect allows me to stall better and to scout for pursuits from the TTars, Heras and other physical threats that love to come in and pursuit this. Flamethrower seems more useful than Ice Beam, as it allows me to hit Gross, Weavile and Lucairo as they come in. I'm totally walled against Heatran, but most Heatran are walled back, and offensive ones die soon enough to Suicune and Spikes, and I can drain their meager Fire Blast PP with Wish/Protect. Wish also helps out Suicune, Dusknoir and Forretress, allowing Forry to get spikes up and allowing Suicune to stay alive to counter Gyarados and Garchomp. Toxic now seems more useful than TWave as nothing else has it and I can stall stuff better with Wish/Protect.
---
Knuckleduster
Lucairo
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
---
SDLuke helps this team out in many ways. Firstly, it lets me effectively clean-up at the end of a battle, killing almost anything not called Gliscor or a faster ghost when passive damage takes its toll. Secondly, it acts as an insurance policy if I allow anything fast but fragile to set up on me, as even unboosted Extremespeeds hurt a weakened and fragile opponent. Crunch lets me kill of troublesome Cresselias (especially ResTalking ones that can take toxic) and Celebis. Its numerous resistances to common attacking types allows it to come in very easily and set up, and not much can take it on with SR, spikes and toxic spikes up.
---
Onto the threat list:
(Threat list not updated, can't be bothered.)
---
Garchomp:
--- Initial Switchin: Skarmory is usually my best switch in, as it can WW away SDs and take almost any attack.
---SD Garchomp: Skarmory takes this on fairly well again.
---Choiced Garchomp: For CS I usually go to Gliscor, for CB Skarmory is usually my best bet to take outrages.
---Sub Garchomp: Skarmory walls this and WWs it.
---Chain Chomp: A problem since I don't expect it. Blissey and Tenta easily take a special attack, and I can then switch in Gliscor or Skarmory.
Gengar:
---Initial Switchin: Blissey. It can beat it if it hypnosises me usually, as the chances of it actually being able to kill me as I sleep are low. Gross is my defence policy against this, as bullet punch can kill a weakened one.
---Life Orb Gengar: Blissey again. LO makes it die faster too.
---Scarf Gengar: Simple. Blissey beats it and Tenta can hold its own.
---Subbing Gengar: I suppose Blissey again. Haven't seen any of these in ages.
Blissey:
---Initial Switchin: Metagross can come in and doesn't mind paralysis too much. I can use it as set up fodder much of the time too.
---CMBliss: CMs won't save it from a meteor mash, and I can always toxic it with P2 or toxic spikes since most use serene grace.
Gyarados:
---Initial switchin: Porygon2 beats it easily.
---Bulky Gyarados: Porygon2.
---STalk Gyarados: Porygon2. Again.
---Choiced Gyarados: P2.
---Life Orb Sweeper Gyarados: Porygon2.
Tyranitar:
---Initial switchin: Gliscor or Skarmory, depending on whether or not I think it's carrying Ice Beam.
---BOAH: Gliscor if TBolt, Skarm if Ice Beam.
---DDTar: Skarm does well if it doesn't have taunt. If it does, then it won't have IB so Gliscor can beat it.
---Choiced Tyranitar: Skarm for everything except CB Stone Edges. Gliscor can also work, and Meta can get in on Stone Edges or revenge kill.
Lucario:
---Initial Switchin: Generally Gliscor, who can take the SD set (without HP ice) and a resisted Specs hit.
---SDLuke: Gliscor unless it has HP ice, in which case I might have to stall it for a while and hope that Tenta will be able to kill it off.
---SpecsLuke: Tenta does well, and Blissey can survive 2 hits thanks to its EV spread, then paralyse it.
---Agili/MixLuke: Skarm or Tenta could work. I haven't seen any.
Heatran:
---Initial Switchin: Blissey takes most sets not carrying explosion or taunt. Tenta works too, and P2 traces flash fire.
---SpecsTran: Blissey beats this, only fearing explosion.
---Life Orb Heatran: It's more problematic as it often carries taunt or explosion. Bliss and Tenta still work decently though.
---ScarfTran/ResTalk Tran: Scarftran is beaten by Bliss, P2 and Tenta. ResTalk walls much of my team, but I can wall it back. Might need a faster EQ user to be able to easily take it down.
Bronzong:
---Initial Switchin: Skarm can set-up on it.
