PINSIR FOR S RANK
A Team Centered Around the Ultimate Bug
Team Preview:
Team-Building Philosophy
My love for Pinsir began when it destroyed my first team. Seeking to find out what I could add to my team to stop the insect, I was shocked to see that in OU, Pinsir had only 2 semi-reliable counters, Zapdos and Rotom-W, and 1 very reliable counter, Skarmory. Recently, Pinsir fell into A+ rank in the OU viability chart after a long stay in S rank. Although there are good reasons for this drop in ranking, I thought that with the right support, I could "prove" that Pinsir deserves S rank. I don't necessarily believe Pinsir deserves S rank, but I wanted to make a team that supports it to the extent that it acts like an S rank mon (don't really know if this makes sense lol). I ended up with this weird mix of stall and offense, but it... works. I've had a good amount of success with this team, and I really enjoy playing it, but there is room for improvement and there are certainly issues I need help with.
Team Members
Queen B (Pinsir-Mega) (F) @ Pinsirite
Ability: Aerilate
Happiness: 0
EVs: 24 HP / 252 Atk / 232 Spd
Jolly Nature
- Frustration
- Quick Attack
- Earthquake
- Swords Dance
I believe this is the optimal moveset for the Pokemon. EV's are to outspeed max speed garchomp. Not much to explain, one SD on an unprepared team and it's good day.
( ͡° ͜ʖ ͡°) (Gothitelle) (F) @ Choice Specs
Ability: Shadow Tag
EVs: 252 SAtk / 92 HP / 164 Spd
Modest Nature
- Psychic
- Thunderbolt
- Energy Ball
- Trick
One of the best ways to help Pinsir is to get rid of physical walls. What better way to do this than Gothitelle? It kills any physical wall, cripples the ones it can't. It's also surprisingly bulky, able to live a Gengar shadow ball at full health and OHKO back. Overall this thing does what it's meant to do. I'm down for suggestions about the EV spread though, but I need enough speed to outrun the likes of Mandibuzz. I'd also like opinions on whether this thing is really necessary for taking down Pinsir's counters safely.
The Brick (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Wish
- Softboiled
- Heal Bell
- Seismic Toss
Chansey is a brick. If the enemy team has no way to break this thing, it might as well give up. Overall, the most useful function of Chansey is to use wish as the opponent switches to a fighting type such as Conkeldurr, giving me a free switch to Pinsir/Talonflame. It also, of course provides invaluable support for Skarmory.
Erick the Red (M) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Stealth Rock
- Defog
- Whirlwind
- Roost
Although the team is built around Pinsir, Skarmory is possibly the MVP. It reliably gets rid of Pinsir and Talonflame's greatest weakness; stealth rocks. However, I have my doubts. For example, it shared Pinsirs weaknesses, and because I don't have Stealth Rocks on any other Pokemon, it can't run an attacking move, which can be bad sometimes (taunt). I was thinking of running the rocks on Chansey, but is it worth giving up heal bell? And if I take stealth rock off Skarmory, is there better hazard control? I dunno man, I need some thoughts on this.
Hug? (M) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Scald
- Recover
- Toxic
- Haze
Quagsire sorta just popped up on the team because it basically handles some of the things that the Skarm-Chan core can't such as any thundurus, talonflame, DD tyranitar and more. I also run haze because BP hasn't been nerfed yet.Toxic is super useful for nabbing things on the switch. A pretty solid team member, but maybe theres better options. Unfortunately the Skarm-Chan-Quag core can't handle everything, but I'll discuss threats to the team later.
True Grit (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Talonflame had great utility because of U-turn, fire coverage, and powerful priority. However, due to the defensive core of the team easily being handled by a few wallbreakers, I decided to add Conkeldurr (shoutouts to Scarfed Raptor for the suggestion). Depending on how effective it is, it will stay, but it will probably prove itself to be more useful than Talonflame in the long run.
Threat List
The main reason I made this RMT is because while this team is very effective, it has a hard time handling certain threats:
Aegislash: Unfortunately, the team struggles with the most viable OU Pokemon :(. Chansey can wall any set besides Sub-Toxic or Life Orb + Sacred Sword. To kill it, I've either had to trick it with Gothitelle, or get Pinsir to +2 so it can earthquake. The addition of Conkeldurr slightly alleviates the team's Aegislash weakness.
Keldeo: If its life orb/specs, it can break past conkeldurr
Now that the Kyurem-b/Landorus-I problem has been alleviated, there is much less weakness. The only Pokemon I can think of that can still break past everything is Mega-Medicham and Mega-Mawile.
As you guys can see, my problem is wall-breakers. How do I deal with these Pokemon being able to kill my defensive teammates who are absolutely essential for the whole team?
Updates
Replaced Talonflame with Conkeldurr
Put nicknames on everyone:
- Queen B: Pinsir at 0 happiness is sassy af
- ( ͡° ͜ʖ ͡°): The face I make when I trap something
- The Brick: There's no other way to describe Chansey
Erick the Red: Skarm has a helmet and reminds me of a viking, Erick the Red is a famous viking.
Hug?: That's all Quagsire wants
True Grit: Conkeldurr has guts
Changed Gothitelle's EV's to outspeed Rotom-W with no speed investment.
Is it a good idea to put Stealth Rock on Chansey instead of Heal Bell so that Skarm can run an attacking move? Chansey and Conk already absorb status pretty well...
A Team Centered Around the Ultimate Bug

