SS OU RMT, First Time Competitive in Official Games

I don't own the official games as the only console I have is a Wii, but I really like Pokemon, so I'm using Showdown to do some competitive. There is a no Dynamax clause active. My team is:

=== [gen8ou] OU Team 1 ===

Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Leech Seed / Gyro Ball
- Knock Off
- Spikes
- Stealth Rock

I wanted a Rocker, so I settled for this, as I can bait R-Oven and KO with Fishious Rend. I've been using Leech Seed as Alt Recovery and to wear down walls. I picked this to complete the Steel Dragon Fairy core.

Grimmsnarl @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Spirit Break
- Rest
- Sleep Talk

This is a PIMPNITE troll set, but I really liked it so, Priority healing and Priority attacks. Part of my core, along with Dracovish and Ferrothorn.

Dracovish @ Choice Scarf
Ability: Strong Jaw
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Fishious Rend
- Ice Fang / Outrage / Dragon Rush
- Psychic Fangs

Dragon for the Core. I'm running Choice Scarf to outspeed and Fishious Rend cuz Wynaut? Psychic Fangs and Crunch cuz Strong Jaws boost, I'm a little adverse to using Outrage cuz unlike Choice, you can't switch out and Dragon Rush is too inaccurate. I would have used Dragon Claw or Tail, had they been available.

Mimikyu @ Choice Band
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Sneak
- Drain Punch
- Play Rough
- Trick

Thinking of replacing this with Marshadow. The Disguise is useful to tank a hit then start destroying Psychic types and Ghost Types. Trick is to cripple walls especially Toxapex.

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Nasty Plot
- Flash Cannon
- Dark Pulse

Started looking for special attackers for my last two slots and decided on Hydreigon and since I don't have a dragon STAB on Dracovish, I used the Smogon OU SS set for this one.

Rotom-Heat @ White Herb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Thunderbolt
- Will-O-Wisp
- Volt Switch

This one was to finish the FWG core and provide some coverage. Overheat White Herb allows for a double Nuke and pairs nicely with Volt Switch allowing me to Nuke then swap if I outspeed. Will-O-Wisp is to cripple physical non-Guts and non-Facade attackers and T-Bolt for non-switch STAB.

Thank you for reading, any advice would be appreciated.
 
"Prelude"

Here are some not so great explanations I wanted to correct:

"This is a PIMPNITE troll set, but I really liked it so, Priority healing and Priority attacks. Part of my core, along with Dracovish and Ferrothorn." - Troll sets don't really work on the ladder, at least not past the 1300s. Grimmsnarl does not have priority attacks. Prankster grants +1 priority to non-damaging/status moves. You don't not have priority spirit break. Also, don't believe what you see on YouTube. Most troll sets take many battles to get one victim, which is then used for the video.

"I wanted a Rocker, so I settled for this, as I can bait R-Oven and KO with Fishious Rend. I've been using Leech Seed as Alt Recovery and to wear down walls. I picked this to complete the Steel Dragon Fairy core. " - Not sure what you mean by KO with Fishious as the moment you switch in Dracovish it is very apparent it is Scarf, and no player will leave Rotom-Heat in against Dracovish.

"Thinking of replacing this with Marshadow. The Disguise is useful to tank a hit then start destroying Psychic types and Ghost Types. Trick is to cripple walls especially Toxapex." - Marshadow was Ubers in gen 7 (meaning banned in OU) and is currently not even in Gen 8.

"This one was to finish the FWG core and provide some coverage. Overheat White Herb allows for a double Nuke and pairs nicely with Volt Switch allowing me to Nuke then swap if I outspeed. Will-O-Wisp is to cripple physical non-Guts and non-Facade attackers and T-Bolt for non-switch STAB. " - FWG core means nothing when you don't even have a grass type attacking move on Ferrothorn. The issues with Thunderbolt and White Herb are explained in the Rotom section.

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Team Edits/Issues


Rotom-Heat
rotom-heat.png

Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Defog
- Volt Switch
- Overheat


So Rotom-Heat is pretty awful without Heavy Duty Boots. You are losing 25% of your health on switch in if stealth rocks are up, and you have NO HAZARD CONTROL. This means as soon as Stealth Rocks are up, you have 4 switch ins with Rotom, assuming it never takes any damage. You've essentially neutered this mon. Don't run Thunderbolt as Rotom. If you're wanting a secondary electric STAB attack then run Discharge as the extra paralysis is more useful. Your team would greatly benefit from using Defog over Thunderbolt/Discharge. Defog gives your team proper hazard control which is very useful. Will-O-Wisp is okay to run, but if you're looking for power Nasty Plot is much more useful. Nasty Plot will crank the power up of Overheat far past White Herb, and can remove the -2 SpA after an Overheat, thus negating the use of White Herb.


