Preview of Pokes:
@ Lum berry
Ability: Levitate
EVs: 252 HP/ 128 Att/ 128 SpD
Sassy nature (+SpD, -Spe)
- Hypnosis
- Gyro Ball
- Stealth Rock
- Explosion
Anti-lead, and special wall.
@ Choice Scarf
Ability: Sand Veil
EVs: 252 Spe/ 252 Att/
Adamant nature (-SpA, +Atk)
- Outrage
- Earthquake
- Filler
- Filler
Late game sweeper. Don't really know what to put in fillers.
@ Leftovers
Ability: Sturdy
EVs: 252 HP/252 Def/4 Spe
Relaxed (+Def, -Spe)
- Toxic Spikes
- Stealth Rock
- Reflect/ Filler
- Explosion
Physical wall and sets up rocks and spikes. Reflect because I didn't know what else to use and could support the team.
@ Leftovers
Ability: Levitate
EVs: 216 HP/176 Def/ 16 Att/ 100 Spe
Adamant nature (-SpA, +Atk)
- Dragon dance
- Waterfall
- Ice Fang
- Taunt
Standard bulkydos. This things cool.
@ Leftovers
Ability: Magnet pull
EVs: 172 HP/252 SpA/84 Spe
Bold nature (+Def, -Atk)
- Thunderbolt
- Substitute
- Magnet Rise
- HP Ice
Steel killer. Takes out Skarmory and Bronzong.
@ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- HP Electric
Team healer, and thats pretty much it.
I imagine there is some major flaws. So.. help please!







Ability: Levitate
EVs: 252 HP/ 128 Att/ 128 SpD
Sassy nature (+SpD, -Spe)
- Hypnosis
- Gyro Ball
- Stealth Rock
- Explosion
Anti-lead, and special wall.

Ability: Sand Veil
EVs: 252 Spe/ 252 Att/
Adamant nature (-SpA, +Atk)
- Outrage
- Earthquake
- Filler
- Filler
Late game sweeper. Don't really know what to put in fillers.

Ability: Sturdy
EVs: 252 HP/252 Def/4 Spe
Relaxed (+Def, -Spe)
- Toxic Spikes
- Stealth Rock
- Reflect/ Filler
- Explosion
Physical wall and sets up rocks and spikes. Reflect because I didn't know what else to use and could support the team.

Ability: Levitate
EVs: 216 HP/176 Def/ 16 Att/ 100 Spe
Adamant nature (-SpA, +Atk)
- Dragon dance
- Waterfall
- Ice Fang
- Taunt
Standard bulkydos. This things cool.

Ability: Magnet pull
EVs: 172 HP/252 SpA/84 Spe
Bold nature (+Def, -Atk)
- Thunderbolt
- Substitute
- Magnet Rise
- HP Ice
Steel killer. Takes out Skarmory and Bronzong.

Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- HP Electric
Team healer, and thats pretty much it.
I imagine there is some major flaws. So.. help please!