RMT: Its Over... 9000!!!

(Title has nothing to do with actual team)

yanmega.png

Yanmega @ Focus Sash
Modest Nature - Speed Boost
EVs: 6 Def/ 252 SpA/ 252 Spd

Hypnosis
Bug Buzz
Air Slash
HP Ground

An excellent lead. Hypnosis's bulky starters and endures a hit from faster leads and strikes back. HP Ground as Yanmega commonly lures Heatran out and crippling him at the very least or taking him out. Also scouts for the rest of the team (Yanmega causes many a switch). Sweeps whole teams too.

cresselia.png

Cresselia @ Leftovers
Modest Nature - Levitate
EVs: 20 HP/ 252 Def/ 236 SpA

Reflect
Moonlight
Ice Beam
Charge Beam

A fantastic user of the BoltBeam combo. In the analysis this says it is meant to be a Garchomp counter, however, I prefer the extra SpA EVs to boost up for a possible sweep late game with Charge Beam. Reflect makes Fortress unstoppable on the physical side (thinking of replacing with Light Screen)

forretress.png

Fortress @ Leftovers
Relaxed Nature - Sturdy
EVs: 252 HP/ 162 Atk/ 96 Def

Stealth Rocks
Earthquake
Rapid Spin
Explosion

Stealth Rocks to set up entry hazards and Rapid Spin to blow them away. Rapid Spin important to make sure no Stealth Rocks are up as they hurt my sweepers a lot! Explosion when I don't need him anymore and Earthquake for coverage.

heatran.png

Heatran @ Choice Specs
Modest Nature - Flash Fire
EVs: 40 HP/ 252 SpA/ 216 Spd

Fire Blast
Earth Power
Dragon Pulse
Explosion

Not only here because of his excellent power, but because that he provides a necessary fire and ice resist. Fire Blast for STAB (2HKOs Gyarados after Flash Fire, 3HKO otherwise). Earth Power and Dragon Pulse so nothing resists his attacks. Explosion when his time is up. Amazingly simple, yet amazingly awesome.

weavile.png

Weaville @ Expert Belt
Jolly Nature - Pressure
EVs: 40 HP/ 252 Atk/ 216 Spd

Pursuit
Ice Shard
Brick Break
Night Slash

My revenge killer. Takes care of powerful, but frail Sp. Atk-ers that otherwise cause problems for my team. Ice Shard for a priority STAB to kill weakened dragons. Brick Break for coverage and barrier breaking (barriers seem more popular these days...) and Night Slash to deal with bulky Ghosts and Psychics who can also spell trouble for this team. Also, Expert Belt > Choice Band because I like being able to switch my moves on something this frail.

salamence.png

Salamance @ Life Orb
Adamant Nature - Intimidate
EVs: 252 HP/ 176 Def/ 80 Spd

Dragon Dance
Dragon Claw
Earthquake
Roost

In my opinion, the best sweeper-tank set in the game. Roost to recover Life Orb damage. Dragon Dance to make this thing unstoppable and Dragon Claw and Earthquake for STAB and coverage respectively. Makes a great candidate for cleanup. Credit to Aldaron (I think) for making this awesome pokemon. (If I had to give my title of this tread to one pokemon, it would be this guy)

So, Smogon, what are your thoughts and suggestions?
 
This team has a huge problem with Scarfed Heatran, especially if its Timid and Yanmega's Focus Sash has been removed. I suggest Starmie over Cresselia with the Countering set using Surf, T-bolt, and Ice beam. This helps out your team a lot in general.
 
Is Ice Beam still good without Garchomp being in Ubers? I heard that Salamance was replacing it so I wasn't sure...

Should I try Psychic for a better Heracross counter too?
 
I don't see the point of running weavile as a revenge killer when you can run Deoxys E, really. Deoxys E is more bulky to boot, resists psychic (the only thing weavile will EVER be able to switch in on!!!!!). Sure, you're going to miss ice shard but perhaps if you let that Salamence DD up three times you deserve to lose >_>

Heatran with Specs will likely NEVER have the opportunity to explode considering how fast paced the metagame is right now. I'd just make it Scarf, or even restalk so you can absorb status.

If you're running that Cresselia set - I would consider running Starmie instead - who does it better with a Life Orb and doesnt get raped by Sandstorm. You an go with a Bulky Starmie set (that doesnt get raped by TTar) or you can go with a Life Orb set that the metagame is strangely weak to at the moment.

You really dont need a spinner - yanmega is going to die quickly anyway and none of your other members really care about rocks that much. Replace forry with something like jirachi - who with CM can become a very nice threat once enemy Heatran/Metagross is down (or you can run HP ground instead of HP Ice ^____^) you can probably stuff in Stealth Rock in heatran who commonly causes switches to bulky water anyway (meaning your first turn doesnt matter that much)
 
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