Mimikyu
mimikyu.png

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Play Rough
- Shadow Sneak

Choice Band Mimikyu is a cool gimmick, but very bad when compared to the standard Swords Dance Life Orb set. The purpose of Mimikyu is to set up a Swords Dance under Disguise, then threaten a sweep with Life Orb Boosted Drain Punch/Shadow Sneak/Play Rough. Again you've neutered this mon by using Choice Band. Sure you've gained some power, but you've lost all coverage, and you're forcing unnecessary switch outs with Mimikyu. Once Disguise is broken, Mimikyu is not that great as its lackluster defenses leave it vulnerable to many things in the tier. What happens with Banded Mimikyu is if it gets hit you've lost Disguise, and your opponent can play around Choice Band. Trick is a nice option, but not needed when you're not using Choice Band. This is also your Dragapult check to help free up Hydreigon. This also checks Gengar to help out Clefable.


Grimmsnarl
grimmsnarl.png


I'll flat out say it, this set is awful. The moment you rest, any fairy special attacker (Clefable, Hatterene, Togekiss) can switch in for free, and threaten to 2 hit KO. Again, once you rest, literally every mon that is resistant or not weak to fairy gets a free switch in. Bisharp, Excadrill, Aegislash, almost anything that can threaten it can come in, and set up for free. Physical attackers get the best chance as they don't care about losing SpA from Spirit Break, and almost all of them will outspeed you. Essentially, any mon can come in, and is granted a free set up turn while you are forced to switch out. Believe me, you do not want a +2 Sucker Punch Bisharp, +2 Shadow Sneak Aegislash, +2 Excadrill being allowed free reign over your team. Prankster rest accomplishes nothing when whatever is about to hit you does over 60% of your health. Unfortunately, this set is nothing more than a gimmick, and is very easily exploitable. Grimmsnarl has no place on this team.

Wishport Clefable: 0 SpA Clefable Moonblast vs. 252 HP / 4 SpD Grimmsnarl: 248-294 (70 - 83%) -- guaranteed 2HKO
Scarf Togekiss:
252 SpA Togekiss Dazzling Gleam vs. 252 HP / 4 SpD Grimmsnarl: 312-368 (79.1 - 93.4%) -- guaranteed 2HKO
Trick Room Hatterene:
252+ SpA Hatterene Dazzling Gleam vs. 252 HP / 4 SpD Grimmsnarl: 374-444 (94.9 - 112.6%) -- 68.8% chance to OHKO
Specs Aegislash:
252+ SpA Choice Specs Aegislash-Blade Flash Cannon vs. 252 HP / 4 SpD Grimmsnarl: 576-678 (146.1 - 172%) -- guaranteed OHKO
SD Aegislash:
252+ Atk Aegislash-Blade Iron Head vs. 252 HP / 0 Def Grimmsnarl: 432-510 (109.6 - 129.4%) -- guaranteed OHKO
SD Bisharp:
252+ Atk Bisharp Iron Head vs. 252 HP / 0 Def Grimmsnarl: 398-470 (101 - 119.2%) -- guaranteed OHKO
SD Excadrill:
252 Atk Mold Breaker Excadrill Iron Head vs. 252 HP / 0 Def Grimmsnarl: 384-452 (97.4 - 114.7%) -- 81.3% chance to OHKO


clefable (1).png
>
grimmsnarl.png

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Teleport
- Protect
- Moonblast

As much as I hate Clefable, this will be a much more useful fairy type for the team. Wish + Teleport is great recovery for your team, and allows you an easier time to getting in Dracovish. Wish passing is great recovery for mons like Rotom and Ferrothorn who will be taking many hits. Now you also have a dedicated Special Defense wall, that can effectively stall out a majority of the meta. Moonblast serves as great coverage, and can hit a lot of mons for a decent chunk of health before switching out or teleporting out. Teleport also works very well with Rotom-Heat's Volt Switch as now 1/3rd of your team can get other mons in much easier.


