I started competitive play at the end of Gen 5 and loved Hyper Offense, at the start of Gen 6 this seemed very hard to play so I mostly ran bulky offensive teams often relying on AV Regenerators like Slowbro and Tangrowth, this time I wanted to try to make a more offensive build and am in the process of doing so, this thread will be updated as/if/when I find better spreads/mons.
I run this team mostly on WiFi and as such my EV spreads are slightly different than the ones I posted here, they're still geared towards speed creeping the same stuff, etc. just lvl 50 means you need slightly different EV spreads to do so.
Klefki @ Eject Button
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Light Screen
- Reflect
- Thunder Wave
- Recycle
This guy is amazing, it sets up the screens I need to soften blows and grabs momentum to boot, Recycle let's him do it multiple times a match as his typing grants him many free switches. T-Wave goes in the last slot as it helps me beat fast sweepers my team otherwise has trouble with. Had spikes in this slot first but I rarely got opportunities to set them up, Foul Play is an option too to not be complete Taunt bait (although unless it's Thundurus-I Klefki will at least get one move off before being taunted).
I went for a standard EV spread to cushion physical blows, Screens help this further, Bold nature to reduce damage from Foul Play/Confusion although Klefki takes barely any damage from these anyway.
This is something that will definitely stay on the team, I'm open to suggestions on what to run in the 3rd slot as I'm not 100% sold on Thunder Wave but until I find a way to better deal with fast Pokemon it's gonna stay there.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
This is my Stealth Rocker and my check to dangerous Physical threats, a fairly standard set, it does what it's supposed to although I sometimes have trouble finding turns to set up rocks, Lando usually doesnt let me down. U-Turn is there to grab momentum, EdgeQuake to hit most threats hard.
I'm open to suggestions on the EV spread, I just maxed Physical bulk for now as I've not found anything specific to speed creep or kill/survive certain specific threats. Also I'm not against replacing this guy, Stealth Rockers that grab momentum aren't the easiest thing in the world to come by though and those 2 things are pretty important to me for this slot.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Not much to say about this guy, I need something to take the Water and Ice moves for Lando-T, Rotom-W does this and then some, Will-o, further neuters Physical threats, I had a Physically Defensive spread before but I feel with Klefki and Lando being Physically Defensive already a Specially Defensive spread might be better.
Volt Switch is there to grab momentum, which I like to have on my defensive guys, I'm debating replacing this guy with something more offensive though, or simply changing him up a bit to have some more offensive power, possibly an AV set? I've also been considering replacing Will-o-Wisp with T-Wave as as mentioned before, speedy guys bring me trouble. Advice here is much appreciated!
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fire Punch
Now onto the offensive guys, this guy right here is the crux of the team, nothing that isnt a ghost type likes taking a HJK from Mega-Medicham. Zen Headbutt is there as secondary STAB and to make short work of Mega-Venusaur but admittedly not all that much else, Ice Punch deals with Lando-T/Gliscor/Dragons that are 4x weak to it and/or resist the Fighting Stab, Fire Punch hits mainly Aegislash and it deals with most Steel Types when you cant safely HJK (when they could Protect or have any ghosts alive).
I'm not really looking to change this set, I used to run Adamant but too many things outsped me and Jolly still hits really hard, tried Baton Pass in lieu of Fire Punch to provide momentum but not honestly nothing really walls this guy so I dropped this.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Well I'm sure everyone has seen this guy in action, not much explanation needed, this guy hits hard, not many things want to switch into this guy and if he does get a SD off or a Defiant proc (it happens more than you would expect from random Shadow Ball/Moon Blast stat drops that I like to switch into) it might just be game over right there.
I have considered dropping Swords Dance for Pursuit to trap stuff for Medicham but sofar it hasn't really been needed, Black Glasses are worn because he looks cooler in Shades and I dont much like sacrificing his bulk by running a Life Orb.
I'm up for switching Bisharp out as it doesn't have the greatest synergy with the team but it hits hard and is a win condition so I'd need a really good reason to replace him!
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 SAtk / 236 Spd
Mild Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Substitute
Good old Cube, many people sleep on him, but he has been crucial for my team, I have many ways of getting him in safely and when he does and gets behind a Sub he can wreak havoc on my enemies, I prefer the Sub3Attack set as it provides me with flawless coverage and with Cube's attacking stats he hits hard on both ends, the EVs are to make 101 HP subs that take 2 Seismic Tosses/Night Shades to break, outspeed positive natured max speed base 80s and maximize Special Attack.
