Well hello there, look's like i have created a RMT. I'm new here, but i've been fascinated with pokemon for a few months already, and this is one of my many teams i have been creating, and i think out of all my teams, this is one of the best teams i've created.
(forgive the introduction, i just want to say i'm new)
Intro: After many failures, i finally created a adequate team (according to my standards) but still it think it needs improvements.
Azelf @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Taunt
- Stealth Rock
- Trick
- Explosion
Azelf is just a TrickScarf Azelf,but do not underestimate her.What i do with her: If i am facing a Scarfed Jirachi, i'll just stealth rock and switch. If not, this Azelf can outspeed almost any lead, and can be death fodder or a pokemon that gives a free switch in + damage to the opponent because of Explosion.
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
SubSplit Gengar, well i try to make my team original, but sometimes i just have to resort to... well, copying. Gengar is just my main Blissey counter (because of heatran), and to finish off/severely weaken any pokemon.
Heatran (M) @ Balloon
Trait: Flash Fire
EVs: 252 SAtk / 252 SDef / 4 Spd
Modest Nature (+SAtk, -Atk)
- Lava Plume
- Dragon Pulse
- Earth Power
- Stealth Rock
Heatran, my favourite pokemon, is a must be on all of my teams, even though there's a heavy Ground weakness. SR Heatran, oh and you see that my Heatran is SpD and SpA based. Well, it's because i have been getting lots of trouble facing enemy heatran, in case of the enemy heatran outspeeding me.
Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 144 Atk / 114 SDef / 252 Spd
Hasty Nature (+Spd, -Def)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
Salamence and heatran have almost perfect synergy, only neutral to Rock and Electric. It's like a DD Salamence, just that it has Roost to remove life orb recoil, and to increase staying power. 114 SDef because i see that most pokemon such as Starmie have Ice Beam, and thus the SDef EVs. As for pokemon such as mamoswine or sneasel who have Ice Shard, just switch to Heatran.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 112 Atk / 144 Def
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Rapid Spin
- Spikes
- Toxic Spikes
I thought i needed a Spinner, and who better than forretress to do that, plus entry hazards? So you know, 0 IVs on speed, Gyro Ball for maximum use of the immensely low speed, Rapid Spin, Toxic Spikes and Spikes for the entry hazard spinning and laying. He also acts as a efficient physical wall IMO, so you can switch to Forretress in case of ice shards.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 232 HP / 240 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Leaf Storm
- Heal Bell
- Healing Wish
I noticed i needed a healer, because my entire team is basically offensive. So i modified Celebi's Tinkerbell set a bit, well maybe not a bit, but it's effective IMO. Heal Bell to remove status, Healing Wish to sacrifice Celebi when she's at low health. Leaf Storm is Celebi's main and only attack, though.
Overview:
Yes, to you this team MAY be bad, but do think that i have been trying out my own teams for a LONG time and think about my first team i ever created...
Well, i've finished my RMT. Yes, i know that there are no pictures, but i couldn't find them. Sorry, but if anybody could give/tell me where the photos are, i would greatly appreciate it.
(forgive the introduction, i just want to say i'm new)
Intro: After many failures, i finally created a adequate team (according to my standards) but still it think it needs improvements.
Azelf @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Taunt
- Stealth Rock
- Trick
- Explosion
Azelf is just a TrickScarf Azelf,but do not underestimate her.What i do with her: If i am facing a Scarfed Jirachi, i'll just stealth rock and switch. If not, this Azelf can outspeed almost any lead, and can be death fodder or a pokemon that gives a free switch in + damage to the opponent because of Explosion.
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
SubSplit Gengar, well i try to make my team original, but sometimes i just have to resort to... well, copying. Gengar is just my main Blissey counter (because of heatran), and to finish off/severely weaken any pokemon.
Heatran (M) @ Balloon
Trait: Flash Fire
EVs: 252 SAtk / 252 SDef / 4 Spd
Modest Nature (+SAtk, -Atk)
- Lava Plume
- Dragon Pulse
- Earth Power
- Stealth Rock
Heatran, my favourite pokemon, is a must be on all of my teams, even though there's a heavy Ground weakness. SR Heatran, oh and you see that my Heatran is SpD and SpA based. Well, it's because i have been getting lots of trouble facing enemy heatran, in case of the enemy heatran outspeeding me.
Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 144 Atk / 114 SDef / 252 Spd
Hasty Nature (+Spd, -Def)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
Salamence and heatran have almost perfect synergy, only neutral to Rock and Electric. It's like a DD Salamence, just that it has Roost to remove life orb recoil, and to increase staying power. 114 SDef because i see that most pokemon such as Starmie have Ice Beam, and thus the SDef EVs. As for pokemon such as mamoswine or sneasel who have Ice Shard, just switch to Heatran.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 112 Atk / 144 Def
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Rapid Spin
- Spikes
- Toxic Spikes
I thought i needed a Spinner, and who better than forretress to do that, plus entry hazards? So you know, 0 IVs on speed, Gyro Ball for maximum use of the immensely low speed, Rapid Spin, Toxic Spikes and Spikes for the entry hazard spinning and laying. He also acts as a efficient physical wall IMO, so you can switch to Forretress in case of ice shards.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 232 HP / 240 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Leaf Storm
- Heal Bell
- Healing Wish
I noticed i needed a healer, because my entire team is basically offensive. So i modified Celebi's Tinkerbell set a bit, well maybe not a bit, but it's effective IMO. Heal Bell to remove status, Healing Wish to sacrifice Celebi when she's at low health. Leaf Storm is Celebi's main and only attack, though.
Overview:
Yes, to you this team MAY be bad, but do think that i have been trying out my own teams for a LONG time and think about my first team i ever created...
Well, i've finished my RMT. Yes, i know that there are no pictures, but i couldn't find them. Sorry, but if anybody could give/tell me where the photos are, i would greatly appreciate it.