So, I've grown a bit tired with my usual team and have decided to try out some new stuff(shortest intro I've ever written lol).
The Team:
Infernape@Focus Sash
Ability: Blaze
EV's: 252 Spd, 252 Sp.Att, 4HP
Nature: Naive
- Fake Out
- Fire Blast
- Close Combat
- Stealth Rock
The analysis says being slower than other Apes is better cause if you both CC, you'll win after their Def drop. It may be true, but I'm more concerned about facing other lead Apes, in which case this set is better. By being faster, I get to Fake Out, and then I can set up my Rocks. If they CC I survive and can then KO next turn, and if they also set up rocks then when I CC them next turn and they attack back, I survive with my Sash. Either way I come out on top. Handles most other Suicide leads as well. Infernape is also helpful lategame, if he's around, because CC/FB still hit hard.
Heatran@Choice Scarf
Come on, you all know the Standard EV's/nature for Scarftran.
- Fire Blast
- Earth Power
- HP: Ice
- Explosion
The obligatory ScarfTran. Does what a ScarfTran does, blah blah.
Bronzong@Choice Band
Ability: Levitate
EV's: 252HP, 248Att, 8Def
Nature: Relaxed
- Trick
- Gyro Ball
- Explosion
- Hypnosis
My 'answer' to most things that DD up. Just take the hit and Explode. Pretty helpful actually cause DD'ing threats can cause me trouble. Against Stall this guy proves helpful with Trick and Hypnosis. Against Offensive teams though he usually just Explodes. Don't underestimate Zong's use though, having a designated poke to just explode on something that troubles me is surprisingly helpful. Should I perhaps replace CB w/ Lagging Tail? Would help more against Offensive teams, but Stall won't mind. Oh, and does anyone have suggestions for an EV Spread? I just went with this cause it really only Explodes against Offensive teams, and won't really need Defensive EV's against stall teams. So yea, suggestions for CB/Lagging Tail and an EV spread would be appreciated.
Jolteon@Leftovers
Ability: Jolt Absorb(I think that's what it's called..)
EV's: 248HP, 16SpD, 244Spd
Nature: Timid
- ThunderBolt
- Wish
- Substitute
- Baton Pass
Team supporting Jolteon. Very helpful, easily switching in on Blissey/Celebi/Water types and setting up a sub. Jolteon is surprising important in some games, providing multiple Subs/healing for his teamates. Can actually beat several walls that lack recovery, including EQ-less Bronzong. Overall very useful transition pokemon, switching into many walls and allowing for free switch in/healing for the rest of my team. Out speeds all Adamant Dos w/ a DD under their belt.
Dragonite@Leftovers
Ability: Inner Focus
EV's: 252HP, 196Spd, 60SpD
Nature: Adamant
- Dragon Claw
- Dragon Dance
- Light Screen
- Roost
Light Screen Dragonite is awesome. Sets up on all Bulky Waters that think they can just Ice Beam me to death. Only Dragon Claw is needed cause it's so easy to get 6 DD's. EV's generate 245 Speed, out speeding Jolly Tar by 2 points and Timid Starmie after a DD. Can actually use Skymin that lack HP Ice(basically all but Scarf versions) to set up. Also makes a good switch in to Heatran. Even if my opponent has Skarm/Hippo and I can't set up, he still makes a good wall that sticks around and helps out the team with Light Screen. Pulls so many last-poke-sweeps it's not even funny. One of the most frustrating things though is getting frozen while setting up >.<
Gengar@Choice Scarf
Ability: Levitate
EV's: 252Spd, 252 Sp.Att, 4HP
Nature: Timid
- Shadow Ball
- ThunderBolt
- Focus Blast
- Trick
Yea, a second Trick-er. Not such a big deal though cause Zong often only manages to Explode, and against Stall teams few people see the Trick from Zong coming. That said, I don't alway even Trick with Gar. Being so fast is really helpful. Opinions for HP Ice/FB please. I've been using HP Ice but not hitting Ttar is a pain, and the extra coverage against Mence isn't usually needed...but at the same time I don't know, you can never have to much coverage against DDMence. Gar makes a really nice recipitant for Jolteon's subs, coming in on EQ/Seismic Toss from Blissey. However, Gar's frailty is annoying at times, and I'm considering one of the Rotom Appliances in his place. Opinions on Gar vs. Rotom-A would be very helpful.
EDIT: Focus Blast is officially taking HP Ice's place. I'm just too worried of Ttar without it, as Infernape is my only other poke with a Fighting attack, and it's not like he lasts long in the average game. Mence scares me a bit, as having Zong around is not a guarantee, but I can always bait him into Outraging and then just revenge kill if I need to.
As for Gengar vs. Rotom-A, I am currently leaning towards Gengar. There'll be times when I miss the bulk, but Rotom forms simply can't do anything to T-Tar :/
Overall: The team does well, and has been winning most games. The team takes on Stall very well, as two Trick-ers screws stuff up, and Jolteon causes a surprising amount of trouble, being able to set up on Blissey/Celebi/Water types, as well as pass Wishes and overall keep my team in good shape. Against Offensive teams however, I can have some troubles. Jolteon finds less opportunities to Sub up/Wish, and that is when my team's somewhat frail nature can really show. This is one of the biggest reasons I'm really considering Rotom-A over Gar, as his frailty is sometimes just too much for a team that also has Infernape and Jolteon.