This guy always seems to pull through for me, he's a little on the slow side but behind a sub he doesn't care all that much about it, I'll be really hard pressed to replace him or make any changes to his set, but if you think you can improve it then let me know!
Team Strategy:
What I like to do normally is lead with Klefki, set up the screen of choice, if I'm lucky both screens and have my Opponent launch me out with my Eject Button, most people don't really expect this but it provides me with instant momentum and at least 1 free screen up while even the strongest super effective moves often barely 2HKO Klefki behind the screen.
From there I bring in whatever gives me the best match-up and play on from there, looking for an opportunity to set up rocks.
If I get in one of my 3 big guns safely I can often take out 2-3 mons and decide the game right there.
Weaknesses:
Sofar I've noticed this team has trouble dealing with fast attackers that can outspeed and threaten my offensive core and I'm looking for ways to remedy this, also Charizard-Y is a major headache to this team if it gets in before I manage to set up my rocks.
Some might think that Hazards give me problems since I lack a spinner/defogger but I dont really find the turns to use these moves anyway and have chosen my team to be very resistant to SR, having only 1 SR weak Mon and 3 SR resistant mons.
Considerations:
Rotom-W: Put an Assault Vest on this thing and make it a bit more offensively geared, Hidden Power Ice and Discharge would likely be my choices along the current STABs HP Ice for hitting Dragons hard and Discharge for a stronger STAB and the paralysis chance would make it more desirable for me than Thunderbolt.
Lando-T: Considering replacing this guy for Cobalion who would fill a similar role but be considerably faster and a better switch in for Bisharp, this would mean however that I would have to replace Bisharp with something not weak to ground/fighting and I'm not really sure what to go for there.
Bisharp: Possibly replace this with Aegislash, probably defensive pivot with Spooky Plate or a Wallbreaker set with Life Orb, really not sold on this though, would also retain the Ground weakness.
Putting a choice scarfer in: As of yet undecided where and who to use for this, I suppose ScarfRotom is an option but it would provide me with a lot less safe switch-ins for my more offensively geared guys due to outspeeding most things.
A Tailwinder: Would solve some of my speed issues, really not sure who would even be a good user of this and still fit in the team though.
Changes:
If I make any changes they will go here, along with the person who gave me the advice if applicable.
Feel free to give me any feedback as long as it's constructive (e.g. no 'your team is bad' comments without explaining why!)
I run this team mostly on WiFi and as such my EV spreads are slightly different than the ones I posted here, they're still geared towards speed creeping the same stuff, etc. just lvl 50 means you need slightly different EV spreads to do so.
Klefki @ Eject Button
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Light Screen
- Reflect
- Thunder Wave
- Recycle
This guy is amazing, it sets up the screens I need to soften blows and grabs momentum to boot, Recycle let's him do it multiple times a match as his typing grants him many free switches. T-Wave goes in the last slot as it helps me beat fast sweepers my team otherwise has trouble with. Had spikes in this slot first but I rarely got opportunities to set them up, Foul Play is an option too to not be complete Taunt bait (although unless it's Thundurus-I Klefki will at least get one move off before being taunted).
I went for a standard EV spread to cushion physical blows, Screens help this further, Bold nature to reduce damage from Foul Play/Confusion although Klefki takes barely any damage from these anyway.
This is something that will definitely stay on the team, I'm open to suggestions on what to run in the 3rd slot as I'm not 100% sold on Thunder Wave but until I find a way to better deal with fast Pokemon it's gonna stay there.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
This is my Stealth Rocker and my check to dangerous Physical threats, a fairly standard set, it does what it's supposed to although I sometimes have trouble finding turns to set up rocks, Lando usually doesnt let me down. U-Turn is there to grab momentum, EdgeQuake to hit most threats hard.
I'm open to suggestions on the EV spread, I just maxed Physical bulk for now as I've not found anything specific to speed creep or kill/survive certain specific threats. Also I'm not against replacing this guy, Stealth Rockers that grab momentum aren't the easiest thing in the world to come by though and those 2 things are pretty important to me for this slot.

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Not much to say about this guy, I need something to take the Water and Ice moves for Lando-T, Rotom-W does this and then some, Will-o, further neuters Physical threats, I had a Physically Defensive spread before but I feel with Klefki and Lando being Physically Defensive already a Specially Defensive spread might be better.
