Hey everyone,
I decided to use my modelling background to come up with an integer program to try to optimize a team. I used all the OU analysis to determine who counters which Pokemon and then used the January usage rates to try to make a team with the most counters to the most popular Pokemon. Obviously the consistency of each analysis is questionable (some list many counters/checks, some list few; they also might be out of date) but I think this team came out well and has been really effective at handling the teams I've tried it against.
The one constraint I put on the model was to have at least one check/counter to each OU Pokemon. Since many teams were generated (as an Integer Program of this magnitude is very hard to optimize globally), and since having Pokemon with different kits is hard to do for this (ie: SD Gliscor vs Stall Gliscor) there is always room for improvement.
So here it is:
The name of the game is offensive and defensive coverage with good speed, bulk, and really strong priority moves. The only major type of attack that I lack is Electric; while the only major type of defence I lack is Ghost. Gengar has been a big consideration (especially full offensive with Shadow Ball, Thunder Bolt, Focus Blast) but I struggle to find a place for him. The main weakness I see is against bulky-special sweepers as I have limited switch-ins against them.
@ Leftovers
EVs: 248 HP/252 SpD/8 Spe
Nature: Calm
Ability: Flash Fire
Move Set:
Lava Plume
Stealth Rock
Protect
Will-O-Wisp
Purpose:
Heatran makes a flexible lead and solid special tank pivot. I don't always lead with him because of potential Terrakion leads or Deoxys-D, stuff like that, but I find he can reliably set up Rocks, do some decent damage, or status a switch in if I find a favourable lead match up. Protect let's me scout and stall a bit against a burnt or poisoned enemy. I do think another set up might work here but I've been happy with what Heatran has brought to my team. Together with Gliscor, he forms my defensive core.
@ Toxic Orb
EVs: 252 HP/184 Def/72 Spe
Nature: Impish
Ability: Poison Heal
Move Set:
Earthquake
Taunt
Protect
Toxic
Purpose:
Gliscor functions as a complement to Heatran adding extra status, a very useful Taunt, and a ton of bulk on the physical side, especially with Poison Heal and Protect. Gliscor can come in and stall out defensive tanks while providing good coverage with STAB Earthquake. The reason I am ok with my core having a common Water weakness is that I pack 3 water resists (2 of them being somewhat bulky) to mitigate this. Again, with Gliscor flexibility, there might be a better way to use Gliscor but so far this has been very useful.
@ Choice Scarf
EVs: 252 SpA/4 SpD/252 Spe
Nature: Timid
Ability: Levitate
Move Set:
Hydro Pump
Volt Switch
HP Ice
Trick
Purpose:
Rotom-W provides essential type coverage on both defense and offense. With a scarf equipped, Rotom-W is a great revenge killer and still being naturally bulky to a bit of a pivot for team. Trick has worked great to cripple some switch-ins while keeping the scarf has let me revenge kill many threats. I don't really have a reliable scarfer outside of Rotom-W so I am hesitant to change it's function.
@ Life Orb
EVs: 4 HP/252 Atk/252 Spe
Nature: Jolly
Ability: Technician
Move Set:
Mach Punch
Low Sweep
Spore
Bullet Seed
Purpose:
Breloom adds some great offensive coverage to get passed a lot of threats while also being a good late game cleaner (along with Scizor). Breloom does a lot of things for my team. First, he adds my third status (which might be excessive); second, he complements Latios as my physical, mid-game wall breaker; third, he works as a late game cleaner with Mach Punch. He can also slow faster switch-ins, making them potential KOs for Breloom himself or crippled against any switch in I bring. Breloom does have other potential kits (I've been eyeing the Swords Dance kit) but so far, Breloom has been extremely useful.
@ Life Orb
EVs: 4 HP/252 SpA/252 Spe
Nature: Timid
Ability: Levitate
Move Set:
Draco Meteor
Surf
Psyshock
HP Fire
Purpose:
Latios is an all in mid-game damage dealer. Usually I like to add some recovery to a Life Orb wall breaker, but I feel like the extra coverage is worth it; especially since Psyshock is a reliable STAB which hurts specially defensive walls a lot. Latios basically goes all-in and keeps hitting until it dies. That being said, it still works as a good switch in due to it's decent special bulk without investment. Stealth Rock does limit this, but like I said, usually Latios just goes down swinging. I don't think I'd change his function but I might change his moveset somewhat.
@ Choice Band
EVs: 248 HP/252 Atk/8 Spe
Nature: Adamant
Ability: Technician
Move Set:
Bullet Punch
Pursuit
Superpower
U-Turn
Purpose:
Scizor is great on this team bringing a second steel type; another revenge killer; another late game cleaner; and mid-game scout. Scizor is the most used Pokemon for a reason and I love him on this team. He works as a great complement with Breloom for late game cleaning and Latios due to his typing. I don't think Scizor can be replaced on this team but since I lack a stat-boosting sweeper, specially defensive SD Scizor has been something I've considered.
As usual, I appreciate all feedback this great community can give. I think I have a winner here though, between the offensive and defensive coverage this team has; the natural speed and bulk; and the very strong priority, I feel I cover almost everything the standard OU metagame can bring.
As a side note, some other things I came up with doing this analysis: the usage rates reflect well on which Pokemon counter a lot of things according to the guides; Lucario might be underrated; rain teams may be overused; Latios might be the best Pokemon in OU; Dragon + Steel is likely really good (duh!).