Ferrothorn
ferrothorn.png

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Power Whip
- Knock Off
- Leech Seed
- Stealth Rock

You can have Stealth Rocks or Spikes, but not both. By running both you've lost an extra coverage move. I would suggest Stealth Rocks as they are an annoyance to every mon in the tier, unless they have Boots on. Rocky Helmet allows you to put very nice damage on physical attackers with contact moves in addition to Iron Barbs. You're running leech seed for recovery, so Leftovers are not needed. Knock Off is very useful at crippling mons by removing recovery or damage boosting items. Power Whip serves as very solid damage and can threaten out Seismitoad; which you will need if you want to have Dracovish run freely. Water Absorb Seismitoad is a very big issue for Dracovish, and having a mon that can threaten it will be very beneficial.


Dracovish
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Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Outrage
- Psychic Fangs
- Crunch

Use Outrage. It's a very strong STAB attack, and you should never use it until the opposing team has lost their fairies and steel types. Outside of that this mon is literally just switched in, and you click a button for massive damage. I think you underestimate just how strong scarf Outrage is in the end game.

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Final Team Importable

Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Defog
- Volt Switch
- Overheat

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Play Rough
- Shadow Sneak

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Teleport
- Protect
- Moonblast

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Power Whip
- Knock Off
- Leech Seed
- Stealth Rock

Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Outrage
- Psychic Fangs
- Crunch

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Nasty Plot
- Flash Cannon
- Dark Pulse

Hopefully this helps, and good luck on the ladder!
 
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wanted to fix some minor errors you made, marshadow is in gen 8 but is in ubers so you can't use it in ou, and also when he says priority attacks on grimmsnarl, I'm pretty sure he means sleep talk priority but I do agree its pretty bad in the metagame right now, but I do like what guardian did to the team and would only add about his modifications that plot maybe preferred over wisp in most situations as I don't see you clicking wisp against anything that you can't just overheat besides dragapult and dracovish, for dragapult you have mimkyu to sneak the ddance variants and for banded vish, if it becomes overwhelming for your ferrothorn then you can consider wisp permanently
 
I've changed my team and am running Gengar Choice Scarf/Specs Dazzling Gleam, Sludge Wave, Shadow Ball, and Focus Miss. On Ferrothorn, I have SR, Gyro Ball, Knock Off, Leech Seed / Power Whip. I'd honestly prefer Leftovers Power Whip to Leech Seed Rocky as Ferro is slow. I realized Marsh is Uber right after I made this post, and by baiting, there is a team preview and when most people see Ferro, they send out their Fire-type or Fighting Type or Zeraora, which I can KO or force a switch for the first two. I don't mind changing my Grimmsnarl set, but I've actually had some success with it. I would rather not use Clef, and run Screens Grimmsnarl and TW. I'm running each of my other teams with Clef, and its kinda annoying to use as it always gets two shotted by a physical after I set Wish and when I'm about use T-port.
About troll sets, I'm in low ladder on Showdown, and I've gotten most of them to work, achieving a Pika G-max Ubers Sweep.
 
I've changed my team and am running Gengar Choice Scarf/Specs Dazzling Gleam, Sludge Wave, Shadow Ball, and Focus Miss. On Ferrothorn, I have SR, Gyro Ball, Knock Off, Leech Seed / Power Whip. I'd honestly prefer Leftovers Power Whip to Leech Seed Rocky as Ferro is slow. I realized Marsh is Uber right after I made this post, and by baiting, there is a team preview and when most people see Ferro, they send out their Fire-type or Fighting Type or Zeraora, which I can KO or force a switch for the first two. I don't mind changing my Grimmsnarl set, but I've actually had some success with it. I would rather not use Clef, and run Screens Grimmsnarl and TW. I'm running each of my other teams with Clef, and its kinda annoying to use as it always gets two shotted by a physical after I set Wish and when I'm about use T-port.
About troll sets, I'm in low ladder on Showdown, and I've gotten most of them to work, achieving a Pika G-max Ubers Sweep.

If you plan on using screens Grimmsnarl, you'll want to run Hyper Offense for the best results. If you plan on using Hyper Offense, Ferrothorn needs to be removed, and many things will need to be changed on this team. Troll sets work okay on the lower ladder where pretty much anything goes, but you won't see much success after the 1200-1300s.

