I've had maybe four days to make this team, it is doubles and will be played with the officially given rules for the championship. I am inexperienced at doubles, and have hardly done anything involving OU pokemon before, any crits and comments would be greatly appreciated. Here we go:
Weavile@ Focus sash
Pressure
Hasty nature
4hp/ 252 atk/ 252 spe atk
- Fake out
- Protect
-Ice shard
- Taunt
Bronzong@ Lum berry
Levitate
Sassy nature
252 hp/ 152 atk/ 8 def/ 96 spd
- Gyro ball
- Trick room
- Hypnosis
- Explosion
My leads. Weavile uses Fake out on the most daunting opponent while Bronzong hopefully pulls off a trick room. Weavile will survive the first round almost certainly, and taunts anything that needs taunting before dying. Bronzong will either keep going as Weavile taunts or explode as he protects. I can also switch weavile out for Dusknoir if its safe, and bronzong can still safely explode.
Dusknoir@ leftovers
Pressure
Relaxed nature
252 hp/ 252 def/ 4 spd
-Trick room
- Pain split ( Replace with Dark Pulse?)
- Shadow sneak
- Will-o-wisp
He comes out whenever he can and will hopefully not have to set up trick room again right away. I wanted pain split because I wanted him to last as long as possible, but now I'm thinking I need a little more power. Burn anything that needs burning and hopefully last more than three turns. Explosion won't affect him if he's in with Bronzong.
Snorlax@ sitrus berry
Thick fat
Sassy nature
Evs are as of now undecided. Suggestions would be great, thanks.
-Belly drum
-Flamethrower
-Thunderbolt
-Body slam
Basically "Hello, I'm here to wipe up the mess," Belly drum if I can get it in. Is there anything better than sitrus berry? Anyway, a bunch of attacks for coverage and body slam for stab and stellar hax paralysis. Help me fix him up if he needs fixing. He comes in when needed if needed. I have to be very careful, a he can't restore health.
And thats that. Let me know what I've done wrong and what I've done right.
Weavile@ Focus sash
Pressure
Hasty nature
4hp/ 252 atk/ 252 spe atk
- Fake out
- Protect
-Ice shard
- Taunt
Bronzong@ Lum berry
Levitate
Sassy nature
252 hp/ 152 atk/ 8 def/ 96 spd
- Gyro ball
- Trick room
- Hypnosis
- Explosion
My leads. Weavile uses Fake out on the most daunting opponent while Bronzong hopefully pulls off a trick room. Weavile will survive the first round almost certainly, and taunts anything that needs taunting before dying. Bronzong will either keep going as Weavile taunts or explode as he protects. I can also switch weavile out for Dusknoir if its safe, and bronzong can still safely explode.
Dusknoir@ leftovers
Pressure
Relaxed nature
252 hp/ 252 def/ 4 spd
-Trick room
- Pain split ( Replace with Dark Pulse?)
- Shadow sneak
- Will-o-wisp
He comes out whenever he can and will hopefully not have to set up trick room again right away. I wanted pain split because I wanted him to last as long as possible, but now I'm thinking I need a little more power. Burn anything that needs burning and hopefully last more than three turns. Explosion won't affect him if he's in with Bronzong.
Snorlax@ sitrus berry
Thick fat
Sassy nature
Evs are as of now undecided. Suggestions would be great, thanks.
-Belly drum
-Flamethrower
-Thunderbolt
-Body slam
Basically "Hello, I'm here to wipe up the mess," Belly drum if I can get it in. Is there anything better than sitrus berry? Anyway, a bunch of attacks for coverage and body slam for stab and stellar hax paralysis. Help me fix him up if he needs fixing. He comes in when needed if needed. I have to be very careful, a he can't restore health.
And thats that. Let me know what I've done wrong and what I've done right.