I decided to use my modelling background to come up with an integer program to try to optimize a team. I used all the OU analysis to determine who counters which Pokemon and then used the January usage rates to try to make a team with the most counters to the most popular Pokemon. Obviously the consistency of each analysis is questionable (some list many counters/checks, some list few; they also might be out of date) but I think this team came out well and has been really effective at handling the teams I've tried it against.
The one constraint I put on the model was to have at least one check/counter to each OU Pokemon. Since many teams were generated (as an Integer Program of this magnitude is very hard to optimize globally), and since having Pokemon with different kits is hard to do for this (ie: SD Gliscor vs Stall Gliscor) there is always room for improvement.
So here it is:
The name of the game is offensive and defensive coverage with good speed, bulk, and really strong priority moves. The only major type of attack that I lack is Electric; while the only major type of defence I lack is Ghost. Gengar has been a big consideration (especially full offensive with Shadow Ball, Thunder Bolt, Focus Blast) but I struggle to find a place for him. The main weakness I see is against bulky-special sweepers as I have limited switch-ins against them.
@ Leftovers
EVs: 248 HP/252 SpD/8 Spe
Nature: Calm
Ability: Flash Fire
Move Set:
Lava Plume
Stealth Rock
Protect
Will-O-Wisp
Purpose:
Heatran makes a flexible lead and solid special tank pivot. I don't always lead with him because of potential Terrakion leads or Deoxys-D, stuff like that, but I find he can reliably set up Rocks, do some decent damage, or status a switch in if I find a favourable lead match up. Protect let's me scout and stall a bit against a burnt or poisoned enemy. I do think another set up might work here but I've been happy with what Heatran has brought to my team. Together with Gliscor, he forms my defensive core.
@ Toxic Orb
EVs: 252 HP/184 Def/72 Spe
Nature: Impish
Ability: Poison Heal
Move Set:
Earthquake
Taunt
Protect
Toxic
Purpose:
Gliscor functions as a complement to Heatran adding extra status, a very useful Taunt, and a ton of bulk on the physical side, especially with Poison Heal and Protect. Gliscor can come in and stall out defensive tanks while providing good coverage with STAB Earthquake. The reason I am ok with my core having a common Water weakness is that I pack 3 water resists (2 of them being somewhat bulky) to mitigate this. Again, with Gliscor flexibility, there might be a better way to use Gliscor but so far this has been very useful.
@ Choice Scarf
EVs: 252 SpA/4 SpD/252 Spe
Nature: Timid
Ability: Levitate
Move Set:
Hydro Pump
Volt Switch
HP Ice
Trick
Purpose:
Rotom-W provides essential type coverage on both defense and offense. With a scarf equipped, Rotom-W is a great revenge killer and still being naturally bulky to a bit of a pivot for team. Trick has worked great to cripple some switch-ins while keeping the scarf has let me revenge kill many threats. I don't really have a reliable scarfer outside of Rotom-W so I am hesitant to change it's function.
@ Life Orb
EVs: 4 HP/252 Atk/252 Spe
Nature: Jolly
Ability: Technician
Move Set:
Mach Punch
Low Sweep
Spore
Bullet Seed
Purpose:
Breloom adds some great offensive coverage to get passed a lot of threats while also being a good late game cleaner (along with Scizor). Breloom does a lot of things for my team. First, he adds my third status (which might be excessive); second, he complements Latios as my physical, mid-game wall breaker; third, he works as a late game cleaner with Mach Punch. He can also slow faster switch-ins, making them potential KOs for Breloom himself or crippled against any switch in I bring. Breloom does have other potential kits (I've been eyeing the Swords Dance kit) but so far, Breloom has been extremely useful.
@ Life Orb
EVs: 4 HP/252 SpA/252 Spe
Nature: Timid
Ability: Levitate
Move Set:
Draco Meteor
Surf
Psyshock
HP Fire
Purpose:
Latios is an all in mid-game damage dealer. Usually I like to add some recovery to a Life Orb wall breaker, but I feel like the extra coverage is worth it; especially since Psyshock is a reliable STAB which hurts specially defensive walls a lot. Latios basically goes all-in and keeps hitting until it dies. That being said, it still works as a good switch in due to it's decent special bulk without investment. Stealth Rock does limit this, but like I said, usually Latios just goes down swinging. I don't think I'd change his function but I might change his moveset somewhat.
@ Choice Band
EVs: 248 HP/252 Atk/8 Spe
Nature: Adamant
Ability: Technician
Move Set:
Bullet Punch
Pursuit
Superpower
U-Turn
Purpose:
Scizor is great on this team bringing a second steel type; another revenge killer; another late game cleaner; and mid-game scout. Scizor is the most used Pokemon for a reason and I love him on this team. He works as a great complement with Breloom for late game cleaning and Latios due to his typing. I don't think Scizor can be replaced on this team but since I lack a stat-boosting sweeper, specially defensive SD Scizor has been something I've considered.
As usual, I appreciate all feedback this great community can give. I think I have a winner here though, between the offensive and defensive coverage this team has; the natural speed and bulk; and the very strong priority, I feel I cover almost everything the standard OU metagame can bring.
As a side note, some other things I came up with doing this analysis: the usage rates reflect well on which Pokemon counter a lot of things according to the guides; Lucario might be underrated; rain teams may be overused; Latios might be the best Pokemon in OU; Dragon + Steel is likely really good (duh!).









