RMT Balanced Team

Team overview:
Scizor, Togekiss, Porygon-Z, Skarmory, Gengar, Snorlax

Ok I know I need a lead, but I've been told this is a pretty decent team. It's pretty good on both sides of walling and attacking. However I do have some big problems. This is a pretty slow team as well but I'm aware that I'm able to cause some switches.

Scizor

Adament
@ Life Orb
Technician
HP32/Att252/Def224
Swords Dance
Bullet Punch
Roost
Pursuit

I love this set however, its not really the ideal lead. He has pursuit which is amazing when trying to cause a switch, after two swords dance he can practically one shot most things with Bullet Punch. Roost is for when I have low HP so then the life orb won't kill it. Fire attacks I switch in Snorlax. Pursuit is amazing to use when it comes to switching in. The higher defense allows makes it easier to take hits while setting up with Swords Dance.

Togekiss

Calm
@ Leftovers
Serene Grace
HP4/Def252/SpcDef252
Roost
Air Slash
Thunder Wave
Aura Sphere

Haxekiss <3. This thing is simply amazing he's capable of taking both physical and special hits. Para and flinch hax everywhere and can roost to regain hp. He can outlast walls with the hax and is made to take the fast guys down a notch. I love using him to take down pokemon that had use stat boosting moves. The Thunder Wave can really hamper a team. Aura Sphere is for some help with steel pokemon and its a guaranteed hit. Electric, Ice and Rock moves I'll switch to Snorlax as he can handle them better.

Porygon-Z

Timid
@ Choice Scarf
Download
HP4/Spe252/SpcAtt252
Tri-Attack
Thunderbolt
Ice Beam
Dark Pulse

Honestly I don't know why I have this guy. He proves useful at times especially with the move set. The scarf allows him to out speed everything faster than him. I love bringing him in on a physical wall the extra Special Attack set this guy up to take out a whole lot of people. He can handle most of the special walls out there with this move set and the special attack boost from tossing him in on physical walls.

Skarmory

Impish
@ Leftovers
HP252/Def252/SpcDef4
Roost
Drill Peck
Whirl Wind
Stealth Rock

My favorite physical wall. Stealth Rocks + Whirl Wind is really useful. Drill Peck for stabbed. Roost to regain health with the Leftovers. I see Skarmory as an annoying pokemon. Decent defensive type and with Snorlax to handle its weaknesses. Only thing I hate is when I switch into a Magnezone. Stealth Rock Damages helps this team out a lot especially now that rapid spinners aren't popular.

Gengar

Modest
@ Choice Scarf
Def4/Spe252/SpcAtt252
Levitate
Shadow Ball
Thunderbolt
Energy Ball
Trick

Speed demon, powerful stab, immune to ground and normal attacks and can get someone stuck with a scarf that doesn't want one. He has several opportunities to switch in, he scares away so many pokemon with the speed as well. I mainly use him right after one of my pokemon dies so then he can come in get a nice hit while they most likely switch to a special wall or even on something thats trying to set up so i give them my Choice Scarf with trick. I love switching him in when Snorlax gets a fighting pokemon.

Snorlax

Careful
@ Leftovers
HP168/Def120/SpcDef222
Curse
Yawn
Earthquake
Fire Punch

Ah Curselax, takes hits and deal hits. He also capable of causing several switches with yawn. Curse up on switch-ins and then two powerful attacks to finish them. Curse allows him to sweep and wall some of the major physical threats like Scizor and Gyarados. Resisting Fire and Ice he complements Skarmory, Scizor and Togekiss. The immunity to Ghost helps with Gengar.


Please give suggestions, in particular a new lead.


Possible switch-ins:
Infernape @ Life Orb
252 Sp. attack, 64 attack, 192 speed
Naive
-Nasty Plot
-Close Combat
-Fire blast/Flamethrower
-Grass knot

Raikou @ Life Orb
HP4/Spe252/SpcAtt252
Timid
Charge Beam
Thunderbolt
Shadow Ball
Extrasensory
 
Curselax wants body slam over EQ... trust me it is its most reliable move and can support your team w/ parahax.

I'd also like you to test rest over yawn on snorlax, because it seriously helps it survive sooooo much longer and can sweep teams w/out worrying about toxic or strong special hits here and there

Brave bird is also more useful on skarmory than drill peck as it has 40 more base power and the recoil doesn't effect you that much because you have recovery.

You may want to change your gengar's nature to timid to outrun +1 positive speed salamence and revenge kill it. I don't see much use for both gengar AND porygon-Z on the team as they both serve the same basic role only P-Z hits harder and gengar has useful immunities. I'd say keep the gengar and replace P-Z with a mix infernape as your team is a little stall weak as well as weak to the famous skarm-bliss combination

Infernape @ Life Orb
252 Sp. attack, 64 attack, 192 speed
Naive
-Nasty Plot
-Close Combat
-Fire blast/Flamethrower
-Grass knot

I recommended grass knot over HP ice for dragons because the only dragon you will outspeeding typically will be salamence (because latias outspeeds and flygon are typically scarfed), who is kept in check by timid choice scarf gengar and skarmory once locked into outrage. You also have a little trouble with bulky waters once gengar is gone, so that is why grass knot is there.

Close Combat with 64 attack EVs will OHKO most blissey after SR damage.

Fire blast is the most common fire move for infernape, but since this is really your only way of dealing with skarmory once gengar is gone, a missed fire blast could cost you the game. So it's your pick, but choose wisely :)
 
Thanks for the tip with the Infernape I am going to consider that. However do you have any ideas for a better lead?
 
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