I am a intermediate level player that wants to ladder well and win tournaments. I have made a team and had decent succes with it in tournaments but want some feedback. So here we go!
Surge (Latios-Mega) @ Latiosite
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Roost
- Psyshock
- Earthquake
- Ice Beam
I chose a standard Mega Latios set to build around. The Roost + 3 Attacks set allows it to have reliable recovery while dishing out strong attacks against big metagame trends such as a Lando-T, Heatran, Zygarde, Non-Shuca Tapu Koko and more. Special walls will have to deal with Psyshock and the Tyranitar that likes switching in will have to take an EQ. Overall, Mega Latios is an amazing mon dealing with most of the meta.
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 248 SpA / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
The next member of the team was Magnezone. Magnezone can deal with steel types that Mega Latios' EQ doesnt touch. Pokemon like Mega Scizor (lacking u turn), Celesteela,and Ferrothorn are some examples that Magnezone. Magnezone with 8SPDEF and an AV (since even though choice scarf is a good choice I dont like being locked into moves) can let it take a Utility Heatran's Earth Power one of Magnezones threats and then Volt Switch out to be death fodder for a different mon so another mon can safley come in.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 216 HP / 252 Def / 28 SpA / 12 Spe
Bold Nature
IVs: 0 Atk
- Flamethrower
- Moonblast
- Stealth Rock
- Soft-Boiled
For my next member I wanted a rocker that could reliably set up rocks and still have some other usefulness and have reliable recovery. Enter Clefable, an amazing rocker as well as a mon who could have some hidden tricks up her/his sleeve. This also completes a FDS core that is great offensivley and defensively and able to check eachothers weaknesses. Soft-Boiled is the best way that Clefable can get back health reliably. Moonblast is it's primary STAB move allowing to check any dark types that are lured in by Mega Latios. For it's final slot I decided to put Flamethrower. Flamethrower allows it to reliably OHKO Kartana and 2HKO SPDEF Ferrothorn. And with its speed investment it outspeeds Non-Invested Celesteela.The rest is just a standard Magic Guard Clefable set.
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Gravity
- Swords Dance
The king of the OU metagame himself. Over the more commonly scarf I ran Earth plate ,though. This allows Landorus to 2HKO Tangrowth with EQ. With not many wallbreakers on this team so far I added SD and Gravity for Skarmory and Zapdos who wall it. This provides the team with a wallbreaker and an amazing mon.
Tapu Bulu @ Rockium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Superpower
- Stone Edge
Next up is yet another wallbreaker in Tapu Bulu. Bulu, although letting Lando down offensivley creates a decent defensive core as Bulu takes water attacks while Lando takes poison,and bug moves for Bulu. The BuluZone core is created where Bulu and Magnezone form a phenomenal defensive core thanks to Grassy Terrain and helps the entirety of the team out. Rockium is ran because of Torn T and Mega Pinsir who are common switchins to bulu. Bulu helps balance out the team a lot.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Defog
- Will-O-Wisp
And finally to round things out our final member is Rotom Wash. Rotom Wash is incredibly bulky and can weaken physical attackers with its Will O Wisp and create momentum with a slow Volt Switch to get a mon like Mega Latios in safely. It also is also the one and only defogger on the team. With Hydro Pump it can hit mons such as Heatran very hard if they decide to stay in.
What do you guys think of my team? Give me suggestions on how to improve this! Its OK for you to say to me something is really bad since that is part of learning.
Full team import: https://pokepast.es/82f529b53c8661fa
Surge (Latios-Mega) @ Latiosite
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Roost
- Psyshock
- Earthquake
- Ice Beam
I chose a standard Mega Latios set to build around. The Roost + 3 Attacks set allows it to have reliable recovery while dishing out strong attacks against big metagame trends such as a Lando-T, Heatran, Zygarde, Non-Shuca Tapu Koko and more. Special walls will have to deal with Psyshock and the Tyranitar that likes switching in will have to take an EQ. Overall, Mega Latios is an amazing mon dealing with most of the meta.
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 248 SpA / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
The next member of the team was Magnezone. Magnezone can deal with steel types that Mega Latios' EQ doesnt touch. Pokemon like Mega Scizor (lacking u turn), Celesteela,and Ferrothorn are some examples that Magnezone. Magnezone with 8SPDEF and an AV (since even though choice scarf is a good choice I dont like being locked into moves) can let it take a Utility Heatran's Earth Power one of Magnezones threats and then Volt Switch out to be death fodder for a different mon so another mon can safley come in.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 216 HP / 252 Def / 28 SpA / 12 Spe
Bold Nature
IVs: 0 Atk
- Flamethrower
- Moonblast
- Stealth Rock
- Soft-Boiled
For my next member I wanted a rocker that could reliably set up rocks and still have some other usefulness and have reliable recovery. Enter Clefable, an amazing rocker as well as a mon who could have some hidden tricks up her/his sleeve. This also completes a FDS core that is great offensivley and defensively and able to check eachothers weaknesses. Soft-Boiled is the best way that Clefable can get back health reliably. Moonblast is it's primary STAB move allowing to check any dark types that are lured in by Mega Latios. For it's final slot I decided to put Flamethrower. Flamethrower allows it to reliably OHKO Kartana and 2HKO SPDEF Ferrothorn. And with its speed investment it outspeeds Non-Invested Celesteela.The rest is just a standard Magic Guard Clefable set.
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Gravity
- Swords Dance
The king of the OU metagame himself. Over the more commonly scarf I ran Earth plate ,though. This allows Landorus to 2HKO Tangrowth with EQ. With not many wallbreakers on this team so far I added SD and Gravity for Skarmory and Zapdos who wall it. This provides the team with a wallbreaker and an amazing mon.
Tapu Bulu @ Rockium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Superpower
- Stone Edge
Next up is yet another wallbreaker in Tapu Bulu. Bulu, although letting Lando down offensivley creates a decent defensive core as Bulu takes water attacks while Lando takes poison,and bug moves for Bulu. The BuluZone core is created where Bulu and Magnezone form a phenomenal defensive core thanks to Grassy Terrain and helps the entirety of the team out. Rockium is ran because of Torn T and Mega Pinsir who are common switchins to bulu. Bulu helps balance out the team a lot.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Defog
- Will-O-Wisp
And finally to round things out our final member is Rotom Wash. Rotom Wash is incredibly bulky and can weaken physical attackers with its Will O Wisp and create momentum with a slow Volt Switch to get a mon like Mega Latios in safely. It also is also the one and only defogger on the team. With Hydro Pump it can hit mons such as Heatran very hard if they decide to stay in.
What do you guys think of my team? Give me suggestions on how to improve this! Its OK for you to say to me something is really bad since that is part of learning.
Full team import: https://pokepast.es/82f529b53c8661fa