Hi! This is my first "serious" competitive team and I need some tips and advices..
I'm brazilian, so I probably make some misspellings xP
So Let's Go...
1UP the Breloom (M)
@ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Mach Punch
- Rock Tomb
- Spore
Well, this is my Lead. Have a lot of power with Technician, Breloom can cause a lot of trouble.
Sash ensure a Spore, Rock Tomb OHKO's Talonflame and Mach Punch/Bullet Seed have STAB Power + Technician Power.
Heat the Charizard (M)
@ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Fire Punch
- Dragon Claw
- Power-Up Punch
- Dragon Dance
My mega and Main Sweeper. Fire Punch is better than Flare Blitz in my opinion, 'cause got Tough Claws and STAB boost and don't have recoil damage.
Dragon Claw is obviously the better dragon stab move, Dragon Dance for boost and Power-Up Punch to cause a nice damage with dragon dance and also boosts more the attack.
Landshark the Garchomp (M)
@ Rocky Helmet
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Claw
- Earthquake
- Brick Break
- Stealth Rock
Dragon Claw and Earthquake for STAB, obviously.
Brick Break have a nice base power and broke Reflects and Light Screens, and Garchomp is a nice Pokémon to setup Stealth Rocks, with Rough Skin and Rocky Helmet, any physical contact hurts a lot.
Shinobi The Greninja (M)
@ Expert Belt
Ability: Protean
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- Grass Knot
A fast Special Sweeper. Protean ensures STAB. Hydro Pump causes a lot of damage, ice beam for grass and Dragons, Dark Pulse for ghosts ond psychics and grass knot for terrakions, tyranitars, etc..
Its a basic set, not much to explain.
Nightmare The Gengar (M)
@ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Sludge Wave
- Taunt
- Destiny Bond
Other fast Special pokémon. Shadow Ball and Sludge Wave hurts a lot because of STAB. I preferred to put Sludge Wave instead of Sludge Bomb because for me, it's more important the damage with stab than poison.
Also, Sludge Wave hurts Bulletproof Chesnaught. Because of the high Speed, Taunt is a good move and Destiny Bond for when death is imminent, lol.
Drill The Excadrill (M)
@ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Iron Head
- Rock Slide
- Earthquake
- Rapid Spin
This is my spinner and Levitate Pokémons Killer. Iron Head for Faeries and Flinchs, Rock Slide OHKO's Talonflame and Mega Charizard Y.
Earhquake hurts anything in the ground and levitate pokes because of Mold Breaker, and Rapid Spin for remove hazards.
This is my team, very offensive. I'll not make "Final Considerations" of this RMT 'cause my English is not so good xD
I hope I have been clear and objective in this post. ^-^v
I'm brazilian, so I probably make some misspellings xP
So Let's Go...
1UP the Breloom (M)
@ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Mach Punch
- Rock Tomb
- Spore
Well, this is my Lead. Have a lot of power with Technician, Breloom can cause a lot of trouble.
Sash ensure a Spore, Rock Tomb OHKO's Talonflame and Mach Punch/Bullet Seed have STAB Power + Technician Power.
Heat the Charizard (M)
@ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Fire Punch
- Dragon Claw
- Power-Up Punch
- Dragon Dance
My mega and Main Sweeper. Fire Punch is better than Flare Blitz in my opinion, 'cause got Tough Claws and STAB boost and don't have recoil damage.
Dragon Claw is obviously the better dragon stab move, Dragon Dance for boost and Power-Up Punch to cause a nice damage with dragon dance and also boosts more the attack.
Landshark the Garchomp (M)
@ Rocky Helmet
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Claw
- Earthquake
- Brick Break
- Stealth Rock
Dragon Claw and Earthquake for STAB, obviously.
Brick Break have a nice base power and broke Reflects and Light Screens, and Garchomp is a nice Pokémon to setup Stealth Rocks, with Rough Skin and Rocky Helmet, any physical contact hurts a lot.
Shinobi The Greninja (M)
@ Expert Belt
Ability: Protean
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- Grass Knot
A fast Special Sweeper. Protean ensures STAB. Hydro Pump causes a lot of damage, ice beam for grass and Dragons, Dark Pulse for ghosts ond psychics and grass knot for terrakions, tyranitars, etc..
Its a basic set, not much to explain.
Nightmare The Gengar (M)
@ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Sludge Wave
- Taunt
- Destiny Bond
Other fast Special pokémon. Shadow Ball and Sludge Wave hurts a lot because of STAB. I preferred to put Sludge Wave instead of Sludge Bomb because for me, it's more important the damage with stab than poison.
Also, Sludge Wave hurts Bulletproof Chesnaught. Because of the high Speed, Taunt is a good move and Destiny Bond for when death is imminent, lol.
Drill The Excadrill (M)
@ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Iron Head
- Rock Slide
- Earthquake
- Rapid Spin
This is my spinner and Levitate Pokémons Killer. Iron Head for Faeries and Flinchs, Rock Slide OHKO's Talonflame and Mega Charizard Y.
Earhquake hurts anything in the ground and levitate pokes because of Mold Breaker, and Rapid Spin for remove hazards.
This is my team, very offensive. I'll not make "Final Considerations" of this RMT 'cause my English is not so good xD
I hope I have been clear and objective in this post. ^-^v
