My stable team here. Currently at its 4th Revision. TY for you input :-)
At a Glance...
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Azelf @ Focus Sash
4 Atk | 252 Sp.Atk | 252 Spd
Hasty Nature (+Spd -Def)
- Stealth Rock
- Taunt
- Fire Blast
- U-Turn
ROLE
The whole purpose of this Azelf is simply to be an Anti-Lead, while also being a good lead in itself.
MOVES
Taunt is crucial to stop any SR openers. This team doesn't have a spinner, so stopping SR or any other entry hazard is crucial and Azelf is just the pixie to do it. Stealth Rock needs no explanation I'm sure, its a great entry hazard, no excuse not to have it on any team. Fire Blast its the only real attacking move. Has superior coverage than any STAB option, also does a good job later in game against Nattorei and the other 4x fire weakness pokes out there. Also most people probably expect stab after seeing such a supportive opener from an Azelf. U-Turn another awesome move. Note the neutral Attack nature, this means U-Turn can still do quite decent damage to things that are weak to Bug. Also great for breaking Sturdy leads such as Gilgiath or any other Sash for that matter.
NATURE
To utilize taunt to its maximum potential max speed is a must. No much else to be said.
ITEM
Sash is a good item on any fragile lead. This is no exception.
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Scizor @ Life Orb
Ability: Technician
108 HP | 148 Atk | 252 Sp.Def
Adamant (+Atk, -Sp.Atk)
- Bullet Punch
- Brick Break
- Swords Dance
- Roost
ROLE
Scizor needs no introduction. Ever since Platinum it has been a top shelf Pokemon, with argueably the most powerful priority in the game.
MOVES
Bullet Punch is the signature move of this set. STAB, Technician bossted, Priority, whats not to love? Brick Break is the coverage move hitting Steels & Waters who resist BP also the nifty side effect of breaking screens which is extra handy for this team which is rather offensive. Swords Dance again nothing new to Scizor, after one boost it can priority an enemy team to oblivion. Roost increased its longevity and makes it that much easier to set up on walls who will try to stall it.
NATURE/EV's
Adamant for max attack (duh?). I opted for a specially bulky build here to soften to blow from Draco Meteor switch ins. I have revised this spread to give a lot more special bulk, similar to the build listen on Smogon's GenIV strategy section for Scizor in ubers.
As you can see even if the users gets max damage on both Meteors, Scizor can get a Roost off. This build also softens hits from Focus Blasts from Rankurusu.
ITEM
Life Orb is pretty obvious here. Boosting all attacks and its side effect is negated by Roost. No brainer.
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Terrakion @ Choice Band
4 HP | 252Atk | 252Spd
Jolly (+Spd, -Sp,Atk)
- Close Combat
- Stone Edge
- Quick Attack
- X-Scissor
ROLE
This thing is a monster. Revised this to a CB set to synergize better within the team.
MOVES
Close Combat replaces Sacred Sword n this set. Given that this set isnt really for prolonged sweeping, the extra power from CC outweighs the drawbacks of stat lowering. Stone Edge remain unchanged in this set. The freeing up of a move slot given that SD is no longer here means I can pick up X-Scissor which is great for dominating Psychics such as Lati@s & Rankurusu. Changed Earthquake to Quick Attack mostly since Earthquake only offered situational coverage, plus quick attack helps with revenging softened Geenie's and Chlorophyll Victreebell.
NATURE
The extra speed from Jolly nature is crucial in this set. The extra speed from Terrakion means you can outrun a plethora of common threats. Neutral Natured Infernape, Thundurus, Gengar, Lati@s, Terrakion, Denchura are all outrun and OHKO'd with the exception of some Latias sets. Also outruns positive Garchomp, Kojondo, Zoroark, Ninetales, Mew and others.
ITEM
Revised to CB. Terrakion is a great band user given its high speed, good coverage and high attack stat even in neutral nature.
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Rankurusu @ Leftovers
Ability: Magic Guard
92HP | 200Def | 216 Sp.Atk
Modest (+Sp.Atk, -Atk)
- Psychic
- Focus Blast
- Calm Mind
- Recover
ROLE
Needed something to weather stall a bit better so I have replaced Roobushin with this guy. Has what I suppose you would call "real" status immunity as well as resistance all the other lovely things stall likes to do. Also a bit of a monster offensively after a CM boot or two.
