Hi, I'm new to Smogon, but not really new to competitive battling. I decided to make a hail team that has a mix of stalling and sweeping. This team wins about 75% of the time.
Description: His main purpose is to set up the hail, but he can fuction as a bulky-water-wall, and can dent some of the slower leads. Leech Seed is for a lead wall. Blizzard is the primary attack method, Wood Hammer is for special walls.
At a glance...
Abomasnow@Leftovers
Ability: Snow Warning
EVs: 252 HP/76 Spd/84 Sp.attk/96 Sp.def
Lonely nature
- Protect
- Wood Hammer
- Blizzard
- Leech Seed
Ability: Snow Warning
EVs: 252 HP/76 Spd/84 Sp.attk/96 Sp.def
Lonely nature
- Protect
- Wood Hammer
- Blizzard
- Leech Seed
Description: His main purpose is to set up the hail, but he can fuction as a bulky-water-wall, and can dent some of the slower leads. Leech Seed is for a lead wall. Blizzard is the primary attack method, Wood Hammer is for special walls.
Walrein@Leftovers
Ability: Ice Body
EVs: 220 HP/244 def/46 spd
Bold nature
- Protect
- Surf
- Substitute
- Roar
Ability: Ice Body
EVs: 220 HP/244 def/46 spd
Bold nature
- Protect
- Surf
- Substitute
- Roar
Description: It's called "Stallrein" for a reason. This thing is awesome. I've stalled opponents into them running from this. The idea is to have hail and either toxic spikes, leech seed, or both up and keep alternating between protect and substitute while healing with Ice Body and Leftovers. Surf is there for STAB and for taunters. Roar I haven't had to use yet, but it can help phaze and send away someone I don't want to deal with.
Machamp@Choice Scarf
Ability: Guts
EVs: 12 HP/252 attk/244 spd
Jolly nature
- Close Combat
- Payback
- Thunder Punch
- Ice Punch
Ability: Guts
EVs: 12 HP/252 attk/244 spd
Jolly nature
- Close Combat
- Payback
- Thunder Punch
- Ice Punch
Description: This guy is one of my sweepers and my main Tyranitar counter. The ability and item are to help its speed, which is one of its problems. Close Combat is its primary move, while Thunder/Ice Punch are type coverage. Payback is for anything that's actually faster than him, but I'm considering replacing it.
Tentacruel@Black Sludge
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 Sp.def
Calm nature
- Rapid Spin
- Surf
- Blizzard
- Toxic Spikes
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 Sp.def
Calm nature
- Rapid Spin
- Surf
- Blizzard
- Toxic Spikes
Description: A great wall and a major part of my strategy. Rapid Spin is the first priority to get rid of the stealth rock that my team has issues dealing with. After that he sets up toxic spikes. I've heard they are bad, but I haven't had issues yet. However, if there is a better avenue, I'll take it. Surf is for STAB and Blizzard takes advantage of Hail.
Froslass@Focus Sash
Ability: Snow Cloak
EVs: 6HP/252 Sp.attk/252 spd
Jolly nature
- Destiny Bond
- Thunder bolt
- Shadow Ball
- Blizzard
Ability: Snow Cloak
EVs: 6HP/252 Sp.attk/252 spd
Jolly nature
- Destiny Bond
- Thunder bolt
- Shadow Ball
- Blizzard
Description: I usually send her out with the intent of "kill as many as possible before I die." Focus Sash ensures that I at least get one-two good hit(s) in. Destiny Bond is if I know I can't kill my opponent before he kills me; however I have been outpredicted every time I use this move and it has failed me, but then the opponent gets smart and tries to set up and I sneak an attack in. T-bolt and Shadow Ball are for type coverage and STAB respectfully. Blizzard is taken over Ice Beam due to the Hail.
Flygon@Life Orb
Ability: Levitate
EVs: 32HP/252 Attk/216 spd/8 def
Jolly nature
- Dragon Claw
- Earthquake
- Stone Edge
- Roost
Ability: Levitate
EVs: 32HP/252 Attk/216 spd/8 def
Jolly nature
- Dragon Claw
- Earthquake
- Stone Edge
- Roost
Description: A slightly bulky attempt at a Garchomp substitute. He resists Earthquake which is big plus and does a decent job of sweeping. Earthquake is the primary STAB attack with Dragon Claw as the backup STAB (Dragon Claw was chosen over Outrage because I dislike being confused and its already taking damage from life orb). Stone Edge is a very powerful move for type coverage. Roost heals life orb damage.
So that's my team. Now time to move on to....
Known Threats:
Gyrados: This is one that seems to get me every time. It comes in at the worst possible moment and always seems to manage to set up enough to get 2-3 ko's, despite that I have three pokemon that have moves that it's weak against.
Gyrados: This is one that seems to get me every time. It comes in at the worst possible moment and always seems to manage to set up enough to get 2-3 ko's, despite that I have three pokemon that have moves that it's weak against.
Heracross: I have yet to face one of these, but it looks like it could take down my entire team.
Metagross: Mainly lead Metagross' mess with me. I can usually KO it, but not before it gets Stealth Rock up and causes annoying amounts of damage.
Scizor: With Bullet Punch, Walrein cannot wall properly and none of my pokemon possess fire moves.
Those were the one's I could see but I'm sure there are more.
Thanks a lot!