Changes in green.
It's been quite a while since I've played Pokemon seriously, but I've been bored recently and itching for some strategic gaming, and have just stumbled upon Shoddy I figured this would be a good filler for that niche. I tihnk the last time I worked on teams was early Ruby, so a lot of what I knew doesn't apply any more. I'm playing UU because I enjoy the variety there, and I'd get bored of seeing the exact same OUs over and over again.
Anyway, I've been playtesting this a bit, and while I'm getting a feel for the ins and outs of the game again, my teams feels lacking and I don't have the experience to know how to fix it. All of the movesets are pretty much standard. Anyway, here we go.
tldr: I'm new, help.
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Roserade @ Focus Sash
Ability: Natural Cure
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder I'm planning on testing out the Stun/Spikes moveset, but for now I'm finding the sleep really useful. We'll see.
- Toxic Spikes
- Hidden Power [Fire]
- Grass Knot
My lead, and probably the pokemon I'm most content with. Grass Knot anf HP Fire have a lot of coverage, hurting or killing a lot of unsuspecting leads. If I don't do any exceptional damage to them, sleep + spikes does just as well to give me a good openning.
= + = + = + = + =
Clefable @ Flame Orb
Ability: Magic Guard
EVs: 252 HP/6 Def/252 SDef
Calm nature (+SDef, -Atk)
- Trick
- Seismic Toss
- Ice Beam
- Softboiled
Trickfable, useful for neutering phys attackers and even decent for wittling away at walls when used with Toxic (or Spikes). Not always entirely useful because I probably need more practice in order to fully maximize the trick potential, but that'll come with practice. The attacks make it a decent sweeper too. I tend to pull it out on a ghost, dark, dragon and grass types, especially when they're going to be faster than Medichamp, as those seem to be the types the rest of my team has trouble with.
= + = + = + = + =
Probopass @ Leftovers
Ability: Magnet Pull
EVs: 252 HP/168 Def/88 Spd
Calm nature (+SDef, -Atk)
- Earth Power
- Stealth Rock
- Thunder Wave / (Toxic?)
- Flash Cannon
Replaced Bastiodon as a physical switch in, and adds some support after removing Claydol. Stealth Rock is something I found lacking, so this helps there. Earth Power works for steels that get trapped, Flash Cannon is a nice STAB. Zap Cannon is the other option in that slot for flying that threatenned Roserade, but we'll see. I'm not sure which status I'll use in the end; it'll probably depend on which spikes I go with on Roserade.
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Slowbro @ Leftovers
Ability: Own Tempo
EVs: 212 HP/252 Def/44 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Slack Off
- Surf
Spiritual successfor to the old Bastiodon in it's longevity, and adds some much needed anti-fire. I've have a couple of Blazikens ravage my team, and I thought this might help. Calm Mind gives it some special walling capacity, and even some ability to sweep. I've also tried Lapras in this slot, but found I had too much fighting weakness. Also going to give zocho's Quagsire a test, if this doesn't fit.
= + = + = + = + =
Medicham @ Choice Scarf
Ability: Pure Power
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Ice Punch
- Psycho Cut
- Thunderpunch
- Hi Jump Kick
Physical sweeper. Pretty simple. Two STAB moves and the two punchs add a ton of coverage. This tends to be my late game play, dealing with any acute threats and finishing up with some big blows. My only concern is that it adds to the aforementioned Ghost/Dark weakness.
NOTE: This slot is up in the air. I've come to see the merit behind zocho's point about this being solely a revenge killer. While it was amazingly/amusingly useful against a mono-ice team, I'm looking for a different physical sweeper. One I'm considering is:
Kabutops @ Life Orb
Ability: Battle Armor
EVs: 80 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Stone Edge
- Waterfall
- Aqua Jet
However, with Slowbro/Quagsire that's a lot of grass weakness. More suggestion are welcome.
= + = + = + = + =
Mismagius @ Leftovers
Ability: Levitate
EVs: 48 HP/252 Spd/208 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Fighting]
- Shadow Ball
- Substitute
Mid-late game sweeper. Decent special wall. Adds to Ghost weakness, but generally only loses Ghost v Ghost matchups to Spiritomb due to speed. HP Fighting has been extremely useful, it's quite satisfying to pull it out on an unsuspecting dark. Sub give it some time to Calm Mind and some status immunity however it still tends to die a lot, and I'm not sure if I'm just being too sacrificial with it or not supporting it enough.
OLD: A couple final notes: I find myself lacking anything useful to deal with fire. I have one ground move on Claydol, but that's it. Hasn't been that big of an issue, but there have been some Arcanines that have stuck around longer than expected. Also, a bunch of my comments are more related to my playstyle(or lack thererof) than the Pokemon themselves. Given that I'm new I wanted to make sure I'm not making any wrong assumptions, so I thought I'd throw 'em out there. Tips on uses are just as welcome as tips on build. Finally, I'm not entirely sure where I want to go with the over strategy; it's somewhat lackign at the moment. Given the lead and sweepers, I'm thinking about adding either some walling or support/status capacity to set things up, but I'm not entirely sure. Thoughts?
UPDATED: Some changes aiming to deal with my weakness to fire, and some general dead weight. Roserade, Mismagius and Clefable are still doing fine, but those other three slots aren't complementing their efforts well. I felt like I was on the defensive way too often, even with my sweepers. I hope this can shift that a little bit. (Maybe not too much, I'm naturally a defensive player) I think my crossroads at this point is whether or not to add more offensive capability, or keep with the bulky defense and add some annoyances - Toxic, maybe a SubSeed. Right now I'm leaning toward being balanced and adding the offense, but I'm open to input on what complements the core I've got so far.
And thanks in advance for the help. Very much appreciated.
It's been quite a while since I've played Pokemon seriously, but I've been bored recently and itching for some strategic gaming, and have just stumbled upon Shoddy I figured this would be a good filler for that niche. I tihnk the last time I worked on teams was early Ruby, so a lot of what I knew doesn't apply any more. I'm playing UU because I enjoy the variety there, and I'd get bored of seeing the exact same OUs over and over again.
Anyway, I've been playtesting this a bit, and while I'm getting a feel for the ins and outs of the game again, my teams feels lacking and I don't have the experience to know how to fix it. All of the movesets are pretty much standard. Anyway, here we go.
tldr: I'm new, help.
At a glance:






