ORAS OU RMT - Lets whoop some ass - Mega Lopunny

My team build around Mega-Lopunny I'm entirely new to Competitive Pokemon as I always just sticked to Solo and some battles against friends playing pokemon for aslong as I can remember though but, ORAS is the first pokemon game which got me excited for Online Battles




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Lopunny (M) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Return

Mega Lopunny wasn't really in my interest untill the moment I random DexNav encounterd a shiny Buneary in my chain for Shiny Pinsir.Never like Lopunny but with he's insane with these new unresisted stabs. It's fast and hits really hard (aslong as you don't miss on the Hi-Jump) and is perfect to build a team around. I love fake out to really rack up some damage along with hazards if I can get them up. Fake out also ensures a safe mega evolution against faster threats.

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Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Ice Beam
- Low Kick
- Gunk Shot

Next up in my offensive core is Greninja. I really love what these 2 can do together with Loppunys unresisted STAB and now also Greninja's wide coverage. It got something for almost every pokemon to take him/her out which I love about Greninja.

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Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- U-turn

TalonFlame mostly used as an RevengeKiller which also is in my case and whenever you got your kill drop an Will-O-Wisp on the next pokemon before using U-turn to switch back to Conkeldurr or Mega Lopunny to finish the job.

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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Next up is defensive rotom-w. This thing forms a nice volt turn core with TFlame and is my own check to Tflame. Counters landorus T and mamo. Pain split is pretty reliable recovery, and also helps weaken opposing walls for Lopunny greninja or Tflame to clean up. This is my only switch in to greninja.

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Forretress @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 136 Def / 122 SpD
Adamant Nature
- Earthquake/ToxicSpikes
- Stealth Rock
- Rapid Spin
- VoltSwitch/GyroBall/EnergyBall

Don't ask me why Forretress is considered UU. Forretress has been a superb supporter with its tremendous defense, myriad resistances, ability to setup entry hazards, and all that plus immunity to Toxic Spikes makes him a great spinner. With Volt Switch, its high defense and low speed, Forretress is an excellent pivot and has great synergy with Rotom-W, with each being able to resist the others' sole weakness.

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Conkeldurr (M) @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

AV Conkeldurr is my the embodiment of bulky offence. His shiny bald head can take on Rotom-W, who is a massive threat to my team. Drain Punch is standard STAB. Ice Punch is for the omnipresent Genies and Dragons who try to set up on me. Mach Punch is standard priority for those clutch revenge kills, and Greninja who come in after rocks thinking they can KO. Knock Off gives me momentum when Conk forces a switch, revealing the set of the unlucky one to get hit by it. Losing Conkeldurr early often results in my not being able to deal with Genies and Rotom-W too well, especially Landorus-i. I rarely end games with it alive, since it's usually foddered off late game at low hp with Mach Punch to ensure Pinsir sweeps.
 
Okay CB wow talon is kinda bad and CB forretress is just awful, let's Fix if up. Forretress struggles to accomplish its role of spinner/spiker because it is just underwhelming and passive and is used as setup fodder by pretty much everything, so if you want a setter that synergizes well with rotom, just slap a ferrothorn on there. Talon is okay i guess, but change its set to a stallbreaker one in order to not being crushed by stall teams every time. I would also say to change conk to latias because you need a defogger and latias fullfils many roles you mentioned that conk does
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Will-O-Wisp
- Roost
- Taunt
- Brave Bird

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Protect
- Gyro Ball
Hope i was helpful :]
 
talonflame.png


Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- U-turn

TalonFlame mostly used as an RevengeKiller which also is in my case and whenever you got your kill drop an Will-O-Wisp on the next pokemon before using U-turn to switch back to Conkeldurr or Mega Lopunny to finish the job.
Dude, you do know Choice items lock you into a certain move, right? If your Pokemon is holding a Choice Band and goes for Brave Bird, it can use no other move besides Brave Bird until it switches out. Ergo, your Talonflame cannot get a kill, drop a Will-O and U-Turn out without switching out and switching back in between each of those moves. Choice Banded Talonflame is great, but you miss the point. None-attacking moves on a Choice user is a total waste of a move-slot since you're stuck in that move, that's why your Banded Foretress is frankly awful, it has no physical attacks besides EQ and Gyro Ball to abuse the Band with (Rapid Spin is so shit an attack it might as well not be offence, it's hazard removal and nothing more), and Foretress isn't even an offensive Pokemon. Long story short: Do not run Banded Foretress. I have to ask though, unless I misunderstood or you misphrased something regarding basic game mechanics, have you actually used this team before? It's a lot easier to help, and pretty much vital that you try your team before making an RMT so you know what it struggles with, where it falls short, what members work, what don't, etc, and that way we can help a lot better to find solutions.
 
Okay CB wow talon is kinda bad and CB forretress is just awful, let's Fix if up. Forretress struggles to accomplish its role of spinner/spiker because it is just underwhelming and passive and is used as setup fodder by pretty much everything, so if you want a setter that synergizes well with rotom, just slap a ferrothorn on there. Talon is okay i guess, but change its set to a stallbreaker one in order to not being crushed by stall teams every time. I would also say to change conk to latias because you need a defogger and latias fullfils many roles you mentioned that conk does
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Will-O-Wisp
- Roost
- Taunt
- Brave Bird

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Protect
- Gyro Ball
Hope i was helpful :]
Personally not that much of an fan of latias and ferro but the talon is good help
 
But yes I did use this team on showdown went decent but I guess it definetly could use an upgrade just dunno what
 
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