"I've changed my team and am running Gengar Choice Scarf/Specs Dazzling Gleam, Sludge Wave, Shadow Ball, and Focus Miss." - This is okay, but who did you replace Gengar with? Scarf Gengar might be better as it outspeeds Dragapult which can give Hydreigon and Dracovish some problems.

"I realized Marsh is Uber right after I made this post, and by baiting, there is a team preview and when most people see Ferro, they send out their Fire-type or Fighting Type or Zeraora, which I can KO or force a switch for the first two." - I do not understand what you are trying to say here.

"I'd honestly prefer Leftovers Power Whip to Leech Seed Rocky as Ferro is slow." - I don't understand this either. How does Ferrothron's speed effect its ability to recover? Using Leech Seed at the start of a turn vs the end makes no difference regardless of the mon used. The 12% from Leech Seed should be enough to recover damage, and force mons to switch out. You'd benefit more from the extra Rocky Helmet + Iron Barbs damage. Iron Barbs removes 1/8 of their health, and Rocky Helmet removes 1/6 of their health (1/8 + 1/6 = 29%). 29% of their health is removed per physical attack. Adding on Leech Seed (1/16), and it becomes 35%. If I were you I would use the set I provided, but that is up to you. You're running gyro ball for fairies I'm assuming but you already have a Gengar with sludge wave?

"I don't mind changing my Grimmsnarl set, but I've actually had some success with it." - Success shouldn't be measured by the incompetency of other players, as the Rest/Sleep Talk set opens you to a very wide variety of counter plays.

"I'm running each of my other teams with Clef, and its kinda annoying to use as it always gets two shotted by a physical after I set Wish and when I'm about use T-port." - If you're switching Clefable into physical attackers or keeping Clefable in front of physical attackers, then yes it will be useless. This build of Clefable is a Specially Defensive Wall; therefore, it should not be switched into physical attackers. Many physical attackers in OU have some form of coverage or neutral damage for Clefable. I understand it's not the most exciting or fun mon to use, but the benefits are sometimes too hard to pass up.

"About troll sets, I'm in low ladder on Showdown, and I've gotten most of them to work, achieving a Pika G-max Ubers Sweep." - You can reliably sweep with any dynamax/G-max mon, so this shouldn't be used as a reason for anything. Like I said troll focused sets are okay on the lowest part of the ladder, but anything past that and it is a dead weight on the team.

If your plan is to do gimmick oriented stuff in the lower ladder, then by all means go for it. It's a fun time trying out really cheesey/unorthodox sets. If you plan on climbing the ladder, almost all of those gimmicks will be punished by counter play. The odds of success with gimmicks decrease as you climb the ladder.

Hope this helps.
 
I get what you are saying, and my team is now your Ferro set, scarf Gengar, Smog set Hawlucha, for coverage, Dracovish with Outrage over Ice Fang, Smog Kyurem and Offensive SD King's Shield Iron Head Shadow Sneak Aegislash. With clef, I use wish and they switch, and they outspeed on the turn I'm tryna use teleport, so its one time use, at least from what i've seen. People see my Ferro and want to kill it before it sets SR, so they sent out a fire or fighting type so i can force a switch.
 
might want to scratch dracovish, just got banned, might wanna replace it with dragapult for more speed and as an overall offensive pick
 
Ok. Haven't really used Pult before, except in doubles where I could set up. Was going to try another water type for that slot, cuz I have specs Kyu.
 
hm I don't see any other water type you could use really, calm mind sub keld or primarina is an option but your looking for offense, so unless you trying to use a cloyster that utilizes no water stab
 
Ok, Dragapult it is then, Phys or Special set? I was thinking either: Specs/LO DM, Shadow Ball, Fire Blast, and U-turn, or Scarf/Band/LO/Plate Dragon Darts, Phantom Force, U-turn/Disable, and DD?
 
I think specs would be best, your kinda weak to switching in to aegislash so you should want as much options as possible to hit it
 
K, what about Barraskewda, never even looked at it before, how good is it? And I could switch Ferro for Pex and T Spikes and run Hex over SB.
 
