XY OU RMT OU GeomancyPass I need help optimizing it

My current stats are these but I played lots of different teams and stuff… probably around 30–10 with this team.
ou 1731 80 1764 ± 45 -- 57 22 0

The team:

Sableye @ Focus Sash
Ability: Prankster
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Taunt
- Knock Off
- Gravity
- Mean Look

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Memento

Diglett @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Rock Tomb
- Memento

Smeargle @ Power Herb
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Geomancy
- Cotton Guard
- Baton Pass

Exploud @ Leftovers
Ability: Soundproof
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Focus Blast
- Shadow Ball
- Substitute

Espeon @ Leftovers
Ability: Magic Bounce
EVs: 228 Def / 252 SpA / 28 Spe
Modest Nature
IVs: 0 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Stored Power
- Hidden Power [Fighting]
- Calm Mind
- Morning Sun

Guess I’ll try to give an analysis 1 by 1:

This is almost always my lead, Sash is pretty good as it allows me to almost always have the ability to make 2 moves at least. Taunt being necessary to stop all sorts of setups/hazards; Knock Off because it’s always nice to remove items and even just as an attack to possibly break a Sash; Gravity to allow Diglett/Dugtrio to trap all Pokémon (bar Ghost-types); Mean Look because I had no idea what else to use. Could be changed if anyone has better ideas. EVs: I want this thing gone as soon as it finishes its purpose (Taunt or set up Gravity), so I’m not giving it any defenses or HP (well except for that random 4…). 252 Speed because I want to outspeed certain slow priority users such as mirror Sableyes or Aqua Jet Azumarill (although this is only a tie, and loses to Jolly Azumarill) and also just because I had nowhere else to put them. 252+ Attack because I have nowhere else to put them. This actually allows me to OHKO things such as Latios with Knock Off, but maybe Jolly would be better, the damage isn’t that important (Jolly might still OHKO don’t know about that).

Dugtrio/Diglett comes in right after, depending on the opponent’s Pokémon (its Speed and moves in general). Sash should be obvious, I always keep it intact with Sableye lead. Earthquake is the main STAB to deal damage if necessary, Stealth Rock are there so that if I can get 2 turns in (basically against anything that doesn’t have priority) I can set them up. Stone Edge on Dugtrio is to hit things that are Flying for damage if necessary (this is when shit hits the fan and I’ve failed to trap the opponent), Rock Tomb for Diglett because it sometimes can be outsped and I figured dropping Speed would be nice. Memento is the key to this team, after they’re done setting up rocks or whatever, I sacrifice them (both if necessary, otherwise 1) with Memento to make the opponent’s Pokémon relatively useless for the incoming Smeargle setup. EVs are obvious.

After the above 2/3 is Smeargle’s turn. Power Herb is needed for Geomancy. Spore is a great move to gain a few turns. Geomancy for its unparalalled boosting abilities when paired with Power Herb. Cotton Guard helps surviving lots of physical hits, notably Breloom’s Mach Punch I guess. Baton Pass because I obviously need to pass the boosts to a sweeper. EVs: max Speed because it needs to outspeed as many things as possible (so it can boost defenses before it’s attacked), and max HP because I figured I need mixed walling abilities and HP are the best at that. Maybe a more intelligent spread with some in Defense or something could be better… I don’t know.

This is a completely random Pokémon. I once lost to Celebi Perish Song, and I didn’t want that to happen again. Pretty useless overall, doesn’t even need an analysis to be honest… Unaware Clefable probably does a better job overall. There are a few Pokémon that could fill this place, though.

