RMT[OU]

So, I've grown a bit tired with my usual team and have decided to try out some new stuff(shortest intro I've ever written lol).

The Team:

Infernape@Focus Sash
Ability: Blaze
EV's: 252 Spd, 252 Sp.Att, 4HP
Nature: Naive
- Fake Out
- Fire Blast
- Close Combat
- Stealth Rock
The analysis says being slower than other Apes is better cause if you both CC, you'll win after their Def drop. It may be true, but I'm more concerned about facing other lead Apes, in which case this set is better. By being faster, I get to Fake Out, and then I can set up my Rocks. If they CC I survive and can then KO next turn, and if they also set up rocks then when I CC them next turn and they attack back, I survive with my Sash. Either way I come out on top. Handles most other Suicide leads as well. Infernape is also helpful lategame, if he's around, because CC/FB still hit hard.

Heatran@Choice Scarf
Come on, you all know the Standard EV's/nature for Scarftran.
- Fire Blast
- Earth Power
- HP: Ice
- Explosion
The obligatory ScarfTran. Does what a ScarfTran does, blah blah.

Bronzong@Choice Band
Ability: Levitate
EV's: 252HP, 248Att, 8Def
Nature: Relaxed
- Trick
- Gyro Ball
- Explosion
- Hypnosis
My 'answer' to most things that DD up. Just take the hit and Explode. Pretty helpful actually cause DD'ing threats can cause me trouble. Against Stall this guy proves helpful with Trick and Hypnosis. Against Offensive teams though he usually just Explodes. Don't underestimate Zong's use though, having a designated poke to just explode on something that troubles me is surprisingly helpful. Should I perhaps replace CB w/ Lagging Tail? Would help more against Offensive teams, but Stall won't mind. Oh, and does anyone have suggestions for an EV Spread? I just went with this cause it really only Explodes against Offensive teams, and won't really need Defensive EV's against stall teams. So yea, suggestions for CB/Lagging Tail and an EV spread would be appreciated.

Jolteon@Leftovers
Ability: Jolt Absorb(I think that's what it's called..)
EV's: 248HP, 16SpD, 244Spd
Nature: Timid
- ThunderBolt
- Wish
- Substitute
- Baton Pass
Team supporting Jolteon. Very helpful, easily switching in on Blissey/Celebi/Water types and setting up a sub. Jolteon is surprising important in some games, providing multiple Subs/healing for his teamates. Can actually beat several walls that lack recovery, including EQ-less Bronzong. Overall very useful transition pokemon, switching into many walls and allowing for free switch in/healing for the rest of my team. Out speeds all Adamant Dos w/ a DD under their belt.

Dragonite@Leftovers
Ability: Inner Focus
EV's: 252HP, 196Spd, 60SpD
Nature: Adamant
- Dragon Claw
- Dragon Dance
- Light Screen
- Roost
Light Screen Dragonite is awesome. Sets up on all Bulky Waters that think they can just Ice Beam me to death. Only Dragon Claw is needed cause it's so easy to get 6 DD's. EV's generate 245 Speed, out speeding Jolly Tar by 2 points and Timid Starmie after a DD. Can actually use Skymin that lack HP Ice(basically all but Scarf versions) to set up. Also makes a good switch in to Heatran. Even if my opponent has Skarm/Hippo and I can't set up, he still makes a good wall that sticks around and helps out the team with Light Screen. Pulls so many last-poke-sweeps it's not even funny. One of the most frustrating things though is getting frozen while setting up >.<
gengar.jpg

Gengar@Choice Scarf
Ability: Levitate
EV's: 252Spd, 252 Sp.Att, 4HP
Nature: Timid
- Shadow Ball
- ThunderBolt
- Focus Blast
- Trick
Yea, a second Trick-er. Not such a big deal though cause Zong often only manages to Explode, and against Stall teams few people see the Trick from Zong coming. That said, I don't alway even Trick with Gar. Being so fast is really helpful. Opinions for HP Ice/FB please. I've been using HP Ice but not hitting Ttar is a pain, and the extra coverage against Mence isn't usually needed...but at the same time I don't know, you can never have to much coverage against DDMence. Gar makes a really nice recipitant for Jolteon's subs, coming in on EQ/Seismic Toss from Blissey. However, Gar's frailty is annoying at times, and I'm considering one of the Rotom Appliances in his place. Opinions on Gar vs. Rotom-A would be very helpful.

EDIT: Focus Blast is officially taking HP Ice's place. I'm just too worried of Ttar without it, as Infernape is my only other poke with a Fighting attack, and it's not like he lasts long in the average game. Mence scares me a bit, as having Zong around is not a guarantee, but I can always bait him into Outraging and then just revenge kill if I need to.

As for Gengar vs. Rotom-A, I am currently leaning towards Gengar. There'll be times when I miss the bulk, but Rotom forms simply can't do anything to T-Tar :/

Overall: The team does well, and has been winning most games. The team takes on Stall very well, as two Trick-ers screws stuff up, and Jolteon causes a surprising amount of trouble, being able to set up on Blissey/Celebi/Water types, as well as pass Wishes and overall keep my team in good shape. Against Offensive teams however, I can have some troubles. Jolteon finds less opportunities to Sub up/Wish, and that is when my team's somewhat frail nature can really show. This is one of the biggest reasons I'm really considering Rotom-A over Gar, as his frailty is sometimes just too much for a team that also has Infernape and Jolteon.
 
