I built a Megamane team yesterday and after battling with it for a while, it's worked pretty well for me. But, there are a couple of things that i would like to include but am not able to without disrupting the balance. I was hoping to receive some help here.
The first problem I see with this team(although I havent really had that in battles) is that I dont have a setup stall/wall breaker. I would like a Physical stall/wall breaker who can set up something like Swords Dance and run through a team. I got destroyed by a Snorlax who used Curse over and over again and I was just trying to take it out with my Latias. So, those two are the major problems.
Here's my team :
Manectric (M) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Overheat
- Hidden Power [Ice]
- Thunderbolt
The team is based around this guy. This is the first time I've ever used Mega Manectric and I've really come to like it. It's speed combined with amazing special attack devours lots of Pokemon with ease and I can simply Volt Switch into something like Rotom-Wash or Heatran to take damage that might have been aimed at Manectric or to avoid status moves like Toxic and Will-o-Wisp. The only problem Megamane faces is against specially defensive Pokemon like Chansey. That's one of the reason I need a physical wallbreaker.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Superpower
- Stone Edge
- U-turn
Landorus Therian provides the necessary physical support needed by Manectric to keep the momentum of Volt-Turn. It's Earthquake can take care of special walls like Sylveon and it can simply Superpower Chansey and get that blob out of the way to let for a better time for the rest of my team. Stone Edge and U-Turn give it the coverage to destroy Talonflame. Intimidate also helps lowering attack of Pokemon that have set up on me and Volt-Turn does that job to perfection, forcing the opponent to switch back to get his attack back to normal.
Weavile (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick
Now, what can I say about this guy? It's simply awesome and its the enforcer of my team. It's Ice Shard does around 85 % damage to the opposing Scarfed Lando T so if its taken some prior damage from my Lando's U-Turn, I can KO it with ease. It takes out Excadrill with Knock Off after some prior damage. It does around 50 % damage to a specially defensive Sylveon and 70 % to an offensive one. So, if I have already taken out some of that Sylveon's HP with my other Pokes, this guy can finish things off. It deals with Mega Venusaur amazingly - a Pokemon that poses a huge threat to my team if my Heatran has fainted and Latias isn't in the best condition. It's Low Kick takes out Bisharp, does a ton of damage to Tyranitar and so many other Pokemon. The only time I have to immediately switch Weavile out is when I am facing an opposing Talonflame. It acts as an amazing sweeper after my other Pokes have weakened the opponents team.
Latias @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Psyshock
- Defog
- Thunder Wave
- Draco Meteor
The Defogger of my team. I first had Mew on here but mew wasn't doing much other than defogging and burning the opponent. If my opponent carried a Cleric, it's uses really became limited. Latias is one Pokemon which I won't really mind replacing. It's simply doing just defogging the hazards and nothing else other than the T-waves to paralyze Pokes like Tyranitar.
Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 10 Spe
Bold Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
The Physical wall of my team, which also makes for a great pivot along with Manectric and Lando T. Will-o-Wisp criples Pokemon that try to set up on it. But, my luck has been so bad with Accuracy that I've repeatedly missed Will-o-Wisps and Hydro Pumps loads of time. It tanks Mold Breaker Excadrill's Earthquake and might take it out with Hydro Pump.(I say might because Hydro Pump misses a ton of times). Pain Split lets Rotom W regain some health if I can take the opponent's gonna use a move that's not gonna KO it.
Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Flash Cannon
- Earth Power
- Stealth Rock
This tanks fairy type moves which my other Pokemon take neutral or in Latias' case, super-effective damage from. I can switch into Excadrill at full health and take it out if Magma Storm hits. That attack really missed a lot but if it hits, it does a lot of damage to not only Pokemon which are weak to fire, but also Pokemon that take neutral damage from it. The damage each turn from Magma Storm also helps. Stealth Rock is the only hazard I use and when it's intact, really helps. Flash Cannon and Earth Power are for stab and coverage respectively.
I really miss Talonflame on this team but I can't see a way to fit it. My Team does have a tendency to struggle against fighting types. Latias doesnt have the offensive power to break the fighting types like Conkeldur before she's knocked off and knocked out. I saw Latios as an option but its lower defenses won't let it stay there for long if I need to defog a few times. It also lacks the physical bulk and there's no point in using Latios as a defensive option.
I also thought about replacing heatran with Scizor but I don't run a Cleric and Scizor is pretty slow so a Will-o-Wisp will render it useless.
So, I would like suggestions on how to improve the team.
Most Recent Replays :
http://replay.pokemonshowdown.com/ou-291604748
The first problem I see with this team(although I havent really had that in battles) is that I dont have a setup stall/wall breaker. I would like a Physical stall/wall breaker who can set up something like Swords Dance and run through a team. I got destroyed by a Snorlax who used Curse over and over again and I was just trying to take it out with my Latias. So, those two are the major problems.
Here's my team :