Volt Switch is there to grab momentum, which I like to have on my defensive guys, I'm debating replacing this guy with something more offensive though, or simply changing him up a bit to have some more offensive power, possibly an AV set? I've also been considering replacing Will-o-Wisp with T-Wave as as mentioned before, speedy guys bring me trouble. Advice here is much appreciated!

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fire Punch
Now onto the offensive guys, this guy right here is the crux of the team, nothing that isnt a ghost type likes taking a HJK from Mega-Medicham. Zen Headbutt is there as secondary STAB and to make short work of Mega-Venusaur but admittedly not all that much else, Ice Punch deals with Lando-T/Gliscor/Dragons that are 4x weak to it and/or resist the Fighting Stab, Fire Punch hits mainly Aegislash and it deals with most Steel Types when you cant safely HJK (when they could Protect or have any ghosts alive).
I'm not really looking to change this set, I used to run Adamant but too many things outsped me and Jolly still hits really hard, tried Baton Pass in lieu of Fire Punch to provide momentum but not honestly nothing really walls this guy so I dropped this.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Well I'm sure everyone has seen this guy in action, not much explanation needed, this guy hits hard, not many things want to switch into this guy and if he does get a SD off or a Defiant proc (it happens more than you would expect from random Shadow Ball/Moon Blast stat drops that I like to switch into) it might just be game over right there.
I have considered dropping Swords Dance for Pursuit to trap stuff for Medicham but sofar it hasn't really been needed, Black Glasses are worn because he looks cooler in Shades and I dont much like sacrificing his bulk by running a Life Orb.
I'm up for switching Bisharp out as it doesn't have the greatest synergy with the team but it hits hard and is a win condition so I'd need a really good reason to replace him!
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 SAtk / 236 Spd
Mild Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Substitute
Good old Cube, many people sleep on him, but he has been crucial for my team, I have many ways of getting him in safely and when he does and gets behind a Sub he can wreak havoc on my enemies, I prefer the Sub3Attack set as it provides me with flawless coverage and with Cube's attacking stats he hits hard on both ends, the EVs are to make 101 HP subs that take 2 Seismic Tosses/Night Shades to break, outspeed positive natured max speed base 80s and maximize Special Attack.
This guy always seems to pull through for me, he's a little on the slow side but behind a sub he doesn't care all that much about it, I'll be really hard pressed to replace him or make any changes to his set, but if you think you can improve it then let me know!
Team Strategy:
What I like to do normally is lead with Klefki, set up the screen of choice, if I'm lucky both screens and have my Opponent launch me out with my Eject Button, most people don't really expect this but it provides me with instant momentum and at least 1 free screen up while even the strongest super effective moves often barely 2HKO Klefki behind the screen.
From there I bring in whatever gives me the best match-up and play on from there, looking for an opportunity to set up rocks.
If I get in one of my 3 big guns safely I can often take out 2-3 mons and decide the game right there.
Weaknesses:
Sofar I've noticed this team has trouble dealing with fast attackers that can outspeed and threaten my offensive core and I'm looking for ways to remedy this, also Charizard-Y is a major headache to this team if it gets in before I manage to set up my rocks.
Some might think that Hazards give me problems since I lack a spinner/defogger but I dont really find the turns to use these moves anyway and have chosen my team to be very resistant to SR, having only 1 SR weak Mon and 3 SR resistant mons.
Considerations:
Rotom-W: Put an Assault Vest on this thing and make it a bit more offensively geared, Hidden Power Ice and Discharge would likely be my choices along the current STABs HP Ice for hitting Dragons hard and Discharge for a stronger STAB and the paralysis chance would make it more desirable for me than Thunderbolt.
Lando-T: Considering replacing this guy for Cobalion who would fill a similar role but be considerably faster and a better switch in for Bisharp, this would mean however that I would have to replace Bisharp with something not weak to ground/fighting and I'm not really sure what to go for there.
Bisharp: Possibly replace this with Aegislash, probably defensive pivot with Spooky Plate or a Wallbreaker set with Life Orb, really not sold on this though, would also retain the Ground weakness.
Putting a choice scarfer in: As of yet undecided where and who to use for this, I suppose ScarfRotom is an option but it would provide me with a lot less safe switch-ins for my more offensively geared guys due to outspeeding most things.
A Tailwinder: Would solve some of my speed issues, really not sure who would even be a good user of this and still fit in the team though.
Changes:
If I make any changes they will go here, along with the person who gave me the advice if applicable.
Feel free to give me any feedback as long as it's constructive (e.g. no 'your team is bad' comments without explaining why!)