Im primarily an Ubers player, but Im not that good at that either so i figure id give OU a try. Ive been looking around for some pieces of my team, both from the Smogon Platinum updates and metagame anaylsis, as well as some fellow RMTs
Anyways, onto the train wreck!
@ Focus Sash
Naive
64 Atk/ 252 SpAtk/ 196 Speed
-Fake Out
-Close Combat
-Fire Blast
-Stealth Rock
I think realistically this is the best lead because it beats almost all other leads, like Tyranitar, Bronzong, and Weavile. I'm still trying to figure out how a scuffle between this and lead Azelf would turn out, I fake out, then next turn they could either SR, or Psychic, perhaps i should Fire Blast right away, or SR, survive the hit with Sash and then Fire Blast
Anyways I don't get why I have max SpA and only 48 Atk if 2 of my moves are Physical, but perhaps max SpA lets me KO some stuff with Fire Blast?
196 Speed Evs with Naive let me outrun base 100 Pokemon, since Garchomp no longer exists.
@ Life Orb
Naive
252 Atk/ 80 SpAtk/ 176 Speed
-Dragon Dance
-Fire Blast
-Outrage
-Earthquake
One of my physical sweepers, and in my opinion better than the standard MixMence with Draco Meteor. I would actually prefer going Naughty for the extra power, but I need Naive to outrun Jolly Lucario.
As you know, this isnt as broken as Garchomp but can usually deal some severe damage if you allow it to set up at least 1 Dragon Dance. Also beats Scizor 85% of the time.
@ Choice Scarf
Naive
6 Atk/ 252 SpAtk/ 252 Speed
-Fire Blast
-Explosion
-Earth Power
-Dragon Pulse
And another one of my Naive Pokemon! What is a team without ScarfHeatran these-a-days? Max Speed lets me beat those foolish Modest ScarfHeatrans, and also lets me beat Skymin. Dragon Pulse for those Salamences stuck on Outrage, Explosion as a last ditch effort to take out Blissey. Fire Blast for STAB and also my most powerful attack if I don't hit weaknesses.
Surprisingly, I outspeed all Agility Metagross I've ran into, which is strange, but whatever works!
@ Life Orb
Guess what? Naive!
56 Atk/ 236 SpAtk/ 216 Speed
-Fire Blast
-Thunder Punch
-Explosion
-Psychic
Man o Man, doesnt it seem like my entire team is Naive? Also, the amounts of Fire Blasts I have now is.... all of them! I love fire attacks as they are severely underrated and Fire Blast is a powerful base 120 attack that still deals excellent damage to neutral hits.
MixAzelf is almost never used, and I wonder why. In my opinion, this is probably the best Mixed Attacker in OU, i mean 125 in both offenses are no joke. Uturn lets me switch out freely to dangerous threats, Explosion to take it to Blissey and finish off gracefully if I'm low on health. Psychic for STAB, and Fire Blast like explained above.
@ Life Orb/Choice Band
(Naive. No im just kidding its actually Adamant)
Adamant
142 HP/ 252 Atk/ 116 SpDef
-Uturn
-Pursuit
-Bullet Punch
-Superpower
Life Orb Pokemon number 3 now, but at least its not Naive! Anyways, Scizor can take Ice Beams directed at Salamence, Ghost/Dark attacks aimed at Azelf, as well as provide some serious offense! Life Orb gives me the choice of 4 attacks, and all four are useful. Uturn lets me give my teammates free switch ins, Pursuit for Gengar, Superpower if i see Heatrans trying to pull a fast one. Bullet Punch is generally great.
I'm considering axing Infernape for Blissey, for some MAJOR SpDef help, so this might be my lead if i should see fit. But then again, it runs into trouble with the said Infernape. Blissey can also SR for me, so who knows.
@ Life Orb
Modest
224 HP/ 124 SpA/ 160 Speed
-Calm Mind
-Surf
-Ice Beam
-HP Electric
Probably the most important part of my team as far as team synergy goes. It takes Ice attacks for Salamence, Fire attacks for Scizor, and is also a great Heatran switch in.
Ice Beam/HP Electric provide some insurance against Gyarados and Salamence. Surf for STAB
160 Speed EVs outrun Max Speed TTar
Some points of concern for this team is obviously, with everyobe being -SpDef, a Blissey sure can help and could set up SR as well. But then I would be lacking a lead. Also, without rapid spin support, and Life Orb on almost all my members, they could die really fast.
So I guess the theme of the team is to attack first, die afterwards, then let another member do some attacking!
I already explained Fire Attacks, reasonably powerful even if its not powered by STAB. However, one thing that bothers me that Fire Blast could miss every once in a while, costing me games at times. I could replace with Flamethrower, but Amazing Ampharos and Drugged Fox have shown me that Fire Blast is stastistically almost always better, so I'll keep it for now.
anyways, Rate Away!
Anyways, onto the train wreck!