---CMZong: Bliss should wall it, though can't do much back. Skarm might be able to phaze it.
Salamence:
---Initial Switchin: Bliss is my usual switch in, often followed by a switch to Tenta or either of my physical walls depending on the set.
---SpecsMence: Blissey. Tenta is a decent back-up plan.
---MixMence: Tenta takes this on well.
---DDMence: Gliscor, mainly.
---CBMence: Gliscor, or Skarm on anything other than FB.
Metagross:
---Initial Switchin: Skarmory, but Gliscor does well too.
---CBGross: Skarm is my best bet, fearing only a TPunch, which Gliscor takes.
---ScarfGross: Skarmory walls it.
---Life Orb Pure Physical Gross: Skarm and Gliscor again.
---AgiliGross: Even easier for Skarm and Gliscor to beat.
---MixGross: Gliscor beats it easily.
Infernape:
---Initial Switchin: Tenta beats the common mixape, others are more troublesome.
---SDNape: Gliscor I suppose.
---MixNape: Tenta counters this well.
---ScarfNape: Probably Tenta, depending on what it carries and if it's mixed or not.
---------------------------------------------
Weavile: Skarmory counters this well.
Swampert: I can usually set up on this with Skarm. Spikes and Toxic spikes greatly hinder it.
Skarmory: Irritating, but P2 can kill it and Tenta spins its spikes away.
Gliscor: Skarm sets up on it. P2 takes it down and traces sand veil, which is always fun.
Starmie: Blissey walls it. P2 loves natural cure if it has a status at the time.
Celebi: Irritating, but Tenta freely switches in on Psychicless ones and fires it's leech seed back at it. Ones without HP Fire are set up on by Skarm.
Forretress: Thankfully it can't recover, so Tenta ruins its set-up efforts and eventually kills it.
Cresselia: I can't do much against it except plug away with meteor mash and hope it eventually runs out of moonlight PP. Toxic from P2 can work on non-restalk ones.
Togekiss: Dangerous. Scarf ones are beaten by Bliss, but the flinch set relies on me T-waving it and revenge killing it.
---------------------------------------------
Heracross:
---Initial Switchin: Gliscor
---CBCross: Gliscor, although I need to roost regularly due to guts from Tspikes.
---ScarfCross: Gliscor.
---Setup Cross: More dangerous, but rare. Flame orb ones die very quickly through spikes and SR though.
Jirachi: Metagross can come in easily and smack it around a bit. CM ones are a bit of a danger but Gross should still do OK.
Breloom: Something gets sacrificed to sleep, then Gliscor beats it.
Vaporeon: Blissey walls it. P2 comes in thanks to water absorb and toxics or Tbolts it.
Electivire: Actually pretty dangerous. If I come in on a Thunderbolt/punch, Gliscor can beat it (though not without taking heavy damage). Otherwise I rely on stalling it for poison damage.
Hippowdon: Most of my team can set up on it, and poison wears it down.
Azelf: Scarfzelf is easily beaten by Blissey. NP versions should be beaten through para from Blissey and a Gross Revenge kill, unless it explodes.
Snorlax: Gross as long as I avoid EQ. Skarm sets up on it.
Mamoswine: Skarm takes everything short of LO blizzards.
Scizor: Skarm or Gliscor I suppose.
Porygon-z: Bliss usually beats this, especially if it lacks NP.
Magnezone: It can ruin Skarm and Meta, but Blissey counters it.
Yanmega: I usually have to sacrifice something to sleep, then Bliss walls it.
Zapdos: Blissey walls it, and I can take down ResTalkless ones with toxic from P2.
Suicune: Not Totally sure. I'm pretty weak to this as it can set up on Bliss. Restless ones are easy to beat. Worst case scenario, I have to explode on it.
Machamp: Gliscor beats most variants, and Skarm can beat Ice punch versions.
Ninjask: Skarm.
Gallade: The CB version is deadly and requires good prediction. It dies to Metagross.
Mismagius: Metagross can beat it, Skarm can usually take a hit and phaze it.
Kingdra: Really dangerous, paralysis through Blissey is my best bet, followed by stalling the rain out.
Abomasnow: I never know what to expect from it, but Gross can probably beat it.
Umbreon: I can set up on it, phaze it or smack it around with Meta. Not a problem.
Alakazam: Gross can take its attacks and massacre it, Blissey does OK as long as it avoids Trick.
