I really like this team. its full of offensive powerhouses. but any kind of advice is wanted.
1- Ninetales Leftovers
252 speed 252 sp at 4 hp
modest nature
drought
- flamethrower
- solarbeam
- hypnosis
-nasty plot
I open with him, only to set up sun. i need it to weaken water types nd boost my later sweepers.
2- Arcanine @ leftovers
252 attk 252 speed 4 hp
adamant nature
justified
- flare blitz
-wild charge
-extremespeed
- morning sun
This guy is a beast. flare blitz does crazy damage in sun. wild charge fr coverage. e-speed picks off weakened pokemon nd mornin sun heals 2/3 health in sun.
3- Darmanitan @ life orb
252 attk 252 speed 4 hp
sheer force
adamant nature
- flare blitz
- rock slide
- earthquake
- superpower
Darmanitans purpose is to hit, and hit HARD. kill as many pokes as possible, usually 3-4. flare blitz + 140 base attk + sun + sheer force + life orb + STAB= death for anything that doesnt resist it.
4- Infernape @ focus sash
252 sttk 252 speed 4 hp
adamant nature
iron fist
- fire punch
- close combat
- thunderpunch
- mach punch
Fire punch is used because in sun plus iron fist, flare blitz is not required. no unnecessary recoil. otherwise it is standard.
5- Volcarona @ leftovers
252 speed 252 sp attk 4 sp def
modest nature
flame body
- flamethrower
- bug buzz
- quiver dance
- giga drain
after one quiver dance it cn outspeed majority od the game and hit hard with flamethrower or bug buzz. giga drain is only to heal health.
6- Chandelure @ choice scarf
252 sp atk 252 speed 4 hp
modest nature
flame boody
- flamethrower
- shadow ball
- solarbeam
- fire blast
hits very hard with flamethrower/ fire blast. shadow ball is useful stab and solarbeam packs quite a punch.
any changes are welcomed, but keep in mind that this is a MONOTYPE team, meaning all pokemon must be part fire type.
1- Ninetales Leftovers
252 speed 252 sp at 4 hp
modest nature
drought
- flamethrower
- solarbeam
- hypnosis
-nasty plot
I open with him, only to set up sun. i need it to weaken water types nd boost my later sweepers.
2- Arcanine @ leftovers
252 attk 252 speed 4 hp
adamant nature
justified
- flare blitz
-wild charge
-extremespeed
- morning sun
This guy is a beast. flare blitz does crazy damage in sun. wild charge fr coverage. e-speed picks off weakened pokemon nd mornin sun heals 2/3 health in sun.
3- Darmanitan @ life orb
252 attk 252 speed 4 hp
sheer force
adamant nature
- flare blitz
- rock slide
- earthquake
- superpower
Darmanitans purpose is to hit, and hit HARD. kill as many pokes as possible, usually 3-4. flare blitz + 140 base attk + sun + sheer force + life orb + STAB= death for anything that doesnt resist it.
4- Infernape @ focus sash
252 sttk 252 speed 4 hp
adamant nature
iron fist
- fire punch
- close combat
- thunderpunch
- mach punch
Fire punch is used because in sun plus iron fist, flare blitz is not required. no unnecessary recoil. otherwise it is standard.
5- Volcarona @ leftovers
252 speed 252 sp attk 4 sp def
modest nature
flame body
- flamethrower
- bug buzz
- quiver dance
- giga drain
after one quiver dance it cn outspeed majority od the game and hit hard with flamethrower or bug buzz. giga drain is only to heal health.
6- Chandelure @ choice scarf
252 sp atk 252 speed 4 hp
modest nature
flame boody
- flamethrower
- shadow ball
- solarbeam
- fire blast
hits very hard with flamethrower/ fire blast. shadow ball is useful stab and solarbeam packs quite a punch.
any changes are welcomed, but keep in mind that this is a MONOTYPE team, meaning all pokemon must be part fire type.