[RMT] HG/SS - The Match made in heaven, Whats with all the Wannabe's? {OU}

Well hey there! Welcome to this lovely RMT!

I've been experimenting with a lot of HG/SS move sets. I've made a couple teams and this one is the one I'd like to run by you guys first. Its an interesting team I suppose. Full of new moves. Without further hesitation:

Team At A Glance:

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Yeah, There's some surprises here.

IN Depth Review:

CHANGES IN BOLD

The Tricky Lead:

uxie.png


Uxie @ Choice Scarf

252 HP / 104 Def / 152 Spe
Impish // Levitate
- U-turn
- Thundwave

- Trick
- Stealth Rock

My lead. And what a nice lead it is. After the obvious trick, I can proceed to lay the rocks. From there its a toss up. If I have the necessary advantage, I'll Thunderwave away, but most of the time its a switch out. The main reason for Thunderwave is for those the speedy and otherwise annoying, which if left unchecked could really lay some hurt on this team. It could help make tanks obsolete or really help with weakening major threats like Slamence, or Scizor. The choice over Azelf is mainly for its better bulk. And originality.
Uxie is an incredibly bulky Pokemon, thus pairs well with frailer Pokemon. Lucario is a great option to use with Uxie. Lucario resists everything Uxie is weak to, while Uxie resists 2/3 attacks types Lucario is weak to. This lets Lucario set up on Choice super effective attacks aimed at Uxie. Lucario almost needs Stealth Rock to sweep which Uxie can provide. Using a relatively bulky Steel-type, such as Heatran, along with Uxie can also be beneficial, since they can soak up the Explosions from leads such as Metagross and Azelf. In addition, they cover each other's weaknesses well.



The Rotom:

rotomfrost.png



Rotom - F @ Leftovers
64 HP / 232 SpAtk / 212 Speed
Timid // Levitate
- Charge Beam

- Shadow Ball
- Hidden Power {Fighting}
- Substitute

Charge Beam allows Rotom-F to attack while having a large chance to boost its already high Special Attack. When combined with Substitute, Rotom-F is even more capable of setting up on Blissey, It also gives me better coverage over the previous place holder of Drifblim. It gives me a Gyarados counter as well, which this team definitely needs. 64 HP EVs allow Rotom-F's Substitutes to withstand any attack that Blissey is likely to use, as well as allowing Rotom-F to form three Substitutes in sand and five in normal weather. A Timid nature and 212 EVs allows Rotom-F to outpace positive-Speed natured Mamoswine and neutral-Speed natured Lucario. 232 Special Attack EVs allow Rotom-F to almost always 2HKO even 0 HP / 176 SpD Calm Blissey with Hidden Power Fighting or Thunderbolt after six boosts. Rotom-F also has a 38% chance of 2HKOing 252 HP / 252 SpD Careful Tyranitar in Sandstorm after a single boost with Hidden Power Fighting, a definite 2HKO if Tyranitar switches into Stealth Rock. Thats really about it. It gives me a lot of coverage that I need. Not to mention removing a Stealth Rock weakness I had.


The Scizor Wannabe:

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Dragonite @ Choice Band
100 Hp / 252 Atk / 84 Def / 70 Def
Adamant // Inner Focus
- Extreme Speed
- Superpower
- Dragon Rush / Claw
- Fire Punch

This is scizor's silly wannabe. With the addition of Extremespeed, it gives the option for Dragonite to actually make full use of its impressive bulk in a choice band set. The moves offer me a host of coverage. Including a scizor counter. Extremespeed hits most neutrallly, and on this kind of impressive Atk it is sure to hurt. Dragon rush is for stab. Its a toss up between Rush and Claw. Rush gives me more power and flinch chance, but Claw gives me solid accuracy. Thoughts on this? Dnite also works well in conjunction with Scizor as they resist eachothers main weaknesses well.