The Team:
Infernape@Focus Sash
Ability: Blaze
EV's: 252 Spd, 252 Sp.Att, 4HP
Nature: Naive
- Fake Out
- Fire Blast
- Close Combat
- Stealth Rock
The analysis says being slower than other Apes is better cause if you both CC, you'll win after their Def drop. It may be true, but I'm more concerned about facing other lead Apes, in which case this set is better. By being faster, I get to Fake Out, and then I can set up my Rocks. If they CC I survive and can then KO next turn, and if they also set up rocks then when I CC them next turn and they attack back, I survive with my Sash. Either way I come out on top. Handles most other Suicide leads as well. Infernape is also helpful lategame, if he's around, because CC/FB still hit hard.
Heatran@Choice Scarf
Come on, you all know the Standard EV's/nature for Scarftran.
- Fire Blast
- Earth Power
- HP: Ice
- Explosion
The obligatory ScarfTran. Does what a ScarfTran does, blah blah.
Bronzong@Choice Band
Ability: Levitate
EV's: 252HP, 248Att, 8Def
Nature: Relaxed
- Trick
- Gyro Ball
- Explosion
- Hypnosis
My 'answer' to most things that DD up. Just take the hit and Explode. Pretty helpful actually cause DD'ing threats can cause me trouble. Against Stall this guy proves helpful with Trick and Hypnosis. Against Offensive teams though he usually just Explodes. Don't underestimate Zong's use though, having a designated poke to just explode on something that troubles me is surprisingly helpful. Should I perhaps replace CB w/ Lagging Tail? Would help more against Offensive teams, but Stall won't mind. Oh, and does anyone have suggestions for an EV Spread? I just went with this cause it really only Explodes against Offensive teams, and won't really need Defensive EV's against stall teams. So yea, suggestions for CB/Lagging Tail and an EV spread would be appreciated.
Jolteon@Leftovers
Ability: Jolt Absorb(I think that's what it's called..)
EV's: 248HP, 16SpD, 244Spd
Nature: Timid
- ThunderBolt
- Wish
- Substitute
- Baton Pass
Team supporting Jolteon. Very helpful, easily switching in on Blissey/Celebi/Water types and setting up a sub. Jolteon is surprising important in some games, providing multiple Subs/healing for his teamates. Can actually beat several walls that lack recovery, including EQ-less Bronzong. Overall very useful transition pokemon, switching into many walls and allowing for free switch in/healing for the rest of my team. Out speeds all Adamant Dos w/ a DD under their belt.
Dragonite@Leftovers
Ability: Inner Focus
EV's: 252HP, 196Spd, 60SpD
Nature: Adamant
- Dragon Claw
- Dragon Dance
- Light Screen
- Roost
Light Screen Dragonite is awesome. Sets up on all Bulky Waters that think they can just Ice Beam me to death. Only Dragon Claw is needed cause it's so easy to get 6 DD's. EV's generate 245 Speed, out speeding Jolly Tar by 2 points and Timid Starmie after a DD. Can actually use Skymin that lack HP Ice(basically all but Scarf versions) to set up. Also makes a good switch in to Heatran. Even if my opponent has Skarm/Hippo and I can't set up, he still makes a good wall that sticks around and helps out the team with Light Screen. Pulls so many last-poke-sweeps it's not even funny. One of the most frustrating things though is getting frozen while setting up >.<

Gengar@Choice Scarf
Ability: Levitate
EV's: 252Spd, 252 Sp.Att, 4HP
Nature: Timid
- Shadow Ball
- ThunderBolt
- Focus Blast
- Trick
Yea, a second Trick-er. Not such a big deal though cause Zong often only manages to Explode, and against Stall teams few people see the Trick from Zong coming. That said, I don't alway even Trick with Gar. Being so fast is really helpful. Opinions for HP Ice/FB please. I've been using HP Ice but not hitting Ttar is a pain, and the extra coverage against Mence isn't usually needed...but at the same time I don't know, you can never have to much coverage against DDMence. Gar makes a really nice recipitant for Jolteon's subs, coming in on EQ/Seismic Toss from Blissey. However, Gar's frailty is annoying at times, and I'm considering one of the Rotom Appliances in his place. Opinions on Gar vs. Rotom-A would be very helpful.
EDIT: Focus Blast is officially taking HP Ice's place. I'm just too worried of Ttar without it, as Infernape is my only other poke with a Fighting attack, and it's not like he lasts long in the average game. Mence scares me a bit, as having Zong around is not a guarantee, but I can always bait him into Outraging and then just revenge kill if I need to.
As for Gengar vs. Rotom-A, I am currently leaning towards Gengar. There'll be times when I miss the bulk, but Rotom forms simply can't do anything to T-Tar :/
Overall: The team does well, and has been winning most games. The team takes on Stall very well, as two Trick-ers screws stuff up, and Jolteon causes a surprising amount of trouble, being able to set up on Blissey/Celebi/Water types, as well as pass Wishes and overall keep my team in good shape. Against Offensive teams however, I can have some troubles. Jolteon finds less opportunities to Sub up/Wish, and that is when my team's somewhat frail nature can really show. This is one of the biggest reasons I'm really considering Rotom-A over Gar, as his frailty is sometimes just too much for a team that also has Infernape and Jolteon.