= + = + = + = + =

Ability: Natural Cure
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder I'm planning on testing out the Stun/Spikes moveset, but for now I'm finding the sleep really useful. We'll see.
- Toxic Spikes
- Hidden Power [Fire]
- Grass Knot
My lead, and probably the pokemon I'm most content with. Grass Knot anf HP Fire have a lot of coverage, hurting or killing a lot of unsuspecting leads. If I don't do any exceptional damage to them, sleep + spikes does just as well to give me a good openning.
= + = + = + = + =

Ability: Magic Guard
EVs: 252 HP/6 Def/252 SDef
Calm nature (+SDef, -Atk)
- Trick
- Seismic Toss
- Ice Beam
- Softboiled
Trickfable, useful for neutering phys attackers and even decent for wittling away at walls when used with Toxic (or Spikes). Not always entirely useful because I probably need more practice in order to fully maximize the trick potential, but that'll come with practice. The attacks make it a decent sweeper too. I tend to pull it out on a ghost, dark, dragon and grass types, especially when they're going to be faster than Medichamp, as those seem to be the types the rest of my team has trouble with.
= + = + = + = + =

Ability: Magnet Pull
EVs: 252 HP/168 Def/88 Spd
Calm nature (+SDef, -Atk)
- Earth Power
- Stealth Rock
- Thunder Wave / (Toxic?)
- Flash Cannon
Replaced Bastiodon as a physical switch in, and adds some support after removing Claydol. Stealth Rock is something I found lacking, so this helps there. Earth Power works for steels that get trapped, Flash Cannon is a nice STAB. Zap Cannon is the other option in that slot for flying that threatenned Roserade, but we'll see. I'm not sure which status I'll use in the end; it'll probably depend on which spikes I go with on Roserade.
= + = + = + = + =

Ability: Own Tempo
EVs: 212 HP/252 Def/44 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Slack Off
- Surf
Spiritual successfor to the old Bastiodon in it's longevity, and adds some much needed anti-fire. I've have a couple of Blazikens ravage my team, and I thought this might help. Calm Mind gives it some special walling capacity, and even some ability to sweep. I've also tried Lapras in this slot, but found I had too much fighting weakness. Also going to give zocho's Quagsire a test, if this doesn't fit.
= + = + = + = + =

Ability: Pure Power
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Ice Punch
- Psycho Cut
- Thunderpunch
- Hi Jump Kick
Physical sweeper. Pretty simple. Two STAB moves and the two punchs add a ton of coverage. This tends to be my late game play, dealing with any acute threats and finishing up with some big blows. My only concern is that it adds to the aforementioned Ghost/Dark weakness.
NOTE: This slot is up in the air. I've come to see the merit behind zocho's point about this being solely a revenge killer. While it was amazingly/amusingly useful against a mono-ice team, I'm looking for a different physical sweeper. One I'm considering is:
Kabutops @ Life Orb
Ability: Battle Armor
EVs: 80 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Stone Edge
- Waterfall
- Aqua Jet
However, with Slowbro/Quagsire that's a lot of grass weakness. More suggestion are welcome.
= + = + = + = + =

Ability: Levitate
EVs: 48 HP/252 Spd/208 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Fighting]
- Shadow Ball
- Substitute
Mid-late game sweeper. Decent special wall. Adds to Ghost weakness, but generally only loses Ghost v Ghost matchups to Spiritomb due to speed. HP Fighting has been extremely useful, it's quite satisfying to pull it out on an unsuspecting dark. Sub give it some time to Calm Mind and some status immunity however it still tends to die a lot, and I'm not sure if I'm just being too sacrificial with it or not supporting it enough.
= + = + = + = + =
OLD: A couple final notes: I find myself lacking anything useful to deal with fire. I have one ground move on Claydol, but that's it. Hasn't been that big of an issue, but there have been some Arcanines that have stuck around longer than expected. Also, a bunch of my comments are more related to my playstyle(or lack thererof) than the Pokemon themselves. Given that I'm new I wanted to make sure I'm not making any wrong assumptions, so I thought I'd throw 'em out there. Tips on uses are just as welcome as tips on build. Finally, I'm not entirely sure where I want to go with the over strategy; it's somewhat lackign at the moment. Given the lead and sweepers, I'm thinking about adding either some walling or support/status capacity to set things up, but I'm not entirely sure. Thoughts?
UPDATED: Some changes aiming to deal with my weakness to fire, and some general dead weight. Roserade, Mismagius and Clefable are still doing fine, but those other three slots aren't complementing their efforts well. I felt like I was on the defensive way too often, even with my sweepers. I hope this can shift that a little bit. (Maybe not too much, I'm naturally a defensive player) I think my crossroads at this point is whether or not to add more offensive capability, or keep with the bulky defense and add some annoyances - Toxic, maybe a SubSeed. Right now I'm leaning toward being balanced and adding the offense, but I'm open to input on what complements the core I've got so far.
And thanks in advance for the help. Very much appreciated.