Victini @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Stored Power
- Searing Shot
- Focus Blast
I wanted to make a team based off of one my favorite pokemon: Victini. This is a pretty basic victini set, I went with Focus Blast over Shadow Ball to take care of pesky Heatrans. Stored Power over Psychic as a stab move because after the Z-Celebrate it actually does more damage. Searing Shot over Blue Flare or V-Create for perfect accuracy and in the case of V-Create not lowering my stats.
Greninja @ Expert Belt
Ability: Battle Bond
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Extrasensory
- Dark Pulse
- Ice Beam
Greninja is my late game cleaner with his very wide variety of coverage moves I thought Expert Belt was good to increase the damage of that coverage. I went with Battle Bond over Protean because he's not really a revenge killer and I tend to get worried when constantly switching types. Went with a special attacking Greninja because I was bored of spamming Choice Band revenge kill Greninja.
Lopunny @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Ice Punch
Loppunny is my physical sweeper because of her insane speed. High Jump Kick is there for the obvious reason of insanely high BP Stab move. I went with Ice Punch over any of the other various elemental punches because it handles Lando-T and Gliscor who run rampant in Gen 7 OU. Frustration as a secondary stab move which also has 100+ BP.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 128 Atk / 128 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
I have Kyurem here as a mixed wallbreaker. He's quite good at taking down stuff like Toxapex and Celesteela with Life Orb boosted Fusion Bolt. Since I already have a Z-Move with Victini I decided to go with Life Orb and Ice Beam over Icium-Z and Freeze Shock. Roost for reliable healing, and Earth Power because I didn't know what else to put.
Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Substitute
- Horn Leech
- Superpower
Tapu Bulu with Substitute is and underrated set in OU. Setting up Substitute then Swords Dancing while healing due to grassy terrain. Horn Leech to heal up after losing 25% HP with Substitute and Superpower for it's incredibly high BP. I added a Life Orb because I was having trouble OHKOing Toxapex without maxed attack and Toxic could be a problem.
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Explosion
- Skill Swap
Azelf is my suicide lead to set up rocks and make sure that rocks don't get set up on my side. Explosion to get rid of it after it does it's job, skill swap is for pesky magic bouncers like Espeon and Mega Sableye. This helps even more because I can bounce rocks if I don't use taunt on first turn. Sash incase I get outsped so I can still set up rocks.
Any suggestions would be appreciated.
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Stored Power
- Searing Shot
- Focus Blast
I wanted to make a team based off of one my favorite pokemon: Victini. This is a pretty basic victini set, I went with Focus Blast over Shadow Ball to take care of pesky Heatrans. Stored Power over Psychic as a stab move because after the Z-Celebrate it actually does more damage. Searing Shot over Blue Flare or V-Create for perfect accuracy and in the case of V-Create not lowering my stats.
Greninja @ Expert Belt
Ability: Battle Bond
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Extrasensory
- Dark Pulse
- Ice Beam
Greninja is my late game cleaner with his very wide variety of coverage moves I thought Expert Belt was good to increase the damage of that coverage. I went with Battle Bond over Protean because he's not really a revenge killer and I tend to get worried when constantly switching types. Went with a special attacking Greninja because I was bored of spamming Choice Band revenge kill Greninja.
Lopunny @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Ice Punch
Loppunny is my physical sweeper because of her insane speed. High Jump Kick is there for the obvious reason of insanely high BP Stab move. I went with Ice Punch over any of the other various elemental punches because it handles Lando-T and Gliscor who run rampant in Gen 7 OU. Frustration as a secondary stab move which also has 100+ BP.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 128 Atk / 128 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
I have Kyurem here as a mixed wallbreaker. He's quite good at taking down stuff like Toxapex and Celesteela with Life Orb boosted Fusion Bolt. Since I already have a Z-Move with Victini I decided to go with Life Orb and Ice Beam over Icium-Z and Freeze Shock. Roost for reliable healing, and Earth Power because I didn't know what else to put.
Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Substitute
- Horn Leech
- Superpower
Tapu Bulu with Substitute is and underrated set in OU. Setting up Substitute then Swords Dancing while healing due to grassy terrain. Horn Leech to heal up after losing 25% HP with Substitute and Superpower for it's incredibly high BP. I added a Life Orb because I was having trouble OHKOing Toxapex without maxed attack and Toxic could be a problem.
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Explosion
- Skill Swap
Azelf is my suicide lead to set up rocks and make sure that rocks don't get set up on my side. Explosion to get rid of it after it does it's job, skill swap is for pesky magic bouncers like Espeon and Mega Sableye. This helps even more because I can bounce rocks if I don't use taunt on first turn. Sash incase I get outsped so I can still set up rocks.
Any suggestions would be appreciated.