Charizard: Stealth rocks limit it greatly, and Blissey should be able to take Special versions. Bellyzard could be a problem, but only if it manages to get in undamaged.
Aerodactyl: Skarm or Gliscor work well.
Raikou: One of the main reasons I run Blissey.
---
That's all. Help me out please, and suggest anything that would help my team. As a side note, this is for shoddy, so hidden powers and legendaries are easy to get.
Thanks in advance.
EDIT: Same basic principle, but it's now 5 walls to cover threats and an SD Garchomp on the end to clean up the scraps.
For now, onto the lineup:






Forretress---Spiritomb---Suicune---Gliscor---Blissey---Lucairo
---
You Spin Me Right Round
Forretress

Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/160 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Spikes
- Toxic Spikes
- Rapid Spin
- Gyro Ball
---
It's not a great lead, but it's my best choice out of the bunch as it can at least set up against other defensively minded leads such as Hippowdon. It's much more useful when it get's a chance to set up the Spikes and Toxic Spikes that my team relies on. Rapid Spin removes entry hazards, most notably the Toxic Spikes which I hate having on my side of the field. Gyro Ball lets me counter Weavile and hurts the common TTar leads, and Shed Shell stops Magnezone from setting up on me. I'm probably going to change the EVs later to more defence and less attack as I find it taking 2 or 3% more damage then I'd like it to against some attacks.
---
No Pressure
Spiritomb

Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/56 SAtk/200 SDef
Calm nature (+SDef, -Atk)
- Calm Mind
- Dark Pulse
- Rest
- Sleep Talk
---
The somewhat unusual spread for this set has come about in response to dealing with specific threats to this team. The main thing that Spiritomb has to do is block rapid spin. It carries this out flawlessly by virtue of its ghost(/dark) typing. It also had to absorb status and counter Gengar and Azelf effectively, hence ResTalk and the calm nature with the current spread. I was originally running Shadow Ball/HP Fighting/Rest/Sleep Talk, but this had the tendency to sit around doing nothing apart from blocking spin and countering these threats. Therefore, I decided that it would be better to be able to take advantage of all those free turns by CMing up for a chance to actually hurt something. This set meets my needs, and allows me to counter Gengar and Azelf without any need to CM boost and set up in Gengar's face. In fact, it can set up on many weaker special attackers such as spinner Starmie, and should be able to outstall Blissey should it come down to that thanks to Toxic Spikes and Pressure. Entertainingly, this can also set up on the HP Ice SDLukes that can beat Gliscor, despite the fact that Luke resists Dark x4.
---
Dog
Suicune

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Hidden Power [Electric]
- Roar
---
My phazer, Gyarados counter and somewhat shaky SDChomp and MixApe counter. It does it's job fairly well, although lack of recovery outside of lefties and wish hurts it, and can effectively wall many things. It does well against the dangerous LOTar that can otherwise destroy my team, and it's 100/115/115 defences means that it's pretty hard to OHKO without a boost. Surf lets me take down Infernape, since I can beat most MixApes that carry HP ice over NP. Ice Beam takes down the troublesome dragons, and HP Electric allows me to counter Gyarados, who does laughable damage to Suicune whilst I usually 2HKO it, and have a guaranteed 2HKO with SR. This is probably my best answer to Heatran too, since it can actually hurt it.
(Suicune is going to be changed, probably to a Vaporeon running the same set, to counter MixApe better. I've chosen Vaporeon over Starmie since it can phaze stuff, which is important to spread spikes damage.)
---
The Punching Bag
Gliscor

Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Roost
- Ice Fang
- Stealth Rock
---
Gliscor completes my physical defensive core, and takes care of Hera (who could otherwise sweep me), most SD Lucarios, ScarfChomp, TBolt TBoah, and many other physical pokes. The moveset is obvious, EQ for STAB and killing Luke, Ice Fang for dragons, SR because I don't have it anywhere else and roost to recover. Sand Veil is a great ability, as I can avoid many hits entirely with it.
---
Something a bit Special
Blissey

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/40 SAtk/216 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Toxic
- Flamethrower
---
WishBliss. Protect allows me to stall better and to scout for pursuits from the TTars, Heras and other physical threats that love to come in and pursuit this. Flamethrower seems more useful than Ice Beam, as it allows me to hit Gross, Weavile and Lucairo as they come in. I'm totally walled against Heatran, but most Heatran are walled back, and offensive ones die soon enough to Suicune and Spikes, and I can drain their meager Fire Blast PP with Wish/Protect. Wish also helps out Suicune, Dusknoir and Forretress, allowing Forry to get spikes up and allowing Suicune to stay alive to counter Gyarados and Garchomp. Toxic now seems more useful than TWave as nothing else has it and I can stall stuff better with Wish/Protect.