MOVES
Psychic & Focus Blast give good coverage with the exception of psychic types. Although this is kind of a non issue since Rankurusu doesn't tend to lure Psychic types in an any cas, with the exception of maybe Wobbufet. Calm Mind a good booster for Rankurusu, increasing its bulk a great deal while making it even stronger offensively. Recover to increase it's lifespan.
NATURE/EV's
Modest nature for the offensive boost. Opted for what I suppose is a hybrid build here, trying to reach a good equilibrium of physical bulk and Sp.Atk. I am considering testing the 252HP/252 Def Bold build, but really nothing stops you being 2HKO'd by Tyranitar's Crunch.
ITEM
Leftovers again to increase its lifespan. Might try Life Orb. I have tried it in the past in other teams I've tested with Rankurusu and I felt it made it feel to fragile.
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Porygon2 @ Evolution Stone
Ability: Trace
252 HP | 112 Def | 144 Sp.Def
Bold (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Toxic
ROLE
Take hits & be generally annoying. P2 is probably my favorite Pokemon in Gen V. Ever since Evo Stone was announced I wanted to use him. With effectively 402Def, 393Sp.Def, Respectable HP and a super reliable recovery move, its a freakin' monster and I love it.
MOVES
Discharge is a great move. The lack in power from Thunderbolt is easily made up for by the larger paralysis chance imo, also with P2's respectable Sp.Atk it does respectable damage on anything. Ice Beam rounds out the "Bolt-Beam" combo of electric ice moves. No real explanation require here I think. Toxic is great in this set, completely dominates most bulky waters who haven't got a hope of hurting P2 enough to KO it. Recover rounds this set out, arguably the most reliable recovery move in game, suits this set to the T.
NATURE/EV's
Bold for the extra Defense. Most of the threats in this Gen are physical attackers and P2's only weakness is fighting, which mostly comes in the form of Close Combat, so anything to lower damage from that is great. As for the EV's, I have revised its build to take less of a Hp hit from Specs Latios Meteor switch-ins. After SR is will be taking 49%-55% as opposed to only 4EV's where it was taking 55%-62%, which if max damage occurs the Latios could just about kill it with a second meteor. With this EV spread that isn't possible. P2's defense has taken a hit from this revision, now taking 55%-61% from neutral SD Garchomp Outrage after SR. Still laughs in the face of un-boosted attacks from Garchomp, only taking a maximum of 37% from an outrage after SR. Also does well at taking Life Orb Hurricane from Thundurus, 26%-31%.
ITEM
Evolution Stone. Pretty much what makes P2 a beast. The lack of Leftovers takes getting used to, but with Recover it makes P2 one of the best EvoStone users around.
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Gliscor @ Toxic Orb
Ability: Poison Heal
232 HP | 200 Def | 72Spd
Impish (+Def, -Sp.Atk)
- Protect
- Swords Dance
- Ice Fang
- Earthquake
ROLE
Another pretty bog standard but effective set in this generation. An offensive physical wall i guess you would call it. Has good synergy with P2 as well as Terrakion.
MOVES
Protect being the main form of recover for Poison Heal. Swords Dance & Ice Fang are revisions I have made from the Fling Acrobatics & a later revision to Aerial Ace build in an effort to stop Roobushin's and Scizors from setting up on Gliscor. I changed AA to Ice Fang to offer extra coverage against other Gliscors and 4x Dragons, EQ does a good enough job checking Scizors & Roobushins. Also give it the ability to pull off a sweep. Earthquake gives excellent coverage and compliments Ice Fang well in terms of coverage.
NATURE/EV's
Impish for extra bulk. Opted to boost its Speed to outrun every Tyranitar that doesn't wear a scarf.
ITEM
Toxic Orb to activate the ability Poison Heal
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Threat List
- Rain... Lol pretty horrendous threat, but its a threat to any non-weather team. Mostly the raw power of Rain boosted attacks is what trumps this team. Specs Politoed, Rotom-W Hydro Pumps are a killer. Dragonite & Tornadus Hurricane's can be tricky to deal with as well.
- Thundurus is tricky to revenge. No surprises there.
That's it!!
Thanks-alot for reading it and I greatly appreciate your input :-)
At a Glance...
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Azelf @ Focus Sash
4 Atk | 252 Sp.Atk | 252 Spd
Hasty Nature (+Spd -Def)
- Stealth Rock
- Taunt
- Fire Blast
- U-Turn
ROLE
The whole purpose of this Azelf is simply to be an Anti-Lead, while also being a good lead in itself.