The Scizor Wannabe 2... oh Wait....:

Scizor.png


Scizor @ Choice Band
248 HP / 252 Atk / 8 Speed
Adamant // Technician
- Superpower
- U-turn
- Bullet Punch
- Pursuit

Really? Do I have to describe what this guy does? He's an Overused beast. Wht more is there to say. He coincides with Dragonite very well. Giving me perhaps the greast coverage while keeping nearly the same power. This is a threat. A very big one. Obviously this and Dragonite were the center around which this team has been built.


The Heatran:


1heatran.jpg


Heatran @ Leftovers
252 HP /
240 Spdef / 16 SpAtk
Modest //
Flash Fire
- Lava Plume / Overheat
- Roar
- Taunt
- Will-O-Wisp


Heatran is something that can dent this team pretty hard. So what to counter it with? Heatran? PAH! I wanted some originality here so I chose Heatran... Oh wait. I really needed a more dedicated Special Wall. And I found one in the form of this doggy. It can switch in on opposing heatran Absorb fire and retaliate. This set is a slight mix of Burn Support, and Taunt, giving me a way to shut down walls. Taunt stops walls, Roar stops stat boosters and will-O-Wisp stops physical attackers. It'll scar off opposing Heatran and save them for The Janitor. Will-O-Wisp is an extremely effective move, and can seriously damage entire teams if used cleverly. Most Gyarados, Salamence, and Tyranitar usually have little worry when switching into an unsuspecting Heatran. Will-O-Wisp is defiantly a surprise on those unsuspecting Heatran Counters. Theres not much more to say here. Provides as a great wall and supports the team very well.


The Janitor:

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Gyarados @ Choice Scarf
4 Hp / 252 Atk / 252 Speed
Adamant // Intimidate
- Ice Fang
- Waterfall
- Stone Edge
- Earthquake

This is the Janitor. What do Janitors do? The clean up the mess. The damage that Drifblim, Dragonite, and Scizor leave behind will be nothing short of massive. So what better way to clean it all up then with this bad boy. His coverage is massive giving me the option to hit just about anything for atleast nuetral damage. Why choice scarf? Well thats obvious. Its a revenge killer. Its only true option is the scarf. Not to mention that adds a trick scarfer counter. Theres not much morre to say about Mr. Janitor.


Thats the team. Please C+C. I'm welcome to all suggestions. Also if you'd like to help me with a threat list, It'd be much appreciated.:naughty:

Updated and looking for more C+C





















 
Oh hey, it's OMZ!

Anyways, Ninetales doesn't counter Heatran. It can't OHKO Heatran with HP Ground and Heatran beats Ninetales with Earth Power anyways. Besides, Gyarados already counters Heatran.

Also, you have 4 Pokemon with to Stealth Rock and no spinner. Stall teams will give you major trouble since you have no mixed sweepers and a lot of choice users who will easily get walled and be forced to switch, taking more and more entry hazard damage as the battle goes on.

It seems you are going for a bulky offense sort of team, but Driblim and Ninetales are dead weight. They aren't very good defensively since they are Stealth Rock weak and their defenses aren't that great. Their offensive stats are also unimpressive.

A Rotom form can make a better Ghost type than Drifblim. The Sub+Charge Beam set shares some of the same moves that Drifblim has and is very capable of sweeping.

Over Ninetales, try a specially defensive Heatran like the Burn Support set. It is much bulkier than Ninetales and can also take Draco Meteors which are so very common. You can also try the Taunt set for more offense as well as the ability to cripple walls.
 