Well, your nape is standard just like Heatran which in my opinion suck (nothing personal I just dislike the lack of creativity on movesets.)
Anyways I woudl recommend an slight change on jolteon:
Jolteon @ Petaya Berry
Volt Absorb
252Sp.Atk/252Spd.
- HP [Ice] (duh) lol.
- Thunderbolt.
- Substitute
- Fake Tears
I dont think he has the time to set wish and anyways your team doesnt have that much of a need from it since most pokes are frail and the rest are supposed to explote. After a few subs Petaya Activates and then you can sweep, or use fake tear behind the sub to deal alot of damage. (Make sure your speed is an odd number so you can afford to make 4 Subs).

About your zong its actually really creative, I bet it can kill a weavile with its Gyro Ball and anyways, the Tricking at others Dragons is great, jsut watch out for Taunting Gyarados.

Your Dragonite is awesoem I love the idea about using the light screen, if it faints it can support the team, maybe even the jolteon with it. You can keep the moveset or go with a personal moveset:
Dragonite @ Leftovers
Inner Focus
252HP/164Atk./92Spd.
- Substitute
- Dragon Dance
- Dragon Claw/Outrage
- Focus Punch
After one or two DD's its unstopabble and hits evrything for atleast neutral damage.

Gengar is great but I think a modest nature would be better for it.
 
Firstly, thanks for the rate.

For Jolteon, I'm going to be sticking with my current set. Zong and Tran have Explosion yes, but both can stick around if need be, and with good play Gengar is around too(another reason to consider Rotom-A, who actually can survive if I mispredict, and make real good use of the occasional Wish). Healing them isn't always so helpful against Offensive teams, but against Stall is when Jolteon's ability to switch in and pass Wishes really shines.

As for Genar, Timid is for after he Tricks.
 
Oooh, I thought you only played UU man. Anyways.

I'll center this rate around that amazing Dragonite set. It really is great.

First of all, Scarftran. I say its a bit risky using 3 choice users on your team, even if 2 of them trick their items away. Also I dont like scarftran as it removes his amazing attacking prowess, or even defensive prowess just to keep a few things in check. Scarftran is used for Skymin, right? Well look at your team. Bronzong can come in on anything and Gyro Ball it for major damage, Choice Band or not. Gengar can revenge kill it with Shadow Ball etc. Oh yeah, you got a Dragonite set which was made to 100% counter (HP [Ice] less) Skymin. Scarftran is really unnecessary here :/.

NOw here's what I suggest you do. Heatran and Dragonite really do have amazing synergy, and I'm about to make it better. The whole premise of your Dragonite set is to defeat Bulky waters then DD right? Well, what if Heatran could do that for you? Im talking:

Heatran @ Leftovers
Modest - 24 HP/224 Speed/252 Sp.Attack
-Substitute
-Toxic
-Fire Blast
-Earth Power

Yeahhhh. This basically beats out any bulky water without Natural Cure. Even if they do kill Heatran, they will still be poisoned which will make your Dragonite Set up even easier. It's real easy to set up on Bulky waters with that Dragonite, right? Well imagine what it would be like when they're poisoned? GG.

-GEC.
 
GEC: Nah, I switch around between OU and UU whenever I get bored with one of them.

Now, ScarfTran is actually a check for Luke/Scizor more so than Skymin cause as you pointed out the flying reindeer does little to me. That said, I have a habit of not trying out new sets if I don't think they'll fit into my team, so yea I suppose I'll give it a run, it's not like poisoning those Bulky Waters is ever a bad thing(and truthfully I've always though it'd be fun to switch into a Luke w/ a SD under it's belt and just sub up lol).
 
Bumpity-Bump.

ScarfTran stays, I really need a check for Scizor/SDLuke(Luke literally 6-0's me without Scarftran). Thanks for the suggestion though, GEC.
 
May seem like a rash suggestion but I was looking at your team and I can see a Scarf Magnezone working over Heatran. He can destroy bulky waters and Skarmory, making your Dragonite sweep a lot easier. Also it's Scarfed meaning Lucario can't do shit to it, and that Scizor wont do anything anyways :).

Magnezone @ Choice Scarf
Timid - 252 Sp.Attack/236 Speed/20 Attack
-Thunderbolt
-HP Fire
-Explosion
-Flash Cannon

The lack of skymin coverage shouldn't matter anyhow as I said earlier, Dragonite is a great counter for it :).
 
GEC: Looks interesting, I'll give it a try. A bit worried about HP Fire vs. HP Ice though cause I either lose coverage against Scizor or against Dragons...reason I care about dragons is because one of my most common ways of killing them(when I say 'dragons' really I mean DDMence and the occasional CBFlygon lol) is to bait them into Outrage, and let Tran finish them off. Betting on Bronzong to be around to counter the dragons is certainly not a safe bet, at least not the way I play him, and if he's gone Mence w/ a DD sweeps me....
 
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