MOVES
Taunt is crucial to stop any SR openers. This team doesn't have a spinner, so stopping SR or any other entry hazard is crucial and Azelf is just the pixie to do it. Stealth Rock needs no explanation I'm sure, its a great entry hazard, no excuse not to have it on any team. Fire Blast its the only real attacking move. Has superior coverage than any STAB option, also does a good job later in game against Nattorei and the other 4x fire weakness pokes out there. Also most people probably expect stab after seeing such a supportive opener from an Azelf. U-Turn another awesome move. Note the neutral Attack nature, this means U-Turn can still do quite decent damage to things that are weak to Bug. Also great for breaking Sturdy leads such as Gilgiath or any other Sash for that matter.
NATURE
To utilize taunt to its maximum potential max speed is a must. No much else to be said.
ITEM
Sash is a good item on any fragile lead. This is no exception.
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Scizor @ Life Orb
Ability: Technician
108 HP | 148 Atk | 252 Sp.Def
Adamant (+Atk, -Sp.Atk)
- Bullet Punch
- Brick Break
- Swords Dance
- Roost
ROLE
Scizor needs no introduction. Ever since Platinum it has been a top shelf Pokemon, with argueably the most powerful priority in the game.
MOVES
Bullet Punch is the signature move of this set. STAB, Technician bossted, Priority, whats not to love? Brick Break is the coverage move hitting Steels & Waters who resist BP also the nifty side effect of breaking screens which is extra handy for this team which is rather offensive. Swords Dance again nothing new to Scizor, after one boost it can priority an enemy team to oblivion. Roost increased its longevity and makes it that much easier to set up on walls who will try to stall it.
NATURE/EV's
Adamant for max attack (duh?). I opted for a specially bulky build here to soften to blow from Draco Meteor switch ins. I have revised this spread to give a lot more special bulk, similar to the build listen on Smogon's GenIV strategy section for Scizor in ubers.
Code:
First Meteor
Detailed Result:
252 SpAtk Choice Specs Latios Draco Meteor vs 108 HP/252 SpDef Scizor: 50.65% - 59.74%
Possible HP Damage: 156, 158, 160, 162, 163, 165, 167, 169, 171, 173, 174, 177, 178, 180, 182, 184
Second Meteor
Detailed Result:
252 SpAtk Latios Draco Meteor vs 108 HP/252 SpDef Scizor: 34.09% - 39.94%
Possible HP Damage: 105, 105, 107, 108, 109, 111, 112, 113, 114, 116, 117, 118, 120, 120, 122, 123
ITEM
Life Orb is pretty obvious here. Boosting all attacks and its side effect is negated by Roost. No brainer.
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Terrakion @ Choice Band
4 HP | 252Atk | 252Spd
Jolly (+Spd, -Sp,Atk)
- Close Combat
- Stone Edge
- Quick Attack
- X-Scissor
ROLE
This thing is a monster. Revised this to a CB set to synergize better within the team.
MOVES
Close Combat replaces Sacred Sword n this set. Given that this set isnt really for prolonged sweeping, the extra power from CC outweighs the drawbacks of stat lowering. Stone Edge remain unchanged in this set. The freeing up of a move slot given that SD is no longer here means I can pick up X-Scissor which is great for dominating Psychics such as Lati@s & Rankurusu. Changed Earthquake to Quick Attack mostly since Earthquake only offered situational coverage, plus quick attack helps with revenging softened Geenie's and Chlorophyll Victreebell.
NATURE
The extra speed from Jolly nature is crucial in this set. The extra speed from Terrakion means you can outrun a plethora of common threats. Neutral Natured Infernape, Thundurus, Gengar, Lati@s, Terrakion, Denchura are all outrun and OHKO'd with the exception of some Latias sets. Also outruns positive Garchomp, Kojondo, Zoroark, Ninetales, Mew and others.
ITEM
Revised to CB. Terrakion is a great band user given its high speed, good coverage and high attack stat even in neutral nature.
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Rankurusu @ Leftovers
Ability: Magic Guard
92HP | 200Def | 216 Sp.Atk
Modest (+Sp.Atk, -Atk)
- Psychic
- Focus Blast
- Calm Mind
- Recover
ROLE
Needed something to weather stall a bit better so I have replaced Roobushin with this guy. Has what I suppose you would call "real" status immunity as well as resistance all the other lovely things stall likes to do. Also a bit of a monster offensively after a CM boot or two.
