Tyrantrum and the Underlings
So, I recently made a team based on the team I used on Showdown, but the team still has problems. So I would like for any of you to come up with suggestions on how to fix the problems with the team.






Custom Rules for Suggestions:
1) No Pokemon that can not be bred (Basically no Legendary Pokemon)
2) No moves that are from previous gens only (ex. Soft-Boiled Clefable, Defog on most Pokemon, etc)
3) I will be 100% keeping Tyrantrum. If you need to dismantle the entire team, fine, but Tyrantrum stays exactly the way it is.
1) No Pokemon that can not be bred (Basically no Legendary Pokemon)
2) No moves that are from previous gens only (ex. Soft-Boiled Clefable, Defog on most Pokemon, etc)
3) I will be 100% keeping Tyrantrum. If you need to dismantle the entire team, fine, but Tyrantrum stays exactly the way it is.
The Team

Grimlock (Tyrantrum) @ Lum Berry
Ability: Rock Head
Nature: Jolly
EVs: 252 Attack / 4 Def / 252 Speed
- Head Smash
- Dragon Claw
- Earthquake
- Dragon Dance
The focus of this team was pretty much to build around Tyrantrum, who is my favorite Pokemon. I chose to use a DD Tyrantrum because it is a more versatile killer than a Choice Scarf/Band one. Once I get at least 1 DD up, I can more or less sweep as long as I have gotten rid of faster/very bulky Pokemon. Head Smash is ridiculously strong, being STAB and 150 base power and Rock Head removes the drawback. Dragon Claw was chosen over Outrage because it doesn't lock me in to a move that could allow Pokemon to switch in, resist the hit, and then revenge kill him. Earthquake deals with Rock, Steel, and Electric types. I have a Lum Berry which allows me to set up against Pokemon like Rotom-W who usually go for the Will-O-Wisp, and as long as I am already set up for sweeping I can go through things like Klefki or Sableye.

Roulette (Chansey) @ Eviolite
Ability: Natural Cure
Nature: Bold
EVs: 4 HP / 252 Def / 252 SpDef
- Seismic Toss
- Toxic
- Heal Bell
- Softboiled
Since this team is focused on Tyrantrum, having something to soak up Special Attacks was very necessary. I have Chansey as both a Wall and a Cleric. Seismic Toss allows for the best damage Chansey can do, usually ranging from 25-30%. Toxic allows Chansey to stall out/cripple bulky Pokemon. Heal Bell can be used instead of switching out for Natural Cure in case something else gets paralyzed or burned. Softboiled just allows Chansey to live longer.

Nokia (Ferrothorn) @ Leftovers
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 HP / 88 Def / 168 SpDef
- Stealth Rock
- Thunder Wave
- Leech Seed
- Power Whip
Stealth Rocks allows me to get some residual damage, plus it breaks Focus Sash for Tyrantrum to be able to sweep. Thunder Wave slows things down that are too fast for Tyrantrum, such as Weavile, Mega-Lopunny, or Gengar. Leech Seed allows for slight damage and healing, and can also force a switch at times. I chose Power Whip over 0 Speed IV Gyro Ball because I needed something to deal with Water-types well enough, and I think Ferrothorn can do fine at that.

Sears (Rotom-Wash) @ Leftovers
Ability: Levitate
Nature: Bold
EVs: 248 HP / 252 Def / 8 Speed
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom is my secondary physical wall, and does arguably better yet worse than Ferrothorn. Volt Switch is for a little bit of damage and switch. Hydro Pump can usually 2/3HKO anything it comes across. Will-O-Wisp cripples any physical threats, and since most of Tyrantrum's weaknesses are Physical types, it works out well. Pain Split allows for some healing + damage.

Starscream (Garchomp) @ Life Orb
Ability: Rough Skin
Nature: Naive
EVs: 4 Attack / 252 SpAtk / 252 Speed
- Draco Meteor
- Fire Blast
- Earthquake
- Stone Edge
Garchomp is the fastest Pokemon on-switch on the whole team. It outspeeds most of the Pokemon I need it to, but it still falls behind on some of the larger threats. Draco Meteor hits hard, and the Special Attack drop isn't always relevant since I can just as easily switch to using physical attacks. Fire Blast murders just about any Steel-type I come across, with the exception of Heatran who dies to Earthquake. Stone Edge covers Ice and Flying types, which can usually screw over the team.

Xavier (Metagross) @ Metagrossite
Ability: Clear Body (Tough Claws)
Nature: Jolly
EVs: 252 Attack / 4 Def / 252 Speed
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch
Metagross is the fastest Pokemon on the team with the exception of boosted Tyrantrum. However, he starts off slow on the turn he Megas so I usually have to either risk it or wait for the right time. Meteor Mash hits Fairys, Zen Headbutt covers Fighting and bulky Poisons, Hammer Arm hits Rock, Steel, and Ice, and Ice Punch hits Ground, Flying, and Dragon. This pairs extremely well with Tyrantrum, because it can kills many of his threats.
Threats I have encountered:
Gengar
Gengar speed ties with Mega Metagross, and the unfortunate part is that if it wins, Metagross dies and I just about lose. I can normally force a switch with Chansey, but there have been times where I have only had Chansey and I need to forfeit because Chansey can't touch Gengar. Ferrothorn is more-or-less the only reliable counter, since I can use Thunder Wave, but more often than not he is dead by that time.
Choice Scarf'd Landorus
As long as it isn't Scarfed, I can outspeed this thing and kill it with either Garchomp or Mega Metagross, but if it is scarfed it will usually kill them and leave me with nothing that can stand much of a chance.
Weavile
Weavile is fast and can hurt most of my team. Tyrantrum can easily be revenge killed by Ice Shard, Garchomp is obvious, and Metagross is weak to the Dark side. Plus, if Rocks don't kill the Sash, I usually don't get to kill it with Tyrantrum or Metagross anyways.
Mega Sableye
With a combination of bulk, Will-O-Wisp, and Recover, this thing is a very annoying sight. If I can manage to set-up 2 DDs with Tyrantrum while it is off the field, though, I can usually tear through the team anyways.
Personal rules for suggestions:
1) No Pokemon that can not be bred
2) No moves that are from previous gens only (ex. Soft-Boiled Clefable)
3) I will be 100% keeping Tyrantrum. If you need to dismantle the entire team, fine, but Tyrantrum stays exactly the way it is.
Attachments
-
tyrantrum.gif133 KB · Views: 327
-
chansey.gif40.4 KB · Views: 294
-
ferrothorn.gif67.8 KB · Views: 313
-
rotom-wash.gif57.5 KB · Views: 298
-
garchomp.gif104.9 KB · Views: 291
-
metagross-mega.gif244.4 KB · Views: 295
-
metagross.gif154.6 KB · Views: 283
-
chansey2.gif39.8 KB · Views: 303
-
ferrothorn2.gif67.9 KB · Views: 275
-
garchomp2.gif104.7 KB · Views: 260
Last edited: