RMT: Extremely Standard, but Resistances Everywhere!

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Salamence @ Choice Specs
Ability: Intimidate
Nature: Modest
EV: 4 HP / 252 Spd / 252 Sp Atk
-Draco Meteor
-Dragon Pulse
-Flamethrower
-Hydro Pump

SpecsMence starts off the game great with Intimidate and his immediate attacking power. Pretty basic how this works.

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Heatran @ Shed Shell
Ability: Flash Fire
Nature: Modest
EV: 244 HP / 136 Sp Atk / 128 Sp Def
-Lava Plume
-Earth Power
-Rest
-Sleep Talk

What loves to switch into Salamence? Blissey and Cresselia of course, which this walls completely. Resttalk provides further aid for this to continue to do so while Shed Shell makes sure Dugtrio doesn't trap me. Speed EVs were moved to special defense to take the occasional HP Ground.

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Swampert @ Leftovers
Ability: Torrent
Nature: Relaxed
EV: 240 HP / 212 Def / 56 Sp Atk
-Earthquake
-Stealth Rock
-Ice Beam
-Surf

Great physical tank that I rely on most of the time to beat up Tyranitar. Ice Beam is a nice OHKO on any DDMence trying to set up. Aids the team by setting up Stealth Rock. Swampert is just soo valuable with its rock resistance.

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Skarmory @ Shed Shell
Ability: Sturdy
Nature: Impish
EV: 252 HP / 56 Atk / 196 Def / 4 Spd
-Brave Bird
-Roost
-Spikes
-Whirlwind

Skarmory is indeed and incredible wall, but combined with Swampert they can do anything. Shed Shell prevents Magnezone from destroying this with Thunderbolt, but the key to the set is Spikes. With Spikes this team accomplishes so much when both it AND stealth rock is set up. Whirlwind away stuff for large amounts of damage while Roosting as necessary. This is truly an evil poke. Brave Bird to hurt Gyara some more.

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Cresselia @ Leftovers
Ability: Levitate
Nature: Bold
EV: 252 HP / 108 Def / 148 Sp Def
-Psychic
-Charge Beam
-Rest
-Sleep Talk

Another Resttalker? Yes, I hate when Cressys die to Toxic or are burned and can't heal because of the sand. This duals as my counter for Gyarados as well as Mix Infernape, which obliterates the team otherwise.

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Machamp @ Choice Scarf
Ability: No Guard
Nature: Jolly
EV: 12 HP / 252 Atk / 244 Spd
-DynamicPunch
-ThunderPunch
-Ice Punch
-Payback

Finally, a little speed. Not too fast, but just fast enough for me to consider this my Swords Dance Garchomp counter. No Guard everything is amazing, hitting through Bright Powder and even other abilities. Just insane, oh, right this can take down a Mismagius that has no Sub up with 2 CMs.

Lets check out my resistances/weaknesses in the format of Pokemon weak to/pokemon that resist:

Bug-Weak: Cresselia 2x
Bug-Resist: Salamence 4x, Heatran 4x, Skarmory 4x

Dark-Weak: Cresselia 2x
Dark-Resist: Heatran 2x, Skarmory 2x, Machamp 2x.

Dragon-Weak: Salamence 2x
Dragon-Resist-Heatran 2x, Skarmory 2x

Electric-Weak: Skarmory 2x
Electric-Resist: Swampert(immune)

Fighting-Weak: Heatran 2x
Fighting-Resist: Salamence 2x, Cresselia 2x

Fire-Weak: Skarmory 2x
Fire-Resist: Salamence 2x, Heatran(immune), Swampert 2x

Flying-Weak: Machamp 2x
Flying-Resist: Heatran 2x, Skarmory 2x

Ghost-Weak: Cresselia 2x
Ghost-Resist: Heatran 2x, Skarmory 2x

Grass-Weak: Swampert 4x(uh-oh!)
Grass-Resist: Salamence 4x, Heatran 4x, Skarmory 4x

Ground-Weak: Heatran 4x
Ground-Resist: Salamence(immune), Skarmory(immune), Cresselia(immune)

Ice-Weak: Salamence 4x
Ice-Resist: Heatran 4x

Normal-Weak: None obviously!
Normal-Resist: Heatran 2x, Skarmory 2x

Poison-Weak: None!
Poison-Resist: Heatran(immune), Skarmory(immune), Swampert 2x

Psychic-Weak: Machamp 2x
Psychic-Resist: Heatran 2x, Skarmory 2x, Cresselia 2x

Rock-Weak: Salamence 2x
Rock-Resist: Swampert 2x, Machamp 2x

Steel-Weak: None
Steel-Resist: Heatran 4x, Skarmory 2x, Swampert 2x

Water-Weak: Heatran 2x
Water-Resist: Salamence 2x

Ok so I think that is pretty darn good. For every type I only have one pokemon weak to that type, and for every type I have atleast one resist. I would say that I am pretty weak to rock/water type assaults based on this little table because my only water resist isn't packing recovery and I only have one legit rock resist because Machamp isn't carrying leftovers. Swampert doesn't even have Rest tho so it will die to Toxic Spikes.

I do know not everything is based on resistances tho, which is why I have three walls/tanks. The objective is for my attackers, primarily Salamence and Machamp, to hit hard and fast enough where the other team can't set up things like Toxic Spikes. If they do set them up, I am not royally screwed because only 2 of my pokes are even touched by them, one of which isn't meant to last the whole game anyways.
 
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