I've been lurking around for a little bit, and I've finally tried to make my own team. Don't worry, this team does have some thought around it...I tried not use too many standards that everyone is complaining about.
Starmie@Life Orb
Timid
252 Speed, 252 SAtk, 6 HP
Surf
Ice Beam
Grass Rope
Recover
Psychic for Heracross and Rapid to get rid of Stealth Rock/Spikes. I don't think I need Thunderbolt because I counter Gyarados pretty well enough, imo. Changed Adherence Glasses to Life Orb.
Leafeon@Leftovers
Jolly
196 HP, 192 Speed, 106 Def, 16 Atk
Leaf Blade
Swords Dance
Baton Pass
Aerial Ace
I love the design, but I hate the pokemon's name...much better off as Vineon, imo. Obviously, this passes Sword Dances...I think the moveset is fairly standard. Having trouble with the last move though; Sub is generally a good move, Grasswhistle sleeps the inevitable Skarmory, Infernape, and anything that resists Grass switch in, and Aerial helps with Heracross. EVs allow for Max Lefties recovery, 301 Speed
Gyarados@Leftovers
Adamant
112 HP, 20 Atk, 144 Def, 232 Speed
Dragon Dance
Ice Fang
Earthquake
Taunt
Tochukaso' EVs. Kinda torn between Taunt and Thunder Wave still. Receives Swords Dances if need be. Bog standard, blahblahblah...
Porygon2@Leftovers
Relaxed
252 HP, 164 Def, 92 SAtk
Recover
Thunderbolt
Ice Beam
Thunder Wave/Protect
One of my favorites...anyways, can't change the nature on this thing. I have a shiny one with a Relaxed nature, it has flawless SAtk and pretty good HP and Def, IIRC (both above 20, I think), so the max HP is needed. Thunder Wave if Gyarados decides to go with Taunt. If Gyarados has Thunder Wave, P2 Signal Beam for Celebi (though it won't be prevelant), Toxic for general status, Thief to screw over some EndRevver or something, and Protect to scout for moves. It's also my DDGyarados counter, thanks to how Trace works. Despite this being seen around here somewhere else on this forum, I thought of this by myself. I just never really had a team to go with it. ^^
Donphan@Leftovers
Impish
252 HP, 252 Def, 4 Atk
Earthquake
Ice Pebble
Roar/Knock Off
Stealth Rock
Um, my wannabe physical wall. I read somewhere that Donphan need 252 HP and 248 Def EVs to survive 3 Flare Drives from Infernape. It can also do a good number to some DDMence's, DDNites, and Garchomps. With Stealth Rock, it should be able to KO Mence and maybe Nite, but I'm not sure, I don't know where to find a damage calculator. Rapid Spin gets away Stealth Rock, and Knock Off is good move. No need for Rest in D/P's hyper-offensive metagame, imo. Receives SDs as well. I'm not really sure what it could Roar away, so I don't know. This thing needs five spaces for move.
Cresselia @ Leftovers
Bold Nature
Levitate
252 HP, 208 Def, 34 SpA, 16 SpD
Light Screen
Moonlight
Ice Beam
Psychic
Tochukaso's Cresseria set, but it's basically Heracross/Tyranitar food. It's my special wall.
So, yeah, there you have it. Thanks for the help.

Starmie@Life Orb
Timid
252 Speed, 252 SAtk, 6 HP
Surf
Ice Beam
Grass Rope
Recover
Psychic for Heracross and Rapid to get rid of Stealth Rock/Spikes. I don't think I need Thunderbolt because I counter Gyarados pretty well enough, imo. Changed Adherence Glasses to Life Orb.

Leafeon@Leftovers
Jolly
196 HP, 192 Speed, 106 Def, 16 Atk
Leaf Blade
Swords Dance
Baton Pass
Aerial Ace
I love the design, but I hate the pokemon's name...much better off as Vineon, imo. Obviously, this passes Sword Dances...I think the moveset is fairly standard. Having trouble with the last move though; Sub is generally a good move, Grasswhistle sleeps the inevitable Skarmory, Infernape, and anything that resists Grass switch in, and Aerial helps with Heracross. EVs allow for Max Lefties recovery, 301 Speed

Gyarados@Leftovers
Adamant
112 HP, 20 Atk, 144 Def, 232 Speed
Dragon Dance
Ice Fang
Earthquake
Taunt
Tochukaso' EVs. Kinda torn between Taunt and Thunder Wave still. Receives Swords Dances if need be. Bog standard, blahblahblah...

Porygon2@Leftovers
Relaxed
252 HP, 164 Def, 92 SAtk
Recover
Thunderbolt
Ice Beam
Thunder Wave/Protect
One of my favorites...anyways, can't change the nature on this thing. I have a shiny one with a Relaxed nature, it has flawless SAtk and pretty good HP and Def, IIRC (both above 20, I think), so the max HP is needed. Thunder Wave if Gyarados decides to go with Taunt. If Gyarados has Thunder Wave, P2 Signal Beam for Celebi (though it won't be prevelant), Toxic for general status, Thief to screw over some EndRevver or something, and Protect to scout for moves. It's also my DDGyarados counter, thanks to how Trace works. Despite this being seen around here somewhere else on this forum, I thought of this by myself. I just never really had a team to go with it. ^^

Donphan@Leftovers
Impish
252 HP, 252 Def, 4 Atk
Earthquake
Ice Pebble
Roar/Knock Off
Stealth Rock
Um, my wannabe physical wall. I read somewhere that Donphan need 252 HP and 248 Def EVs to survive 3 Flare Drives from Infernape. It can also do a good number to some DDMence's, DDNites, and Garchomps. With Stealth Rock, it should be able to KO Mence and maybe Nite, but I'm not sure, I don't know where to find a damage calculator. Rapid Spin gets away Stealth Rock, and Knock Off is good move. No need for Rest in D/P's hyper-offensive metagame, imo. Receives SDs as well. I'm not really sure what it could Roar away, so I don't know. This thing needs five spaces for move.

Cresselia @ Leftovers
Bold Nature
Levitate
252 HP, 208 Def, 34 SpA, 16 SpD
Light Screen
Moonlight
Ice Beam
Psychic
Tochukaso's Cresseria set, but it's basically Heracross/Tyranitar food. It's my special wall.
So, yeah, there you have it. Thanks for the help.