[ORAS OU-TEAM] - You're Worth it !
Hello every one ! Here's the first team i made on ORAS with some adjustement.
Mega - Ampharos
Ampharos @ Ampharosite
Ability: Static
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Focus Blast
- Dragon Pulse
I chose to build this team around Mega-Ampharos, it's my special sweeper, 44 EV speed allow to outspeed 50 base speed like Swampert. - I use fully offensive set because of it's good basical resistance. Volt switch with U-Turn Talonflame and hentry hazards and other move for STABB and coverage.
Hippodown
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge
Hippodown is generaly the Lead, i need a ground type for rock resistance with talonflame. Setting entry hazards and sand stream, absord hit form pokemon like Excadrill, Lopunny, and other hard hitters. He also helps against Charizard X, which is a massive threat at my team. Leftovers + Slack Off give very nice recovery.
Starmie
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Psyshock
I chose starmie because i need a spinner and water type in my team. Insert in a nice defensive grass/fire/water core. Absorb Toxic, burn... with natural Cure. Most oh pokemon's eam are slow so i maximise his speed, Recover for life orb damage, can also burn with scald and hit in physical with psyshock.
Ferrothorn
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Spikes
- Gyro Ball
The second pokemon of my defensive core, Starmie and Talonflame both have Fighting and fire resistance. Can force switch with Leftovers, spikes for more hazards. This set work well against both physical and special hit. I chose power whip for coverage. Rocky helmet work well with iron barbs (and i have only one leftovers).
Talonflame
Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- U-Turn
- Will-O-Wisp
I chose talonflame in my defensive core. With a specially defensive set he work well with Starmie and Ferrothorn because of his type. I chose U-Turn on Bulk up because i have many hazards and a nice Volt/Turn with Ampharos. Acrobatics-No item on rapace because of recoil damage. Will-O-Wisp for physical pokemon and over time damage.
Sylveon
Sylveon @ Sitrus Berry
Ability: Pixilate
EVs: 252 HP / 136 Def / 122 SpA
Bold Nature
- Hyper Voice
- Wish
- Calm Mind
- Hidden Power [Ground]
I chose Sylveon for Fairy type and as a late game sweeper, my team can take out principal Sylveon threat. I chose a Wish/Calm mind set, Wish generaly use for Sylveon himself, i use Defensive EVs with calm mind. Hyper Voice/ HP Ground hit almost every pokemon. Sitrus berry on leftovers because of his late game role.
Thanks for reeding, have a nice day. :)
Hello every one ! Here's the first team i made on ORAS with some adjustement.
Mega - Ampharos

Ampharos @ Ampharosite
Ability: Static
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Focus Blast
- Dragon Pulse
I chose to build this team around Mega-Ampharos, it's my special sweeper, 44 EV speed allow to outspeed 50 base speed like Swampert. - I use fully offensive set because of it's good basical resistance. Volt switch with U-Turn Talonflame and hentry hazards and other move for STABB and coverage.
Hippodown

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge
Hippodown is generaly the Lead, i need a ground type for rock resistance with talonflame. Setting entry hazards and sand stream, absord hit form pokemon like Excadrill, Lopunny, and other hard hitters. He also helps against Charizard X, which is a massive threat at my team. Leftovers + Slack Off give very nice recovery.
Starmie

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Psyshock
I chose starmie because i need a spinner and water type in my team. Insert in a nice defensive grass/fire/water core. Absorb Toxic, burn... with natural Cure. Most oh pokemon's eam are slow so i maximise his speed, Recover for life orb damage, can also burn with scald and hit in physical with psyshock.
Ferrothorn

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Spikes
- Gyro Ball
The second pokemon of my defensive core, Starmie and Talonflame both have Fighting and fire resistance. Can force switch with Leftovers, spikes for more hazards. This set work well against both physical and special hit. I chose power whip for coverage. Rocky helmet work well with iron barbs (and i have only one leftovers).
Talonflame

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- U-Turn
- Will-O-Wisp
I chose talonflame in my defensive core. With a specially defensive set he work well with Starmie and Ferrothorn because of his type. I chose U-Turn on Bulk up because i have many hazards and a nice Volt/Turn with Ampharos. Acrobatics-No item on rapace because of recoil damage. Will-O-Wisp for physical pokemon and over time damage.
Sylveon

Sylveon @ Sitrus Berry
Ability: Pixilate
EVs: 252 HP / 136 Def / 122 SpA
Bold Nature
- Hyper Voice
- Wish
- Calm Mind
- Hidden Power [Ground]
I chose Sylveon for Fairy type and as a late game sweeper, my team can take out principal Sylveon threat. I chose a Wish/Calm mind set, Wish generaly use for Sylveon himself, i use Defensive EVs with calm mind. Hyper Voice/ HP Ground hit almost every pokemon. Sitrus berry on leftovers because of his late game role.
Thanks for reeding, have a nice day. :)
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