Team Overview
I've had a lot of attemps at a SandStorm teams, but none of them just seemed to stick. This one seems to work the best and seems to be the most successful out of the others. The general idea is to weaken the opponent's team and then let Garchomp come in for a late game sweep.






I've had a lot of attemps at a SandStorm teams, but none of them just seemed to stick. This one seems to work the best and seems to be the most successful out of the others. The general idea is to weaken the opponent's team and then let Garchomp come in for a late game sweep.

Tyranitar@Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 6 SpD
Adamant nature (+Atk -SpA)
Role: Lead, Main Physical Attacker, Sandstorm Starter
~ Crunch
~ Earthquake
~ Pursuit
~ Stone Edge
Standard CB Ttar is definetely one of the most monstrous leads out there. Starts the sandstorm as soon as the battle begins while at the same time hammers things such as Azelf, Gengar, etc.

Gliscor@Leftovers
Ability: Sand Veil
EVs: 252 HP / 252 Def / 6 Atk
Impish nature (+Def -SpA)
Role: Heracross/Breloom Counter, Physical Wall, Knock Off -er
~ Aerial Ace
~ Earthquake
~ Knock Off
~ Roost
Standard Physical Wall Gliscor. Knock off is there to aid more towards wearing down the opponent and making it hurt because of the sandstorm. It's also helpful if a Choice Specs/Choice Scarf user is switching in on it. Gliscor actually goes very well with Tyranitar being able to resist most of its weaknesses, that is except for water, which is why I have:

Starmie@Leftovers
Ability: Natural Cure
EVs: 160 HP / 132 SpA / 216 Spe
Timid nature (+Spe -Atk)
Role: Infernape/Gyarados/Garchomp Counter, Main Special Attacker
~ Surf
~ Thunderbolt
~ Ice Beam
~ Recover
Starmie is a neccessity to this team. Without it I wouldn't have a special attacker, water resist, and Gyarados and MixApe would have a field day with this team. This team doesn't really need a spinner since none of the team members are weak to SR, which is why I chose the CounterStar variant.

Bronzong@Leftovers / Light Clay
Ability: Levitate
EVs: 252 HP / 128 Atk / 128 Def
Relaxed nature (+Def -Spe)
Role: Team Support
~ Gyro Ball
~ Hypnosis
~ Stealth Rock
~ Light Screen
The Team Supporter, Bronzong. Light Screen over Earthquake since I already have two Earthquake users and Magnezone's usage isn't that prominent. But Bronzong has no reliable recovery which brings us to the next team player:

Blissey@Leftovers
Ability: Natural Cure
EVs: 80 HP / 252 Def / 176 SpD
Calm nature (+SpD -Atk)
Role: Wish Support, Special Wall
~ Wish
~ Protect
~ Seismic Toss
~ Thunder Wave
WishBliss is here to mostly support Bronzong, but she provides support for other team members as well. Seismic Wave combo works well since I can seismic toss anyone except for ghosts, which I can T-wave and then send in Tyranitar to finish them off. The only problem I have with WishBliss is that it's not allowed on Shoddy and it's very hard to find one otherwise.

Garchomp@Yache Berry
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly nature (+Spe -SpA)
Role: Late Game Sweeper, Physical Attacker
Swords Dance
Fire Blast*
Outrage
Earthquake
The thing I like about YacheChomp is that most of the time it guarauntees you can get at least one swords dance in. As you know, Garchomp has two weaknesses, Dragon and Ice, and since he is faster than all of the other Dragons he can take care of any dragon that switches in (provided no Choice Scarf) and if he gets attacked by an ice attack, yache berry activates and he still has enough bulk to fire back.
*Changed from Dragon Claw