My current stats are these but I played lots of different teams and stuff… probably around 30–10 with this team.
ou 1731 80 1764 ± 45 -- 57 22 0
The team:
Guess I’ll try to give an analysis 1 by 1:
My losses: about 7 to crits, I thought of ways to implement Lucky Chant but it doesn’t seem feasible; 1 to Perish Song (the reason I considered at all Exploud); 1 to Haze, kinda impossible to counter this I think; and 2 or 3 due to being outplayed or the opponent having hard to counter threats (one of them had priority in 4/6 Pokémon and it was when I had Sub instead of Morning Sun on Espeon).
Problems: Perish Song (lost to one such Celebi); Haze (lost to one such Honchkrow); VoltTurn (Memento doesn’t stick); CRITS!
Thoughts on how to improve: Diglett could be replaced by Whimsicott or something else maybe, but then it loses the trapping ability (I’ve sadly found out that Mean Look doesn’t stick after death of the user…). Exploud is kinda useless, Unaware Clefable could be a small step forward, but it’s small. I think I had more things to say about this but forgot them.
Helpers: Rayze, ItoI6 (not sure if those are their names on here).
Edit: I just thought of using Dark Void in place of Spore, would allow putting to sleep all those Overcoat/Grass-type Pokémon, but at the price of 20% accuracy…
ou 1731 80 1764 ± 45 -- 57 22 0
The team:
Sableye @ Focus Sash
Ability: Prankster
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Taunt
- Knock Off
- Gravity
- Mean Look
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Memento
Diglett @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Rock Tomb
- Memento
Smeargle @ Power Herb
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Geomancy
- Cotton Guard
- Baton Pass
Exploud @ Leftovers
Ability: Soundproof
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Focus Blast
- Shadow Ball
- Substitute
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 228 Def / 252 SpA / 28 Spe
Modest Nature
IVs: 0 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Stored Power
- Hidden Power [Fighting]
- Calm Mind
- Morning Sun
Ability: Prankster
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Taunt
- Knock Off
- Gravity
- Mean Look
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Memento
Diglett @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Rock Tomb
- Memento
Smeargle @ Power Herb
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Geomancy
- Cotton Guard
- Baton Pass
Exploud @ Leftovers
Ability: Soundproof
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Focus Blast
- Shadow Ball
- Substitute
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 228 Def / 252 SpA / 28 Spe
Modest Nature
IVs: 0 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Stored Power
- Hidden Power [Fighting]
- Calm Mind
- Morning Sun
Guess I’ll try to give an analysis 1 by 1:
This is almost always my lead, Sash is pretty good as it allows me to almost always have the ability to make 2 moves at least. Taunt being necessary to stop all sorts of setups/hazards; Knock Off because it’s always nice to remove items and even just as an attack to possibly break a Sash; Gravity to allow Diglett/Dugtrio to trap all Pokémon (bar Ghost-types); Mean Look because I had no idea what else to use. Could be changed if anyone has better ideas. EVs: I want this thing gone as soon as it finishes its purpose (Taunt or set up Gravity), so I’m not giving it any defenses or HP (well except for that random 4…). 252 Speed because I want to outspeed certain slow priority users such as mirror Sableyes or Aqua Jet Azumarill (although this is only a tie, and loses to Jolly Azumarill) and also just because I had nowhere else to put them. 252+ Attack because I have nowhere else to put them. This actually allows me to OHKO things such as Latios with Knock Off, but maybe Jolly would be better, the damage isn’t that important (Jolly might still OHKO don’t know about that).