Naive
64 Atk/ 252 SpAtk/ 196 Speed
-Fake Out
-Close Combat
-Fire Blast
-Stealth Rock
I think realistically this is the best lead because it beats almost all other leads, like Tyranitar, Bronzong, and Weavile. I'm still trying to figure out how a scuffle between this and lead Azelf would turn out, I fake out, then next turn they could either SR, or Psychic, perhaps i should Fire Blast right away, or SR, survive the hit with Sash and then Fire Blast
Anyways I don't get why I have max SpA and only 48 Atk if 2 of my moves are Physical, but perhaps max SpA lets me KO some stuff with Fire Blast?
196 Speed Evs with Naive let me outrun base 100 Pokemon, since Garchomp no longer exists.

Naive
252 Atk/ 80 SpAtk/ 176 Speed
-Dragon Dance
-Fire Blast
-Outrage
-Earthquake
One of my physical sweepers, and in my opinion better than the standard MixMence with Draco Meteor. I would actually prefer going Naughty for the extra power, but I need Naive to outrun Jolly Lucario.
As you know, this isnt as broken as Garchomp but can usually deal some severe damage if you allow it to set up at least 1 Dragon Dance. Also beats Scizor 85% of the time.

Naive
6 Atk/ 252 SpAtk/ 252 Speed
-Fire Blast
-Explosion
-Earth Power
-Dragon Pulse
And another one of my Naive Pokemon! What is a team without ScarfHeatran these-a-days? Max Speed lets me beat those foolish Modest ScarfHeatrans, and also lets me beat Skymin. Dragon Pulse for those Salamences stuck on Outrage, Explosion as a last ditch effort to take out Blissey. Fire Blast for STAB and also my most powerful attack if I don't hit weaknesses.
Surprisingly, I outspeed all Agility Metagross I've ran into, which is strange, but whatever works!

Guess what? Naive!
56 Atk/ 236 SpAtk/ 216 Speed
-Fire Blast
-Thunder Punch
-Explosion
-Psychic
Man o Man, doesnt it seem like my entire team is Naive? Also, the amounts of Fire Blasts I have now is.... all of them! I love fire attacks as they are severely underrated and Fire Blast is a powerful base 120 attack that still deals excellent damage to neutral hits.
MixAzelf is almost never used, and I wonder why. In my opinion, this is probably the best Mixed Attacker in OU, i mean 125 in both offenses are no joke. Uturn lets me switch out freely to dangerous threats, Explosion to take it to Blissey and finish off gracefully if I'm low on health. Psychic for STAB, and Fire Blast like explained above.

(Naive. No im just kidding its actually Adamant)
Adamant
142 HP/ 252 Atk/ 116 SpDef
-Uturn
-Pursuit
-Bullet Punch
-Superpower
Life Orb Pokemon number 3 now, but at least its not Naive! Anyways, Scizor can take Ice Beams directed at Salamence, Ghost/Dark attacks aimed at Azelf, as well as provide some serious offense! Life Orb gives me the choice of 4 attacks, and all four are useful. Uturn lets me give my teammates free switch ins, Pursuit for Gengar, Superpower if i see Heatrans trying to pull a fast one. Bullet Punch is generally great.
I'm considering axing Infernape for Blissey, for some MAJOR SpDef help, so this might be my lead if i should see fit. But then again, it runs into trouble with the said Infernape. Blissey can also SR for me, so who knows.

Modest
224 HP/ 124 SpA/ 160 Speed
-Calm Mind
-Surf
-Ice Beam
-HP Electric
Probably the most important part of my team as far as team synergy goes. It takes Ice attacks for Salamence, Fire attacks for Scizor, and is also a great Heatran switch in.
Ice Beam/HP Electric provide some insurance against Gyarados and Salamence. Surf for STAB
160 Speed EVs outrun Max Speed TTar
Some points of concern for this team is obviously, with everyobe being -SpDef, a Blissey sure can help and could set up SR as well. But then I would be lacking a lead. Also, without rapid spin support, and Life Orb on almost all my members, they could die really fast.
So I guess the theme of the team is to attack first, die afterwards, then let another member do some attacking!
I already explained Fire Attacks, reasonably powerful even if its not powered by STAB. However, one thing that bothers me that Fire Blast could miss every once in a while, costing me games at times. I could replace with Flamethrower, but Amazing Ampharos and Drugged Fox have shown me that Fire Blast is stastistically almost always better, so I'll keep it for now.
anyways, Rate Away!