The main sweeper. Leftovers for added durabililty. Stored Power the obvious STAB that OHKOs pretty much everything not immunie to it after a Passed Geomancy+Cotton Guard. Even just Geomancy lets it OHKO a lot. Hidden Power Fighting is mostly for TTar, with SpD it even survives it at +2 and can hit back for damage. I guess Dazzling Gleam could be an option here (I thought of Signal Beam but that should be worse), but it hits TTar and I guess Bisharp for less. Calm Mind is always helpful if you can’t get all your boosts up with Smeargle. Last slot goes to Morning Sun to add durability, Substitute is inferior as it loses to Chansey and even with all the boosts the opportunities to set it up aren’t many, and multiple priority is an issue that only recovery can overcome; it also works really well paired with Calm Mind as you can abuse the SpD boosts to wall and heal yourself back up for more boosting. EVs: max SpA because I figure it’s good, haven’t run any calcs to try to optimize this though. Then I gave it enough Speed to outspeed Scarf Latios. The rest goes in Defense for maximum walling abilities of the main threats (M-Mawile/Bisharp Sucker Punch, TTar Crunch, various Bullet Punch / Aqua Jet / ESpeed priorities). These EVs can actually survive Bisharp’s Sucker Punch after 1 passed Cotton Guard with about 30% left, so I don’t even need to play mindgames with CM or Morning Sun (or Substitute, if you thought it was a good idea to use it) and try to hit him outside of Sucker Punch. 0 Atk IVs because Klefki’s Foul Play hits for 30% even like this…

My losses: about 7 to crits, I thought of ways to implement Lucky Chant but it doesn’t seem feasible; 1 to Perish Song (the reason I considered at all Exploud); 1 to Haze, kinda impossible to counter this I think; and 2 or 3 due to being outplayed or the opponent having hard to counter threats (one of them had priority in 4/6 Pokémon and it was when I had Sub instead of Morning Sun on Espeon).

Problems: Perish Song (lost to one such Celebi); Haze (lost to one such Honchkrow); VoltTurn (Memento doesn’t stick); CRITS!

Thoughts on how to improve: Diglett could be replaced by Whimsicott or something else maybe, but then it loses the trapping ability (I’ve sadly found out that Mean Look doesn’t stick after death of the user…). Exploud is kinda useless, Unaware Clefable could be a small step forward, but it’s small. I think I had more things to say about this but forgot them.

Helpers: Rayze, ItoI6 (not sure if those are their names on here).

Edit: I just thought of using Dark Void in place of Spore, would allow putting to sleep all those Overcoat/Grass-type Pokémon, but at the price of 20% accuracy…
 
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this team autoloses versus clear smog amoongus who will come in on smeargle and spam the move. i know denissss used gothitelle to trap and kill it so you could use that over a diglett. Exploud also sucks balls, the way soundproof works is perish song is only blocked if it uses it on the pokemon that has the ability. So if celebi comes in and uses perish song on smeargle then when you pass to exploud its still going to die. clefable can late game sweep even without a pass if the other team is weakened enough, just use unaware cm/sub/moonblast/flamethrower. i dunno what the point of sabeleye. I know it has priority taunt but thats pretty much all it does. You could try screens azelf with rocks and explosion or keep diglet around with gothitelle...

You just wont be able to win some matchups no matter what so losing to perish song celebi and haze honchkrow really isnt that bad. You might want sucker punch on dugtrio also but their movesets are fine otherwise.
 
I absolutely need the double Dig for Memento, though. Many Pokémon can still kill Smeargle if they’re only Memento’d once… I could maybe replace Sableye for Gothitelle instead. Sableye’s use isn’t just priority Taunt though, Gravity also helps with trapping and it could be used together with Dark Void to make sure it doesn’t miss.

Late game sweeper Clefable is an option over Exploud, I guess.

Exploud is definitely useless. I could try Gothitelle instead. Gothitelle with Psychic and HP Fighting could help against a bunch of threats: Breloom, Amoonguss, Conkeldurr, TTar, possibly Bisharp if there’s a way to survive Sucker Punch. On the same line maybe throw in a Thunderbolt for Honchkrow.

I don’t really see Azelf working, though… it gets destroyed by Taunt. It could run Taunt itself (in place of SR maybe), but even then Sableye, Greninja, Gengar and Thundurus would outspeed it. Maybe Magic Coat.

Edit: oh I’d like to note that I’ve changed a few of my sets already. I gave Sableye Magic Coat in the last slot (for Thundurus), and Dugtrio also has Rock Tomb now instead of Stone Edge, because it’s a lot better to make things such as Terrakion (maybe even Scarf Terrakion) slower than Smeargle when it comes in to setup.

Edit2: as a late game sweeper, Mega Pinsir / Greninja or a bunch of others really might work better than Clefable. Greninja could make use of the GeomancyPass too.