I think its decent on rain in ou but kinda bad overall with walls in pex, ferro, seismitoad sometimes, etc, also is outsped by the likes of zeraora who is rather common in ou right now, hence needing rain a lot
 
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I changed my team after suggestions and some playing around:
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Knock Off
- Power Whip
- Stealth Rock

Dragapult @ Choice Specs
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- Fire Blast
- U-turn

Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Defog
- Nasty Plot
- Volt Switch

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- King's Shield
- Swords Dance
- Iron Head
- Shadow Sneak

Kyurem @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Draco Meteor
- Earth Power
- Freeze-Dry

Hawlucha @ Power Herb
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Close Combat
- Sky Attack
Hawlucha is nice cuz it can oneshot everything after one SD. I have swept with it most of the time, after destroying dragons with Kyu and Pult. The problem is it gets oneshot every time, should I change it for something like Terrakion?
If you have any other suggestions, that would be helpful.
 
few changes, since your ferro seems to be taking the offensive side of things, maybe switch it out for rillaboom whose decently bulky and hits hard, maybe band set with wood hammer, knock off, superpower, uturn and change lucha to grassy seed with roost/fire punch over sky attack, think grassy seed unburden is better than sky attack power herb really since it can miss imo, and maybe consider max speed adamant aegi since it hits a decent speed tier but ig max hp could be potentially good, still rather max speed do, also you may lack rocks but if you see yoursself needing it, maybe consider taking out one of the dragons for lead excadrill since this team more or less becomes offense
 
So, Band Rillaboom with Wood Hammer, Knock Off, EQ, U-turn? I don't like Wood Hammer much on Band cuz too much recoil and same with Superpower. Lucha is too frail to use Roost and Grassy Seed isn't gonna help much, how about Focus Sash or Normal Gem Retaliate(I usually switch it in after one of my mons faints, it's too frail otherwise)? I don't mind changing Sky Attack to Fire Punch tho. What about Iron Head, Poison Jab, Retaliate, Thunder Punch, Throat Chop, Zen Headbutt, X-Scissor or Rock Slide/Stone Edge? I'm running slow Aegi so if I'm outsped, I get hit when I'm in Shield Forme. What would lead Excadrill look like? I've only run Sand Rush Excadrill before.
Thanks again.
 
lead exca is normally rocks, steel beam, eq and rapid spin with sash and max speed/attack, grassy seed allows you to switch in and have your speed immediately which is pretty good, also not eq on boom since grassy terrain, more superpower and also your healing a decent chunk from terrain so dont worry about recoil, roost I fine myself clicking on bulky mons to keep up my hp and stall a bit but you could put fire punch for aegi if you struggle with it, dont see use in iron head, poison jab, retaliate, thunder punch, throat chop, zen headbutt, x-scissor, rock move really, acro does enough to clef and pex at +2, really if any coverage let it be fire punch to better hit aegi
 
Ok, just thinking that I can get free KO on switch in, it is pretty fast already, and I may not switch it in immediately after Boom. Also, its a flying type so no terrain boost. Also, Throat Chop has higher BP than Fire Punch.
 
oh good catch, throat chop +2 has a chance to kill aegisclash, but you gotta consider if you want fire punch for corvi or not, close combat 2hkos but maybe if you get prior damage you can ohko
 
For some reason, Corvi switches in when I switch in Kyu, so I usually either KO with one of 2 counters or bring its HP to half or below by that point. But I'll try it out and see which works better. Aegi is usually destroyed by my Aegi or Pult prior tho.
 
=== [gen8ou] OU Team 1 ===

Rillaboom @ Choice Band
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Knock Off
- U-turn
- Superpower

Dragapult @ Choice Specs
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- Fire Blast
- U-Turn

Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Defog
- Nasty Plot
- Volt Switch

Aegislash @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- King's Shield
- Swords Dance
- Iron Head
- Shadow Sneak

Kyurem @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Draco Meteor
- Earth Power
- Freeze-Dry

Hawlucha @ Grassy Seed
Ability: Unburden
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Close Combat
- Throat Chop
Thinking of running this set:
Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP???
-Counter
-Mirror Coat
-Recover
-Toxic
 
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hm personally I think pult could be subbed out for something like primarina who could 1v1 pex, would say kyurem but freeze dry can hurt pex badly and ko if chipped a bit, unlike pult who can best draco and pex can recover it off or switch out for the famous clef to handle the pult.

Alternatively if you think your team can handle pex decently, then you could sub kyurem out of primarina and make the pult ddance, i think specs pult is overall bad in the meta with clef everywhere walling you
 
Clef isn't much of a problem as I can deal with it using Aegi and set up an SD and KO with Iron Head the next turn, after 2 Leftover recovery. (One after SD, another after Shield) It may be on low health but can still shield to get more HP and hit with Shadow Sneak.
 
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