Dugtrio/Diglett comes in right after, depending on the opponent’s Pokémon (its Speed and moves in general). Sash should be obvious, I always keep it intact with Sableye lead. Earthquake is the main STAB to deal damage if necessary, Stealth Rock are there so that if I can get 2 turns in (basically against anything that doesn’t have priority) I can set them up. Stone Edge on Dugtrio is to hit things that are Flying for damage if necessary (this is when shit hits the fan and I’ve failed to trap the opponent), Rock Tomb for Diglett because it sometimes can be outsped and I figured dropping Speed would be nice. Memento is the key to this team, after they’re done setting up rocks or whatever, I sacrifice them (both if necessary, otherwise 1) with Memento to make the opponent’s Pokémon relatively useless for the incoming Smeargle setup. EVs are obvious.
After the above 2/3 is Smeargle’s turn. Power Herb is needed for Geomancy. Spore is a great move to gain a few turns. Geomancy for its unparalalled boosting abilities when paired with Power Herb. Cotton Guard helps surviving lots of physical hits, notably Breloom’s Mach Punch I guess. Baton Pass because I obviously need to pass the boosts to a sweeper. EVs: max Speed because it needs to outspeed as many things as possible (so it can boost defenses before it’s attacked), and max HP because I figured I need mixed walling abilities and HP are the best at that. Maybe a more intelligent spread with some in Defense or something could be better… I don’t know.
This is a completely random Pokémon. I once lost to Celebi Perish Song, and I didn’t want that to happen again. Pretty useless overall, doesn’t even need an analysis to be honest… Unaware Clefable probably does a better job overall. There are a few Pokémon that could fill this place, though.
The main sweeper. Leftovers for added durabililty. Stored Power the obvious STAB that OHKOs pretty much everything not immunie to it after a Passed Geomancy+Cotton Guard. Even just Geomancy lets it OHKO a lot. Hidden Power Fighting is mostly for TTar, with SpD it even survives it at +2 and can hit back for damage. I guess Dazzling Gleam could be an option here (I thought of Signal Beam but that should be worse), but it hits TTar and I guess Bisharp for less. Calm Mind is always helpful if you can’t get all your boosts up with Smeargle. Last slot goes to Morning Sun to add durability, Substitute is inferior as it loses to Chansey and even with all the boosts the opportunities to set it up aren’t many, and multiple priority is an issue that only recovery can overcome; it also works really well paired with Calm Mind as you can abuse the SpD boosts to wall and heal yourself back up for more boosting. EVs: max SpA because I figure it’s good, haven’t run any calcs to try to optimize this though. Then I gave it enough Speed to outspeed Scarf Latios. The rest goes in Defense for maximum walling abilities of the main threats (M-Mawile/Bisharp Sucker Punch, TTar Crunch, various Bullet Punch / Aqua Jet / ESpeed priorities). These EVs can actually survive Bisharp’s Sucker Punch after 1 passed Cotton Guard with about 30% left, so I don’t even need to play mindgames with CM or Morning Sun (or Substitute, if you thought it was a good idea to use it) and try to hit him outside of Sucker Punch. 0 Atk IVs because Klefki’s Foul Play hits for 30% even like this…
My losses: about 7 to crits, I thought of ways to implement Lucky Chant but it doesn’t seem feasible; 1 to Perish Song (the reason I considered at all Exploud); 1 to Haze, kinda impossible to counter this I think; and 2 or 3 due to being outplayed or the opponent having hard to counter threats (one of them had priority in 4/6 Pokémon and it was when I had Sub instead of Morning Sun on Espeon).
Problems: Perish Song (lost to one such Celebi); Haze (lost to one such Honchkrow); VoltTurn (Memento doesn’t stick); CRITS!
Thoughts on how to improve: Diglett could be replaced by Whimsicott or something else maybe, but then it loses the trapping ability (I’ve sadly found out that Mean Look doesn’t stick after death of the user…). Exploud is kinda useless, Unaware Clefable could be a small step forward, but it’s small. I think I had more things to say about this but forgot them.
Helpers: Rayze, ItoI6 (not sure if those are their names on here).
Edit: I just thought of using Dark Void in place of Spore, would allow putting to sleep all those Overcoat/Grass-type Pokémon, but at the price of 20% accuracy…
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