Over Mesprit, I suggest you use this Uxie. It has more Speed than Mesprit and also more bulk at the sacrafice of attacking power, which isn't as important for what is mostly a support Pokemon. It performs the same duty as Mesprit, only better, because it can outspeed more Pokemon, most notably Aerodactyl, and can survive more attacks (For example, Naive Scarftran's Fire Blast almost never 2HKOs.) It would be best to run a moveset of Trick / Stealth Rock / U-turn / Thunder Wave because it can fulfill its supporting duties with Trick and Stealth Rock but also be able to scout, escape from dangerous opponents, and spread Paralysis. Thunder Wave is useful for your team because it you have several Choice Band Pokemon that aren't exactly fast. If you add a Heatran over Ninetales and a SubRotom over Drifblim as Aragornbird wisely suggested, Paralysis is even more useful because you could potentially KO more things with a slow but powerful Pokemon.
 
As was said, using Ninetales as a special wall is a bad idea, especially because it's a fire type, meaning you'll get owned by surfs, one of the most common sp. attacks in the game.

I suggest a specially defensive celebi or latias,

Personally, I run Celebi @ Leftovers
252hp/6def/252sp. def
with t-wave/earth power/grass knot/recover

and have used it to great effect. although not a heatran counter, it acts as a heatran lure, thunderwaves on the switch and OHKO's with Earth Power. Even if you don't predict the thunder wave, it takes scarftran's fireblast 99% of the time when it's not a critical hit. In general spreading paralysis around your opponents team will greatly help your team, especially drifblim when sweeping, and allowing your choice banders to outspeed.

Try it out, hope it works for you :)
 
Okay, yeah i actually didn't notice the SR weakness. Nor did I know HP ground wouldn't ohko.

I really liked the prospect of Drifblim, but I suppose I could use rotom and then heatran.

The lead... Yeah I never really looked into Uxie. So I'll look into that as well. Thanks for the suggestions. Any other suggestions would be nice.
 
I think a Taunt lead could screw you pretty badly. They would force you to U-turn out. Anyone with Taunt and Stealth Rock, for that matter, could force some additional damage and prevent Uxie from paralyzing, the most common being Aerodactyl I believe. Or Trick for that matter. You trick them a choice item and you get a choice item. Watch out, but I don't see how that can be changed unless you want to use Lopunny.

Timid Lopunny @ Choice Scarf
236 HP, 164 Def, 108 Spe
Thunder Wave
Switcheroo
Encore
Return

The only problem I see is that Lopunny doesn't learn Stealth Rock. Lopunny outspeeds Uxie too. (Base 105)
 
Correct me if I'm wrong, but wouldn't a Choice Scarf Uxie be faster than Aerodactyl, so it would use Trick before Aerodactyl uses Taunt, thereby forcing Aerodactyl to switch out even though Uxie is forced to U-turn (which, considering Uxie will be switching out second, is not such a bad thing provided that there is something on the team that can cover whatever comes in to replace Aerodactyl).

For the record, you can replace "Aerodactyl" with any Taunt lead you like.
 
I think a Taunt lead could screw you pretty badly. They would force you to U-turn out. Anyone with Taunt and Stealth Rock, for that matter, could force some additional damage and prevent Uxie from paralyzing, the most common being Aerodactyl I believe. Or Trick for that matter. You trick them a choice item and you get a choice item. Watch out, but I don't see how that can be changed unless you want to use Lopunny.

Timid Lopunny @ Choice Scarf
236 HP, 164 Def, 108 Spe
Thunder Wave
Switcheroo
Encore
Return

I see nothing that that would do better than Uxie... At all. I lose a considerable amount of bulk... And for speed that I dont already need? Those moves wont do anything that using something like areodactyl couldnt do better for that matter.

There's definately better options. (i.e Uxie)

Correct me if I'm wrong, but wouldn't a Choice Scarf Uxie be faster than Aerodactyl, so it would use Trick before Aerodactyl uses Taunt, thereby forcing Aerodactyl to switch out even though Uxie is forced to U-turn (which, considering Uxie will be switching out second, is not such a bad thing provided that there is something on the team that can cover whatever comes in to replace Aerodactyl).

For the record, you can replace "Aerodactyl" with any Taunt lead you like.

Yes thats right, which is why Lopunny is pointless in every aspect. And again I lose much needed bulk.
 
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