Introduction
**¡Hello, everyone! I'd like to present my team used for UU and know your opinions about, I have used this team in many battles and it has been a little easy for me to win them, but I would still like some advice on how to improve it, this is my first post in this forum so I hope explain it well.**
Teambuilding Process
When I started to create a team for UU, I thought that this should have a variety of types for coverage and attack different threats in the tier, but not only was it enough with a type coverage, so I also looked for different pokemon that could occupy a specific role on the team, and that's how my team came up.
The Team
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Air Slash
- Aura Sphere
- Roost
- Thunder Wave
**At first I thought about some defensive pokemon, my first option was clefable, but I realized that it belonged to OU so I discarded it, so the most viable fairy-type option was Togekiss.Togekiss plays a good role by entering at the start of the fight and paralyzing what is put in front of him, his descent hp and defenses usually allow him to take at least one hit and thus cause the opponent some trouble. I chose Wave Thunder to slow down the opponent and have time to recover or to facilitate the fight to the next pokemon in case togekiss weakens. In addition, Air Slash reduces the probability that the opponent attacks, since it ends up paralyzed or flinched.**
Roserade @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Hidden Power [Rock]
- Stun Spore
**For the next partner I chose Roserade, his plant-poison combination was useful for dealing with toxics thrown to togekiss and electric-type attacks and rock. This Roserade comes with Life orb to make more damage, Giga Drain to recover from the damage of the Life orb, Sludge Bomb is a STAB move for fairies and have a posibility to poison the target, Hidden Power "Rock" boosted by Technician to coverage almost all its weaknesses, and for last Stun Spore to paralyze ground type pokemon that Togekiss can´t including Gliscor disabling its abilty. Previously I had used Toxic Spikes instead Stun Spore, but I found it more useful the latter**
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Ice Beam
- Tailwind
**Next I saw that I needed a pokemon to cover ice tipes, between several options I am glad that Suicune was available for this tier, this pokemon is the second defensive line, being able to resist attacks by the physical side that Togekis can't. It's not necessary to talk much about this set because it is more than obvious that its objective is to boost the special defense and special attack to endure more and cause more damage. The only thing I have to explain is that the reason why I put Tailwind is to make this pokemon or its partners faster when the opportunity presents itself and to attack before, unless the opponent uses priority moves. **
Chandelure @ Focus Sash
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Flamethrower
- Energy Ball
- Shadow Ball
- Flame Charge
**I wanted a ghost type pokemon for its inmunities to fight and normal and attack psychics, I had originally intended to include Gengar and even Mismagius mostly because I wanted one pokemon with Destiny Bond, but I ended up choosing Chandelure to more bulky and damage and to attack grass and steel. Flash Fire grant it inmunity to fire moves that can be directed to Roserade or Lucario.Flamethrower STAB move that can burn opponents, Energy Ball to coverage and have a chance to low the special defense, Shadow Ball another STAB that can low the special defense, and finally Flame Charge STAB move that allows to boost the speed and overcome faster pokemon. I gave it a Focus Sash to endure boosted threats that can K.O. it and the partners. **
Lucario @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Power-Up Punch
- Ice Punch
- Earthquake
**¿Fight type to resist dark or steel to poison and flying?¿Why not both?, and that's why included lucario in this team. Despite its combination of types, its defensive stats make it a fragile pokemon, but still it is able to survive some attacks not very powerful and it's inmune to poison so he can deal with Toxics and Toxic Spikes. Bullet Punch to attack first, Power-Up Punch to make damage and increase the attack at the same time and to not loose one turn using Sword Dance. Ice Punch to ground and flying types. Earthquake to fire and electric types. I usually use Lucario as late-game sweeper to eliminate weakened pokemon**
Haxorus @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Poison Jab
- Earthquake
**And finally Haxorus. My inital intention was to have a dragon type and I was to choose Latias but in the end I was not convinced. Originally I had a Noivern instead because of its speed, but after some battle I saw that my team was easily stop by special defensive walls, so I decided to change it. And I chose Haxorus, maybe it's not a faster pokemon like Noivern but it has a huge attack that I needed because Lucario was my only physical sweeper. Dragon Dance to boost its speed and attack to make more damage and attack quickly, Dragon Claw STAB move with a decent power, Poison Jab to fairies like Azumarill, and Earthquake to steel types that resist Dragon Claw. Usually use like a lead. In case you are wondering why Haxorus is equipped with Leftovers instead Focus Sash is because after a few games I saw that only a few pokemon can instant K.O Haxorus and made useful the Focus Sash at the start of the battle, so the Lefthovers makes it recover hp from little harm and endure more time to the nexts opponents. **
Threats:
Sleep Talk Suicune: A enemy Suicune with Scald, Ice Beam, Calm Mind and mainly Sleep Talk, can be a big issue to all the team, because it can't be statused, and if use Calm Mind it comes more dificult to damage, it's important to keep Roserade because it's the one who can defeat suicune and endure well its attacks before boost, another option is Chandelure with enegyball but its difficult because you risk a lot.
Replays:
http://replay.pokemonshowdown.com/gen7uu-699847485
http://replay.pokemonshowdown.com/gen7uu-701860629
https://replay.pokemonshowdown.com/gen7uu-691886516
https://replay.pokemonshowdown.com/gen7uu-679642268(this one was with the previous version)
Conclusion
http://replay.pokemonshowdown.com/gen7uu-699847485
http://replay.pokemonshowdown.com/gen7uu-701860629
https://replay.pokemonshowdown.com/gen7uu-691886516
https://replay.pokemonshowdown.com/gen7uu-679642268(this one was with the previous version)
Conclusion
**Well that's, I´m sorry to not bring you more replays but I just forgot to do it, anyway this team keeps me entertained because even if have some facilities I have to keep alert to not loose. Thanks for watching and I' would really appreciate an improve for this team.**
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Air Slash
- Aura Sphere
- Roost
- Thunder Wave
Roserade @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Hidden Power [Rock]
- Stun Spore
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Ice Beam
- Tailwind
Chandelure @ Focus Sash
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Flamethrower
- Energy Ball
- Shadow Ball
- Flame Charge
Lucario @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Power-Up Punch
- Ice Punch
- Earthquake
Haxorus @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Poison Jab
- Earthquake
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Air Slash
- Aura Sphere
- Roost
- Thunder Wave
Roserade @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Hidden Power [Rock]
- Stun Spore
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Ice Beam
- Tailwind
Chandelure @ Focus Sash
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Flamethrower
- Energy Ball
- Shadow Ball
- Flame Charge
Lucario @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Power-Up Punch
- Ice Punch
- Earthquake
Haxorus @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Poison Jab
- Earthquake