---
Knuckleduster
Lucairo

Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
---
SDLuke helps this team out in many ways. Firstly, it lets me effectively clean-up at the end of a battle, killing almost anything not called Gliscor or a faster ghost when passive damage takes its toll. Secondly, it acts as an insurance policy if I allow anything fast but fragile to set up on me, as even unboosted Extremespeeds hurt a weakened and fragile opponent. Crunch lets me kill of troublesome Cresselias (especially ResTalking ones that can take toxic) and Celebis. Its numerous resistances to common attacking types allows it to come in very easily and set up, and not much can take it on with SR, spikes and toxic spikes up.
---
Onto the threat list:
(Threat list not updated, can't be bothered.)
---
Garchomp:
--- Initial Switchin: Skarmory is usually my best switch in, as it can WW away SDs and take almost any attack.
---SD Garchomp: Skarmory takes this on fairly well again.
---Choiced Garchomp: For CS I usually go to Gliscor, for CB Skarmory is usually my best bet to take outrages.
---Sub Garchomp: Skarmory walls this and WWs it.
---Chain Chomp: A problem since I don't expect it. Blissey and Tenta easily take a special attack, and I can then switch in Gliscor or Skarmory.
Gengar:
---Initial Switchin: Blissey. It can beat it if it hypnosises me usually, as the chances of it actually being able to kill me as I sleep are low. Gross is my defence policy against this, as bullet punch can kill a weakened one.
---Life Orb Gengar: Blissey again. LO makes it die faster too.
---Scarf Gengar: Simple. Blissey beats it and Tenta can hold its own.
---Subbing Gengar: I suppose Blissey again. Haven't seen any of these in ages.
Blissey:
---Initial Switchin: Metagross can come in and doesn't mind paralysis too much. I can use it as set up fodder much of the time too.
---CMBliss: CMs won't save it from a meteor mash, and I can always toxic it with P2 or toxic spikes since most use serene grace.
Gyarados:
---Initial switchin: Porygon2 beats it easily.
---Bulky Gyarados: Porygon2.
---STalk Gyarados: Porygon2. Again.
---Choiced Gyarados: P2.
---Life Orb Sweeper Gyarados: Porygon2.
Tyranitar:
---Initial switchin: Gliscor or Skarmory, depending on whether or not I think it's carrying Ice Beam.
---BOAH: Gliscor if TBolt, Skarm if Ice Beam.
---DDTar: Skarm does well if it doesn't have taunt. If it does, then it won't have IB so Gliscor can beat it.
---Choiced Tyranitar: Skarm for everything except CB Stone Edges. Gliscor can also work, and Meta can get in on Stone Edges or revenge kill.
Lucario:
---Initial Switchin: Generally Gliscor, who can take the SD set (without HP ice) and a resisted Specs hit.
---SDLuke: Gliscor unless it has HP ice, in which case I might have to stall it for a while and hope that Tenta will be able to kill it off.
---SpecsLuke: Tenta does well, and Blissey can survive 2 hits thanks to its EV spread, then paralyse it.
---Agili/MixLuke: Skarm or Tenta could work. I haven't seen any.
Heatran:
---Initial Switchin: Blissey takes most sets not carrying explosion or taunt. Tenta works too, and P2 traces flash fire.
---SpecsTran: Blissey beats this, only fearing explosion.
---Life Orb Heatran: It's more problematic as it often carries taunt or explosion. Bliss and Tenta still work decently though.
---ScarfTran/ResTalk Tran: Scarftran is beaten by Bliss, P2 and Tenta. ResTalk walls much of my team, but I can wall it back. Might need a faster EQ user to be able to easily take it down.
Bronzong:
---Initial Switchin: Skarm can set-up on it.
---CMZong: Bliss should wall it, though can't do much back. Skarm might be able to phaze it.
Salamence:
---Initial Switchin: Bliss is my usual switch in, often followed by a switch to Tenta or either of my physical walls depending on the set.
---SpecsMence: Blissey. Tenta is a decent back-up plan.
---MixMence: Tenta takes this on well.
---DDMence: Gliscor, mainly.