MOVES
Psychic & Focus Blast give good coverage with the exception of psychic types. Although this is kind of a non issue since Rankurusu doesn't tend to lure Psychic types in an any cas, with the exception of maybe Wobbufet. Calm Mind a good booster for Rankurusu, increasing its bulk a great deal while making it even stronger offensively. Recover to increase it's lifespan.
NATURE/EV's
Modest nature for the offensive boost. Opted for what I suppose is a hybrid build here, trying to reach a good equilibrium of physical bulk and Sp.Atk. I am considering testing the 252HP/252 Def Bold build, but really nothing stops you being 2HKO'd by Tyranitar's Crunch.
ITEM
Leftovers again to increase its lifespan. Might try Life Orb. I have tried it in the past in other teams I've tested with Rankurusu and I felt it made it feel to fragile.
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Porygon2 @ Evolution Stone
Ability: Trace
252 HP | 112 Def | 144 Sp.Def
Bold (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Toxic
ROLE
Take hits & be generally annoying. P2 is probably my favorite Pokemon in Gen V. Ever since Evo Stone was announced I wanted to use him. With effectively 402Def, 393Sp.Def, Respectable HP and a super reliable recovery move, its a freakin' monster and I love it.
MOVES
Discharge is a great move. The lack in power from Thunderbolt is easily made up for by the larger paralysis chance imo, also with P2's respectable Sp.Atk it does respectable damage on anything. Ice Beam rounds out the "Bolt-Beam" combo of electric ice moves. No real explanation require here I think. Toxic is great in this set, completely dominates most bulky waters who haven't got a hope of hurting P2 enough to KO it. Recover rounds this set out, arguably the most reliable recovery move in game, suits this set to the T.
NATURE/EV's
Bold for the extra Defense. Most of the threats in this Gen are physical attackers and P2's only weakness is fighting, which mostly comes in the form of Close Combat, so anything to lower damage from that is great. As for the EV's, I have revised its build to take less of a Hp hit from Specs Latios Meteor switch-ins. After SR is will be taking 49%-55% as opposed to only 4EV's where it was taking 55%-62%, which if max damage occurs the Latios could just about kill it with a second meteor. With this EV spread that isn't possible. P2's defense has taken a hit from this revision, now taking 55%-61% from neutral SD Garchomp Outrage after SR. Still laughs in the face of un-boosted attacks from Garchomp, only taking a maximum of 37% from an outrage after SR. Also does well at taking Life Orb Hurricane from Thundurus, 26%-31%.
ITEM
Evolution Stone. Pretty much what makes P2 a beast. The lack of Leftovers takes getting used to, but with Recover it makes P2 one of the best EvoStone users around.
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Gliscor @ Toxic Orb
Ability: Poison Heal
232 HP | 200 Def | 72Spd
Impish (+Def, -Sp.Atk)
- Protect
- Swords Dance
- Ice Fang
- Earthquake
ROLE
Another pretty bog standard but effective set in this generation. An offensive physical wall i guess you would call it. Has good synergy with P2 as well as Terrakion.
MOVES
Protect being the main form of recover for Poison Heal. Swords Dance & Ice Fang are revisions I have made from the Fling Acrobatics & a later revision to Aerial Ace build in an effort to stop Roobushin's and Scizors from setting up on Gliscor. I changed AA to Ice Fang to offer extra coverage against other Gliscors and 4x Dragons, EQ does a good enough job checking Scizors & Roobushins. Also give it the ability to pull off a sweep. Earthquake gives excellent coverage and compliments Ice Fang well in terms of coverage.
NATURE/EV's
Impish for extra bulk. Opted to boost its Speed to outrun every Tyranitar that doesn't wear a scarf.
ITEM
Toxic Orb to activate the ability Poison Heal
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Threat List
- Rain... Lol pretty horrendous threat, but its a threat to any non-weather team. Mostly the raw power of Rain boosted attacks is what trumps this team. Specs Politoed, Rotom-W Hydro Pumps are a killer. Dragonite & Tornadus Hurricane's can be tricky to deal with as well.
- Thundurus is tricky to revenge. No surprises there.
That's it!!
Thanks-alot for reading it and I greatly appreciate your input :-)