Edit3: I think I’ve optimized Espeon’s EVs now: 4 HP / 220 Def / 252 SpA / 32 Spe. More Def is unnecessary (Bisharp’s SP at 3×Def does the same amount of damage with 220–232 EVs, and that’s the strongest hit I can get); 4 HP make it a perfect 1/16 for Leftovers recovery so I gain 18 HP each time, Speed is enough to outspeed Scarf Latios when I’m at 2×.
 
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I swapped Exploud with Greninja, testing out to see if it’s better than Clefable. Haven’t tested it much though and so far it’s not working that much better… not terrible either, though. Greninja has more physical bulk than Espeon, but he has no recovery. I’m using it thinking that sometimes I’m not able to Pass a Cotton Guard, and since Espeon dies to priority without it, Greninja can work around it better with Protean and more bulk. I’m not seriously considering changing up the team too much yet (like removing Sableye or the Dig duo) because in pretty much every single one of my losses I could’ve won if I didn’t get crit or if I played better.

Greninja @ Lum Berry
Ability: Protean
EVs: 4 HP / 252 Def / 252 SpA
Rash Nature
- Shadow Sneak
- Surf
- Ice Beam
- Grass Knot

Lum Berry because of Thundurus T-Wave mostly, but other things like Breloom Spore too. The moves were the best overall coverage I could find, maybe HP Fighting could be better than Surf (Ferrothorn) but it doesn’t seem like it. Shadow Sneak is to get immunity from Mach Punch, it beats Conkeldurr and Breloom, if Breloom Spores the Lum Berry activates so it’s a fairly safe strategy too; it can also help kill off weakened priority users, such as Sableye (Surf + Shadow Sneak 2HKOs). It may seem pointless but Breloom and Conkeldurr are everywhere, and without recovery (and typing mostly weak to Fighting) it’s important to dodge such hits. Surf is for anything that resists Ice+Grass in general so Fire and Steel types. Hidden Power Fighting does a somewhat similar job but I think it’s inferior other than for Ferrothorn. Ice Beam is my best answer to Mega Venusaur (2HKO) in absence of Extrasensory, which gives worse overall coverage. Grass Knot for Azumarill, Keldeo, Quagsire, Mega and normal Tyranitar.

Threats: Chansey walls and kills; Cresselia is a 3HKO with Ice Beam at +2; Rotom-W stalls with WoW and Pain Split, but should lose in a 1v1. Probably others.

Edit: a note on Sableye Magic Coat: I haven’t encountered a Thundurus yet but I think that it’s actually not necessary for it, you can Knock Off turn 1 on the Taunt, then switch into Dugtrio to dodge the Electric move and almost always OHKO with Rock Tomb.

In the past two days I went 6–19 and pretty much 95% of the losses were one-attack crits. Nice luck.
 
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for recievers try mega-venusaur with 3 attack+sub, beats pretty much everything really at high stats, and it can pull out a win if the chain fails and the other team has lost their talon or something just by virtue of being good. Greninja doesnt really seem like a good reciever to me even vaporeon would be better because it gets 101 hp subs and stored power. Also consider mega-diancie when it comes out because that shit gets magic bounce. I still dont understand why you need 2 arena trap pokemon tbh. So lets say whimsicott or whatever uses memento instead of diglett. It still happens at the end of the turn so no matter what they just did on that turn theyre sitting with a -2/-2 pokemon. You just go into dugtrio afterward and trap them and there was nothing they could have done in the meantime. Also that gravity thing with arena trap is pretty cute lol i didnt realize it worked like that. Anyway the biggest problem is that your 2nd reciever is useless. Either go with goth to beat amoonguss and whatever else gives you problems with its coverage moves or pick a better one like heatran/char y or something idk
 
“I still dont understand why you need 2 arena trap pokemon tbh. So lets say whimsicott or whatever uses memento instead of diglett.”

I can’t use Whimsicott as he can’t trap anything and the opponent could switch out to a Levitating/Flying-type for example, take the Memento, then Dugtrio would be useless as it can’t trap and they can switch again into a different Pokémon to tank the 2nd Memento, and a single Memento isn’t enough for Smeargle survival against many Pokémon. It sounds plausible though that with far, far better play than I can make, Diglett and Sableye could be obsoleted by a single Pokémon or two completely different ones anyway.

I’ll think about those other Pokémon for a 2nd receiver.
 
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