---CBMence: Gliscor, or Skarm on anything other than FB.
Metagross:
---Initial Switchin: Skarmory, but Gliscor does well too.
---CBGross: Skarm is my best bet, fearing only a TPunch, which Gliscor takes.
---ScarfGross: Skarmory walls it.
---Life Orb Pure Physical Gross: Skarm and Gliscor again.
---AgiliGross: Even easier for Skarm and Gliscor to beat.
---MixGross: Gliscor beats it easily.
Infernape:
---Initial Switchin: Tenta beats the common mixape, others are more troublesome.
---SDNape: Gliscor I suppose.
---MixNape: Tenta counters this well.
---ScarfNape: Probably Tenta, depending on what it carries and if it's mixed or not.
---------------------------------------------
Weavile: Skarmory counters this well.
Swampert: I can usually set up on this with Skarm. Spikes and Toxic spikes greatly hinder it.
Skarmory: Irritating, but P2 can kill it and Tenta spins its spikes away.
Gliscor: Skarm sets up on it. P2 takes it down and traces sand veil, which is always fun.
Starmie: Blissey walls it. P2 loves natural cure if it has a status at the time.
Celebi: Irritating, but Tenta freely switches in on Psychicless ones and fires it's leech seed back at it. Ones without HP Fire are set up on by Skarm.
Forretress: Thankfully it can't recover, so Tenta ruins its set-up efforts and eventually kills it.
Cresselia: I can't do much against it except plug away with meteor mash and hope it eventually runs out of moonlight PP. Toxic from P2 can work on non-restalk ones.
Togekiss: Dangerous. Scarf ones are beaten by Bliss, but the flinch set relies on me T-waving it and revenge killing it.
---------------------------------------------
Heracross:
---Initial Switchin: Gliscor
---CBCross: Gliscor, although I need to roost regularly due to guts from Tspikes.
---ScarfCross: Gliscor.
---Setup Cross: More dangerous, but rare. Flame orb ones die very quickly through spikes and SR though.
Jirachi: Metagross can come in easily and smack it around a bit. CM ones are a bit of a danger but Gross should still do OK.
Breloom: Something gets sacrificed to sleep, then Gliscor beats it.
Vaporeon: Blissey walls it. P2 comes in thanks to water absorb and toxics or Tbolts it.
Electivire: Actually pretty dangerous. If I come in on a Thunderbolt/punch, Gliscor can beat it (though not without taking heavy damage). Otherwise I rely on stalling it for poison damage.
Hippowdon: Most of my team can set up on it, and poison wears it down.
Azelf: Scarfzelf is easily beaten by Blissey. NP versions should be beaten through para from Blissey and a Gross Revenge kill, unless it explodes.
Snorlax: Gross as long as I avoid EQ. Skarm sets up on it.
Mamoswine: Skarm takes everything short of LO blizzards.
Scizor: Skarm or Gliscor I suppose.
Porygon-z: Bliss usually beats this, especially if it lacks NP.
Magnezone: It can ruin Skarm and Meta, but Blissey counters it.
Yanmega: I usually have to sacrifice something to sleep, then Bliss walls it.
Zapdos: Blissey walls it, and I can take down ResTalkless ones with toxic from P2.
Suicune: Not Totally sure. I'm pretty weak to this as it can set up on Bliss. Restless ones are easy to beat. Worst case scenario, I have to explode on it.
Machamp: Gliscor beats most variants, and Skarm can beat Ice punch versions.
Ninjask: Skarm.
Gallade: The CB version is deadly and requires good prediction. It dies to Metagross.
Mismagius: Metagross can beat it, Skarm can usually take a hit and phaze it.
Kingdra: Really dangerous, paralysis through Blissey is my best bet, followed by stalling the rain out.
Abomasnow: I never know what to expect from it, but Gross can probably beat it.
Umbreon: I can set up on it, phaze it or smack it around with Meta. Not a problem.
Alakazam: Gross can take its attacks and massacre it, Blissey does OK as long as it avoids Trick.
Charizard: Stealth rocks limit it greatly, and Blissey should be able to take Special versions. Bellyzard could be a problem, but only if it manages to get in undamaged.
Aerodactyl: Skarm or Gliscor work well.
Raikou: One of the main reasons I run Blissey.
---
That's all. Help me out please, and suggest anything that would help my team. As a side note, this is for shoddy, so hidden powers and legendaries are easy to get.
Thanks in advance.