Team Preview:






Team-Building Philosophy
My love for Pinsir began when it destroyed my first team. Seeking to find out what I could add to my team to stop the insect, I was shocked to see that in OU, Pinsir had only 2 semi-reliable counters, Zapdos and Rotom-W, and 1 very reliable counter, Skarmory. Recently, Pinsir fell into A+ rank in the OU viability chart after a long stay in S rank. Although there are good reasons for this drop in ranking, I thought that with the right support, I could "prove" that Pinsir deserves S rank. I don't necessarily believe Pinsir deserves S rank, but I wanted to make a team that supports it to the extent that it acts like an S rank mon (don't really know if this makes sense lol). I ended up with this weird mix of stall and offense, but it... works. I've had a good amount of success with this team, and I really enjoy playing it, but there is room for improvement and there are certainly issues I need help with.
Team Members

Queen B (Pinsir-Mega) (F) @ Pinsirite
Ability: Aerilate
Happiness: 0
EVs: 24 HP / 252 Atk / 232 Spd
Jolly Nature
- Frustration
- Quick Attack
- Earthquake
- Swords Dance
I believe this is the optimal moveset for the Pokemon. EV's are to outspeed max speed garchomp. Not much to explain, one SD on an unprepared team and it's good day.

( ͡° ͜ʖ ͡°) (Gothitelle) (F) @ Choice Specs
Ability: Shadow Tag
EVs: 252 SAtk / 92 HP / 164 Spd
Modest Nature
- Psychic
- Thunderbolt
- Energy Ball
- Trick
One of the best ways to help Pinsir is to get rid of physical walls. What better way to do this than Gothitelle? It kills any physical wall, cripples the ones it can't. It's also surprisingly bulky, able to live a Gengar shadow ball at full health and OHKO back. Overall this thing does what it's meant to do. I'm down for suggestions about the EV spread though, but I need enough speed to outrun the likes of Mandibuzz. I'd also like opinions on whether this thing is really necessary for taking down Pinsir's counters safely.

The Brick (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Wish
- Softboiled
- Heal Bell
- Seismic Toss
Chansey is a brick. If the enemy team has no way to break this thing, it might as well give up. Overall, the most useful function of Chansey is to use wish as the opponent switches to a fighting type such as Conkeldurr, giving me a free switch to Pinsir/Talonflame. It also, of course provides invaluable support for Skarmory.

Erick the Red (M) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Stealth Rock
- Defog
- Whirlwind
- Roost
Although the team is built around Pinsir, Skarmory is possibly the MVP. It reliably gets rid of Pinsir and Talonflame's greatest weakness; stealth rocks. However, I have my doubts. For example, it shared Pinsirs weaknesses, and because I don't have Stealth Rocks on any other Pokemon, it can't run an attacking move, which can be bad sometimes (taunt). I was thinking of running the rocks on Chansey, but is it worth giving up heal bell? And if I take stealth rock off Skarmory, is there better hazard control? I dunno man, I need some thoughts on this.

Hug? (M) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Scald
- Recover
- Toxic
- Haze
Quagsire sorta just popped up on the team because it basically handles some of the things that the Skarm-Chan core can't such as any thundurus, talonflame, DD tyranitar and more. I also run haze because BP hasn't been nerfed yet.Toxic is super useful for nabbing things on the switch. A pretty solid team member, but maybe theres better options. Unfortunately the Skarm-Chan-Quag core can't handle everything, but I'll discuss threats to the team later.

True Grit (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Talonflame had great utility because of U-turn, fire coverage, and powerful priority. However, due to the defensive core of the team easily being handled by a few wallbreakers, I decided to add Conkeldurr (shoutouts to Scarfed Raptor for the suggestion). Depending on how effective it is, it will stay, but it will probably prove itself to be more useful than Talonflame in the long run.
Threat List
The main reason I made this RMT is because while this team is very effective, it has a hard time handling certain threats:
Aegislash: Unfortunately, the team struggles with the most viable OU Pokemon :(. Chansey can wall any set besides Sub-Toxic or Life Orb + Sacred Sword. To kill it, I've either had to trick it with Gothitelle, or get Pinsir to +2 so it can earthquake. The addition of Conkeldurr slightly alleviates the team's Aegislash weakness.
Keldeo: If its life orb/specs, it can break past conkeldurr
Now that the Kyurem-b/Landorus-I problem has been alleviated, there is much less weakness. The only Pokemon I can think of that can still break past everything is Mega-Medicham and Mega-Mawile.
As you guys can see, my problem is wall-breakers. How do I deal with these Pokemon being able to kill my defensive teammates who are absolutely essential for the whole team?
Updates
Replaced Talonflame with Conkeldurr
Put nicknames on everyone:
- Queen B: Pinsir at 0 happiness is sassy af
- ( ͡° ͜ʖ ͡°): The face I make when I trap something
- The Brick: There's no other way to describe Chansey
Erick the Red: Skarm has a helmet and reminds me of a viking, Erick the Red is a famous viking.
Hug?: That's all Quagsire wants
True Grit: Conkeldurr has guts
Changed Gothitelle's EV's to outspeed Rotom-W with no speed investment.
Is it a good idea to put Stealth Rock on Chansey instead of Heal Bell so that Skarm can run an attacking move? Chansey and Conk already absorb status pretty well...
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