Manectric (M) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Overheat
- Hidden Power [Ice]
- Thunderbolt
The team is based around this guy. This is the first time I've ever used Mega Manectric and I've really come to like it. It's speed combined with amazing special attack devours lots of Pokemon with ease and I can simply Volt Switch into something like Rotom-Wash or Heatran to take damage that might have been aimed at Manectric or to avoid status moves like Toxic and Will-o-Wisp. The only problem Megamane faces is against specially defensive Pokemon like Chansey. That's one of the reason I need a physical wallbreaker.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Superpower
- Stone Edge
- U-turn
Landorus Therian provides the necessary physical support needed by Manectric to keep the momentum of Volt-Turn. It's Earthquake can take care of special walls like Sylveon and it can simply Superpower Chansey and get that blob out of the way to let for a better time for the rest of my team. Stone Edge and U-Turn give it the coverage to destroy Talonflame. Intimidate also helps lowering attack of Pokemon that have set up on me and Volt-Turn does that job to perfection, forcing the opponent to switch back to get his attack back to normal.

Weavile (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick
Now, what can I say about this guy? It's simply awesome and its the enforcer of my team. It's Ice Shard does around 85 % damage to the opposing Scarfed Lando T so if its taken some prior damage from my Lando's U-Turn, I can KO it with ease. It takes out Excadrill with Knock Off after some prior damage. It does around 50 % damage to a specially defensive Sylveon and 70 % to an offensive one. So, if I have already taken out some of that Sylveon's HP with my other Pokes, this guy can finish things off. It deals with Mega Venusaur amazingly - a Pokemon that poses a huge threat to my team if my Heatran has fainted and Latias isn't in the best condition. It's Low Kick takes out Bisharp, does a ton of damage to Tyranitar and so many other Pokemon. The only time I have to immediately switch Weavile out is when I am facing an opposing Talonflame. It acts as an amazing sweeper after my other Pokes have weakened the opponents team.

Latias @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Psyshock
- Defog
- Thunder Wave
- Draco Meteor
The Defogger of my team. I first had Mew on here but mew wasn't doing much other than defogging and burning the opponent. If my opponent carried a Cleric, it's uses really became limited. Latias is one Pokemon which I won't really mind replacing. It's simply doing just defogging the hazards and nothing else other than the T-waves to paralyze Pokes like Tyranitar.

Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 10 Spe
Bold Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
The Physical wall of my team, which also makes for a great pivot along with Manectric and Lando T. Will-o-Wisp criples Pokemon that try to set up on it. But, my luck has been so bad with Accuracy that I've repeatedly missed Will-o-Wisps and Hydro Pumps loads of time. It tanks Mold Breaker Excadrill's Earthquake and might take it out with Hydro Pump.(I say might because Hydro Pump misses a ton of times). Pain Split lets Rotom W regain some health if I can take the opponent's gonna use a move that's not gonna KO it.

Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Flash Cannon
- Earth Power
- Stealth Rock
This tanks fairy type moves which my other Pokemon take neutral or in Latias' case, super-effective damage from. I can switch into Excadrill at full health and take it out if Magma Storm hits. That attack really missed a lot but if it hits, it does a lot of damage to not only Pokemon which are weak to fire, but also Pokemon that take neutral damage from it. The damage each turn from Magma Storm also helps. Stealth Rock is the only hazard I use and when it's intact, really helps. Flash Cannon and Earth Power are for stab and coverage respectively.
I really miss Talonflame on this team but I can't see a way to fit it. My Team does have a tendency to struggle against fighting types. Latias doesnt have the offensive power to break the fighting types like Conkeldur before she's knocked off and knocked out. I saw Latios as an option but its lower defenses won't let it stay there for long if I need to defog a few times. It also lacks the physical bulk and there's no point in using Latios as a defensive option.
I also thought about replacing heatran with Scizor but I don't run a Cleric and Scizor is pretty slow so a Will-o-Wisp will render it useless.
So, I would like suggestions on how to improve the team.
Most Recent Replays :
http://replay.pokemonshowdown.com/ou-291604748
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